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Jiaye Wu

Publications and source records attributed to Jiaye Wu.

16 recordsLinked to original sources

Thermo-optic dynamics of effective epsilon-near-zero media

Epsilon-near-zero (ENZ) photonic media exhibit extreme optical dispersion that enables unconventional light-matter interactions and enhanced optical nonlinearities. Recent studies suggested that thermo-optic effects, traditionally regarded as slow and secondary, can be strongly modified under the ENZ condition. Here we establish thermo-optic reconfiguration of effective media as a unified physical framework to describe both static and transient thermo-optic phenomena in ENZ systems. Using a CMOS-compatible effective medium operating in the visible spectral range, we experimentally demonstrate that temperature variation, whether under thermal equilibrium or transient excitation, reconfigures the constitutive parameters defining the ENZ condition, giving rise to pronounced linear and nonlinear optical responses. At thermal equilibrium, this reconfiguration manifests itself as static ENZ wavelength shift with an unprecedentedly large thermal-spectral modulation rate and an effective thermo-optic coefficient on the order of $10^{-1}$ K$^{-1}$. Under ultrafast excitation, we observe a picosecond-scale thermo-optic nonlinear response induced by transient heating. This response can be consistently interpreted as a time-dependent reconfiguration of the effective ENZ medium, corresponding to a transient evolution of its optical parameters. By reframing thermo-optic effects as a process of static and dynamic reconfiguration of effective media, this work provides a unified perspective that bridges thermo-optic physics, effective-medium theory, and time-varying photonics.

physics.optics

GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering

In this paper, we present GaNI, a Global and Near-field Illumination-aware neural inverse rendering technique that can reconstruct geometry, albedo, and roughness parameters from images of a scene captured with co-located light and camera. Existing inverse rendering techniques with co-located light-camera focus on single objects only, without modeling global illumination and near-field lighting more prominent in scenes with multiple objects. We introduce a system that solves this problem in two stages; we first reconstruct the geometry powered by neural volumetric rendering NeuS, followed by inverse neural radiosity that uses the previously predicted geometry to estimate albedo and roughness. However, such a naive combination fails and we propose multiple technical contributions that enable this two-stage approach. We observe that NeuS fails to handle near-field illumination and strong specular reflections from the flashlight in a scene. We propose to implicitly model the effects of near-field illumination and introduce a surface angle loss function to handle specular reflections. Similarly, we observe that invNeRad assumes constant illumination throughout the capture and cannot handle moving flashlights during capture. We propose a light position-aware radiance cache network and additional smoothness priors on roughness to reconstruct reflectance. Experimental evaluation on synthetic and real data shows that our method outperforms the existing co-located light-camera-based inverse rendering techniques. Our approach produces significantly better reflectance and slightly better geometry than capture strategies that do not require a dark room.

cs.CV

Over++: Generative Video Compositing for Layer Interaction Effects

In professional video compositing workflows, artists must manually create environmental interactions-such as shadows, reflections, dust, and splashes-between foreground subjects and background layers. Existing video generative models struggle to preserve the input video while adding such effects, and current video inpainting methods either require costly per-frame masks or yield implausible results. We introduce augmented compositing, a new task that synthesizes realistic, semi-transparent environmental effects conditioned on text prompts and input video layers, while preserving the original scene. To address this task, we present Over++, a video effect generation framework that makes no assumptions about camera pose, scene stationarity, or depth supervision. We construct a paired effect dataset tailored for this task and introduce an unpaired augmentation strategy that preserves text-driven editability. Our method also supports optional mask control and keyframe guidance without requiring dense annotations. Despite training on limited data, Over++ produces diverse and realistic environmental effects and outperforms existing baselines in both effect generation and scene preservation.

cs.CV

GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera

Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural illumination-based methods struggle to resolve this ambiguity, co-located light-camera setups offer better disentanglement as lighting can be easily calibrated via Structure-from-Motion. However, such setups introduce additional complexities like strong inter-reflections, dynamic shadows, near-field lighting, and moving specular highlights, which existing approaches fail to handle. We present GLOW, a Global Illumination-aware Inverse Rendering framework designed to address these challenges. GLOW integrates a neural implicit surface representation with a neural radiance cache to approximate global illumination, jointly optimizing geometry and reflectance through carefully designed regularization and initialization. We then introduce a dynamic radiance cache that adapts to sharp lighting discontinuities from near-field motion, and a surface-angle-weighted radiometric loss to suppress specular artifacts common in flashlight captures. Experiments show that GLOW substantially outperforms prior methods in material reflectance estimation under both natural and co-located illumination.

cs.CV

MyTimeMachine: Personalized Facial Age Transformation

Facial aging is a complex process, highly dependent on multiple factors like gender, ethnicity, lifestyle, etc., making it extremely challenging to learn a global aging prior to predict aging for any individual accurately. Existing techniques often produce realistic and plausible aging results, but the re-aged images often do not resemble the person's appearance at the target age and thus need personalization. In many practical applications of virtual aging, e.g. VFX in movies and TV shows, access to a personal photo collection of the user depicting aging in a small time interval (20$\sim$40 years) is often available. However, naive attempts to personalize global aging techniques on personal photo collections often fail. Thus, we propose MyTimeMachine (MyTM), which combines a global aging prior with a personal photo collection (using as few as 50 images) to learn a personalized age transformation. We introduce a novel Adapter Network that combines personalized aging features with global aging features and generates a re-aged image with StyleGAN2. We also introduce three loss functions to personalize the Adapter Network with personalized aging loss, extrapolation regularization, and adaptive w-norm regularization. Our approach can also be extended to videos, achieving high-quality, identity-preserving, and temporally consistent aging effects that resemble actual appearances at target ages, demonstrating its superiority over state-of-the-art approaches.

cs.CV

The Aging Multiverse: Generating Condition-Aware Facial Aging Tree via Training-Free Diffusion

We introduce the Aging Multiverse, a framework for generating multiple plausible facial aging trajectories from a single image, each conditioned on external factors such as environment, health, and lifestyle. Unlike prior methods that model aging as a single deterministic path, our approach creates an aging tree that visualizes diverse futures. To enable this, we propose a training-free diffusion-based method that balances identity preservation, age accuracy, and condition control. Our key contributions include attention mixing to modulate editing strength and a Simulated Aging Regularization strategy to stabilize edits. Extensive experiments and user studies demonstrate state-of-the-art performance across identity preservation, aging realism, and conditional alignment, outperforming existing editing and age-progression models, which often fail to account for one or more of the editing criteria. By transforming aging into a multi-dimensional, controllable, and interpretable process, our approach opens up new creative and practical avenues in digital storytelling, health education, and personalized visualization.

cs.CV

Integrated tunable green light source on silicon nitride

Integrated green light sources are essential for telecommunications and quantum applications, while the performance of current on-chip green light generation is still limited in power and tunability. In this work, we demonstrate green light generation in silicon nitride microresonators using photo-induced second-order nonlinearities, achieving up to 3.5 mW green power via second-harmonic generation and densely tunable over a 29 nm range. In addition, we report milliwatt-level all-optical poling (AOP) threshold, allowing for amplifier-free continuous-wave AOP. Furthermore, we demonstrate non-cascaded sum-frequency generation, leveraging the combination of AOP and simultaneous coherent frequency combs generation at 1 $μ$m. Such comb-assisted AOP enables switching of the green light generation over an 11 nm range while maintaining the pump within a single resonance. The combination of such highly efficient photo-induced nonlinearity and multi-wavelength AOP enables the realization of low-threshold, high-power, widely-tunable on-chip green sources.

physics.optics

My3DGen: A Scalable Personalized 3D Generative Model

In recent years, generative 3D face models (e.g., EG3D) have been developed to tackle the problem of synthesizing photo-realistic faces. However, these models are often unable to capture facial features unique to each individual, highlighting the importance of personalization. Some prior works have shown promise in personalizing generative face models, but these studies primarily focus on 2D settings. Also, these methods require both fine-tuning and storing a large number of parameters for each user, posing a hindrance to achieving scalable personalization. Another challenge of personalization is the limited number of training images available for each individual, which often leads to overfitting when using full fine-tuning methods. Our proposed approach, My3DGen, generates a personalized 3D prior of an individual using as few as 50 training images. My3DGen allows for novel view synthesis, semantic editing of a given face (e.g. adding a smile), and synthesizing novel appearances, all while preserving the original person's identity. We decouple the 3D facial features into global features and personalized features by freezing the pre-trained EG3D and training additional personalized weights through low-rank decomposition. As a result, My3DGen introduces only $\textbf{240K}$ personalized parameters per individual, leading to a $\textbf{127}\times$ reduction in trainable parameters compared to the $\textbf{30.6M}$ required for fine-tuning the entire parameter space. Despite this significant reduction in storage, our model preserves identity features without compromising the quality of downstream applications.

cs.CV

Measured Albedo in the Wild: Filling the Gap in Intrinsics Evaluation

Intrinsic image decomposition and inverse rendering are long-standing problems in computer vision. To evaluate albedo recovery, most algorithms report their quantitative performance with a mean Weighted Human Disagreement Rate (WHDR) metric on the IIW dataset. However, WHDR focuses only on relative albedo values and often fails to capture overall quality of the albedo. In order to comprehensively evaluate albedo, we collect a new dataset, Measured Albedo in the Wild (MAW), and propose three new metrics that complement WHDR: intensity, chromaticity and texture metrics. We show that existing algorithms often improve WHDR metric but perform poorly on other metrics. We then finetune different algorithms on our MAW dataset to significantly improve the quality of the reconstructed albedo both quantitatively and qualitatively. Since the proposed intensity, chromaticity, and texture metrics and the WHDR are all complementary we further introduce a relative performance measure that captures average performance. By analysing existing algorithms we show that there is significant room for improvement. Our dataset and evaluation metrics will enable researchers to develop algorithms that improve albedo reconstruction. Code and Data available at: https://measuredalbedo.github.io/

cs.CV

Observation of SQUID-like behavior in fiber laser with intra-cavity epsilon-near-zero effect

Establishing relations between fundamental effects in far-flung areas of physics is a subject of great interest in the current research. We here report realization of a novel photonic system akin to the radio-frequency superconducting quantum interference device (RF-SQUID), in a fiber laser cavity with epsilon-near-zero (ENZ) nanolayers as intra-cavity components. Emulating the RF-SQUID scheme, the photonic counterpart of the supercurrent, represented by the optical wave, circulates in the cavity, passing through effective optical potential barriers. Different ENZ wavelengths translate into distinct spectral outputs through the variation of cavity resonances, emulating the situation with a frequency-varying tank circuit in the RF-SQUID. Due to the presence of the ENZ element, the optical potential barrier is far lower for selected frequency components, granting them advantage in the gain-resource competition. The findings reported in this work provide a deeper insight into the ultrafast ENZ photonics, revealing a new path towards the design of nanophotonic on-chip devices with various operational functions, and offer a new approach to study superconducting and quantum-mechanical systems.

physics.optics

Shape and Material Capture at Home

In this paper, we present a technique for estimating the geometry and reflectance of objects using only a camera, flashlight, and optionally a tripod. We propose a simple data capture technique in which the user goes around the object, illuminating it with a flashlight and capturing only a few images. Our main technical contribution is the introduction of a recursive neural architecture, which can predict geometry and reflectance at 2^{k}*2^{k} resolution given an input image at 2^{k}*2^{k} and estimated geometry and reflectance from the previous step at 2^{k-1}*2^{k-1}. This recursive architecture, termed RecNet, is trained with 256x256 resolution but can easily operate on 1024x1024 images during inference. We show that our method produces more accurate surface normal and albedo, especially in regions of specular highlights and cast shadows, compared to previous approaches, given three or fewer input images. For the video and code, please visit the project website http://dlichy.github.io/ShapeAndMaterialAtHome/.

cs.CV

Self-interaction of ultrashort pulses in an epsilon-near-zero nonlinear material at the telecom wavelength

Dynamics of femtosecond pulses with the telecom carrier wavelength is investigated numerically in a subwavelength layer of an indium tin oxide (ITO) epsilon-near-zero (ENZ) material with high dispersion and high nonlinearity. Due to the subwavelength thickness of the ITO ENZ material, and the fact that the pulse's propagation time is shorter than its temporal width, multiple reflections give rise to self-interaction in both spectral and temporal domains, especially at wavelengths longer than the ENZ point, at which the reflections are significantly stronger. A larger absolute value of the pulse's chirp strongly affects the self-interaction by redistributing energy between wavelengths, while the sign of the chirp affects the interaction in the temporal domain. It is also found that, when two identical pulses are launched simultaneously from both ends, a subwavelength counterpart of a standing-wave state can be established. It shows robust energy localization in the middle of the sample, in terms of both the spectral and temporal intensity distributions.

physics.optics

Floor-SP: Inverse CAD for Floorplans by Sequential Room-wise Shortest Path

This paper proposes a new approach for automated floorplan reconstruction from RGBD scans, a major milestone in indoor mapping research. The approach, dubbed Floor-SP, formulates a novel optimization problem, where room-wise coordinate descent sequentially solves dynamic programming to optimize the floorplan graph structure. The objective function consists of data terms guided by deep neural networks, consistency terms encouraging adjacent rooms to share corners and walls, and the model complexity term. The approach does not require corner/edge detection with thresholds, unlike most other methods. We have evaluated our system on production-quality RGBD scans of 527 apartments or houses, including many units with non-Manhattan structures. Qualitative and quantitative evaluations demonstrate a significant performance boost over the current state-of-the-art. Please refer to our project website http://jcchen.me/floor-sp/ for code and data.

cs.CV

A NUMA-Aware Provably-Efficient Task-Parallel Platform Based on the Work-First Principle

Task parallelism is designed to simplify the task of parallel programming. When executing a task parallel program on modern NUMA architectures, it can fail to scale due to the phenomenon called work inflation, where the overall processing time that multiple cores spend on doing useful work is higher compared to the time required to do the same amount of work on one core, due to effects experienced only during parallel executions such as additional cache misses, remote memory accesses, and memory bandwidth issues. It's possible to mitigate work inflation by co-locating the computation with the data, but this is nontrivial to do with task parallel programs. First, by design, the scheduling for task parallel programs is automated, giving the user little control over where the computation is performed. Second, the platforms tend to employ work stealing, which provides strong theoretical guarantees, but its randomized protocol for load balancing does not discern between work items that are far away versus ones that are closer. In this work, we propose NUMA-WS, a NUMA-aware task parallel platform engineering based on the work-first principle. By abiding by the work-first principle, we are able to obtain a platform that is work efficient, provides the same theoretical guarantees as the classic work stealing scheduler, and mitigates work inflation. Furthermore, we implemented a prototype platform by modifying Intel's Cilk Plus runtime system and empirically demonstrate that the resulting system is work efficient and scalable.

cs.DC

KV-match: A Subsequence Matching Approach Supporting Normalization and Time Warping [Extended Version]

The volume of time series data has exploded due to the popularity of new applications, such as data center management and IoT. Subsequence matching is a fundamental task in mining time series data. All index-based approaches only consider raw subsequence matching (RSM) and do not support subsequence normalization. UCR Suite can deal with normalized subsequence match problem (NSM), but it needs to scan full time series. In this paper, we propose a novel problem, named constrained normalized subsequence matching problem (cNSM), which adds some constraints to NSM problem. The cNSM problem provides a knob to flexibly control the degree of offset shifting and amplitude scaling, which enables users to build the index to process the query. We propose a new index structure, KV-index, and the matching algorithm, KV-match. With a single index, our approach can support both RSM and cNSM problems under either ED or DTW distance. KV-index is a key-value structure, which can be easily implemented on local files or HBase tables. To support the query of arbitrary lengths, we extend KV-match to KV-match$_{DP}$, which utilizes multiple varied-length indexes to process the query. We conduct extensive experiments on synthetic and real-world datasets. The results verify the effectiveness and efficiency of our approach.

cs.DB

FloorNet: A Unified Framework for Floorplan Reconstruction from 3D Scans

The ultimate goal of this indoor mapping research is to automatically reconstruct a floorplan simply by walking through a house with a smartphone in a pocket. This paper tackles this problem by proposing FloorNet, a novel deep neural architecture. The challenge lies in the processing of RGBD streams spanning a large 3D space. FloorNet effectively processes the data through three neural network branches: 1) PointNet with 3D points, exploiting the 3D information; 2) CNN with a 2D point density image in a top-down view, enhancing the local spatial reasoning; and 3) CNN with RGB images, utilizing the full image information. FloorNet exchanges intermediate features across the branches to exploit the best of all the architectures. We have created a benchmark for floorplan reconstruction by acquiring RGBD video streams for 155 residential houses or apartments with Google Tango phones and annotating complete floorplan information. Our qualitative and quantitative evaluations demonstrate that the fusion of three branches effectively improves the reconstruction quality. We hope that the paper together with the benchmark will be an important step towards solving a challenging vector-graphics reconstruction problem. Code and data are available at https://github.com/art-programmer/FloorNet.

cs.CV