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Jiaxin Jiang

Publications and source records attributed to Jiaxin Jiang.

20 records · Page 2Linked to original sources

Budget Constrained Interactive Search for Multiple Targets

Interactive graph search leverages human intelligence to categorize target labels in a hierarchy, which are useful for image classification, product categorization, and database search. However, many existing studies of interactive graph search aim at identifying a single target optimally, and suffer from the limitations of asking too many questions and not being able to handle multiple targets. To address these two limitations, in this paper, we study a new problem of budget constrained interactive graph search for multiple targets called kBM-IGS-problem. Specifically, given a set of multiple targets T in a hierarchy, and two parameters k and b, the goal is to identify a k-sized set of selections S such that the closeness between selections S and targets T is as small as possible, by asking at most a budget of b questions. We theoretically analyze the updating rules and design a penalty function to capture the closeness between selections and targets. To tackle the kBM-IGS-problem, we develop a novel framework to ask questions using the best vertex with the largest expected gain, which makes a balanced trade-off between target probability and benefit gain. Based on the kBM-IGS framework, we first propose an efficient algorithm STBIS to handle the SingleTarget problem, which is a special case of kBM-IGS. Then, we propose a dynamic programming based method kBM-DP to tackle the MultipleTargets problem. To further improve efficiency, we propose two heuristic but efficient algorithms kBM-Topk and kBM-DP+. kBM-Topk develops a variant gain function and selects the top-k vertices independently. kBM-DP+ uses an upper bound of gains and prunes disqualified vertices to save computations. Experiments on large real-world datasets with ground-truth targets verify both the effectiveness and efficiency of our proposed algorithms.

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PP-DBLP: Modeling and Generating Attributed Public-Private Networks with DBLP

In many online social networks (e.g., Facebook, Google+, Twitter, and Instagram), users prefer to hide her/his partial or all relationships, which makes such private relationships not visible to public users or even friends. This leads to a new graph model called public-private networks, where each user has her/his own perspective of the network including the private connections. Recently, public-private network analysis has attracted significant research interest in the literature. A great deal of important graph computing problems (e.g., shortest paths, centrality, PageRank, and reachability tree) has been studied. However, due to the limited data sources and privacy concerns, proposed approaches are not tested on real-world datasets, but on synthetic datasets by randomly selecting vertices as private ones. Therefore, real-world datasets of public-private networks are essential and urgently needed for such algorithms in the evaluation of efficiency and effectiveness. In this paper, we generate four public-private networks from real-world DBLP records, called PPDBLP. We take published articles as public information and regard ongoing collaborations as the hidden information, which is only known by the authors. Our released datasets of PPDBLP offer the prospects for verifying various kinds of efficient public-private analysis algorithms in a fair way. In addition, motivated by widely existing attributed graphs, we propose an advanced model of attributed public-private graphs where vertices have not only private edges but also private attributes. We also discuss open problems on attributed public-private graphs. Preliminary experimental results on our generated real-world datasets verify the effectiveness and efficiency of public-private models and state-of-the-art algorithms.

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