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Jiaxu Xing

Publications and source records attributed to Jiaxu Xing.

At least 19 recordsLinked to original sources

Learning Acrobatic Flight from Preferences

Preference-based reinforcement learning (PbRL) enables agents to learn control policies without requiring manually designed reward functions, making it well-suited for tasks where objectives are difficult to formalize or inherently subjective. Acrobatic flight poses a particularly challenging problem due to its complex dynamics, rapid movements, and the importance of precise execution. However, manually designed reward functions for such tasks often fail to capture the qualities that matter: we find that hand-crafted rewards agree with human judgment only 60.7% of the time, underscoring the need for preference-driven approaches. In this work, we propose Reward Ensemble under Confidence (REC), a probabilistic reward learning framework for PbRL that explicitly models per-timestep reward uncertainty through an ensemble of distributional reward models. By propagating uncertainty into the preference loss and leveraging disagreement for exploration, REC achieves 88.4% of shaped reward performance on acrobatic quadrotor control, compared to 55.2% with standard Preference PPO. We train policies in simulation and successfully transfer them zero-shot to the real world, demonstrating complex acrobatic maneuvers learned purely from preference feedback. We further validate REC on a continuous control benchmark, confirming its applicability beyond the domain of aerial robotics.

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What Matters in RL-Based Methods for Object-Goal Navigation? An Empirical Study and A Unified Framework

Object-Goal Navigation (ObjectNav) is a key capability for deploying mobile robots in everyday environments such as homes, schools, and workplaces. In this task, an agent must locate an instance of a target object category in previously unseen environments using only onboard perception, requiring the integration of semantic understanding, spatial reasoning, and long-horizon planning. Reinforcement learning (RL) has become a dominant paradigm for ObjectNav, yet modern systems involve numerous design choices across perception modules, policy architectures, and inference-time strategies. The relative impact of these components, however, remains poorly understood. In this work, we present a large-scale empirical study of modular RL-based ObjectNav systems. We decompose the navigation pipeline into three key components: perception, policy, and test-time enhancement, and conduct extensive controlled experiments to analyze their individual contributions. Our results suggest that improvements in perception quality and test-time strategies often yield larger performance gains than policy improvements alone, highlighting the importance of understanding how different components interact within modular navigation systems. Motivated by these findings, we introduce a unified framework for systematically studying modular ObjectNav systems. Guided by our analysis, we build an enhanced system that achieves state-of-the-art performance on the Gibson benchmark, improving SPL by 6.6% and success rate by 2.7% over prior methods. We also introduce a human expert baseline, achieving 98% success, highlighting the significant gap between current RL agents and human-level navigation. Finally, we provide practical insights and design recommendations for each module to help guide future research. Project page: https://honwang0054.github.io/What-matters-in-RL-ObjNav-web/.

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Learning Agile Quadrotor Flight in the Real World

Learning-based controllers have achieved impressive performance in agile quadrotor flight but typically rely on massive training in simulation, necessitating accurate system identification for effective Sim2Real transfer. However, even with precise modeling, fixed policies remain susceptible to out-of-distribution scenarios, ranging from external aerodynamic disturbances to internal hardware degradation. To ensure safety under these evolving uncertainties, such controllers are forced to operate with conservative safety margins, inherently constraining their agility outside of controlled settings. While online adaptation offers a potential remedy, safely exploring physical limits remains a critical bottleneck due to data scarcity and safety risks. To bridge this gap, we propose a self-adaptive framework that eliminates the need for precise system identification or offline Sim2Real transfer. We introduce Adaptive Temporal Scaling (ATS) to actively explore platform physical limits, and employ online residual learning to augment a simple nominal model. {Based on the learned hybrid model, we further propose Real-world Anchored Short-horizon Backpropagation Through Time (RASH-BPTT) to achieve efficient and robust in-flight policy updates. Extensive experiments demonstrate that our quadrotor reliably executes agile maneuvers near actuator saturation limits. The system evolves a conservative base policy with a peak speed of 1.9 m/s to 7.3 m/s within approximately 100 seconds of flight time. These findings underscore that real-world adaptation serves not merely to compensate for modeling errors, but as a practical mechanism for sustained performance improvement in aggressive flight regimes.

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Bridging Performance and Generalization in Reinforcement Learning for Agile Flight

Autonomous drone racing is a fundamentally challenging regime for autonomous aerial robots, requiring time-optimal control while operating under persistent actuation saturation. While reinforcement learning (RL) has achieved human-level performance in this domain, current methods fail to generalize; policies trained on specific environments often crash immediately in unseen configurations. This failure reflects the intrinsic difficulty of zero-shot generalization in agile flight, arising from high-dimensional task variation and the tight coupling between safety and performance at high speeds. Existing approaches that improve generalization impose a substantial cost on flight speed: control policies must significantly degrade performance to achieve even modest levels of generalization. In this work, we propose a framework for zero-shot generalization in agile flight for RL-based drone racing. By combining task-aware switching based on learning progress with a physically informed procedural track generator, the framework produces a fast and robust generalist policy without test-time adaptation. Our method achieves strong zero-shot performance across a wide range of unseen racetracks in the real world, demonstrating a 7.4x improvement in generalization over the state-of-the-art approaches, while maintaining competitive racing speeds. We validate our method's results in both simulation and real-world settings, including a challenging vision-based, end-to-end control setting that operates without explicit state estimation, where all prior approaches fail to generalize.

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Continual Robot Policy Learning via Variational Neural Dynamics

Robots deployed in the real world rarely operate under a single fixed dynamics model: wind changes, payloads vary, batteries drain, contacts shift, and hardware wears. Yet most learning-based controllers are trained once and deployed as if learning were complete. This prevents the robot from using deployment experience to further improve task performance. In this work, we propose a continual learning framework that uses real-world experience to improve robot policies under hidden and recurring dynamics. Our method learns a condition-aware dynamics model from real state-action trajectories by combining an analytical physics prior with a neural residual for unmodeled effects. A recurrent encoder infers the current hidden condition from recent interaction, and this estimate conditions both the residual model and the policy. Policy learning is performed via differentiable simulation using diverse learned dynamics sampled from the latent model. At deployment, these sampled conditions are replaced by conditions inferred online from recent real interaction, allowing the policy to recover recurring dynamics by recognition rather than residual re-fitting. Through extensive simulation studies and real-world experiments, we demonstrate that the framework improves policy performance under diverse unobserved disturbances. On real quadrotor trajectory tracking under changing wind, the policy recovers from recurring disturbances in roughly 1s, about 5x faster than online residual re-fitting. It also reduces large-disturbance hover and tracking errors by 65.7% and 53.3% over the state-of-the-art online adaptation approaches

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Learning to Throw: Agile and Accurate Cable-Suspended Payload Delivery with a Quadrotor

Quadrotors offer the agility needed to rapidly transport suspended payloads during time-critical applications, including search-and-rescue and medical delivery. While suspended-payload transport and traversal for these missions are well studied, the highly dynamic targeted release of the payload remains comparatively underexplored. State-of-the-art approaches typically rely on model-based trajectory optimization and tracking; however, these methods often yield sub-optimal performance due to conservative feasibility constraints, tracking errors, and the inherent difficulty of analytically modeling flexible rope dynamics. To overcome these limitations, we propose a hybrid simulation framework that couples a high-fidelity analytical quadrotor model with a physics solver for complex rope and payload interactions. By exchanging forces between the two domains at every step, we obtain a physically accurate simulation of the suspended-payload system. Leveraging this environment, we train a deep reinforcement learning (RL) policy that executes agile, accurate payload throws to designated targets. Deployed zero-shot on hardware, our RL policy pushes the boundary of the agility-accuracy trade-off, outperforming the model-based baseline by reducing the landing error by up to 50% and the throw duration by up to 30%. Ablation studies confirm that the coupled simulation is the key enabler of these gains. We further show that the same pipeline trains a policy driven by visual observations rather than an explicit state estimate, achieving accuracy comparable to that of the state-based policy. To accelerate future research in dynamic aerial manipulation, we open-source the simulator to the community upon acceptance.

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Approximate Imitation Learning for Event-based Quadrotor Flight in Cluttered Environments

Event cameras offer high temporal resolution and low latency, making them ideal sensors for high-speed robotic applications where conventional cameras suffer from motion blur. However, their widespread adoption in robot learning is severely bottlenecked by the computational cost of simulating high-frequency event data during online training. In this work, we present Approximate Imitation Learning, a novel framework that fundamentally resolves this bottleneck, reducing policy training time for complex, agile drone flight from 52.44 hours to just 1.86 hours - a 28x computational speedup. Our key insight is to separate representation learning from policy search. We first leverage a large-scale offline dataset to learn a task-specific representation space. Subsequently, the policy is fine-tuned through online interactions that rely solely on lightweight state information, completely eliminating the need to render events during the active policy search phase. This training paradigm drastically reduces development overhead and enables event-based control policies to scale to complex environments. Furthermore, our approach eliminates the reliance on standard cameras or intermediate representations during deployment, mapping events directly to control commands. In simulation, our method matches or exceeds the performance of standard imitation learning baselines that require full online event rendering. Finally, we successfully validate the framework in the real world, demonstrating that a policy trained via this ultra-efficient paradigm enables a quadrotor to fly through highly cluttered environments at remarkable speeds of up to 9.8 m/s.

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Generative Event Pretraining with Foundation Model Alignment

Event cameras provide robust visual signals under fast motion and challenging illumination conditions thanks to their microsecond latency and high dynamic range. However, their unique sensing characteristics and limited labeled data make it challenging to train event-based visual foundation models (VFMs), which are crucial for learning visual features transferable across tasks. To tackle this problem, we propose GEP (Generative Event Pretraining), a two-stage framework that transfers semantic knowledge learned from internet-scale image datasets to event data while learning event-specific temporal dynamics. First, an event encoder is aligned to a frozen VFM through a joint regression-contrastive objective, grounding event features in image semantics. Second, a transformer backbone is autoregressively pretrained on mixed event-image sequences to capture the temporal structure unique to events. Our approach outperforms state-of-the-art event pretraining methods on a diverse range of downstream tasks, including object recognition, segmentation, and depth estimation. Together, VFM-guided alignment and generative sequence modeling yield a semantically rich, temporally aware event model that generalizes robustly across domains.

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Perception-Aware Time-Optimal Planning for Quadrotor Waypoint Flight

Agile quadrotor flight pushes the limits of control, actuation, and onboard perception. While time-optimal trajectory planning has been extensively studied, existing approaches typically neglect the tight coupling between vehicle dynamics, environmental geometry, and the visual requirements of onboard state estimation. As a result, trajectories that are dynamically feasible may fail in closed-loop execution due to degraded visual quality. This paper introduces a unified time-optimal trajectory optimization framework for vision-based quadrotors that explicitly incorporates perception constraints alongside full nonlinear dynamics, rotor actuation limits, aerodynamic effects, camera field-of-view constraints, and convex geometric gate representations. The proposed formulation solves minimum-time lap trajectories for arbitrary racetracks with diverse gate shapes and orientations, while remaining numerically robust and computationally efficient. We derive an information-theoretic position uncertainty metric to quantify visual state-estimation quality and integrate it into the planner through three perception objectives: position uncertainty minimization, sequential field-of-view constraints, and look-ahead alignment. This enables systematic exploration of the trade-offs between speed and perceptual reliability. To accurately track the resulting perception-aware trajectories, we develop a model predictive contouring tracking controller that separates lateral and progress errors. Experiments demonstrate real-world flight speeds up to 9.8 m/s with 0.07 m average tracking error, and closed-loop success rates improved from 55% to 100% on a challenging Split-S course. The proposed system provides a scalable benchmark for studying the fundamental limits of perception-aware, time-optimal autonomous flight.

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Environment as Policy: Learning to Race in Unseen Tracks

Reinforcement learning (RL) has achieved outstanding success in complex robot control tasks, such as drone racing, where the RL agents have outperformed human champions in a known racing track. However, these agents fail in unseen track configurations, always requiring complete retraining when presented with new track layouts. This work aims to develop RL agents that generalize effectively to novel track configurations without retraining. The naive solution of training directly on a diverse set of track layouts can overburden the agent, resulting in suboptimal policy learning as the increased complexity of the environment impairs the agent's ability to learn to fly. To enhance the generalizability of the RL agent, we propose an adaptive environment-shaping framework that dynamically adjusts the training environment based on the agent's performance. We achieve this by leveraging a secondary RL policy to design environments that strike a balance between being challenging and achievable, allowing the agent to adapt and improve progressively. Using our adaptive environment shaping, one single racing policy efficiently learns to race in diverse challenging tracks. Experimental results validated in both simulation and the real world show that our method enables drones to successfully fly complex and unseen race tracks, outperforming existing environment-shaping techniques. Project page: http://rpg.ifi.uzh.ch/env_as_policy.

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Learning on the Fly: Rapid Policy Adaptation via Differentiable Simulation

Learning control policies in simulation enables rapid, safe, and cost-effective development of advanced robotic capabilities. However, transferring these policies to the real world remains difficult due to the sim-to-real gap, where unmodeled dynamics and environmental disturbances can degrade policy performance. Existing approaches, such as domain randomization and Real2Sim2Real pipelines, can improve policy robustness, but either struggle under out-of-distribution conditions or require costly offline retraining. In this work, we approach these problems from a different perspective. Instead of relying on diverse training conditions before deployment, we focus on rapidly adapting the learned policy in the real world in an online fashion. To achieve this, we propose a novel online adaptive learning framework that unifies residual dynamics learning with real-time policy adaptation inside a differentiable simulation. Starting from a simple dynamics model, our framework refines the model continuously with real-world data to capture unmodeled effects and disturbances such as payload changes and wind. The refined dynamics model is embedded in a differentiable simulation framework, enabling gradient backpropagation through the dynamics and thus rapid, sample-efficient policy updates beyond the reach of classical RL methods like PPO. All components of our system are designed for rapid adaptation, enabling the policy to adjust to unseen disturbances within 5 seconds of training. We validate the approach on agile quadrotor control under various disturbances in both simulation and the real world. Our framework reduces hovering error by up to 81% compared to L1-MPC and 55% compared to DATT, while also demonstrating robustness in vision-based control without explicit state estimation.

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The Reality Gap in Robotics: Challenges, Solutions, and Best Practices

Machine learning has facilitated significant advancements across various robotics domains, including navigation, locomotion, and manipulation. Many such achievements have been driven by the extensive use of simulation as a critical tool for training and testing robotic systems prior to their deployment in real-world environments. However, simulations consist of abstractions and approximations that inevitably introduce discrepancies between simulated and real environments, known as the reality gap. These discrepancies significantly hinder the successful transfer of systems from simulation to the real world. Closing this gap remains one of the most pressing challenges in robotics. Recent advances in sim-to-real transfer have demonstrated promising results across various platforms, including locomotion, navigation, and manipulation. By leveraging techniques such as domain randomization, real-to-sim transfer, state and action abstractions, and sim-real co-training, many works have overcome the reality gap. However, challenges persist, and a deeper understanding of the reality gap's root causes and solutions is necessary. In this survey, we present a comprehensive overview of the sim-to-real landscape, highlighting the causes, solutions, and evaluation metrics for the reality gap and sim-to-real transfer.

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Sight Over Site: Perception-Aware Reinforcement Learning for Efficient Robotic Inspection

Autonomous inspection is a central problem in robotics, with applications ranging from industrial monitoring to search-and-rescue. Traditionally, inspection has often been reduced to navigation tasks, where the objective is to reach a predefined location while avoiding obstacles. However, this formulation captures only part of the real inspection problem. In real-world environments, the inspection targets may become visible well before their exact coordinates are reached, making further movement both redundant and inefficient. What matters more for inspection is not simply arriving at the target's position, but positioning the robot at a viewpoint from which the target becomes observable. In this work, we revisit inspection from a perception-aware perspective. We propose an end-to-end reinforcement learning framework that explicitly incorporates target visibility as the primary objective, enabling the robot to find the shortest trajectory that guarantees visual contact with the target without relying on a map. The learned policy leverages both perceptual and proprioceptive sensing and is trained entirely in simulation, before being deployed to a real-world robot. We further develop an algorithm to compute ground-truth shortest inspection paths, which provides a reference for evaluation. Through extensive experiments, we show that our method outperforms existing classical and learning-based navigation approaches, yielding more efficient inspection trajectories in both simulated and real-world settings. The project is avialable at https://sight-over-site.github.io/

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ForesightNav: Learning Scene Imagination for Efficient Exploration

Understanding how humans leverage prior knowledge to navigate unseen environments while making exploratory decisions is essential for developing autonomous robots with similar abilities. In this work, we propose ForesightNav, a novel exploration strategy inspired by human imagination and reasoning. Our approach equips robotic agents with the capability to predict contextual information, such as occupancy and semantic details, for unexplored regions. These predictions enable the robot to efficiently select meaningful long-term navigation goals, significantly enhancing exploration in unseen environments. We validate our imagination-based approach using the Structured3D dataset, demonstrating accurate occupancy prediction and superior performance in anticipating unseen scene geometry. Our experiments show that the imagination module improves exploration efficiency in unseen environments, achieving a 100% completion rate for PointNav and an SPL of 67% for ObjectNav on the Structured3D Validation split. These contributions demonstrate the power of imagination-driven reasoning for autonomous systems to enhance generalizable and efficient exploration.

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Student-Informed Teacher Training

Imitation learning with a privileged teacher has proven effective for learning complex control behaviors from high-dimensional inputs, such as images. In this framework, a teacher is trained with privileged task information, while a student tries to predict the actions of the teacher with more limited observations, e.g., in a robot navigation task, the teacher might have access to distances to nearby obstacles, while the student only receives visual observations of the scene. However, privileged imitation learning faces a key challenge: the student might be unable to imitate the teacher's behavior due to partial observability. This problem arises because the teacher is trained without considering if the student is capable of imitating the learned behavior. To address this teacher-student asymmetry, we propose a framework for joint training of the teacher and student policies, encouraging the teacher to learn behaviors that can be imitated by the student despite the latters' limited access to information and its partial observability. Based on the performance bound in imitation learning, we add (i) the approximated action difference between teacher and student as a penalty term to the reward function of the teacher, and (ii) a supervised teacher-student alignment step. We motivate our method with a maze navigation task and demonstrate its effectiveness on complex vision-based quadrotor flight and manipulation tasks.

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Multi-Task Reinforcement Learning for Quadrotors

Reinforcement learning (RL) has shown great effectiveness in quadrotor control, enabling specialized policies to develop even human-champion-level performance in single-task scenarios. However, these specialized policies often struggle with novel tasks, requiring a complete retraining of the policy from scratch. To address this limitation, this paper presents a novel multi-task reinforcement learning (MTRL) framework tailored for quadrotor control, leveraging the shared physical dynamics of the platform to enhance sample efficiency and task performance. By employing a multi-critic architecture and shared task encoders, our framework facilitates knowledge transfer across tasks, enabling a single policy to execute diverse maneuvers, including high-speed stabilization, velocity tracking, and autonomous racing. Our experimental results, validated both in simulation and real-world scenarios, demonstrate that our framework outperforms baseline approaches in terms of sample efficiency and overall task performance.

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Bootstrapping Reinforcement Learning with Imitation for Vision-Based Agile Flight

Learning visuomotor policies for agile quadrotor flight presents significant difficulties, primarily from inefficient policy exploration caused by high-dimensional visual inputs and the need for precise and low-latency control. To address these challenges, we propose a novel approach that combines the performance of Reinforcement Learning (RL) and the sample efficiency of Imitation Learning (IL) in the task of vision-based autonomous drone racing. While RL provides a framework for learning high-performance controllers through trial and error, it faces challenges with sample efficiency and computational demands due to the high dimensionality of visual inputs. Conversely, IL efficiently learns from visual expert demonstrations, but it remains limited by the expert's performance and state distribution. To overcome these limitations, our policy learning framework integrates the strengths of both approaches. Our framework contains three phases: training a teacher policy using RL with privileged state information, distilling it into a student policy via IL, and adaptive fine-tuning via RL. Testing in both simulated and real-world scenarios shows our approach can not only learn in scenarios where RL from scratch fails but also outperforms existing IL methods in both robustness and performance, successfully navigating a quadrotor through a race course using only visual information. Videos of the experiments are available at https://rpg.ifi.uzh.ch/bootstrap-rl-with-il/index.html.

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Demonstrating Agile Flight from Pixels without State Estimation

Quadrotors are among the most agile flying robots. Despite recent advances in learning-based control and computer vision, autonomous drones still rely on explicit state estimation. On the other hand, human pilots only rely on a first-person-view video stream from the drone onboard camera to push the platform to its limits and fly robustly in unseen environments. To the best of our knowledge, we present the first vision-based quadrotor system that autonomously navigates through a sequence of gates at high speeds while directly mapping pixels to control commands. Like professional drone-racing pilots, our system does not use explicit state estimation and leverages the same control commands humans use (collective thrust and body rates). We demonstrate agile flight at speeds up to 40km/h with accelerations up to 2g. This is achieved by training vision-based policies with reinforcement learning (RL). The training is facilitated using an asymmetric actor-critic with access to privileged information. To overcome the computational complexity during image-based RL training, we use the inner edges of the gates as a sensor abstraction. This simple yet robust, task-relevant representation can be simulated during training without rendering images. During deployment, a Swin-transformer-based gate detector is used. Our approach enables autonomous agile flight with standard, off-the-shelf hardware. Although our demonstration focuses on drone racing, we believe that our method has an impact beyond drone racing and can serve as a foundation for future research into real-world applications in structured environments.

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