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Jiaxin Lin

Publications and source records attributed to Jiaxin Lin.

11 recordsLinked to original sources

Editable Visual Design

While diffusion base models such as GPT-Image-2 and Nano-Banana exhibit remarkable visual expressiveness, their end-to-end generation inherently yields flattened bitmaps with error-prone text, precluding layer-wise post-editing. Conversely, code-based visual generation via Coding Agents provides precise layout control and decoupled layers, yet remains constrained by a lack of global aesthetic intuition and the difficulty of coding complex visual assets. To address this, we propose Editable Visual Design, a new paradigm driven by a Coding Agent. We designate the VLM as the ``creative brain'' for requirement comprehension, task planning, and aesthetic judgment, while utilizing the image generation model as an on-demand ``visual world simulator'' to synthesize standalone visual assets. Operating under an ``imagine first, then act'' closed-loop workflow, the agent generates isolated assets, writes native HTML/CSS, and iteratively refines the design against visual rendering feedback. Furthermore, Agent Design Replay faithfully reproduces the creative and reasoning trajectory akin to that of professional human designers. Ultimately, the system delivers editable artifacts with decoupled layers and real text, enabling users to perform intuitive mouse dragging and layout adjustments on a graphical user interface. Validations on posters, infographics, and other scenarios show that this paradigm successfully achieves both refined aesthetics and production-grade editability.

cs.CV

A Simultaneous Clustering and Tracking Algorithm for Capturing Cluster-Level Spatial Consistency in 6G Wireless Channels

Spatial consistency is a fundamental physical property of wireless channels that reflects the smooth evolution of the channel between spatial locations. At the cluster level, it requires similar multipath components (MPCs) remain grouped into the same clusters as the transceivers move, enabling consistent cluster tracking. Cluster-level spatial consistency is essential for realistic cluster-based channel models, especially for potential 6G techniques such as massive MIMO, integrated sensing and communication, and terahertz (THz) communication. However, existing clustering and tracking methods do not fully exploit spatial correlations of MPCs. In tracking-after-clustering, clustering and tracking are decoupled, while joint clustering-and-tracking mainly relies on cluster centers from the previous snapshot. In this work, we propose a Mahalanobis-distance-based simultaneous clustering and tracking (MD-SCT) algorithm to capture the joint distribution of clustered MPCs in the delay, angular and spatial domains. Under Mahalanobis distance, MPCs in successive snapshots are associated with existing clusters, thereby inherently tracking while clustering. The algorithm is further applied in the sub-THz band. Performance is evaluated using mean square successive difference and gradient change rate. The results demonstrate that the proposed algorithm yields smoother cluster evolution. This improves the reliability of clustered channels for spatial consistency modeling in 6G.

eess.SP

Open-Source Image Editing Models Are Zero-Shot Vision Learners

Recent studies have shown that large generative models can solve vision tasks they were not explicitly trained for. However, existing evidence relies on closed-source models~(Veo~3, Nano Banana Pro) or requires task-specific instruction tuning, leaving open whether publicly available image-editing models possess zero-shot vision abilities out of the box. We conduct a systematic evaluation of three open-source image-editing models -- Qwen-Image-Edit, FireRed-Image-Edit, and LongCat-Image-Edit -- on dense visual prediction tasks \emph{without any fine-tuning}. We benchmark monocular depth estimation on NYUv2 and DIODE, surface normal estimation on NYUv2, and semantic segmentation on Cityscapes, covering both geometric and semantic scene understanding. Results show that open-source image-editing models exhibit non-trivial zero-shot visual understanding. On NYUv2 surface normals, FireRed-Image-Edit achieves a mean angular error of $17.69^\circ$, surpassing the fine-tuned Marigold ($20.86^\circ$) and matching the instruction-tuned Vision Banana ($17.78^\circ$) without any task-specific training. On NYUv2 depth estimation, LongCat-Image-Edit obtains $\delta_1{=}0.822$ with affine alignment, and Qwen-Image-Edit leads on DIODE Indoor ($\delta_1{=}0.868$). On Cityscapes semantic segmentation, Qwen-Image-Edit reaches 25.7 mIoU at the 19-class level and 49.5 mIoU at a coarser 7-category level. By comparing three independently trained editors, we test whether zero-shot vision ability is an emergent property of image-editing pretraining rather than a model-specific artifact. Code, evaluation scripts, and all results are publicly released to serve as a reproducible baseline for future work.

cs.CV

DAK: Direct-Access-Enabled GPU Memory Offloading with Optimal Efficiency for LLM Inference

LLM inference is constrained by GPU memory capacity and bandwidth. Tiered memory architectures mitigate this by allowing the GPU to offload memory to the remote tier. However, existing memory offloading frameworks rely on prefetching data into local GPU HBM. This approach underutilizes system resources by introducing HBM contention, squandering memory capacity, and creating pipeline bubbles. We show that enabling direct GPU access to remote memory significantly outperforms prefetching, achieving optimal aggregate system bandwidth. We propose DAK, an end-to-end direct-access memory offloading framework that repurposes the Tensor Memory Accelerator (TMA) to asynchronously fetch offloaded weights and KV caches directly from remote memory into GPU shared memory (SMEM). To maximize remote access performance, DAK introduces a greedy algorithm to determine optimal per-operation offloading ratios, alongside active congestion control and TMA multicast to eliminate interconnect bottlenecks and read amplification. Evaluations across diverse architectures show that DAK achieves near-optimal bandwidth aggregation, with up to 3$\times$ performance gains on NVLink-C2C and 1.8$\times$ on PCIe systems compared to state-of-the-art memory offloading baselines.

cs.DC

HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds

We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prompts, single-view images, multi-view images, and videos, and produces 3D world representations. With text or single-view image inputs, the model performs world generation, synthesizing high-fidelity, navigable 3D Gaussian Splatting (3DGS) scenes. This is achieved through a four-stage method: a) Panorama Generation with HY-Pano 2.0, b) Trajectory Planning with WorldNav, c) World Expansion with WorldStereo 2.0, and d) World Composition with WorldMirror 2.0. Specifically, we introduce key innovations to enhance panorama fidelity, enable 3D scene understanding and planning, and upgrade WorldStereo, our keyframe-based view generation model with consistent memory. We also upgrade WorldMirror, a feed-forward model for universal 3D prediction, by refining model architecture and learning strategy, enabling world reconstruction from multi-view images or videos. Also, we introduce WorldLens, a high-performance 3DGS rendering platform featuring a flexible engine-agnostic architecture, automatic IBL lighting, efficient collision detection, and training-rendering co-design, enabling interactive exploration of 3D worlds with character support. Extensive experiments demonstrate that HY-World 2.0 achieves state-of-the-art performance on several benchmarks among open-source approaches, delivering results comparable to the closed-source model Marble. We release all model weights, code, and technical details to facilitate reproducibility and support further research on 3D world models.

cs.CV

HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generation

We present HY-Motion 1.0, a series of state-of-the-art, large-scale, motion generation models capable of generating 3D human motions from textual descriptions. HY-Motion 1.0 represents the first successful attempt to scale up Diffusion Transformer (DiT)-based flow matching models to the billion-parameter scale within the motion generation domain, delivering instruction-following capabilities that significantly outperform current open-source benchmarks. Uniquely, we introduce a comprehensive, full-stage training paradigm -- including large-scale pretraining on over 3,000 hours of motion data, high-quality fine-tuning on 400 hours of curated data, and reinforcement learning from both human feedback and reward models -- to ensure precise alignment with the text instruction and high motion quality. This framework is supported by our meticulous data processing pipeline, which performs rigorous motion cleaning and captioning. Consequently, our model achieves the most extensive coverage, spanning over 200 motion categories across 6 major classes. We release HY-Motion 1.0 to the open-source community to foster future research and accelerate the transition of 3D human motion generation models towards commercial maturity.

cs.CV

HunyuanVideo 1.5 Technical Report

We present HunyuanVideo 1.5, a lightweight yet powerful open-source video generation model that achieves state-of-the-art visual quality and motion coherence with only 8.3 billion parameters, enabling efficient inference on consumer-grade GPUs. This achievement is built upon several key components, including meticulous data curation, an advanced DiT architecture featuring selective and sliding tile attention (SSTA), enhanced bilingual understanding through glyph-aware text encoding, progressive pre-training and post-training, and an efficient video super-resolution network. Leveraging these designs, we developed a unified framework capable of high-quality text-to-video and image-to-video generation across multiple durations and resolutions. Extensive experiments demonstrate that this compact and proficient model establishes a new state-of-the-art among open-source video generation models. By releasing the code and model weights, we provide the community with a high-performance foundation that lowers the barrier to video creation and research, making advanced video generation accessible to a broader audience. All open-source assets are publicly available at https://github.com/Tencent-Hunyuan/HunyuanVideo-1.5.

cs.CV

Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.

cs.CV

Evaluating and Predicting Distorted Human Body Parts for Generated Images

Recent advancements in text-to-image (T2I) models enable high-quality image synthesis, yet generating anatomically accurate human figures remains challenging. AI-generated images frequently exhibit distortions such as proliferated limbs, missing fingers, deformed extremities, or fused body parts. Existing evaluation metrics like Inception Score (IS) and Fr\'echet Inception Distance (FID) lack the granularity to detect these distortions, while human preference-based metrics focus on abstract quality assessments rather than anatomical fidelity. To address this gap, we establish the first standards for identifying human body distortions in AI-generated images and introduce Distortion-5K, a comprehensive dataset comprising 4,700 annotated images of normal and malformed human figures across diverse styles and distortion types. Based on this dataset, we propose ViT-HD, a Vision Transformer-based model tailored for detecting human body distortions in AI-generated images, which outperforms state-of-the-art segmentation models and visual language models, achieving an F1 score of 0.899 and IoU of 0.831 on distortion localization. Additionally, we construct the Human Distortion Benchmark with 500 human-centric prompts to evaluate four popular T2I models using trained ViT-HD, revealing that nearly 50\% of generated images contain distortions. This work pioneers a systematic approach to evaluating anatomical accuracy in AI-generated humans, offering tools to advance the fidelity of T2I models and their real-world applicability. The Distortion-5K dataset, trained ViT-HD will soon be released in our GitHub repository: \href{https://github.com/TheRoadQaQ/Predicting-Distortion}{https://github.com/TheRoadQaQ/Predicting-Distortion}.

cs.CV

Transverse spin-orbit interaction of light

Light carries both longitudinal and transverse spin angular momentum. The spin can couple with its orbital counterpart via the Berry phase, known as the spin-orbit interaction (SOI) of light. The SOI of light discovered previously belongs to the longitudinal one, which relies on the Berry phase in momentum space, such as the optical Magnus effect and the spin Hall effect. Here, we show that transverse SOI, relying on the Berry phase in real space, is inherent in the Helmholtz equation when transverse spinning light propagates in curved paths. The transverse SOI lifts the degeneracy of dispersion relations of light for opposite transverse spin states, analogous to the Dresselhaus effect. Transverse SOI is ubiquitous in nanophotonic systems where transverse spin and optical path bending are inevitable. It can also explain anomalous effects like the dispersion relation of surface plasmon polariton on curved paths and the energy level of whispering gallery modes. Our results reveal the analogies of spin photonics and spintronics and offer a new degree of freedom for integrated photonics, spin photonics, and astrophysics.

physics.optics

6G Channel Modeling: Requirement, Measurement, Methodology and Simulator

Sixth-generation (6G) mobile communications have attracted substantial attention in the global research community of information and communication technologies (ICTs). 6G systems are expected to support not only extended 5G usage scenarios but also new usage scenarios, such as integrated sensing and communication (ISAC), integrated artificial intelligence (AI) and communication, and communication and ubiquitous connectivity. To achieve this goal, channel characteristics must be comprehensively studied and properly exploited to promote the design, standardization, and optimization of 6G systems. In this paper, we first summarize the requirements and challenges in 6G channel research. Our focus is on channels for six promising technologies enabling 6G, including ISAC, extremely large-scale MIMO (XL-MIMO), mid-band and terahertz (THz) technologies, reconfigurable intelligent surfaces (RISs), and space-air-ground integrated networks (SAGINs). A survey of the progress in 6G channel research regarding the above six promising technologies is presented in terms of the latest measurement campaigns, new characteristics, modeling methods, and research prospects. To support testing, optimization and evaluation, existing 6G channel simulators are summarized. Then, BUPTCMCCCMG-IMT2030 is introduced as an example of a simulator that was developed on the basis of the ITU/3GPP 3D geometry-based stochastic model (GBSM) methodology. We also address open issues covering standardization activities, AI-enabled methods, and system performance analysis in the context of 6G channel research. This paper offers in-depth, hands-on insights into the best practices of channel measurements, modeling, and simulations for the evaluation of 6G technologies, the development of 6G standards, and the implementation and optimization of 6G systems.

eess.SP