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Jiayi Zhao

Publications and source records attributed to Jiayi Zhao.

33 records · Page 2Linked to original sources

Human Balancing on a Log: A Switched Multi-Layer Controller

We study the task of balancing a human on a log that is fixed in place. Balancing on a log is substantially more challenging than balancing on a flat surface due to increased instability -- nonetheless, we are able to balance by composing simple (e.g., PID, LQR) controllers in a bio-inspired switched multi-layer configuration. The controller consists of an upper-layer LQR planner (akin to the central nervous system) that coordinates ankle and hip torques, and lower-layer PID trackers (akin to local motor units) that follow this plan subject to nonlinear dynamics. The controller switches between three operational modes depending on the state of the human. The efficacy of the controller is verified in simulation, where our controller is able to stabilize the human for a variety of initial conditions and disturbances. We also introduce a controller that outputs muscle activations to perform the same balancing task.

eess.SY↗

Tâtonnement in Homothetic Fisher Markets

A prevalent theme in the economics and computation literature is to identify natural price-adjustment processes by which sellers and buyers in a market can discover equilibrium prices. An example of such a process is tâtonnement, an auction-like algorithm first proposed in 1874 by French economist Walras in which sellers adjust prices based on the Marshallian demands of buyers. A dual concept in consumer theory is a buyer's Hicksian demand. In this paper, we identify the maximum of the absolute value of the elasticity of the Hicksian demand, as an economic parameter sufficient to capture and explain a range of convergent and non-convergent tâtonnement behaviors in a broad class of markets. In particular, we prove the convergence of tâtonnement at a rate of $O((1+\varepsilon^2)/T)$, in homothetic Fisher markets with bounded price elasticity of Hicksian demand, i.e., Fisher markets in which consumers have preferences represented by homogeneous utility functions and the price elasticity of their Hicksian demand is bounded, where $\varepsilon \geq 0$ is the maximum absolute value of the price elasticity of Hicksian demand across all buyers. Our result not only generalizes known convergence results for CES Fisher markets, but extends them to mixed nested CES markets and Fisher markets with continuous, possibly non-concave, homogeneous utility functions. Our convergence rate covers the full spectrum of nested CES utilities, including Leontief and linear utilities, unifying previously existing disparate convergence and non-convergence results. In particular, for $\varepsilon = 0$, i.e., Leontief markets, we recover the best-known convergence rate of $O(1/T)$, and as $\varepsilon \to \infty$, e.g., linear Fisher markets, we obtain non-convergent behavior, as expected.

cs.GT↗

Motion Generation Review: Exploring Deep Learning for Lifelike Animation with Manifold

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing virtual agents and immersive experiences. While previous work has focused on motion generation based on signals like movement, music, text, or scene background, the complexity of human motion and its relationships with these signals often results in unsatisfactory outputs. Manifold learning offers a solution by reducing data dimensionality and capturing subspaces of effective motion. In this review, we present a comprehensive overview of manifold applications in human motion generation, one of the first in this domain. We explore methods for extracting manifolds from unstructured data, their application in motion generation, and discuss their advantages and future directions. This survey aims to provide a broad perspective on the field and stimulate new approaches to ongoing challenges.

cs.CV↗

A Survey on Multilingual Large Language Models: Corpora, Alignment, and Bias

Based on the foundation of Large Language Models (LLMs), Multilingual LLMs (MLLMs) have been developed to address the challenges faced in multilingual natural language processing, hoping to achieve knowledge transfer from high-resource languages to low-resource languages. However, significant limitations and challenges still exist, such as language imbalance, multilingual alignment, and inherent bias. In this paper, we aim to provide a comprehensive analysis of MLLMs, delving deeply into discussions surrounding these critical issues. First of all, we start by presenting an overview of MLLMs, covering their evolutions, key techniques, and multilingual capacities. Secondly, we explore the multilingual training corpora of MLLMs and the multilingual datasets oriented for downstream tasks that are crucial to enhance the cross-lingual capability of MLLMs. Thirdly, we survey the state-of-the-art studies of multilingual representations and investigate whether the current MLLMs can learn a universal language representation. Fourthly, we discuss bias on MLLMs, including its categories, evaluation metrics, and debiasing techniques. Finally, we discuss existing challenges and point out promising research directions of MLLMs.

cs.CL↗

Residual Attention Single-Head Vision Transformer Network for Rolling Bearing Fault Diagnosis in Noisy Environments

Rolling bearings play a crucial role in industrial machinery, directly influencing equipment performance, durability, and safety. However, harsh operating conditions, such as high speeds and temperatures, often lead to bearing malfunctions, resulting in downtime, economic losses, and safety hazards. This paper proposes the Residual Attention Single-Head Vision Transformer Network (RA-SHViT-Net) for fault diagnosis in rolling bearings. Vibration signals are transformed from the time to frequency domain using the Fast Fourier Transform (FFT) before being processed by RA-SHViT-Net. The model employs the Single-Head Vision Transformer (SHViT) to capture local and global features, balancing computational efficiency and predictive accuracy. To enhance feature extraction, the Adaptive Hybrid Attention Block (AHAB) integrates channel and spatial attention mechanisms. The network architecture includes Depthwise Convolution, Single-Head Self-Attention, Residual Feed-Forward Networks (Res-FFN), and AHAB modules, ensuring robust feature representation and mitigating gradient vanishing issues. Evaluation on the Case Western Reserve University and Paderborn University datasets demonstrates the RA-SHViT-Net's superior accuracy and robustness in complex, noisy environments. Ablation studies further validate the contributions of individual components, establishing RA-SHViT-Net as an effective tool for early fault detection and classification, promoting efficient maintenance strategies in industrial settings. Keywords: rolling bearings, fault diagnosis, Vision Transformer, attention mechanism, noisy environments, Fast Fourier Transform (FFT)

cs.CV↗

CBAM-SwinT-BL: Small Rail Surface Defect Detection Method Based on Swin Transformer with Block Level CBAM Enhancement

Under high-intensity rail operations, rail tracks endure considerable stresses resulting in various defects such as corrugation and spellings. Failure to effectively detect defects and provide maintenance in time would compromise service reliability and public safety. While advanced models have been developed in recent years, efficiently identifying small-scale rail defects has not yet been studied, especially for categories such as Dirt or Squat on rail surface. To address this challenge, this study utilizes Swin Transformer (SwinT) as baseline and incorporates the Convolutional Block Attention Module (CBAM) for enhancement. Our proposed method integrates CBAM successively within the swin transformer blocks, resulting in significant performance improvement in rail defect detection, particularly for categories with small instance sizes. The proposed framework is named CBAM-Enhanced Swin Transformer in Block Level (CBAM-SwinT-BL). Experiment and ablation study have proven the effectiveness of the framework. The proposed framework has a notable improvement in the accuracy of small size defects, such as dirt and dent categories in RIII dataset, with mAP-50 increasing by +23.0% and +38.3% respectively, and the squat category in MUET dataset also reaches +13.2% higher than the original model. Compares to the original SwinT, CBAM-SwinT-BL increase overall precision around +5% in the MUET dataset and +7% in the RIII dataset, reaching 69.1% and 88.1% respectively. Meanwhile, the additional module CBAM merely extend the model training speed by an average of +0.04s/iteration, which is acceptable compared to the significant improvement in system performance.

cs.CV↗

High-Resolution Cloud Detection Network

The complexity of clouds, particularly in terms of texture detail at high resolutions, has not been well explored by most existing cloud detection networks. This paper introduces the High-Resolution Cloud Detection Network (HR-cloud-Net), which utilizes a hierarchical high-resolution integration approach. HR-cloud-Net integrates a high-resolution representation module, layer-wise cascaded feature fusion module, and multi-resolution pyramid pooling module to effectively capture complex cloud features. This architecture preserves detailed cloud texture information while facilitating feature exchange across different resolutions, thereby enhancing overall performance in cloud detection. Additionally, a novel approach is introduced wherein a student view, trained on noisy augmented images, is supervised by a teacher view processing normal images. This setup enables the student to learn from cleaner supervisions provided by the teacher, leading to improved performance. Extensive evaluations on three optical satellite image cloud detection datasets validate the superior performance of HR-cloud-Net compared to existing methods.The source code is available at \url{https://github.com/kunzhan/HR-cloud-Net}.

cs.CV↗

VibHead: An Authentication Scheme for Smart Headsets through Vibration

Recent years have witnessed the fast penetration of Virtual Reality (VR) and Augmented Reality (AR) systems into our daily life, the security and privacy issues of the VR/AR applications have been attracting considerable attention. Most VR/AR systems adopt head-mounted devices (i.e., smart headsets) to interact with users and the devices usually store the users' private data. Hence, authentication schemes are desired for the head-mounted devices. Traditional knowledge-based authentication schemes for general personal devices have been proved vulnerable to shoulder-surfing attacks, especially considering the headsets may block the sight of the users. Although the robustness of the knowledge-based authentication can be improved by designing complicated secret codes in virtual space, this approach induces a compromise of usability. Another choice is to leverage the users' biometrics; however, it either relies on highly advanced equipments which may not always be available in commercial headsets or introduce heavy cognitive load to users. In this paper, we propose a vibration-based authentication scheme, VibHead, for smart headsets. Since the propagation of vibration signals through human heads presents unique patterns for different individuals, VibHead employs a CNN-based model to classify registered legitimate users based the features extracted from the vibration signals. We also design a two-step authentication scheme where the above user classifiers are utilized to distinguish the legitimate user from illegitimate ones. We implement VibHead on a Microsoft HoloLens equipped with a linear motor and an IMU sensor which are commonly used in off-the-shelf personal smart devices. According to the results of our extensive experiments, with short vibration signals ($\leq 1s$), VibHead has an outstanding authentication accuracy; both FAR and FRR are around 5%.

cs.CR↗

Fisher Markets with Social Influence

A Fisher market is an economic model of buyer and seller interactions in which each buyer's utility depends only on the bundle of goods she obtains. Many people's interests, however, are affected by their social interactions with others. In this paper, we introduce a generalization of Fisher markets, namely influence Fisher markets, which captures the impact of social influence on buyers' utilities. We show that competitive equilibria in influence Fisher markets correspond to generalized Nash equilibria in an associated pseudo-game, which implies the existence of competitive equilibria in all influence Fisher markets with continuous and concave utility functions. We then construct a monotone pseudo-game, whose variational equilibria and their duals together characterize competitive equilibria in influence Fisher markets with continuous, jointly concave, and homogeneous utility functions. This observation implies that competitive equilibria in these markets can be computed in polynomial time under standard smoothness assumptions on the utility functions. The dual of this second pseudo-game enables us to interpret the competitive equilibria of influence CCH Fisher markets as the solutions to a system of simultaneous Stackelberg games. Finally, we derive a novel first-order method that solves this Stackelberg system in polynomial time, prove that it is equivalent to computing competitive equilibrium prices via tâtonnement, and run experiments that confirm our theoretical results.

cs.GT↗

Zero-Sum Stochastic Stackelberg Games

Zero-sum stochastic games have found important applications in a variety of fields, from machine learning to economics. Work on this model has primarily focused on the computation of Nash equilibrium due to its effectiveness in solving adversarial board and video games. Unfortunately, a Nash equilibrium is not guaranteed to exist in zero-sum stochastic games when the payoffs at each state are not convex-concave in the players' actions. A Stackelberg equilibrium, however, is guaranteed to exist. Consequently, in this paper, we study zero-sum stochastic Stackelberg games. Going beyond known existence results for (non-stationary) Stackelberg equilibria, we prove the existence of recursive (i.e., Markov perfect) Stackelberg equilibria (recSE) in these games, provide necessary and sufficient conditions for a policy profile to be a recSE, and show that recSE can be computed in (weakly) polynomial time via value iteration. Finally, we show that zero-sum stochastic Stackelberg games can model the problem of pricing and allocating goods across agents and time. More specifically, we propose a zero-sum stochastic Stackelberg game whose recSE correspond to the recursive competitive equilibria of a large class of stochastic Fisher markets. We close with a series of experiments that showcase how our methodology can be used to solve the consumption-savings problem in stochastic Fisher markets.

cs.GT↗

Using Whole Slide Image Representations from Self-Supervised Contrastive Learning for Melanoma Concordance Regression

Although melanoma occurs more rarely than several other skin cancers, patients' long term survival rate is extremely low if the diagnosis is missed. Diagnosis is complicated by a high discordance rate among pathologists when distinguishing between melanoma and benign melanocytic lesions. A tool that provides potential concordance information to healthcare providers could help inform diagnostic, prognostic, and therapeutic decision-making for challenging melanoma cases. We present a melanoma concordance regression deep learning model capable of predicting the concordance rate of invasive melanoma or melanoma in-situ from digitized Whole Slide Images (WSIs). The salient features corresponding to melanoma concordance were learned in a self-supervised manner with the contrastive learning method, SimCLR. We trained a SimCLR feature extractor with 83,356 WSI tiles randomly sampled from 10,895 specimens originating from four distinct pathology labs. We trained a separate melanoma concordance regression model on 990 specimens with available concordance ground truth annotations from three pathology labs and tested the model on 211 specimens. We achieved a Root Mean Squared Error (RMSE) of 0.28 +/- 0.01 on the test set. We also investigated the performance of using the predicted concordance rate as a malignancy classifier, and achieved a precision and recall of 0.85 +/- 0.05 and 0.61 +/- 0.06, respectively, on the test set. These results are an important first step for building an artificial intelligence (AI) system capable of predicting the results of consulting a panel of experts and delivering a score based on the degree to which the experts would agree on a particular diagnosis. Such a system could be used to suggest additional testing or other action such as ordering additional stains or genetic tests.

cs.CV↗

Robust No-Regret Learning in Min-Max Stackelberg Games

The behavior of no-regret learning algorithms is well understood in two-player min-max (i.e, zero-sum) games. In this paper, we investigate the behavior of no-regret learning in min-max games with dependent strategy sets, where the strategy of the first player constrains the behavior of the second. Such games are best understood as sequential, i.e., min-max Stackelberg, games. We consider two settings, one in which only the first player chooses their actions using a no-regret algorithm while the second player best responds, and one in which both players use no-regret algorithms. For the former case, we show that no-regret dynamics converge to a Stackelberg equilibrium. For the latter case, we introduce a new type of regret, which we call Lagrangian regret, and show that if both players minimize their Lagrangian regrets, then play converges to a Stackelberg equilibrium. We then observe that online mirror descent (OMD) dynamics in these two settings correspond respectively to a known nested (i.e., sequential) gradient descent-ascent (GDA) algorithm and a new simultaneous GDA-like algorithm, thereby establishing convergence of these algorithms to Stackelberg equilibrium. Finally, we analyze the robustness of OMD dynamics to perturbations by investigating online min-max Stackelberg games. We prove that OMD dynamics are robust for a large class of online min-max games with independent strategy sets. In the dependent case, we demonstrate the robustness of OMD dynamics experimentally by simulating them in online Fisher markets, a canonical example of a min-max Stackelberg game with dependent strategy sets.

cs.GT↗

MoDL-QSM: Model-based Deep Learning for Quantitative Susceptibility Mapping

Quantitative susceptibility mapping (QSM) has demonstrated great potential in quantifying tissue susceptibility in various brain diseases. However, the intrinsic ill-posed inverse problem relating the tissue phase to the underlying susceptibility distribution affects the accuracy for quantifying tissue susceptibility. Recently, deep learning has shown promising results to improve accuracy by reducing the streaking artifacts. However, there exists a mismatch between the observed phase and the theoretical forward phase estimated by the susceptibility label. In this study, we proposed a model-based deep learning architecture that followed the STI (susceptibility tensor imaging) physical model, referred to as MoDL-QSM. Specifically, MoDL-QSM accounts for the relationship between STI-derived phase contrast induced by the susceptibility tensor terms (ki13,ki23,ki33) and the acquired single-orientation phase. The convolution neural networks are embedded into the physical model to learn a regularization term containing prior information. ki33 and phase induced by ki13 and ki23 terms were used as the labels for network training. Quantitative evaluation metrics (RSME, SSIM, and HFEN) were compared with recently developed deep learning QSM methods. The results showed that MoDL-QSM achieved superior performance, demonstrating its potential for future applications.

cs.CV↗

Analytical prediction of electrowetting-induced jumping motion for droplets on textured hydrophobic substrates: Effects of the wetting states

Electric voltage applied in electrowetting can induce speading, sliding and even jumping of an individual droplet by changing the intrinsic balance of three-phase interfacial tensions, which has been widely used for droplet manipulating in microfluidics and lab-on-a-chip devices in over decades. In the present paper, we present an analytical prediction of jumping velocity for droplets electrowetting on textured hydrophobic surfaces with different wetting states. In particular, we consider a liquid droplet wetting on a textured hydrophobic substrate with a voltage applied between the droplet and the substrate. Once the voltage is turned off, the energy stored in the droplet during the electrowetting releases and could even result in the detachment of the droplet. The effects of the initial and electro-wetting states, i.e. Cassie-Baxter state and Wenzel state, on the jumping velocity of droplets are systematically discussed. Based on energy conservation, the energy conversion between the surface energy, internal viscous dissipation and the kinetic energy of droplets in different wetting states are analysed. The close-form formulas to predict the jumping velocity for different droplet wetting states are systematically derived. Finally, the unified form for predicting the electrowetting-induced jumping velocity of droplets on both flat and textured substrates with different wetting states is obtained, which can describe the jumping motion with various wetting conditions. This work provide theoretical insights on accurate control of the electrowetting-induced jumping motion of droplets on textured hydrophobic surfaces.

physics.flu-dyn↗

Learning unbiased zero-shot semantic segmentation networks via transductive transfer

Semantic segmentation, which aims to acquire a detailed understanding of images, is an essential issue in computer vision. However, in practical scenarios, new categories that are different from the categories in training usually appear. Since it is impractical to collect labeled data for all categories, how to conduct zero-shot learning in semantic segmentation establishes an important problem. Although the attribute embedding of categories can promote effective knowledge transfer across different categories, the prediction of segmentation network reveals obvious bias to seen categories. In this paper, we propose an easy-to-implement transductive approach to alleviate the prediction bias in zero-shot semantic segmentation. Our method assumes that both the source images with full pixel-level labels and unlabeled target images are available during training. To be specific, the source images are used to learn the relationship between visual images and semantic embeddings, while the target images are used to alleviate the prediction bias towards seen categories. We conduct comprehensive experiments on diverse split s of the PASCAL dataset. The experimental results clearly demonstrate the effectiveness of our method.

cs.CV↗