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Jiayi Luo

Publications and source records attributed to Jiayi Luo.

At least 19 recordsLinked to original sources

GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion

Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of domains including spatial intelligence, embodied intelligence, and autonomous driving. While achieving remarkable progress, existing approaches to 3D world generation typically prioritize appearance prediction with limited modeling of the underlying geometry, leading to issues such as unreliable scene structure estimation and degraded cross-view consistency. To address these limitations, motivated by the coarse-to-fine nature of human visual perception, we propose GTA, a novel image-to-3D world generation method following a Geometry-Then-Appearance paradigm. Specifically, given a single input image, to improve the structural fidelity of synthesized 3D scenes, GTA adopts a two-stage framework with two dedicated video diffusion models, which first generate coarse geometric structure from novel viewpoints and then synthesize fine-grained appearance conditioned on the predicted geometry. To further enhance cross-view appearance consistency, we introduce a random latent shuffle strategy during the training process, along with a test-time scaling scheme that improves perceptual quality without compromising quantitative performance. Extensive experiments have demonstrated that our proposed method consistently outperforms existing approaches in terms of fidelity, visual quality, and geometric accuracy. Moreover, GTA is shown to be effective as a general enhancement module that further improves the generation quality of existing image-to-3D world pipelines, as well as supporting multiple downstream applications and exhibiting favorable data efficiency during model training, highlighting its versatility and broad applicability. Project page: https://hanxinzhu-lab.github.io/GTA/.

cs.CV

PhysFlow: Physics-Aware Optical Flow for Motion Controllable Video Generation

Video generation models have recently attracted substantial attention for their ability to generate visually compelling videos, yet ensuring physically consistent and plausible dynamics still remains a fundamental challenge, driving a growing line of research on physical realism in video generation. To address this challenge, motivated by the fact that physical regularities are primarily encoded in motion patterns, we propose PhysFlow, a novel two-stage framework for improving the physical plausibility of generated videos by decomposing video generation into motion-aware optical flow generation followed by motion-conditioned appearance synthesis. Specifically, PhysFlow consists of a physics-aware optical-flow video generator called PA-Flow and a flow-guided video generator called FlowRender. During the first stage, PA-Flow employs a physics-aware attention module to model how motion attributes and material properties influence global motion and local deformation, respectively, and generates an optical flow video as an explicit representation of motion. In the second stage, FlowRender leverages the decoupled motion representation as guidance to synthesize realistic textures and appearances, ultimately producing the final physically plausible video. To further support model training with explicit physical supervision, we construct PhysVideo, a physics-based video dataset generated with a physics engine and 3D-GS rendering, containing 10K foreground objects and 50K realistic video sequences with annotations of motion and material properties. Extensive experiments demonstrate that our proposed PhysFlow generates videos with superior physical plausibility while maintaining high visual fidelity compared with existing methods.

cs.CV

Zero-shot Generalizable Graph Anomaly Detection with Mixture of Riemannian Experts

Graph Anomaly Detection (GAD) aims to identify irregular patterns in graph data, and recent works have explored zero-shot generalist GAD to enable generalization to unseen graph datasets. However, existing zero-shot GAD methods largely ignore intrinsic geometric differences across diverse anomaly patterns, substantially limiting their cross-domain generalization. In this work, we reveal that anomaly detectability is highly dependent on the underlying geometric properties and that embedding graphs from different domains into a single static curvature space can distort the structural signatures of anomalies. To address the challenge that a single curvature space cannot capture geometry-dependent graph anomaly patterns, we propose GAD-MoRE, a novel framework for zero-shot Generalizable Graph Anomaly Detection with a Mixture of Riemannian Experts architecture. Specifically, to ensure that each anomaly pattern is modeled in the Riemannian space where it is most detectable, GAD-MoRE employs a set of specialized Riemannian expert networks, each operating in a distinct curvature space. To construct topology-aware inputs for the subsequent Riemannian experts, we introduce an anomaly-aware multi-curvature feature alignment module that combines dimensionality reduction with Laplacian feature selection over parallel feature branches. Finally, to facilitate better generalization beyond seen patterns, we design a memory-based dynamic router that adaptively assigns each input to the most compatible expert based on historical reconstruction performance on similar anomalies. Extensive experiments in the zero-shot setting demonstrate that GAD-MoRE significantly outperforms state-of-the-art generalist GAD baselines.

cs.LG

EmbodiedVAE: Disentangled Video VAE for Efficient and Controllable Embodied Manipulation

Latent diffusion models (LDMs) have recently significantly advanced embodied learning in constructing powerful embodied manipulation world models. However, despite the remarkable performance, existing LDMs predominantly rely on Variational Autoencoders (VAEs) optimized for natural scenes while failing to account for the unique characteristics of embodied manipulation scenarios, yielding latent representations that are neither compact nor controllable, thereby hindering efficient training of LDMs and precise robotic control. To solve this problem, we present EmbodiedVAE, a novel video VAE that provides compact yet controllable latent representations tailored for the robotic manipulation world models. Specifically, EmbodiedVAE adopts a dual-encoder, single-decoder architecture with an asymmetric spatio-temporal compression module, which automatically disentangles the robot arm's motion from background environment, resulting in overall compactness while providing explicit embodied latent to support fine-grained action control. To further preserve the temporal consistency of learned robotic motion latent, we introduce an optimal-transport-based consistency module that explicitly enforces motion fidelity and inter-frame coherence. Extensive experiments demonstrate that our proposed EmbodiedVAE achieves superior reconstruction quality with high compression rate, while enabling more precise action control in robotic manipulation scenarios with an average of 2dB PSNR improvement over state-of-the-art video VAEs.

cs.RO

ToolLIFT: Lifting Tool-Specific Trajectories into Function-Level Graphs for Generalizable Tool Planning

Historical tool-use trajectories provide valuable experience for large language model (LLM) agents to plan and coordinate tool usage. Existing approaches directly construct tool-level graphs from these trajectories, but the resulting graphs remain tied to specific tools and are hard to generalize across tool sets. To tackle this challenge, we find that despite differences in the tools involved, analogous tasks often share a common function-level workflow structure, which serves as a potentially more transferable abstraction for tool planning. Based on this insight, we propose ToolLIFT, a framework that lifts tool-specific trajectories into a function-level workflow graph (FWG) for generalizable tool planning. Specifically, we first propose a trajectory-lifting mechanism that encodes workflow structures in the FWG and shares collaboration experience across tools. Then, building on the global structure of the FWG, we introduce decoupled workflow planning and tool selection to align individual tool choices with the overall workflow. Lastly, to ensure reliable tool dataflow, we adopt Reinforcement Learning (RL) and propose source-gated and skill-specific rewards to maintain source-traceable information flow across tool calls. Experiments on two in-distribution (ID) and three out-of-distribution (OOD) benchmarks show that ToolLIFT consistently outperforms state-of-the-art baselines, demonstrating strong generalization to unseen tool sets.

cs.AI

Token Radius Attention for Efficient Video Generation

Video Diffusion Transformers (VDiTs) enable high-fidelity generation but incur quadratic cost from dense 3D self-attention. Existing head- and block-level sparse methods share computation budgets across queries, overlooking token-specific attention demand. We observe that retained density varies across queries yet correlates log-linearly with attention entropy, while dominant interactions form query-centered neighborhoods with token-dependent radii. Based on these findings, we propose Token Radius Attention (TRA), a training-free framework that maps query entropy to an analytic token budget and converts it into a temporally decayed radius without explicit key ranking. Fused entropy extraction, warm-up reuse, and block-sparse mask construction further reduce overhead. Across seven Wan2.1, Wan2.2, and HunyuanVideo T2V/I2V configurations, TRA retains only 9-19% of attention interactions and achieves 1.56x-2.05x speedup with competitive generation quality. Code is available at https://github.com/IF-LAB-PKU/Token-Radius-Attention.

cs.CV

Embody4D: A Generalist Data Engine for Embodied 4D World Modeling

Embodied agents require robust and comprehensive 3D spatiotemporal representations to support spatial reasoning, manipulation understanding, and downstream decision making. However, existing robot data are typically captured from fixed or sparse viewpoints, providing only partial and view-dependent observations, which limits multi-view perception and generalization across viewpoints. Given the difficulty of collecting additional viewpoints in real-world settings, we propose Embody4D, a dedicated video-to-video world model for embodied scenarios to bridge this observation gap by transforming a monocular robot video into novel-view videos from flexible target camera viewpoints. First, to tackle training data scarcity, we introduce a 3D-aware compositional synthesis pipeline to curate a heterogeneous dataset compositing cross-embodiment robotic arms with diverse backgrounds, promoting broad generalization. Second, to enforce geometric stability, we devise a latent confidence-aware expert modulation strategy, which estimates the reliability of warped latent priors and adaptively routes regions to copy, repair, or inpaint experts for spatiotemporally consistent 4D generation. Finally, to enhance the fidelity of the manipulation, we incorporate an interaction-aware attention mechanism that explicitly attends to the robotic interaction regions. Extensive experiments show that Embody4D achieves state-of-the-art performance on visual evaluation benchmarks, while both simulated and real-world robotic experiments further demonstrate its effectiveness as a robust data engine for synthesizing high-fidelity, view-consistent videos that empower downstream robotic planning and learning.

cs.CV

Physics-Informed Video Generation via Mixture-of-Experts Latent Alignment

Large-scale video generation models have made remarkable progress in semantic consistency and visual quality, producing videos that are increasingly coherent and visually convincing. Nevertheless, the dynamics induced by pixel-level fitting do not naturally accommodate the regularities that govern real-world motion and interaction, resulting in persistent shortcomings in physical plausibility. To address this limitation, we propose \textbf{PILA} (Physics-Informed Latent Alignment), a framework that injects physics-structured latent guidance into the frozen flow-matching dynamics of pretrained video models. Specifically, PILA first employs anchored field estimation to map frozen-generator latents into an operational physical attribute bank organized by field-proxy slots, using observable motion as a kinematic anchor for constructing less directly observed proxies. To handle the heterogeneity of real-world dynamics, PILA adopts a mixture-of-experts design over physical categories. Label-prior masked expert routing selects category-specific operator experts, whose refinements are regularized by operational residuals abstracted from physical relations. Finally, the refined proxies are fused into the physical attribute bank and decoded into a correction to the flow-matching vector field, injecting physics-aware guidance while preserving the visual prior of the pretrained backbone. With staged adapter training on Wan 2.1-1.3B and direct transfer of the learned adapter to Wan 2.2-14B, PILA achieves state-of-the-art results on VBench-2.0, VideoPhy-2, and PhyGenBench in both visual quality and benchmark-measured physical plausibility.

cs.CV

OrthoPhys: Physically Plausible Video Generation with Orthogonal-View Geometry Guidance

Recent progress in video generation has led to substantial improvements in visual fidelity, yet ensuring physically consistent motion remains a fundamental challenge. Intuitively, this limitation can be attributed to the fact that real-world object motion unfolds in three-dimensional space, while video observations provide only partial, view-dependent projections of such dynamics. To address these issues, we propose OrthoPhys, a two-stage framework that leverages orthogonal-view geometry guidance to enforce physical plausibility. Instead of directly generating unstructured 2D videos, our first stage generates synchronized, four-view orthogonal videos of the foreground dynamics. By incorporating a geometry-enhanced attention mechanism across these orthogonal views, this stage effectively enforces 3D spatial coherence and implicitly grounds the motion in physical attributes. In the second stage, these physically consistent orthogonal foregrounds serve as rigid guidance to synthesize the final complete video, seamlessly learning the interaction between foreground dynamics and the background context. To support this orthogonal-view training paradigm, we construct PhysMV, a dataset containing 40K scenes, each consisting of four orthogonal viewpoints, resulting in a total of 160K video sequences. Extensive experiments demonstrate that OrthoPhys significantly improves physical realism and spatial-temporal coherence over existing video generation methods. Project page: https://anonymous.4open.science/w/Phys4D/.

cs.CV

Future Forcing: Future-aware Training-free KV Cache Policy for Autoregressive Video Generation

Autoregressive (AR) video generation has emerged as a promising paradigm for long-horizon video synthesis, where each frame is generated conditioned on previously generated tokens. To accelerate inference, the KV cache is used to avoid redundant recomputation across generation steps. Nevertheless, its growth with generation length introduces increasing memory and error accumulation, limiting the scalability of AR models to even longer sequences. Existing KV cache compression methods mitigate this issue by selectively retaining only video tokens deemed important. However, most existing methods assess token importance using short-horizon signals derived from the current or historical generation context, making these methods prone to overlooking tokens that appear unimportant at early steps but later become critical for future frames. In this work, we identify an important property of trained AR video models: although RoPE-modulated queries evolve across autoregressive steps, the underlying canonical pre-RoPE query distribution remains remarkably stable throughout the video generation process. This approximate stationarity implies that future query distributions are estimable from historical statistics, enabling principled future-aware cache decisions without any additional training. Building on this insight, we propose Future Forcing, a training-free future-aware KV cache policy for AR video generation. Specifically, Future Forcing first constructs a future query proxy from historical statistics, then scores KV cache tokens by their importance under this proxy, and finally merges redundant token pairs within the affine subspace induced by the future query. Extensive experiments show that Future Forcing improves long-horizon consistency under limited KV caches, achieving up to 1.49 improvement in subject consistency on VBench-Long for 60s generation over existing AR video KV cache policies.

cs.CV

EntroAD: Structural Entropy-Guided Prompt Adaptation for Zero-Shot Anomaly Detection

Zero-Shot Anomaly Detection (ZSAD) aims to detect anomalies in unseen domains without target-domain adaptation. Recent CLIP-based methods have shown promising performance by leveraging prompt learning and visual-text alignment. However, most existing approaches rely on a single adaptation pathway, which may be insufficient for heterogeneous anomaly patterns across domains. In practice, anomalies exhibit vastly different characteristics, ranging from salient, localized structural disruptions to subtle, diffuse, and irregular variations. To address this challenge, we propose EntroAD, a structural entropy-guided zero-shot anomaly detection framework. Unlike previous methods, EntroAD introduces a dynamic routing mechanism to process different types of anomalies with specialized adaptation strategies. Specifically, we estimate patch-level structural entropy from self-attention-induced patch relations and use it as a proxy for relational uncertainty to guide anomaly-aware token routing. Based on this routing signal, we construct anomaly-aware routed tokens to better capture anomaly cues with different structural characteristics. We further introduce a confidence-aware dual-branch prompt adaptation module to stabilize visual-text alignment while preserving CLIP's transferable prior. Extensive experiments on 10 industrial and medical benchmarks show that EntroAD achieves state-of-the-art performance in challenging cross-dataset ZSAD settings.

cs.CV

GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulation

We introduce GE-Sim 2.0 (Genie Envisioner World Simulator 2.0), a closed-loop video world simulator for robotic manipulation. Building on the action-conditioned video generation framework of Genie Envisioner, GE-Sim 2.0 is re-trained on thousands of hours of real-world robot data spanning teleoperation, contact-rich interaction, and on-robot policy deployment, substantially improving action-following fidelity and trajectory coverage. On top of this foundation, three new modules close the loop from video simulation to policy learning: a state expert that decodes proprioceptive state from video latents to support next-chunk prediction by downstream VLA policies; a world judge that scores generated rollouts against task instructions, yielding machine-verifiable success signals and rewards in place of manual inspection; and an acceleration framework that delivers a 25-frame rollout in 2.3 seconds on a single H100, with up to 4* frame skipping at inference for long-horizon evaluation. GE-Sim 2.0 tops the public WorldArena leaderboard at only 2B parameters, outperforming both dedicated robotic world models and closed-source general video generators, and policies trained against its rollouts and rewards translate into measurable real-world gains, establishing GE-Sim 2.0 as a practical platform for scalable evaluation and closed-loop learning of manipulation policies.

cs.RO

Pyramid Forcing: Head-Aware Pyramid KV Cache Policy for High-Quality Long Video Generation

Autoregressive video generation enables streaming and open-ended long video synthesis, but still suffers from long-term degradation caused by accumulated errors. Existing KVCache strategies usually apply unified historical-frame retention, implicitly assuming homogeneous historical dependencies across attention heads. We revisit historical-frame attention and reveal three distinct head types: Anchor Heads require broad long-range context, Wave Heads exhibit periodic temporal dependencies, and Veil Heads focus on initial and adjacent frames. Based on this finding, we propose Pyramid Forcing, a head-aware pyramidal KVCache framework that identifies head types offline, assigns behavior-specific cache policies, and supports heterogeneous cache lengths via efficient ragged-cache attention. Experiments on Self Forcing and Causal Forcing show that Pyramid Forcing consistently improves long-horizon generation quality on VBench-Long, increasing the 60-second Self Forcing score from 77.87 to 81.21 while enhancing motion dynamics, visual fidelity, and semantic consistency. Project: https://if-lab-pku.github.io/Pyramid-Forcing/.

cs.CV

Attention Sparsity is Input-Stable: Training-Free Sparse Attention for Video Generation via Offline Sparsity Profiling and Online QK Co-Clustering

Diffusion Transformers (DiTs) achieve strong video generation quality but suffer from high inference cost due to dense 3D attention, motivating sparse attention techniques for improving efficiency. However, existing training-free sparse attention methods for video generation still face two unresolved limitations: ignoring layer heterogeneity in attention pruning and ignoring query-key coupling in block partitioning, which hinder a better quality-speedup trade-off. In this work, we uncover a critical insight: attention sparsity is an intrinsic layer-wise property, with only minor variation across different inputs. Motivated by this observation, we propose SVOO, a training-free sparse attention framework for fast video generation via offline layer-wise sparsity profiling and online bidirectional co-clustering. Specifically, SVOO adopts a two-stage paradigm: (i) offline layer-wise sensitivity profiling to derive intrinsic per-layer pruning levels, and (ii) online block-wise sparse attention via a bidirectional co-clustering algorithm. Extensive experiments on seven widely used video generation models demonstrate that SVOO achieves a superior quality-speedup trade-off over state-of-the-art methods, delivering up to 1.93x speedup while maintaining a PSNR of up to 29 dB on Wan2.1. Code is available at: https://github.com/Mutual-Luo/SVOO.

cs.CV

Marker-Based 3D Reconstruction of Aggregates with a Comparative Analysis of 2D and 3D Morphologies

Aggregates, serving as the main skeleton in assemblies of construction materials, are important functional components in various building and transportation infrastructures. They can be used in unbound layer applications, e.g. pavement base and railroad ballast, bound applications of cement concrete and asphalt concrete, and as riprap and large-sized primary crushed rocks. Information on the size and shape or morphology of aggregates can greatly facilitate the Quality Assurance/Quality Control (QA/QC) process by providing insights of aggregate behavior during composition and packing. A full 3D characterization of aggregate particle morphology is difficult both during production in a quarry and at a construction site. Many aggregate imaging approaches have been developed to quantify the particle morphology by computer vision, including 2D image-based approaches that analyze particle silhouettes and 3D scanning-based methods that require expensive devices such as 3D laser scanners or X-Ray Computed Tomography (CT) equipment. This paper presents a flexible and cost-effective photogrammetry-based approach for the 3D reconstruction of aggregate particles. The proposed approach follows a marker-based design that enables background suppression, point cloud stitching, and scale referencing to obtain high-quality aggregate models. The accuracy of the reconstruction results was validated against ground-truth for selected aggregate samples. Comparative analyses were conducted on 2D and 3D morphological properties of the selected samples. Significant differences were found between the 2D and 3D statistics. Based on the presented approach, 3D shape information of aggregates can be obtained easily and at a low cost, thus allowing convenient aggregate inspection, data collection, and 3D morphological analysis.

cs.CV

Three-dimensional reconstruction and segmentation of an aggregate stockpile for size and shape analyses

Aggregate size and shape are key properties for determining quality of aggregate materials used in road construction and transportation geotechnics applications. The composition and packing, layer stiffness, and load response are all influenced by these morphological characteristics of aggregates. Many aggregate imaging systems developed to date only focus on analyses of individual or manually separated aggregate particles. There is a need to develop a convenient and affordable system for acquiring 3D aggregate information from stockpiles in the field. This paper presents an innovative 3D imaging approach for potential field evaluation of large-sized aggregates, whereby engineers can perform inspection by taking videos/images with mobile devices such as smartphone cameras. The approach leverages Structure-from-Motion (SfM) techniques to reconstruct the stockpile surface as 3D spatial data, i.e. point cloud, and uses a 3D segmentation algorithm to separate and extract individual aggregates from the reconstructed stockpile. The preliminary results presented in this paper demonstrate the future potential of using 3D aggregate size and shape information for onsite Quality Assurance/Quality Control (QA/QC) tasks.

cs.CV

Robust Graph Condensation via Classification Complexity Mitigation

Graph condensation (GC) has gained significant attention for its ability to synthesize smaller yet informative graphs. However, existing studies often overlook the robustness of GC in scenarios where the original graph is corrupted. In such cases, we observe that the performance of GC deteriorates significantly, while existing robust graph learning technologies offer only limited effectiveness. Through both empirical investigation and theoretical analysis, we reveal that GC is inherently an intrinsic-dimension-reducing process, synthesizing a condensed graph with lower classification complexity. Although this property is critical for effective GC performance, it remains highly vulnerable to adversarial perturbations. To tackle this vulnerability and improve GC robustness, we adopt the geometry perspective of graph data manifold and propose a novel Manifold-constrained Robust Graph Condensation framework named MRGC. Specifically, we introduce three graph data manifold learning modules that guide the condensed graph to lie within a smooth, low-dimensional manifold with minimal class ambiguity, thereby preserving the classification complexity reduction capability of GC and ensuring robust performance under universal adversarial attacks. Extensive experiments demonstrate the robustness of \ModelName\ across diverse attack scenarios.

cs.LG

Evolving Graph Learning for Out-of-Distribution Generalization in Non-stationary Environments

Graph neural networks have shown remarkable success in exploiting the spatial and temporal patterns on dynamic graphs. However, existing GNNs exhibit poor generalization ability under distribution shifts, which is inevitable in dynamic scenarios. As dynamic graph generation progresses amid evolving latent non-stationary environments, it is imperative to explore their effects on out-of-distribution (OOD) generalization. This paper proposes a novel Evolving Graph Learning framework for OOD generalization (EvoOOD) by environment-aware invariant pattern recognition. Specifically, we first design an environment sequential variational auto-encoder to model environment evolution and infer the underlying environment distribution. Then, we introduce a mechanism for environment-aware invariant pattern recognition, tailored to address environmental diversification through inferred distributions. Finally, we conduct fine-grained causal interventions on individual nodes using a mixture of instantiated environment samples. This approach helps to distinguish spatio-temporal invariant patterns for OOD prediction, especially in non-stationary environments. Experimental results demonstrate the superiority of EvoGOOD on both real-world and synthetic dynamic datasets under distribution shifts. To the best of our knowledge, it is the first attempt to study the dynamic graph OOD generalization problem from the environment evolution perspective.

cs.LG