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Jiaxin Huang

Publications and source records attributed to Jiaxin Huang.

At least 37 records · Page 2Linked to original sources

RCP: Representation Consistency Pruner for Mitigating Distribution Shift in Large Vision-Language Models

Large Vision-Language Models (LVLMs) suffer from prohibitive inference costs due to the massive number of visual tokens processed by the language decoder. Existing pruning methods often lead to significant performance degradation because the irreversible removal of visual tokens causes a distribution shift in the hidden states that deviates from the pre-trained full-token regime. To address this, we propose Representation Consistency Pruner, which we refer to as RCP, as a novel framework that integrates cumulative visual token pruning with a delayed repair mechanism. Specifically, we introduce a cross-attention pruner that leverages the intrinsic attention of the LLM as a baseline to predict cumulative masks, ensuring consistent and monotonic token reduction across layers. To compensate for the resulting information loss, we design a delayed repair adapter denoted as DRA, which caches the essence of pruned tokens and applies FiLM-based modulation specifically to the answer generation tokens. We employ a repair loss to match the first and second-order statistics of the pruned representations with a full-token teacher. RCP is highly efficient because it trains only lightweight plug-in modules while allowing for physical token discarding at inference. Extensive experiments on LVLM benchmarks demonstrate that RCP removes up to 88.9\% of visual tokens and reduces FLOPs by up to 85.7\% with only a marginal average accuracy drop, and outperforms prior methods that avoid fine-tuning the original model on several widely used benchmarks.

cs.CV↗

DSBD: Dual-Aligned Structural Basis Distillation for Graph Domain Adaptation

Graph domain adaptation (GDA) aims to transfer knowledge from a labeled source graph to an unlabeled target graph under distribution shifts. However, existing methods are largely feature-centric and overlook structural discrepancies, which become particularly detrimental under significant topology shifts. Such discrepancies alter both geometric relationships and spectral properties, leading to unreliable transfer of graph neural networks (GNNs). To address this limitation, we propose Dual-Aligned Structural Basis Distillation (DSBD) for GDA, a novel framework that explicitly models and adapts cross-domain structural variation. DSBD constructs a differentiable structural basis by synthesizing continuous probabilistic prototype graphs, enabling gradient-based optimization over graph topology. The basis is learned under source-domain supervision to preserve semantic discriminability, while being explicitly aligned to the target domain through a dual-alignment objective. Specifically, geometric consistency is enforced via permutation-invariant topological moment matching, and spectral consistency is achieved through Dirichlet energy calibration, jointly capturing structural characteristics across domains. Furthermore, we introduce a decoupled inference paradigm that mitigates source-specific structural bias by training a new GNN on the distilled structural basis. Extensive experiments on graph and image benchmarks demonstrate that DSBD consistently outperforms state-of-the-art methods.

cs.LG↗

RoboMatch: A Unified Mobile-Manipulation Teleoperation Platform with Auto-Matching Network Architecture for Long-Horizon Tasks

This paper presents RoboMatch, a novel unified teleoperation platform for mobile manipulation with an auto-matching network architecture, designed to tackle long-horizon tasks in dynamic environments. Our system enhances teleoperation performance, data collection efficiency, task accuracy, and operational stability. The core of RoboMatch is a cockpit-style control interface that enables synchronous operation of the mobile base and dual arms, significantly improving control precision and data collection. Moreover, we introduce the Proprioceptive-Visual Enhanced Diffusion Policy (PVE-DP), which leverages Discrete Wavelet Transform (DWT) for multi-scale visual feature extraction and integrates high-precision IMUs at the end-effector to enrich proprioceptive feedback, substantially boosting fine manipulation performance. Furthermore, we propose an Auto-Matching Network (AMN) architecture that decomposes long-horizon tasks into logical sequences and dynamically assigns lightweight pre-trained models for distributed inference. Experimental results demonstrate that our approach improves data collection efficiency by over 20%, increases task success rates by 20-30% with PVE-DP, and enhances long-horizon inference performance by approximately 40% with AMN, offering a robust solution for complex manipulation tasks. Project website: https://robomatch.github.io

cs.RO↗

Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction

We present Gen3R, a method that bridges the strong priors of foundational reconstruction models and video diffusion models for scene-level 3D generation. We repurpose the VGGT reconstruction model to produce geometric latents by training an adapter on its tokens, which are regularized to align with the appearance latents of pre-trained video diffusion models. By jointly generating these disentangled yet aligned latents, Gen3R produces both RGB videos and corresponding 3D geometry, including camera poses, depth maps, and global point clouds. Experiments demonstrate that our approach achieves state-of-the-art results in single- and multi-image conditioned 3D scene generation. Additionally, our method can enhance the robustness of reconstruction by leveraging generative priors, demonstrating the mutual benefit of tightly coupling reconstruction and generative models.

cs.CV↗

Mobile-VTON: High-Fidelity On-Device Virtual Try-On

Virtual try-on (VTON) has recently achieved impressive visual fidelity, but most existing systems require uploading personal photos to cloud-based GPUs, raising privacy concerns and limiting on-device deployment. To address this, we present Mobile-VTON, a high-quality, privacy-preserving framework that enables fully offline virtual try-on on commodity mobile devices using only a single user image and a garment image. Mobile-VTON introduces a modular TeacherNet-GarmentNet-TryonNet (TGT) architecture that integrates knowledge distillation, garment-conditioned generation, and garment alignment into a unified pipeline optimized for on-device efficiency. Within this framework, we propose a Feature-Guided Adversarial (FGA) Distillation strategy that combines teacher supervision with adversarial learning to better match real-world image distributions. GarmentNet is trained with a trajectory-consistency loss to preserve garment semantics across diffusion steps, while TryonNet uses latent concatenation and lightweight cross-modal conditioning to enable robust garment-to-person alignment without large-scale pretraining. By combining these components, Mobile-VTON achieves high-fidelity generation with low computational overhead. Experiments on VITON-HD and DressCode at 1024 x 768 show that it matches or outperforms strong server-based baselines while running entirely offline. These results demonstrate that high-quality VTON is not only feasible but also practical on-device, offering a secure solution for real-world applications. Code and project page are available at https://zhenchenwan.github.io/Mobile-VTON/.

cs.CV↗

R-Zero: Self-Evolving Reasoning LLM from Zero Data

Self-evolving Large Language Models (LLMs) offer a scalable path toward super-intelligence by autonomously generating, refining, and learning from their own experiences. However, existing methods for training such models still rely heavily on vast human-curated tasks and labels, typically via fine-tuning or reinforcement learning, which poses a fundamental bottleneck to advancing AI systems toward capabilities beyond human intelligence. To overcome this limitation, we introduce R-Zero, a fully autonomous framework that generates its own training data from scratch. Starting from a single base LLM, R-Zero initializes two independent models with distinct roles, a Challenger and a Solver. These models are optimized separately and co-evolve through interaction: the Challenger is rewarded for proposing tasks near the edge of the Solver capability, and the Solver is rewarded for solving increasingly challenging tasks posed by the Challenger. This process yields a targeted, self-improving curriculum without any pre-existing tasks and labels. Empirically, R-Zero substantially improves reasoning capability across different backbone LLMs, e.g., boosting the Qwen3-4B-Base by +6.49 on math-reasoning benchmarks and +7.54 on general-domain reasoning benchmarks.

cs.LG↗

Parallel-Probe: Towards Efficient Parallel Thinking via 2D Probing

Parallel thinking has emerged as a promising paradigm for reasoning, yet it imposes significant computational burdens. Existing efficiency methods primarily rely on local, per-trajectory signals and lack principled mechanisms to exploit global dynamics across parallel branches. We introduce 2D probing, an interface that exposes the width-depth dynamics of parallel thinking by periodically eliciting intermediate answers from all branches. Our analysis reveals three key insights: non-monotonic scaling across width-depth allocations, heterogeneous reasoning branch lengths, and early stabilization of global consensus. Guided by these insights, we introduce $\textbf{Parallel-Probe}$, a training-free controller designed to optimize online parallel thinking. Parallel-Probe employs consensus-based early stopping to regulate reasoning depth and deviation-based branch pruning to dynamically adjust width. Extensive experiments across three benchmarks and multiple models demonstrate that Parallel-Probe establishes a superior Pareto frontier for test-time scaling. Compared to standard majority voting, it reduces sequential tokens by up to $\textbf{35.8}$% and total token cost by over $\textbf{25.8}$% while maintaining competitive accuracy.

cs.CL↗

UniRel: Relation-Centric Knowledge Graph Question Answering with RL-Tuned LLM Reasoning

Knowledge Graph Question Answering (KGQA) has largely focused on entity-centric queries that return a single answer entity. However, many real-world questions are inherently relational, aiming to understand how entities are associated rather than which entity satisfies a query. In this work, we introduce relation-centric KGQA, a complementary setting in which the answer is a subgraph that represents the semantic relations among entities. The main challenge lies in the abundance of candidate subgraphs, where trivial or overly common connections often obscure the identification of unique and informative answers. To tackle this, we propose UniRel, a unified modular framework that combines a subgraph retriever with an LLM fine-tuned using reinforcement learning. The framework uses a reward function to prefer compact and specific subgraphs with informative relations and low-degree intermediate entities. Experiments show that UniRel improves connectivity and reward over Prompting baselines and generalizes well to unseen entities and relations. Moreover, UniRel can be applied to conventional entity-centric KGQA, achieving competitive or improved performance in several settings.

cs.AI↗

Training Data Efficiency in Multimodal Process Reward Models

Multimodal Process Reward Models (MPRMs) are central to step-level supervision for visual reasoning in MLLMs. Training MPRMs typically requires large-scale Monte Carlo (MC)-annotated corpora, incurring substantial training cost. This paper studies the data efficiency for MPRM training. Our preliminary experiments reveal that MPRM training quickly saturates under random subsampling of the training data, indicating substantial redundancy within existing MC-annotated corpora. To explain this, we formalize a theoretical framework and reveal that informative gradient updates depend on two factors: label mixtures of positive/negative steps and label reliability (average MC scores of positive steps). Guided by these insights, we propose the Balanced-Information Score (BIS), which prioritizes both mixture and reliability based on existing MC signals at the rollout level, without incurring any additional cost. Across two backbones (InternVL2.5-8B and Qwen2.5-VL-7B) on VisualProcessBench, BIS-selected subsets consistently match and even surpass the full-data performance at small fractions. Notably, the BIS subset reaches full-data performance using only 10% of the training data, improving over random subsampling by a relative 4.1%.

cs.LG↗

Rethinking the Reranker: Boundary-Aware Evidence Selection for Robust Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) systems remain brittle under realistic retrieval noise, even when the required evidence appears in the top-K results. A key reason is that retrievers and rerankers optimize solely for relevance, often selecting either trivial, answer-revealing passages or evidence that lacks the critical information required to answer the question, without considering whether the evidence is suitable for the generator. We propose BAR-RAG, which reframes the reranker as a boundary-aware evidence selector that targets the generator's Goldilocks Zone -- evidence that is neither trivially easy nor fundamentally unanswerable for the generator, but is challenging yet sufficient for inference and thus provides the strongest learning signal. BAR-RAG trains the selector with reinforcement learning using generator feedback, and adopts a two-stage pipeline that fine-tunes the generator under the induced evidence distribution to mitigate the distribution mismatch between training and inference. Experiments on knowledge-intensive question answering benchmarks show that BAR-RAG consistently improves end-to-end performance under noisy retrieval, achieving an average gain of 10.3 percent over strong RAG and reranking baselines while substantially improving robustness. Code is publicly avaliable at https://github.com/GasolSun36/BAR-RAG.

cs.CL↗

Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey

3D Gaussian Splatting (3DGS) has become a mainstream representation for real-time 3D scene synthesis, enabling applications in virtual and augmented reality, robotics, and 3D content creation. Its rising commercial value and explicit parametric structure raise emerging intellectual property (IP) protection concerns, prompting a surge of research on 3DGS IP protection. However, current progress remains fragmented, lacking a unified view of the underlying mechanisms, protection paradigms, and robustness challenges. To address this gap, we present the first systematic survey on 3DGS IP protection and introduce a bottom-up framework that examines (i) underlying Gaussian-based perturbation mechanisms, (ii) passive and active protection paradigms, and (iii) robustness threats under emerging generative AI era, revealing gaps in technical foundations and robustness characterization and indicating opportunities for deeper investigation. Finally, we outline six research directions across robustness, efficiency, and protection paradigms, offering a roadmap toward reliable and trustworthy IP protection for 3DGS assets.

cs.CV↗

Mirage2Matter: A Physically Grounded Gaussian World Model from Video

The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, existing approaches often suffer from a substantial visual and physical gap to real environments and rely on expensive sensors, precise robot calibration, or depth measurements, limiting their practicality at scale. We present Simulate Anything, a graphics-driven world modeling and simulation framework that enables efficient generation of high-fidelity embodied training data using only multi-view environment videos and off-the-shelf assets. Our approach reconstructs real-world environments into a photorealistic scene representation using 3D Gaussian Splatting (3DGS), seamlessly capturing fine-grained geometry and appearance from video. We then leverage generative models to recover a physically realistic representation and integrate it into a simulation environment via a precision calibration target, enabling accurate scale alignment between the reconstructed scene and the real world. Together, these components provide a unified, editable, and physically grounded world model. Vision Language Action (VLA) models trained on our simulated data achieve strong zero-shot performance on downstream tasks, matching or even surpassing results obtained with real-world data, highlighting the potential of reconstruction-driven world modeling for scalable and practical embodied intelligence training.

cs.CV↗

RelayLLM: Efficient Reasoning via Collaborative Decoding

Large Language Models (LLMs) for complex reasoning is often hindered by high computational costs and latency, while resource-efficient Small Language Models (SLMs) typically lack the necessary reasoning capacity. Existing collaborative approaches, such as cascading or routing, operate at a coarse granularity by offloading entire queries to LLMs, resulting in significant computational waste when the SLM is capable of handling the majority of reasoning steps. To address this, we propose RelayLLM, a novel framework for efficient reasoning via token-level collaborative decoding. Unlike routers, RelayLLM empowers the SLM to act as an active controller that dynamically invokes the LLM only for critical tokens via a special command, effectively "relaying" the generation process. We introduce a two-stage training framework, including warm-up and Group Relative Policy Optimization (GRPO) to teach the model to balance independence with strategic help-seeking. Empirical results across six benchmarks demonstrate that RelayLLM achieves an average accuracy of 49.52%, effectively bridging the performance gap between the two models. Notably, this is achieved by invoking the LLM for only 1.07% of the total generated tokens, offering a 98.2% cost reduction compared to performance-matched random routers.

cs.CL↗

VisPlay: Self-Evolving Vision-Language Models from Images

Reinforcement learning (RL) provides a principled framework for improving Vision-Language Models (VLMs) on complex reasoning tasks. However, existing RL approaches often rely on human-annotated labels or task-specific heuristics to define verifiable rewards, both of which are costly and difficult to scale. We introduce VisPlay, a self-evolving RL framework that enables VLMs to autonomously improve their reasoning abilities using large amounts of unlabeled image data. Starting from a single base VLM, VisPlay assigns the model into two interacting roles: an Image-Conditioned Questioner that formulates challenging yet answerable visual questions, and a Multimodal Reasoner that generates silver responses. These roles are jointly trained with Group Relative Policy Optimization (GRPO), which incorporates diversity and difficulty rewards to balance the complexity of generated questions with the quality of the silver answers. VisPlay scales efficiently across two model families. When trained on Qwen2.5-VL and MiMo-VL, VisPlay achieves consistent improvements in visual reasoning, compositional generalization, and hallucination reduction across eight benchmarks, including MM-Vet and MMMU, demonstrating a scalable path toward self-evolving multimodal intelligence. The project page is available at https://bruno686.github.io/VisPlay/

cs.CV↗

MLLM-For3D: Adapting Multimodal Large Language Model for 3D Reasoning Segmentation

Reasoning segmentation aims to segment target objects in complex scenes based on human intent and spatial reasoning. While recent multimodal large language models (MLLMs) have demonstrated impressive 2D image reasoning segmentation, adapting these capabilities to 3D scenes remains underexplored. In this paper, we introduce MLLM-For3D, a simple yet effective framework that transfers knowledge from 2D MLLMs to 3D scene understanding. Specifically, we utilize MLLMs to generate multi-view pseudo segmentation masks and corresponding text embeddings, then unproject 2D masks into 3D space and align them with the text embeddings. The primary challenge lies in the absence of 3D context and spatial consistency across multiple views, causing the model to hallucinate objects that do not exist and fail to target objects consistently. Training the 3D model with such irrelevant objects leads to performance degradation. To address this, we introduce a spatial consistency strategy to enforce that segmentation masks remain coherent in the 3D space, effectively capturing the geometry of the scene. Moreover, we develop a Token-for-Query approach for multimodal semantic alignment, enabling consistent identification of the same object across different views. Extensive evaluations on various challenging indoor scene benchmarks demonstrate that, even without any labeled 3D training data, MLLM-For3D outperforms existing 3D reasoning segmentation methods, effectively interpreting user intent, understanding 3D scenes, and reasoning about spatial relationships.

cs.CV↗

ProtoMol: Enhancing Molecular Property Prediction via Prototype-Guided Multimodal Learning

Multimodal molecular representation learning, which jointly models molecular graphs and their textual descriptions, enhances predictive accuracy and interpretability by enabling more robust and reliable predictions of drug toxicity, bioactivity, and physicochemical properties through the integration of structural and semantic information. However, existing multimodal methods suffer from two key limitations: (1) they typically perform cross-modal interaction only at the final encoder layer, thus overlooking hierarchical semantic dependencies; (2) they lack a unified prototype space for robust alignment between modalities. To address these limitations, we propose ProtoMol, a prototype-guided multimodal framework that enables fine-grained integration and consistent semantic alignment between molecular graphs and textual descriptions. ProtoMol incorporates dual-branch hierarchical encoders, utilizing Graph Neural Networks to process structured molecular graphs and Transformers to encode unstructured texts, resulting in comprehensive layer-wise representations. Then, ProtoMol introduces a layer-wise bidirectional cross-modal attention mechanism that progressively aligns semantic features across layers. Furthermore, a shared prototype space with learnable, class-specific anchors is constructed to guide both modalities toward coherent and discriminative representations. Extensive experiments on multiple benchmark datasets demonstrate that ProtoMol consistently outperforms state-of-the-art baselines across a variety of molecular property prediction tasks.

cs.LG↗

CrossWordBench: Evaluating the Reasoning Capabilities of LLMs and LVLMs with Controllable Puzzle Generation

Existing reasoning evaluation frameworks for Large Language Models (LLMs) and Large Vision-Language Models (LVLMs) predominantly assess either text-based reasoning or vision-language understanding capabilities, with limited dynamic interplay between textual and visual constraints. To address this limitation, we introduce CrossWordBench, a benchmark designed to evaluate the reasoning capabilities of both LLMs and LVLMs through the medium of crossword puzzles -- a task requiring multimodal adherence to semantic constraints from text-based clues and intersectional constraints from visual grid structures. CrossWordBench leverages a controllable puzzle generation framework that produces puzzles in two formats (text and image), supports adjustable difficulty through prefill ratio control, and offers different evaluation strategies, ranging from direct puzzle solving to interactive modes. Our extensive evaluation of over 20 models reveals that reasoning LLMs substantially outperform non-reasoning models by effectively leveraging crossing-letter constraints. We further demonstrate that LVLMs struggle with the task, showing a strong correlation between their puzzle-solving performance and grid-parsing accuracy. Our findings highlight limitations of the reasoning capabilities of current LLMs and LVLMs, and provide an effective approach for creating multimodal constrained tasks for future evaluations.

cs.CL↗