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Jiaxin Wei

Publications and source records attributed to Jiaxin Wei.

15 recordsLinked to original sources

ZYT-World: A Real-Time Controllable World Model for Closed-Loop Autonomous-Driving Simulation

Generative world models offer controllable and repeatable closed-loop simulation for end-to-end and vision-language-action driving policies, but production deployment exposes three unresolved requirements: faithfully reproducing a mixed fisheye-pinhole rig at native resolutions; reconciling causal, per-timestep interaction with long-horizon stability and low latency; and preserving scene identity when a location is revisited. We present ZYT-World, a single architecture that natively generates four fisheye views with field of view > 180° and three pinhole views. Projection-specific Plucker adapters encode camera geometry, ego-motion adaptive layer normalization provides global motion control, and a lightweight pixel-aligned layout conditions traffic participants and signals through instance-level boxes, headings and colors. Heterogeneous training combines full-rig geometric coverage with high-resolution detail. Teacher forcing, causal consistency distillation, self-rollout distribution matching distillation, and RigCritic transform a 40-step bidirectional teacher into a one-step, per-latent streaming generator, with RigCritic evaluating the seven-view rig jointly. A 19M-parameter variational autoencoder decoder (TinyVAE), W8A8 quantization, and our inference engine reduce decoding, backbone, and incremental-execution costs, respectively. Finally, cross-trajectory pairs derived from real captures train a plug-in implicit-memory module that preserves place-specific evidence. On the internal multi-view test set, the one-step model retains more than 90% of the teacher's PSNR and SSIM, while FID, FVD, and LPIPS stay within 11% of the teacher. Under the generator-only timing in Figure 2, it is 107.7 times faster than the 40-step bidirectional teacher. TinyVAE decodes 59.8 times faster than Wan. 30s rollouts and cross-trajectory revisits show the intended long-horizon and memory behavior.

cs.CV

SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception

Robots operating in dark or poorly lit environments rely on onboard lights, which often produce uneven illumination that degrades downstream perception tasks. Prior approaches based on 2D image enhancement lack reliable supervision and fail to preserve multi-view geometric consistency. To address these limitations, we extend Dark Gaussian Splatting (DarkGS) toward a more accurate and flexible relightable 3D reconstruction framework. First, we eliminate the need for explicit light parameter calibration by jointly optimizing lighting parameters within the Gaussian Splatting framework. Second, we introduce a low-frequency illumination model based on spherical harmonics (SH) to capture spatially varying residual and ambient lighting effects. Third, we incorporate an MLP-based Bidirectional Reflectance Distribution Function (BRDF) to model non-Lambertian reflectance. Experiments on synthetic and real-world datasets demonstrate that our method effectively mitigates illumination artifacts while improving rendering quality and quantitative performance over prior approaches. We further validate its benefits for robotic perception through a downstream task.

cs.RO

Well-posedness and stationary distribution of free stochastic differential equations

This paper studies free stochastic differential equations driven by free Brownian motion. Under local operator Lipschitz and Lyapunov-type conditions on the coefficients, we prove the global well-posedness of solutions in the noncommutative probability setting using free Itô calculus. We further establish the existence and uniqueness of stationary solutions under appropriate dissipativity conditions. Our results extend classical theory to the free probability framework.

math.PR

Coordinate-wise Polyhedral Method for Eliciting Multivariate Linear Utility and Univariate Nonlinear Utility Functions

In this paper, we propose a coordinate-wise polyhedral method (CPM) for cutting polyhedra with theoretical guarantees of convergence. Unlike the existing polyhedral method, which designs pairwise comparison queries by solving coupled optimization problems and performs cuts subsequently, CPM specifies coordinate-wise cuts in advance and then designs corresponding pairwise comparison queries by solving a linear system of equations. Under this framework, we show that CPM reduces the diameter of the polyhedron at a linear convergence rate. Moreover, we extend CPM to a univariate piecewise-linear utility function by representing it with its increment vector over consecutive breakpoints. We show that the Kantorovich distance between the true utility function and the estimated one obtained by CPM decreases at a linear convergence rate. Further, we extend the CPM to general nondecreasing Lipschitz continuous utility functions by piecewise-linear approximation (PLA). We introduce an adaptive-breakpoint strategy to avoid direction errors caused by PLA. We prove that the set of piecewise-linear utility functions corresponding to the ambiguity set of increment vectors converges to the true utility function as the number of queries increases, and derive an explicit bound for the approximation. Finally, to evaluate the performance of CPM, we conduct a series of numerical experiments. The results demonstrate comparable convergence to the standard polyhedral method in the case of linear multivariate utility functions. For nonlinear univariate utility functions, CPM achieves stable convergence to the true utility function, in line with the theoretical findings.

math.OC

Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation

Frame-wise action-controlled image-to-video generation is a promising paradigm for interactive world simulation, where each control signal should elicit an immediate visual response. However, maintaining visual fidelity and 3D consistency over long autoregressive rollouts remains challenging. Existing 3D-aware methods often suffer from catastrophic drift due to two impediments: information loss from \textit{Latent--RGB Cycling}, where generated latents are repeatedly decoded to RGB and re-encoded for future conditioning, and the training--inference gap induced by the \textit{error-free hypothesis}, where clean training memory fails to match prediction-corrupted inference memory. To address these challenges, we present \textbf{Robust Dreamer}, a memory-augmented framework built around how to design 3D memory and how to use it robustly. First, we introduce \textbf{Latent Gaussian Memory}, which anchors diffusion latents inherited from the generation process to Gaussian primitives and recalls them via latent-space Gaussian splatting. This provides dense, geometry-aware, view-aligned conditioning while avoiding accumulated degradation from repeated VAE conversion. Second, we propose \textbf{Deviation Learning with Dynamic Deviation Archive}, which synthesizes rollout-induced latent deviations through a one-step approximation, stores them by autoregressive stage and denoising timestamp, and injects them into historical memory during training. This exposes the generator to realistic corrupted memory states and teaches internal correction before inference. Experiments on ScanNet, DL3DV, and OmniWorldGame demonstrate state-of-the-art long-horizon performance.

cs.CV

GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splatting

Recent developments in 3D Gaussian Splatting have significantly enhanced novel view synthesis, yet generating high-quality renderings from extreme novel viewpoints or partially observed regions remains challenging. Meanwhile, diffusion models exhibit strong generative capabilities, but their reliance on text prompts and lack of awareness of specific scene information hinder accurate 3D reconstruction tasks. To address these limitations, we introduce GSFix3D, a novel framework that improves the visual fidelity in under-constrained regions by distilling prior knowledge from diffusion models into 3D representations, while preserving consistency with observed scene details. At its core is GSFixer, a latent diffusion model obtained via our customized fine-tuning protocol that can leverage both mesh and 3D Gaussians to adapt pretrained generative models to a variety of environments and artifact types from different reconstruction methods, enabling robust novel view repair for unseen camera poses. Moreover, we propose a random mask augmentation strategy that empowers GSFixer to plausibly inpaint missing regions. Experiments on challenging benchmarks demonstrate that our GSFix3D and GSFixer achieve state-of-the-art performance, requiring only minimal scene-specific fine-tuning on captured data. Real-world test further confirms its resilience to potential pose errors. Our code and data will be made publicly available. Project page: https://gsfix3d.github.io.

cs.CV

Stochastic theta methods for free stochastic differential equations

We introduce free probability analogues of the stochastic theta methods for free stochastic differential equations in this work. Assume that the drift coefficient of the free stochastic differential equations is operator Lipschitz and the diffusion coefficients are locally operator Lipschitz, we prove the strong convergence of the numerical methods. Moreover, we investigate the exponential stability in mean square of the equations and the numerical methods. In particular, the free stochastic theta methods with $θ\in [1/2, 1]$ can inherit the exponential stability of original equations for any given step size. Our methods offer better stability than the free Euler-Maruyama method. Numerical results are reported to confirm these theoretical findings and show the efficiency of our methods compared with the free Euler-Maruyama method.

math.NA

Improving the Stability of GNN Force Field Models by Reducing Feature Correlation

Recently, Graph Neural Network based Force Field (GNNFF) models are widely used in Molecular Dynamics (MD) simulation, which is one of the most cost-effective means in semiconductor material research. However, even such models provide high accuracy in energy and force Mean Absolute Error (MAE) over trained (in-distribution) datasets, they often become unstable during long-time MD simulation when used for out-of-distribution datasets. In this paper, we propose a feature correlation based method for GNNFF models to enhance the stability of MD simulation. We reveal the negative relationship between feature correlation and the stability of GNNFF models, and design a loss function with a dynamic loss coefficient scheduler to reduce edge feature correlation that can be applied in general GNNFF training. We also propose an empirical metric to evaluate the stability in MD simulation. Experiments show our method can significantly improve stability for GNNFF models especially in out-of-distribution data with less than 3% computational overhead. For example, we can ensure the stable MD simulation time from 0.03ps to 10ps for Allegro model.

cs.LG

GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion

Traditional volumetric fusion algorithms preserve the spatial structure of 3D scenes, which is beneficial for many tasks in computer vision and robotics. However, they often lack realism in terms of visualization. Emerging 3D Gaussian splatting bridges this gap, but existing Gaussian-based reconstruction methods often suffer from artifacts and inconsistencies with the underlying 3D structure, and struggle with real-time optimization, unable to provide users with immediate feedback in high quality. One of the bottlenecks arises from the massive amount of Gaussian parameters that need to be updated during optimization. Instead of using 3D Gaussian as a standalone map representation, we incorporate it into a volumetric mapping system to take advantage of geometric information and propose to use a quadtree data structure on images to drastically reduce the number of splats initialized. In this way, we simultaneously generate a compact 3D Gaussian map with fewer artifacts and a volumetric map on the fly. Our method, GSFusion, significantly enhances computational efficiency without sacrificing rendering quality, as demonstrated on both synthetic and real datasets. Code will be available at https://github.com/goldoak/GSFusion.

cs.CV

AEP$n$P: A Less-constrained EP$n$P Solver for Pose Estimation with Anisotropic Scaling

Perspective-$n$-Point (P$n$P) stands as a fundamental algorithm for pose estimation in various applications. In this paper, we present a new approach to the P$n$P problem with relaxed constraints, eliminating the need for precise 3D coordinates, which is especially suitable for object pose estimation where corresponding object models may not be available in practice. Built upon the classical EP$n$P solver, we refer to it as AEP$n$P due to its ability to handle unknown anisotropic scaling factors in addition to the common 6D transformation. Through a few algebraic manipulations and a well-chosen frame of reference, this new problem can be boiled down to a simple linear null-space problem followed by point registration-based identification of a similarity transformation. Experimental results on both simulated and real datasets demonstrate the effectiveness of AEP$n$P as a flexible and practical solution to object pose estimation. Code: https://github.com/goldoak/AEPnP.

cs.CV

RGB-based Category-level Object Pose Estimation via Decoupled Metric Scale Recovery

While showing promising results, recent RGB-D camera-based category-level object pose estimation methods have restricted applications due to the heavy reliance on depth sensors. RGB-only methods provide an alternative to this problem yet suffer from inherent scale ambiguity stemming from monocular observations. In this paper, we propose a novel pipeline that decouples the 6D pose and size estimation to mitigate the influence of imperfect scales on rigid transformations. Specifically, we leverage a pre-trained monocular estimator to extract local geometric information, mainly facilitating the search for inlier 2D-3D correspondence. Meanwhile, a separate branch is designed to directly recover the metric scale of the object based on category-level statistics. Finally, we advocate using the RANSAC-P$n$P algorithm to robustly solve for 6D object pose. Extensive experiments have been conducted on both synthetic and real datasets, demonstrating the superior performance of our method over previous state-of-the-art RGB-based approaches, especially in terms of rotation accuracy. Code: https://github.com/goldoak/DMSR.

cs.CV

Cross-modal Place Recognition in Image Databases using Event-based Sensors

Visual place recognition is an important problem towards global localization in many robotics tasks. One of the biggest challenges is that it may suffer from illumination or appearance changes in surrounding environments. Event cameras are interesting alternatives to frame-based sensors as their high dynamic range enables robust perception in difficult illumination conditions. However, current event-based place recognition methods only rely on event information, which restricts downstream applications of VPR. In this paper, we present the first cross-modal visual place recognition framework that is capable of retrieving regular images from a database given an event query. Our method demonstrates promising results with respect to the state-of-the-art frame-based and event-based methods on the Brisbane-Event-VPR dataset under different scenarios. We also verify the effectiveness of the combination of retrieval and classification, which can boost performance by a large margin.

cs.CV

Spotlights: Probing Shapes from Spherical Viewpoints

Recent years have witnessed the surge of learned representations that directly build upon point clouds. Though becoming increasingly expressive, most existing representations still struggle to generate ordered point sets. Inspired by spherical multi-view scanners, we propose a novel sampling model called Spotlights to represent a 3D shape as a compact 1D array of depth values. It simulates the configuration of cameras evenly distributed on a sphere, where each virtual camera casts light rays from its principal point through sample points on a small concentric spherical cap to probe for the possible intersections with the object surrounded by the sphere. The structured point cloud is hence given implicitly as a function of depths. We provide a detailed geometric analysis of this new sampling scheme and prove its effectiveness in the context of the point cloud completion task. Experimental results on both synthetic and real data demonstrate that our method achieves competitive accuracy and consistency while having a significantly reduced computational cost. Furthermore, we show superior performance on the downstream point cloud registration task over state-of-the-art completion methods.

cs.CV

Incremental Semantic Localization using Hierarchical Clustering of Object Association Sets

We present a novel approach for relocalization or place recognition, a fundamental problem to be solved in many robotics, automation, and AR applications. Rather than relying on often unstable appearance information, we consider a situation in which the reference map is given in the form of localized objects. Our localization framework relies on 3D semantic object detections, which are then associated to objects in the map. Possible pair-wise association sets are grown based on hierarchical clustering using a merge metric that evaluates spatial compatibility. The latter notably uses information about relative object configurations, which is invariant with respect to global transformations. Association sets are furthermore updated and expanded as the camera incrementally explores the environment and detects further objects. We test our algorithm in several challenging situations including dynamic scenes, large view-point changes, and scenes with repeated instances. Our experiments demonstrate that our approach outperforms prior art in terms of both robustness and accuracy.

cs.RO

Accurate Instance-Level CAD Model Retrieval in a Large-Scale Database

We present a new solution to the fine-grained retrieval of clean CAD models from a large-scale database in order to recover detailed object shape geometries for RGBD scans. Unlike previous work simply indexing into a moderately small database using an object shape descriptor and accepting the top retrieval result, we argue that in the case of a large-scale database a more accurate model may be found within a neighborhood of the descriptor. More importantly, we propose that the distinctiveness deficiency of shape descriptors at the instance level can be compensated by a geometry-based re-ranking of its neighborhood. Our approach first leverages the discriminative power of learned representations to distinguish between different categories of models and then uses a novel robust point set distance metric to re-rank the CAD neighborhood, enabling fine-grained retrieval in a large shape database. Evaluation on a real-world dataset shows that our geometry-based re-ranking is a conceptually simple but highly effective method that can lead to a significant improvement in retrieval accuracy compared to the state-of-the-art.

cs.CV