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Jiayi Wang

Publications and source records attributed to Jiayi Wang.

At least 19 recordsLinked to original sources

OmniTable: A Unified Wide-Table System for Petabyte-Scale LLM Data Curation and Exploration

Data curation is a critical bottleneck in industrial-grade LLM development, where petabyte-scale unstructured corpora are scattered across hundreds of physical tables, feature engineering relies on manual, table-centric pipeline orchestration, and data lineage is largely absent. We present OmniTable as an architecture blueprint for a unified wide-table layer built on Logical Unification, Physical Separation, targeting petabyte-scale LLM data curation and exploration. OmniTable makes four contributions: (1) a unified wide-table abstraction that consolidates multi-source heterogeneous data and thousands of derived features under a single logical schema via logical-physical mapping; (2) declarative feature lifecycle management that automates dependency resolution, execution planning, operator fusion, and lineage tracking, replacing manual pipeline orchestration with a "declare-and-execute" paradigm; (3) an adaptive execution engine with autonomous governance that achieves stable PB-scale feature backfill through heterogeneous compute routing (CPU/GPU), adaptive tuning, UDF-level fault tolerance, and automated storage layout optimization; and (4) hybrid-accelerated data exploration combining a global ID index, transparent OLAP offloading, and background materialized views to deliver second-level point lookups and filtered exports exceeding 20 TB/hour. In production, OmniTable manages over 35 PB of training data across web, code, PDF, and SFT domains, reducing the human-in-the-loop curation cycle from approximately 14 days to approximately 2.5 days (5.6x over the pre-OmniTable production workflow), with consistent feature versioning, auditable lineage, and minimal manual intervention.

cs.DB

AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation

Simulation enables scalable robot data collection, but raw 3D assets provide only geometry, lacking the semantic, interactive, and physical knowledge needed to specify where and how robots should act. In this work, we present AnnotateAnything, a general automatic annotation framework that converts passive 3D assets into manipulation-ready assets with structured, diverse, and executable manipulation labels. AnnotateAnything is built around two complementary pipelines. First, a unified visual-language annotation pipeline using vision-language reasoning to infer object semantics, interaction constraints, and 3D-grounded cues, providing human-prior guidance for identifying meaningful interaction regions. Second, a fully automatic and massively parallel physics annotation pipeline grounds these priors in each asset's geometry and physical constraints through candidate generation, geometry optimization and trajectory generation. This pipeline produces diverse and executable action annotations, including grasp poses, dexterous contacts, articulation waypoints, insertion directions, hanging affordances, and navigation targets. Using the generated annotations, we further build an asynchronous parallel simulation data-collection system across diverse objects, tasks, and robot embodiments. Experiments demonstrate that AnnotateAnything achieves superior annotation efficiency, data-collection efficiency, and task success rates over existing annotation and data-generation pipelines, while also supporting downstream tasks such as affordance detection, robotic VQA, and visual instruction finetuning. We provide project materials on the project page and plan to release the full code, annotations, and benchmark to facilitate future research. Videos, code, demo assets, and annotations are provided in supplementary materials Project page: https://tourmaline-caramel-169490.netlify.app.

cs.RO

MagicSim: A Unified Infrastructure for Executable Embodied Interaction

Robot learning and embodied agents now require simulation to serve as a shared execution substrate linking control, skills, and planning, not only as a renderer, controller testbed, or fixed task environment. Existing pipelines split these layers with "magic" actions, disconnected training environments, or forward-only renders that cannot reproduce, evaluate, and annotate the same episode. We present MagicSim, an embodied interaction infrastructure built around one deterministic batched runtime and a shared Markov decision process (MDP). From YAML-first specifications that decouple contents, placement, behavior, and agent exposure, MagicSim constructs diverse executable worlds spanning task families, interaction regimes, physics, layouts, sensors, avatars, and robot embodiments in one reset-and-step loop. A common execution interface grounds high-level commands through controllers, atomicskills, planner primitives, and asynchronous planning, realizing them as robot actions rather than simulator-side state edits. One task definition supports three capabilities: benchmark and RL evaluation, an autocollect interface that automatically turns commands into grounded trajectories, and agent/VLM-facing interaction. For automatic execution, commands flow through a Command->Skill->Planner->Robot->Record pipeline, while per-environment command, skill, planning, retry, annotation, and episode states advance independently above the shared physics tick. Successful rollouts are saved as structured multimodal trajectories aligning language supervision, action representations, visual/geometric representations, and task-level status with the executed episode. MagicSim thus unifies diverse world construction, embodied execution, task evaluation, automatic rollout generation, and interactive agent interfaces in one planner-in-the-loop runtime.

cs.RO

Modulation of charge density waves in a twisted vortex moire superlattice

Twisted moire superlattices in van-der-Waals heterostructures provide a powerful platform for engineering correlated states through moire-band reconstruction. However, whether globally coherent electronic orders can be continuously manipulated at the nanoscale remains largely unexplored. Reconstructed moire structures in small-angle and near-commensurate regime feature continuously varying local environments, offering new opportunities for nanoscale manipulation of correlated phases. Here, we report the modulation of charge density wave (CDW) states in a twisted vortex moire superlattice formed between monolayer VTe2 and superconducting NbSe2. Scanning tunneling microscopy/spectroscopy reveals that the intrinsic long-range CDW of monolayer VTe2 is reconstructed into inequivalent local phases with distinct stability and coherence within a single moire unit cell, including suppressed CDW order and enhanced short-range CDW correlations persisting to room temperature. First-principles calculations show that the reconstructed CDW landscape originates from strong local strain variation, where compressive strain substantially stabilizes the charge order. Furthermore, the modulated CDW states exhibit competing interplay with proximity-induced superconductivity. Our results establish vortex moire superlattices as a versatile platform for nanoscale manipulation of correlated electronic orders in low-dimensional quantum materials.

cond-mat.mtrl-sci

Realization of Air-Stable Two-Dimensional Superconductor Nb2Pd3Te5 With Quasi-One-Dimensional Pair Density Modulation

Two-dimensional (2D) superconductors provide a fertile platform for exploring reduced-dimensional superconductivity and emergent quantum phenomena. Incorporating quasi-one-dimensional (quasi-1D) structural motifs into 2D superconductors offers a powerful route to engineer strong electronic anisotropy, enabling unconventional superconducting states and anisotropic superconducting transport functionalities. However, such systems remain rarely realized. Here we report the realization of a 2D superconductor Nb2Pd3Te5, exhibiting an intrinsic quasi-1D pair density modulation. Monolayer and bilayer Nb2Pd3Te5 is synthesized via van-der-Waals epitaxy. Using ultralow-temperature scanning tunneling microscopy/spectroscopy, we observe the quasi-1D crystal structure and superconductivity below ~0.6 K with a pronounced quasi-1D pair density modulation. Remarkably, both monolayer and bilayer Nb2Pd3Te5 show strong air stability. Our findings establish atomically 2D Nb2Pd3Te5 as a robust and promising platform for exploring novel low-dimensional quantum phenomena and anisotropy-enabled superconducting devices.

cond-mat.mtrl-sci

MIRROR: A Multi-Agent Framework with Iterative Adaptive Revision and Hierarchical Retrieval for Optimization Modeling in Operations Research

Operations Research (OR) relies on expert-driven modeling--a slow and fragile process ill-suited to novel scenarios. While large language models (LLMs) can automatically translate natural language into optimization models, existing approaches either rely on costly post-training or employ multi-agent frameworks, yet most still lack reliable collaborative error correction and task-specific retrieval, often leading to incorrect outputs. We propose MIRROR (a Multi-agent framework with Iterative adaptive Revision and hierarchical Retrieval for optimization modeling in Operations Research), a fine-tuning-free, end-to-end multi-agent framework that directly translates natural language optimization problems into mathematical models and solver code. MIRROR integrates two core mechanisms: (1) execution-driven iterative adaptive revision for automatic error correction, and (2) hierarchical retrieval to fetch relevant modeling and coding exemplars from a carefully curated exemplar library. Experiments show that MIRROR outperforms existing methods on standard OR benchmarks, with notable results on complex industrial datasets such as "IndustryOR" and "Mamo-ComplexLP". By combining precise external knowledge infusion with systematic error correction, MIRROR provides non-expert users with an efficient and reliable OR modeling solution, overcoming the fundamental limitations of general-purpose LLMs in expert optimization tasks.

cs.CL

MIVIFI: Bridging Perspective and Fisheye Domains for Training Multi-View Fisheye Image Generation Models

Achieving 360° coverage is critical for the visual perception systems of autonomous vehicles. Fisheye cameras offer a cost-effective solution by enabling full surround coverage with as few as two sensors. However, existing multi-view fisheye datasets are limited, and synthesizing rare corner cases typically requires computationally expensive 3D simulations, hindering the training. While generative models have achieved significant success in standard perspective imagery, their application to wide-angle distortion remains unexplored. In this work, we formally introduce the novel problem of multi-view fisheye image generation conditioned on volumetric semantic representations and present two distinct methods. We first propose SyntheOcc-FE, which adapts the SyntheOcc architecture to fisheye data. While effective, this method is constrained by the scarcity of fisheye datasets, which limits its generalization. To overcome these limitations, we propose our second method, MIVIFI (multi-view fisheye), which leverages cross-domain learning with Equirectangular Projections. By bridging the gap between dataset domains using KITTI-360 fisheye images alongside nuScenes multi-view standard images, our approach enables high-fidelity manipulation of scene content. This framework enables the structural modification of semantic occupancy inputs to introduce or eliminate specific actors and facilitates the rendering of diverse meteorological conditions and illumination scenarios absent in the limited fisheye datasets. Quantitative and qualitative experiments demonstrate that our methods achieve robust photorealistic multi-view fisheye image generation and highlight the specific advantages of our cross-domain strategy for handling data scarcity.

cs.CV

H2H Music Improv: A Communication Model and Audio-Visual Dataset for Music Improvisation

Current real-time AI improvisation systems lack the communication awareness human musicians rely on: rather than treating communication as a foundational algorithm design concern, most systems layer interaction strategies post-hoc onto generative algorithms through explicit controls and predefined modes. This gap persists in part because no formalized, machine-readable communication model with musicians exists. To address this, we study how expert musicians communicate in free (non-idiomatic) improvisation, unconstrained by prior discussion or agreement. Through a collaborative co-design process with expert improvisers, we derive a communication model that (1) captures how free improvisers negotiate musical ideas and enter stable musical spaces, and (2) is formalized as a machine-readable annotation scheme. We further present the H2H (Human-to-Human) Music Improvisation dataset: six hours of audio-visual expert duo improvisations with clean per-player stems and per-player annotations of both their own intentions and their perception of their partner's intentions. To our knowledge, this is the first such dataset for free improvisation. Together, the communication model and the dataset offer a new lens and resource for studying musician communication and may in future inform the design of AI musical partners that communicate by design.

cs.SD

SPINE: Bridging the Cyber-Physical Gap with Agentic AI

Foundation models have given robots a sophisticated brain for complex decision-making, yet deploying that intelligence into a physical platform still demands tedious, expert-driven calibration. This deployment gap, the robot's spinal cord, remains a primary bottleneck to scalable Embodied AI. Hence, we propose SPINE (Scalable Physical Integration with ageNtic Expertise): an agentic framework for systematically debugging and deploying bimanual robots with minimal robotics expertise. SPINE's harness comprises two orchestrated multi-agent workflows: a profile builder that creates robot-specific context, and a debugger that cycles through diagnosis, repair, and validation until teleoperation works. Across seven DOBOT X-Trainer debugging scenarios, a robotics novice using SPINE outperformed human operators using Claude Code with the same reference materials, but without SPINE's structured workflow, improving operationalization success from 75% to 100% and reducing mean time-to-teleoperation from 16 min 45 s to 13 min 47 s. On AgileX PiPER, a distinct ROS/CAN bimanual arm, SPINE resolved all 10 implanted bugs, versus 9 out of 10 for the expert baseline, in nearly the same amount of time. Together, these results show that SPINE can transfer across bimanual platforms, reduce dependence on expert calibration, and move embodied AI closer to scalable real-world deployment.

cs.AI

A Systematic Evaluation of Black-Box Uncertainty Estimation Methods for Large Language Models

Although large language models (LLMs) have shown strong capabilities across a wide range of tasks, their outputs often remain unreliable and may contain hallucinations, making uncertainty estimation (UE) essential for building trustworthy LLMs. In practice, many mainstream LLMs are only accessible through restricted APIs, where internal signals such as logits and hidden states are unavailable, making black-box UE especially important. However, existing work on black-box UE for LLMs remains fragmented in methodology and lacks a unified empirical comparison. To address this gap, we present a systematic review of black-box UE methods and organize them into five categories: verbalization-based, sampling-based, explanation-based, multi-agent, and hybrid methods. We further build a unified evaluation framework and benchmark 24 representative methods across 4 models and 4 dataset settings. Our results show that no single method consistently dominates across all settings. Nevertheless, methods that reason over and compare candidates in the answer space are generally effective, and hybrid methods that combine multiple uncertainty signals perform well under most conditions. By releasing the benchmark data and a unified evaluation framework, we aim to facilitate reproducible comparisons and support future research, while our empirical findings provide practical guidance for developing future black-box UE methods for LLMs.

cs.AI

Kernel-Based Functional Balancing for Causal Inference with Compositional Treatments

We study causal effect estimation with compositional treatments, where the exposure lies on a simplex and the estimand is defined over compositions rather than scalar or binary values. By considering a projection of the average potential outcome onto the treatment space, a kernel-based covariate functional balancing approach is adopted for weight construction. The weights are obtained by directly minimizing a worst-case balancing error over a reproducing kernel Hilbert space (RKHS) defined on the joint space of treatments and covariates, instead of being estimated under a treatment assignment model. Building on these weights, an augmented weighted estimator (AWE) is proposed, where the outcome function is estimated via kernel ridge regression and combined with a marginal augmentation over the covariate distribution. Despite the complex structure of the resulting objective, a finite-dimensional convex optimization problem is formulated via a representer theorem and a low-rank approximation. The proposed estimator achieves $\sqrt{n}$-consistency without requiring consistent estimation or smoothness of the weights. An asymptotic normality result is established around a sample-specific target. Empirical performance is demonstrated through simulation studies and a real data application.

stat.ME

LUCID: Learned Undersampling-Adaptive Consistency-Guided Inference with Deterministic Flow Matching for Sparse-View CT Reconstruction

Sparse-view CT reduces radiation dose and scanning time by acquiring fewer projection views, but angular undersampling makes reconstruction severely ill-posed, causing streak artifacts, structural blurring, and loss of fine details. Existing supervised methods are often tied to specific sampling settings, whereas generative methods may introduce anatomically inconsistent hallucination-like structures under severe undersampling. We propose Lucid, a sparsity-adaptive, consistency-guided reconstruction framework based on a Flow Matching generative prior for sparse-view CT. Lucid is trained only on high-quality CT images to learn a continuous transport between a Gaussian distribution and the high-quality CT image distribution, independent of view sampling. During inference, the sampling sparsity level is explicitly incorporated to adapt the generative trajectory of a single pretrained model. Specifically, Lucid constructs a degradation-matched initial state by sparsity-weighted fusion of the sparse-view FBP image and Gaussian noise, performs sparsity-modulated Flow Matching updates, and applies projection-domain data-consistency correction after each prior update. Experiments under multiple sparse-view settings show that Lucid achieves stable reconstruction performance across different sampling densities, improves image quality and structural fidelity, and reduces the risk of hallucination-like structures in generative sparse-view CT reconstruction.

cs.CV

HierSVA: A Data Synthesis Pipeline, Dataset, and Benchmark for LLM-Driven Hierarchical Hardware Formal Verification

We present HierSVA, an integrated suite that combines a pipeline, dataset, and benchmark for LLM-driven hierarchical hardware formal verification. HierSVA-SP pairs an RTL preprocessing toolchain with an LLM-in-the-loop formal verification flow to produce reference SystemVerilog Assertions (SVA) on hierarchical RTL. Applying it to BaseJump STL yields HierSVA-DS, a dataset of 342 modules, with hierarchy metadata and depths 0--9, accompanied by a deep subset of 28 module-bug pairs with natural-language specifications and bug variants. HierSVA-B decomposes assertion quality into six metric axes: syntax correctness, assertion proof success rate, vacuity, specification faithfulness, mutation coverage, and formal core coverage. Applying HierSVA-B to twelve recent LLMs reveals three findings. First, the module-level compile rate is 67.1\%; among generated assertions in evaluable runs, 82.1\% prove non-vacuously, but the corresponding assertion sets detect only 70.2\% of eligible injected faults and cover 36.2\% of the formal core. Second, on 211 evaluable model--module entries in the deep subset, assertion sets flag buggy RTL with 0.87 recall, but 40\% of predicted-buggy outcomes are false positives on correct RTL, limiting precision to 0.60. Third, agentic mode improves S1-style provability and strength metrics, but gains plateau and oscillate. Codes and artifacts are available at \href{https://github.com/HierSVAAnon/HierSVACodeAndArtifacts}{https://github.com/HierSVAAnon/HierSVACodeAndArtifacts}. Dataset is available at \href{https://huggingface.co/datasets/AnonymousHierSVA/HierSVA}{https://huggingface.co/datasets/AnonymousHierSVA/HierSVA}.

cs.AR

Fairness-Aware and Latency-Controllable Scheduling for Chunked-Prefill LLM Serving

As large language models (LLMs) are increasingly deployed with highly heterogeneous workloads, chunked-prefill execution has emerged as a mainstream serving architecture. Balancing scheduling fairness and latency stability in such environments is critical; otherwise, severe head-of-line blocking and request starvation will degrade user experience. However, existing systems rely on rigid First-Come, First-Served (FCFS) policies and static token budgets, leading to fairness degradation and unpredictable latency jitter. To address these issues, we propose a fairness-aware and latency-controllable scheduling framework for chunked-prefill LLM engines. Specifically, we design a lightweight aging-based scheduling policy that dynamically calculates priorities using accumulated waiting time and remaining prefill work. Furthermore, we develop Latency-Prediction-Based Request Scheduling (LPRS) and Active Prefill Control (APC) to replace static budgets with target-time constraints and actively regulate prefill concurrency. We evaluated our scheduling framework on NVIDIA GPUs and Ascend accelerators using real-world workloads. Results show the aging policy reduces mean end-to-end latency by over 10\% compared to FCFS. Moreover, LPRS and APC significantly reduce P99 tail latency and suppress prefill fragmentation, confirming that the structural prefill control and the temporal latency constraints are fundamentally complementary. All codes have been released in Github.

cs.DC

Blessing from Human-AI Interaction: Super Reinforcement Learning in Confounded Environments

As AI becomes more prevalent throughout society, effective methods of integrating humans and AI systems that leverage their respective strengths and mitigate risk have become an important priority. In this paper, we introduce the paradigm of super policy learning that takes advantage of Human-AI interaction for data driven sequential decision making. This approach utilizes the observed action, either from AI or humans, as input for achieving a stronger oracle in policy learning for the decision maker (humans or AI). In the decision process with unmeasured confounding, the actions taken by past agents can offer valuable insights into undisclosed information. By including this information for the policy search in a novel and legitimate manner, the proposed super policy learning will yield a super-policy that is guaranteed to outperform both the standard optimal policy and the behavior one (e.g., past agents' actions). We call this stronger oracle a blessing from human-AI interaction. Furthermore, to address the issue of unmeasured confounding in finding super-policies using the batch data, a number of nonparametric and causal identifications are established under the framework of proximal causal inference. Building upon on these novel identification results, we develop several super-policy learning algorithms and systematically study their theoretical properties such as finite-sample regret guarantee. Finally, we illustrate the effectiveness of our proposal through extensive simulations and real-world applications.

cs.LG

Low-rank Distributional Matrix Completion

We study a distributional generalization of the matrix completion problem in which each entry of the target matrix is a probability distribution rather than a scalar. In this setting, only a subset of matrix entries is observed, and even for observed entries, the underlying distributions are not directly accessible; instead, we observe finitely many samples drawn from them. To represent distributional entries, we employ kernel mean embeddings and introduce a notion of Tucker rank for distribution-valued matrices to capture their low-rank structure. The infinite-dimensional nature of kernel embeddings poses significant methodological challenges. To address this, we introduce functional unfolding operators that link the proposed distributional low-rank structure to the classical Tucker rank for finite-dimensional tensors. Based on this framework, we propose a novel estimator for distributional matrix completion. We establish non-asymptotic error bounds that characterize the statistical performance of the estimator. Extensive experiments on synthetic data and a real-world application demonstrate the effectiveness of the proposed method.

cs.LG

ShapleyLaw: A Game-Theoretic Approach to Multilingual Scaling Laws

In multilingual pretraining, the test loss of a pretrained model is heavily influenced by the proportion of each language in the pretraining data, namely the \textit{language mixture ratios}. Multilingual scaling laws can predict the test loss under different language mixture ratios and can therefore be used to estimate the optimal ratios. However, the current approaches to multilingual scaling laws do not measure the \textit{cross-lingual transfer} effect, resulting in suboptimal mixture ratios. In this paper, we consider multilingual pretraining as a cooperative game in which each language acts as a player that jointly contributes to pretraining, gaining the resulting reduction in test loss as the payoff. Consequently, from the perspective of cooperative game theory, we quantify the cross-lingual transfer from each language by its contribution in the game, and propose a game-theoretic multilingual scaling law called \textit{ShapleyLaw}. Our experiments show that ShapleyLaw outperforms baseline methods in model performance prediction and language mixture optimization.

cs.CL

InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placement

Training embodied agents to understand 3D scenes as humans do requires large-scale data of people meaningfully interacting with diverse environments, yet such data is scarce. Real-world capture is costly and limited to controlled settings, while existing synthetic datasets rely on simple geometric heuristics, ignoring rich scene context. In contrast, 2D foundation models trained at internet scale have acquired commonsense knowledge of human-environment interactions. To transfer this knowledge to 3D, we introduce InHabit, an automatic and scalable data generator for populating 3D scenes with interacting humans. InHabit follows a render-generate-lift principle: given a rendered 3D scene, a vision-language model proposes contextually meaningful actions, an image-editing model inserts a human, and an optimization procedure lifts the edited result into physically plausible SMPL-X bodies aligned with the scene geometry. Applied to Habitat-Matterport3D, InHabit produces InHabitants, the first large-scale photorealistic 3D human-scene interaction dataset, with 78K samples across $\sim$800 building-scale scenes with complete 3D geometry, SMPL-X bodies, and images. Augmenting standard training data with InHabitants improves RGB-based 3D human-scene reconstruction and contact estimation, and in a perceptual user study our data is preferred in 78% of cases over prior art.

cs.CV