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Jiaxun Liu

Publications and source records attributed to Jiaxun Liu.

9 recordsLinked to original sources

Visible-Reachable Workspace for Perception-Aware Humanoid Design

Workspace analysis measures where a robot can place its end effector. For visually guided manipulation, reachability alone is insufficient: a kinematically reachable target may not be visible in the specific pose required to reach it. The robot must then redirect its sensing or move its body to acquire a view, turning a perception limitation into additional motion. Existing humanoids largely inherit this limitation when copying human form factors. We introduce the visible-reachable workspace (VRW), a design-stage measure that conditions visibility on feasible reaching configurations and extends it to concurrent visibility of spatially separated work regions. We apply VRW by building a 31-DoF humanoid with independently actuated RGB-D cameras. On the same robot, camera articulation increases visible-reachable coverage from 38% to 97%. With actuated camera layouts, a second camera raises pairwise coverage from 0.45 to 0.95, while a third changes it only to 0.97. In a controlled two-target reach-and-grasp benchmark, our dual-actuated design reduces mean completion time by 17% and mechanical energy by 19% relative to the same robot with its cameras fixed. Hardware experiments demonstrate simultaneous observation and manipulation of front/back and left/right target pairs without torso reorientation. The results suggest that reachability becomes a more informative design quantity for perception-driven humanoid manipulation when it is evaluated together with the sensing configurations that make the reachable space observable. We will open-source all software and the humanoid hardware design. Our website is https://generalroboticslab.com/DukeHumanoidv2

cs.RO

From Reasoning Depth to Reasoning Breadth: Evaluating Multi-Point Associative Reasoning in Large Language Models

Large language models (LLMs) have made substantial progress on reasoning tasks that require increasingly long and complex inferential chains. This progress primarily reflects reasoning depth. A complementary and comparatively unexamined capability is reasoning breadth: exploring multiple semantic directions in parallel and integrating the resulting clues into one coherent answer. We introduce MPAR-Bench, a bilingual English-Chinese benchmark that isolates reasoning breadth through multi-point associative reasoning. Inspired by the cooperative game Just One, each item asks a model to recover a hidden target from several independently generated, semantically diverse clues. We construct 1,000 items using a multi-agent clue-generation pipeline, embedding-based diversity filtering, and human verification. Only the answer space is drawn from public word lists, whereas every clue set is generated from scratch. Beyond exact-match accuracy, we evaluate models using accuracy, ANLS, embedding similarity, reasoning-trace verification, and four perturbations: clue masking, order shuffling, distractor injection, and multi-step clues. Across evaluated models, perturbations reduce accuracy by 9-18 percentage points in English and 5-12 percentage points in Chinese. Thinking mode improves standard-setting accuracy, especially in English, but does not consistently reduce sensitivity to perturbations. Case-level analysis also shows that extended reasoning can overturn an initially correct hypothesis. These results indicate that greater reasoning depth does not automatically confer robust reasoning breadth, and that reasoning breadth remains largely uncovered by current benchmarks.

cs.CL

Robot Learning to Communicate through Projected Visual Abstractions

Humans routinely communicate through abstractions of their bodies, including shadows, silhouettes, and reflections. Yet robots remain largely confined to expressing themselves through their physical morphology. Enabling robots to communicate through such projected visual abstractions requires reasoning not only about bodily motion but also about how that motion is transformed into an external representation perceived by an observer. Among these abstractions, shadows provide a particularly compelling example because they emerge directly from the robot's embodiment while remaining visually distinct from the body itself. Here, we present a robotic system capable of dynamic shadow expression using a 21-degree-of-freedom dexterous hand with compliant soft skin and a learned shadow self-model. The soft-skinned embodiment reduces light leakage to produce visually continuous silhouettes, while the differentiable self-model learns the mapping between hand configurations and projected shadow appearance through task-agnostic self-exploration. Given a target shadow image or video, the robot optimizes its hand configurations through gradient-based search over 1 the learned self-model and refines the solution through collision-aware simulation to obtain physically feasible motions. For dynamic shadow performance, we further introduce expressive-region objectives, temporal smoothness regularization, and keyframe-based optimization to preserve visually important motion cues while reducing optimization complexity. We demonstrate robotic shadow expression across sign-language gestures, hand-shadow puppetry, and animal motion imitation in both simulation and physical experiments. These results establish a framework for enabling robots to manipulate projected visual abstractions of themselves for communication and visual storytelling.

cs.RO

Extreme dynamic symmetry enables omnidirectional and multifunctional robots

Symmetry is a central organizing principle in natural systems, yet its use as a unifying design strategy in robotics has largely remained limited to geometric form. We show that symmetry can instead be leveraged at the level of dynamic actuation capability. We introduce dynamic symmetry, the uniformity of a robot's attainable center-of-mass accelerations, and formalize it through a measure coined as dynamic isotropy. Across more than 1000 simulated morphologies, we found that higher dynamic symmetry consistently improved trajectory tracking, task success, robustness, resiliency, and energy efficiency, with the benefits becoming most pronounced as dynamic isotropy approached its theoretical limit. To study this regime systematically, we developed Argus, a family of spherical robots designed to explore the effects of increasing dynamic symmetry. Members of the Argus family vary in their actuation geometry and dynamic symmetry level while sharing a common architectural principle: radially oriented linear actuators that directly shape the robot's center-of-mass dynamics. Among them, we built a physical 20-leg Argus variant that achieved near-extreme dynamic isotropy and demonstrated orientation-invariant locomotion, agile traversal of cluttered and deformable terrain, rapid self-stabilization, and resilience to partial actuator failures. Its distributed sensing further enabled omnidirectional perception and object interaction during continuous motion. These results show that designing robots for symmetry not only in morphology but also in their attainable dynamics provides a powerful and general pathway toward agility, robustness, and multifunctionality in uncertain terrestrial and extraterrestrial environments.

cs.RO

Text2Robot: Evolutionary Robot Design from Text Descriptions

Robot design has traditionally been costly and labor-intensive. Despite advancements in automated processes, it remains challenging to navigate a vast design space while producing physically manufacturable robots. We introduce Text2Robot, a framework that converts user text specifications and performance preferences into physical quadrupedal robots. Within minutes, Text2Robot can use text-to-3D models to provide strong initializations of diverse morphologies. Within a day, our geometric processing algorithms and body-control co-optimization produce a walking robot by explicitly considering real-world electronics and manufacturability. Text2Robot enables rapid prototyping and opens new opportunities for robot design with generative models.

cs.RO

SonicSense: Object Perception from In-Hand Acoustic Vibration

We introduce SonicSense, a holistic design of hardware and software to enable rich robot object perception through in-hand acoustic vibration sensing. While previous studies have shown promising results with acoustic sensing for object perception, current solutions are constrained to a handful of objects with simple geometries and homogeneous materials, single-finger sensing, and mixing training and testing on the same objects. SonicSense enables container inventory status differentiation, heterogeneous material prediction, 3D shape reconstruction, and object re-identification from a diverse set of 83 real-world objects. Our system employs a simple but effective heuristic exploration policy to interact with the objects as well as end-to-end learning-based algorithms to fuse vibration signals to infer object properties. Our framework underscores the significance of in-hand acoustic vibration sensing in advancing robot tactile perception.

cs.RO

Global Confidence Degree Based Graph Neural Network for Financial Fraud Detection

Graph Neural Networks (GNNs) are widely used in financial fraud detection due to their excellent ability on handling graph-structured financial data and modeling multilayer connections by aggregating information of neighbors. However, these GNN-based methods focus on extracting neighbor-level information but neglect a global perspective. This paper presents the concept and calculation formula of Global Confidence Degree (GCD) and thus designs GCD-based GNN (GCD-GNN) that can address the challenges of camouflage in fraudulent activities and thus can capture more global information. To obtain a precise GCD for each node, we use a multilayer perceptron to transform features and then the new features and the corresponding prototype are used to eliminate unnecessary information. The GCD of a node evaluates the typicality of the node and thus we can leverage GCD to generate attention values for message aggregation. This process is carried out through both the original GCD and its inverse, allowing us to capture both the typical neighbors with high GCD and the atypical ones with low GCD. Extensive experiments on two public datasets demonstrate that GCD-GNN outperforms state-of-the-art baselines, highlighting the effectiveness of GCD. We also design a lightweight GCD-GNN (GCD-GNN$_{light}$) that also outperforms the baselines but is slightly weaker than GCD-GNN on fraud detection performance. However, GCD-GNN$_{light}$ obviously outperforms GCD-GNN on convergence and inference speed.

cs.LG

Origin of the large entropy change in the molecular caloric and ferroelectric ammonium sulfate

The deceptively simple inorganic salt ammonium sulfate undergoes a ferroelectric phase transition associated with a very large entropy change and both electrocaloric and barocaloric functionality. While the structural origins of the electrical polarisation are now well established, those of the entropy change have been controversial for over fifty years. This question is resolved here using a combination of DFT phonon calculations with inelastic neutron scattering under variable temperature and pressure, supported by complementary total and quasielastic neutron scattering experiments. A simple model of the entropy in which each molecular ion is disordered across the mirror plane in the high symmetry phase, although widely used in the literature, proves to be untenable. Instead, the entropy arises from low-frequency librations of ammonium ions in this phase, with harmonic terms that are very small or even negative. These results suggest that, in the search for molecular materials with functionality derived from large entropy changes, vibrational entropy arising from broad energy minima is likely to be just as important as configurational entropy arising from crystallographic disorder.

cond-mat.mtrl-sci

Atomic structure of the continuous random network of amorphous C[(C6H4)2]2, PAF-1

We demonstrate that the amorphous material PAF-1, C[(C6H4)2]2, forms a continuous random network in which tetrahedral carbon sites are connected by 4,4'-biphenyl linkers. Experimental neutron total scattering measurements on deuterated, hydrogenous, and null-scattering samples agree with molecular dynamics simulations based on this model. From the MD model, we are able for the first time to interrogate the atomistic structure. The small-angle scattering is consistent with Porod scattering from particle surfaces, of the form Q^{-4}, where Q is the scattering vector. We measure a distinct peak in the scattering at Q = 0.45 Å^{-1}, corresponding to the first sharp diffraction peak in amorphous silica, which indicates the structural analogy between these two amorphous tetrahedral networks.

cond-mat.dis-nn