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Jiayi Ye

Publications and source records attributed to Jiayi Ye.

16 recordsLinked to original sources

SocialMaze: A Benchmark for Evaluating and Enhancing Social Reasoning in Large Language Models in Complex Social Environments

Large language models (LLMs) are increasingly deployed in socially grounded applications, where success requires interpreting context, inferring others' mental states, and reasoning about unreliable information. Yet existing benchmarks rarely evaluate these demands jointly in complex, evolving settings. We introduce SocialMaze, a benchmark that organizes six tasks across social deduction games, daily-life interactions, and digital community platforms along three descriptive design axes: deep reasoning, dynamic interaction, and information uncertainty. These axes characterize intended sources of task difficulty rather than latent, factor-analytic dimensions of model capability. Automated checks and human validation support data quality. Evaluations of twelve proprietary and open-weight LLMs show substantial variation in the use of evolving interaction histories; stronger chain-of-thought reasoners perform better on tasks requiring deeper inference, while uncertainty consistently degrades performance. Reasoning workflows help weaker short-chain-of-thought backbones but saturate on stronger reasoners. Finally, targeted fine-tuning on curated reasoning traces substantially improves structured social-reasoning tasks, whereas transfer to language-aggregation tasks remains statistically inconclusive. The project homepage is available at https://xzx34.github.io/socialmaze/.

cs.CL

On the Trustworthiness of Generative Foundation Models: Guideline, Assessment, and Perspective

Generative Foundation Models (GenFMs) have emerged as transformative tools. However, their widespread adoption raises critical concerns regarding trustworthiness across dimensions. This paper presents a comprehensive framework to address these challenges through three key contributions. First, we systematically review global AI governance laws and policies from governments and regulatory bodies, as well as industry practices and standards. Based on this analysis, we propose a set of guiding principles for GenFMs, developed through extensive multidisciplinary collaboration that integrates technical, ethical, legal, and societal perspectives. Second, we introduce TrustGen, the first dynamic benchmarking platform designed to evaluate trustworthiness across multiple dimensions and model types, including text-to-image, large language, and vision-language models. TrustGen leverages modular components--metadata curation, test case generation, and contextual variation--to enable adaptive and iterative assessments, overcoming the limitations of static evaluation methods. Using TrustGen, we reveal significant progress in trustworthiness while identifying persistent challenges. Finally, we provide an in-depth discussion of the challenges and future directions for trustworthy GenFMs, which reveals the complex, evolving nature of trustworthiness, highlighting the nuanced trade-offs between utility and trustworthiness, and consideration for various downstream applications, identifying persistent challenges and providing a strategic roadmap for future research. This work establishes a holistic framework for advancing trustworthiness in GenAI, paving the way for safer and more responsible integration of GenFMs into critical applications. To facilitate advancement in the community, we release the toolkit for dynamic evaluation.

cs.CY

NARRA-Gym for Evaluating Interactive Narrative Agents

Interactive narrative tasks require LLMs to sustain a coherent, evolving story while adapting to a user over multiple turns. However, suitable benchmarks for this setting are limited: existing evaluations often focus on static prompts, isolated story generations, or post-hoc ratings, and therefore miss whether models can jointly manage story generation, long-context state and pacing, character simulation, empathic personalization, and story-grounded artifacts. We introduce NARRA-Gym, an executable evaluation environment that turns a sparse emotional seed into a complete interactive story episode and logs the full model-in-the-loop trajectory, including story construction, memory updates, planning, pacing interventions, and optional artifact synthesis. We evaluate nine frontier LLMs using a controlled LLM-as-judge sweep over eight benchmark personas and a human evaluation in which participants rate customized model outputs. Our results show substantial variation across models, personas, and evaluation dimensions: models that produce fluent stories can still fail on robustness, user experience, or resistance-sensitive personalization. These findings suggest that interactive narrative offers a useful benchmark for evaluating long-horizon, user-adaptive LLM behavior beyond isolated story quality.

cs.CL

Guardian-as-an-Advisor: Advancing Next-Generation Guardian Models for Trustworthy LLMs

Hard-gated safety checkers often over-refuse and misalign with a vendor's model spec; prevailing taxonomies also neglect robustness and honesty, yielding safer-on-paper yet less useful systems. This work introduces Guardian-as-an-Advisor (GaaA), a soft-gating pipeline where a guardian predicts a binary risk label plus a concise explanation and prepends this advice to the original query for re-inference, keeping the base model operating under its original spec. To support training and evaluation, GuardSet is constructed, a 208k+ multi-domain dataset unifying harmful and harmless cases with targeted robustness and honesty slices. GuardAdvisor is trained via SFT followed by RL to enforce label-explanation consistency. GuardAdvisor attains competitive detection accuracy while enabling the advisory workflow; when used to augment inputs, responses improve over unaugmented prompts. A latency study shows advisor inference uses below 5% of base-model compute and adds only 2-10% end-to-end overhead under realistic harmful-input rates. Overall, GaaA steers models to comply with the model spec, maintaining safety while reducing over-refusal.

cs.LG

Dissecting Logical Reasoning in LLMs: A Fine-Grained Evaluation and Supervision Study

Logical reasoning is a core capability for large language models (LLMs), yet existing benchmarks that rely solely on final-answer accuracy fail to capture the quality of the reasoning process. To address this, we introduce FineLogic, a fine-grained evaluation framework that assesses logical reasoning across three dimensions: overall accuracy, stepwise soundness, and representation-level probing. Leveraging this framework, we conduct a comprehensive study on how different supervision formats in fine-tuning shape reasoning abilities. We fine-tune LLMs on four supervision styles: one in natural language and three symbolic variants. We find a key trade-off: natural language supervision excels at generalization to out-of-distribution and long-chain problems, whereas symbolic supervision is superior at instilling structurally sound, atomic reasoning steps. Furthermore, our probing analysis indicates that fine-tuning primarily refines the model's step-by-step generation process, rather than improving its ability to converge on an answer early. Together, our framework and analysis provide a more rigorous lens for evaluating and improving logical reasoning in LLMs. The code is available at https://github.com/YujunZhou/FineLogic.

cs.CL

Adaptive Distraction: Probing LLM Contextual Robustness with Automated Tree Search

Large Language Models (LLMs) often struggle to maintain their original performance when faced with semantically coherent but task-irrelevant contextual information. Although prior studies have explored this issue using fixed-template or retrieval-based distractions, such static methods show limited effectiveness against contemporary models. To address this problem, we propose a dynamic distraction generation framework based on tree search, where the generation process is guided by model behavior. Without modifying the original question or answer, the method efficiently produces challenging adaptive distractions across multiple datasets, enabling systematic stress testing of LLMs' contextual robustness. Experiments on four benchmarks demonstrate that the generated distractions lead to an average performance drop of over 45\% for mainstream models. Further comparisons of mitigation strategies show that prompt-based optimization methods yield limited gains, whereas post-training approaches (e.g., DPO) significantly enhance the model's contextual robustness. The results indicate that these issues do not stem from knowledge deficits in LLMs, but from a fundamental inability to maintain consistent reasoning under contextual distraction, posing a major challenge to the reliability of LLMs in real-world applications. The code is publicly available at https://github.com/wyf23187/Adaptive_Distractions.

cs.CL

My Favorite Streamer is an LLM: Discovering, Bonding, and Co-Creating in AI VTuber Fandom

AI VTubers, where the performer is not human but algorithmically generated, introduce a new context for fandom. While human VTubers have been substantially studied for their cultural appeal, parasocial dynamics, and community economies, little is known about how audiences engage with their AI counterparts. To address this gap, we present a qualitative study of Neuro-sama, the most prominent AI VTuber. Our findings show that engagement is anchored in active co-creation: audiences are drawn by the AI's unpredictable yet entertaining interactions, cement loyalty through collective emotional events that trigger anthropomorphic projection, and sustain attachment via the AI's consistent persona. Financial support emerges not as a reward for performance but as a participatory mechanism for shaping livestream content, establishing a resilient fan economy built on ongoing interaction. These dynamics reveal how AI Vtuber fandom reshapes fan-creator relationships and offer implications for designing transparent and sustainable AI-mediated communities.

cs.HC

DexH2R: A Benchmark for Dynamic Dexterous Grasping in Human-to-Robot Handover

Handover between a human and a dexterous robotic hand is a fundamental yet challenging task in human-robot collaboration. It requires handling dynamic environments and a wide variety of objects and demands robust and adaptive grasping strategies. However, progress in developing effective dynamic dexterous grasping methods is limited by the absence of high-quality, real-world human-to-robot handover datasets. Existing datasets primarily focus on grasping static objects or rely on synthesized handover motions, which differ significantly from real-world robot motion patterns, creating a substantial gap in applicability. In this paper, we introduce DexH2R, a comprehensive real-world dataset for human-to-robot handovers, built on a dexterous robotic hand. Our dataset captures a diverse range of interactive objects, dynamic motion patterns, rich visual sensor data, and detailed annotations. Additionally, to ensure natural and human-like dexterous motions, we utilize teleoperation for data collection, enabling the robot's movements to align with human behaviors and habits, which is a crucial characteristic for intelligent humanoid robots. Furthermore, we propose an effective solution, DynamicGrasp, for human-to-robot handover and evaluate various state-of-the-art approaches, including auto-regressive models and diffusion policy methods, providing a thorough comparison and analysis. We believe our benchmark will drive advancements in human-to-robot handover research by offering a high-quality dataset, effective solutions, and comprehensive evaluation metrics.

cs.RO

UPME: An Unsupervised Peer Review Framework for Multimodal Large Language Model Evaluation

Multimodal Large Language Models (MLLMs) have emerged to tackle the challenges of Visual Question Answering (VQA), sparking a new research focus on conducting objective evaluations of these models. Existing evaluation methods face limitations due to the significant human workload required to design Q&A pairs for visual images, which inherently restricts the scale and scope of evaluations. Although automated MLLM-as-judge approaches attempt to reduce the human workload through automatic evaluations, they often introduce biases. To address these problems, we propose an Unsupervised Peer review MLLM Evaluation framework. It utilizes only image data, allowing models to automatically generate questions and conduct peer review assessments of answers from other models, effectively alleviating the reliance on human workload. Additionally, we introduce the vision-language scoring system to mitigate the bias issues, which focuses on three aspects: (i) response correctness; (ii) visual understanding and reasoning; and (iii) image-text correlation. Experimental results demonstrate that UPME achieves a Pearson correlation of 0.944 with human evaluations on the MMstar dataset and 0.814 on the ScienceQA dataset, indicating that our framework closely aligns with human-designed benchmarks and inherent human preferences.

cs.CV

AutoBench-V: Can Large Vision-Language Models Benchmark Themselves?

Large Vision-Language Models (LVLMs) have become essential for advancing the integration of visual and linguistic information. However, the evaluation of LVLMs presents significant challenges as the evaluation benchmark always demands lots of human cost for its construction, and remains static, lacking flexibility once constructed. Even though automatic evaluation has been explored in textual modality, the visual modality remains under-explored. As a result, in this work, we address a question: "Can LVLMs themselves be used to benchmark each other in the visual automatically domain?". We introduce AutoBench-V, an automated framework for serving evaluation on demand, i.e., benchmarking LVLMs based on specific aspects of model capability. AutoBench-V leverages text-to-image models to generate relevant image samples and then utilizes LVLMs to orchestrate visual question-answering (VQA) tasks, completing the evaluation process efficiently and flexibly. Through an extensive evaluation of nine popular LVLMs across five demanded user inputs (i.e., evaluation capabilities), the framework shows effectiveness and reliability.

cs.CV

Large Action Models: From Inception to Implementation

As AI continues to advance, there is a growing demand for systems that go beyond language-based assistance and move toward intelligent agents capable of performing real-world actions. This evolution requires the transition from traditional Large Language Models (LLMs), which excel at generating textual responses, to Large Action Models (LAMs), designed for action generation and execution within dynamic environments. Enabled by agent systems, LAMs hold the potential to transform AI from passive language understanding to active task completion, marking a significant milestone in the progression toward artificial general intelligence. In this paper, we present a comprehensive framework for developing LAMs, offering a systematic approach to their creation, from inception to deployment. We begin with an overview of LAMs, highlighting their unique characteristics and delineating their differences from LLMs. Using a Windows OS-based agent as a case study, we provide a detailed, step-by-step guide on the key stages of LAM development, including data collection, model training, environment integration, grounding, and evaluation. This generalizable workflow can serve as a blueprint for creating functional LAMs in various application domains. We conclude by identifying the current limitations of LAMs and discussing directions for future research and industrial deployment, emphasizing the challenges and opportunities that lie ahead in realizing the full potential of LAMs in real-world applications. The code for the data collection process utilized in this paper is publicly available at: https://github.com/microsoft/UFO/tree/main/dataflow, and comprehensive documentation can be found at https://microsoft.github.io/UFO/dataflow/overview/.

cs.AI

Justice or Prejudice? Quantifying Biases in LLM-as-a-Judge

LLM-as-a-Judge has been widely utilized as an evaluation method in various benchmarks and served as supervised rewards in model training. However, despite their excellence in many domains, potential issues are under-explored, undermining their reliability and the scope of their utility. Therefore, we identify 12 key potential biases and propose a new automated bias quantification framework-CALM-which systematically quantifies and analyzes each type of bias in LLM-as-a-Judge by using automated and principle-guided modification. Our experiments cover multiple popular language models, and the results indicate that while advanced models have achieved commendable overall performance, significant biases persist in certain specific tasks. Empirical results suggest that there remains room for improvement in the reliability of LLM-as-a-Judge. Moreover, we also discuss the explicit and implicit influence of these biases and give some suggestions for the reliable application of LLM-as-a-Judge. Our work highlights the need for stakeholders to address these issues and remind users to exercise caution in LLM-as-a-Judge applications.

cs.CL

Archiving Body Movements: Collective Generation of Chinese Calligraphy

As a communication channel, body movements have been widely explored in behavioral studies and kinesics. Performing and visual arts share the same interests but focus on documenting and representing human body movements, such as for dance notation and visual work creation. This paper investigates body movements in oriental calligraphy and how to apply calligraphy principles to stimulate and archive body movements. Through an artwork (Wushu), the authors experiment with an interactive and generative approach to engage the audience's bodily participation and archive the body movements as a compendium of generated calligraphy. The audience assumes the role of both writers and readers; creating ("writing") and appreciating ("reading") the generated calligraphy becomes a cyclical process within this infinite "Book," which can motivate further attention and discussions concerning Chinese characters and calligraphy.

cs.MM

Chasing Consistency in Text-to-3D Generation from a Single Image

Text-to-3D generation from a single-view image is a popular but challenging task in 3D vision. Although numerous methods have been proposed, existing works still suffer from the inconsistency issues, including 1) semantic inconsistency, 2) geometric inconsistency, and 3) saturation inconsistency, resulting in distorted, overfitted, and over-saturated generations. In light of the above issues, we present Consist3D, a three-stage framework Chasing for semantic-, geometric-, and saturation-Consistent Text-to-3D generation from a single image, in which the first two stages aim to learn parameterized consistency tokens, and the last stage is for optimization. Specifically, the semantic encoding stage learns a token independent of views and estimations, promoting semantic consistency and robustness. Meanwhile, the geometric encoding stage learns another token with comprehensive geometry and reconstruction constraints under novel-view estimations, reducing overfitting and encouraging geometric consistency. Finally, the optimization stage benefits from the semantic and geometric tokens, allowing a low classifier-free guidance scale and therefore preventing oversaturation. Experimental results demonstrate that Consist3D produces more consistent, faithful, and photo-realistic 3D assets compared to previous state-of-the-art methods. Furthermore, Consist3D also allows background and object editing through text prompts.

cs.CV

Classifying Video based on Automatic Content Detection Overview

Video classification and analysis is always a popular and challenging field in computer vision. It is more than just simple image classification due to the correlation with respect to the semantic contents of subsequent frames brings difficulties for video analysis. In this literature review, we summarized some state-of-the-art methods for multi-label video classification. Our goal is first to experimentally research the current widely used architectures, and then to develop a method to deal with the sequential data of frames and perform multi-label classification based on automatic content detection of video.

cs.CV

An Overview Of 3D Object Detection

Point cloud 3D object detection has recently received major attention and becomes an active research topic in 3D computer vision community. However, recognizing 3D objects in LiDAR (Light Detection and Ranging) is still a challenge due to the complexity of point clouds. Objects such as pedestrians, cyclists, or traffic cones are usually represented by quite sparse points, which makes the detection quite complex using only point cloud. In this project, we propose a framework that uses both RGB and point cloud data to perform multiclass object recognition. We use existing 2D detection models to localize the region of interest (ROI) on the RGB image, followed by a pixel mapping strategy in the point cloud, and finally, lift the initial 2D bounding box to 3D space. We use the recently released nuScenes dataset---a large-scale dataset contains many data formats---to training and evaluate our proposed architecture.

cs.CV