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Jiaying Liu

Publications and source records attributed to Jiaying Liu.

At least 91 records · Page 5Linked to original sources

Towards Coding for Human and Machine Vision: A Scalable Image Coding Approach

The past decades have witnessed the rapid development of image and video coding techniques in the era of big data. However, the signal fidelity-driven coding pipeline design limits the capability of the existing image/video coding frameworks to fulfill the needs of both machine and human vision. In this paper, we come up with a novel image coding framework by leveraging both the compressive and the generative models, to support machine vision and human perception tasks jointly. Given an input image, the feature analysis is first applied, and then the generative model is employed to perform image reconstruction with features and additional reference pixels, in which compact edge maps are extracted in this work to connect both kinds of vision in a scalable way. The compact edge map serves as the basic layer for machine vision tasks, and the reference pixels act as a sort of enhanced layer to guarantee signal fidelity for human vision. By introducing advanced generative models, we train a flexible network to reconstruct images from compact feature representations and the reference pixels. Experimental results demonstrate the superiority of our framework in both human visual quality and facial landmark detection, which provide useful evidence on the emerging standardization efforts on MPEG VCM (Video Coding for Machine).

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Deep Plastic Surgery: Robust and Controllable Image Editing with Human-Drawn Sketches

Sketch-based image editing aims to synthesize and modify photos based on the structural information provided by the human-drawn sketches. Since sketches are difficult to collect, previous methods mainly use edge maps instead of sketches to train models (referred to as edge-based models). However, sketches display great structural discrepancy with edge maps, thus failing edge-based models. Moreover, sketches often demonstrate huge variety among different users, demanding even higher generalizability and robustness for the editing model to work. In this paper, we propose Deep Plastic Surgery, a novel, robust and controllable image editing framework that allows users to interactively edit images using hand-drawn sketch inputs. We present a sketch refinement strategy, as inspired by the coarse-to-fine drawing process of the artists, which we show can help our model well adapt to casual and varied sketches without the need for real sketch training data. Our model further provides a refinement level control parameter that enables users to flexibly define how "reliable" the input sketch should be considered for the final output, balancing between sketch faithfulness and output verisimilitude (as the two goals might contradict if the input sketch is drawn poorly). To achieve the multi-level refinement, we introduce a style-based module for level conditioning, which allows adaptive feature representations for different levels in a singe network. Extensive experimental results demonstrate the superiority of our approach in improving the visual quality and user controllablity of image editing over the state-of-the-art methods.

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An Emerging Coding Paradigm VCM: A Scalable Coding Approach Beyond Feature and Signal

In this paper, we study a new problem arising from the emerging MPEG standardization effort Video Coding for Machine (VCM), which aims to bridge the gap between visual feature compression and classical video coding. VCM is committed to address the requirement of compact signal representation for both machine and human vision in a more or less scalable way. To this end, we make endeavors in leveraging the strength of predictive and generative models to support advanced compression techniques for both machine and human vision tasks simultaneously, in which visual features serve as a bridge to connect signal-level and task-level compact representations in a scalable manner. Specifically, we employ a conditional deep generation network to reconstruct video frames with the guidance of learned motion pattern. By learning to extract sparse motion pattern via a predictive model, the network elegantly leverages the feature representation to generate the appearance of to-be-coded frames via a generative model, relying on the appearance of the coded key frames. Meanwhile, the sparse motion pattern is compact and highly effective for high-level vision tasks, e.g. action recognition. Experimental results demonstrate that our method yields much better reconstruction quality compared with the traditional video codecs (0.0063 gain in SSIM), as well as state-of-the-art action recognition performance over highly compressed videos (9.4% gain in recognition accuracy), which showcases a promising paradigm of coding signal for both human and machine vision.

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Single Image Deraining: From Model-Based to Data-Driven and Beyond

The goal of single-image deraining is to restore the rain-free background scenes of an image degraded by rain streaks and rain accumulation. The early single-image deraining methods employ a cost function, where various priors are developed to represent the properties of rain and background layers. Since 2017, single-image deraining methods step into a deep-learning era, and exploit various types of networks, i.e. convolutional neural networks, recurrent neural networks, generative adversarial networks, etc., demonstrating impressive performance. Given the current rapid development, in this paper, we provide a comprehensive survey of deraining methods over the last decade. We summarize the rain appearance models, and discuss two categories of deraining approaches: model-based and data-driven approaches. For the former, we organize the literature based on their basic models and priors. For the latter, we discuss developed ideas related to architectures, constraints, loss functions, and training datasets. We present milestones of single-image deraining methods, review a broad selection of previous works in different categories, and provide insights on the historical development route from the model-based to data-driven methods. We also summarize performance comparisons quantitatively and qualitatively. Beyond discussing the technicality of deraining methods, we also discuss the future directions.

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Disentangled Image Matting

Most previous image matting methods require a roughly-specificed trimap as input, and estimate fractional alpha values for all pixels that are in the unknown region of the trimap. In this paper, we argue that directly estimating the alpha matte from a coarse trimap is a major limitation of previous methods, as this practice tries to address two difficult and inherently different problems at the same time: identifying true blending pixels inside the trimap region, and estimate accurate alpha values for them. We propose AdaMatting, a new end-to-end matting framework that disentangles this problem into two sub-tasks: trimap adaptation and alpha estimation. Trimap adaptation is a pixel-wise classification problem that infers the global structure of the input image by identifying definite foreground, background, and semi-transparent image regions. Alpha estimation is a regression problem that calculates the opacity value of each blended pixel. Our method separately handles these two sub-tasks within a single deep convolutional neural network (CNN). Extensive experiments show that AdaMatting has additional structure awareness and trimap fault-tolerance. Our method achieves the state-of-the-art performance on Adobe Composition-1k dataset both qualitatively and quantitatively. It is also the current best-performing method on the alphamatting.com online evaluation for all commonly-used metrics.

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A Comprehensive Benchmark for Single Image Compression Artifacts Reduction

We present a comprehensive study and evaluation of existing single image compression artifacts removal algorithms, using a new 4K resolution benchmark including diversified foreground objects and background scenes with rich structures, called Large-scale Ideal Ultra high definition 4K (LIU4K) benchmark. Compression artifacts removal, as a common post-processing technique, aims at alleviating undesirable artifacts such as blockiness, ringing, and banding caused by quantization and approximation in the compression process. In this work, a systematic listing of the reviewed methods is presented based on their basic models (handcrafted models and deep networks). The main contributions and novelties of these methods are highlighted, and the main development directions, including architectures, multi-domain sources, signal structures, and new targeted units, are summarized. Furthermore, based on a unified deep learning configuration (i.e. same training data, loss function, optimization algorithm, etc.), we evaluate recent deep learning-based methods based on diversified evaluation measures. The experimental results show the state-of-the-art performance comparison of existing methods based on both full-reference, non-reference and task-driven metrics. Our survey would give a comprehensive reference source for future research on single image compression artifacts removal and inspire new directions of the related fields.

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Controllable Artistic Text Style Transfer via Shape-Matching GAN

Artistic text style transfer is the task of migrating the style from a source image to the target text to create artistic typography. Recent style transfer methods have considered texture control to enhance usability. However, controlling the stylistic degree in terms of shape deformation remains an important open challenge. In this paper, we present the first text style transfer network that allows for real-time control of the crucial stylistic degree of the glyph through an adjustable parameter. Our key contribution is a novel bidirectional shape matching framework to establish an effective glyph-style mapping at various deformation levels without paired ground truth. Based on this idea, we propose a scale-controllable module to empower a single network to continuously characterize the multi-scale shape features of the style image and transfer these features to the target text. The proposed method demonstrates its superiority over previous state-of-the-arts in generating diverse, controllable and high-quality stylized text.

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Reprojection R-CNN: A Fast and Accurate Object Detector for 360° Images

360° images are usually represented in either equirectangular projection (ERP) or multiple perspective projections. Different from the flat 2D images, the detection task is challenging for 360° images due to the distortion of ERP and the inefficiency of perspective projections. However, existing methods mostly focus on one of the above representations instead of both, leading to limited detection performance. Moreover, the lack of appropriate bounding-box annotations as well as the annotated datasets further increases the difficulties of the detection task. In this paper, we present a standard object detection framework for 360° images. Specifically, we adapt the terminologies of the traditional object detection task to the omnidirectional scenarios, and propose a novel two-stage object detector, i.e., Reprojection R-CNN by combining both ERP and perspective projection. Owing to the omnidirectional field-of-view of ERP, Reprojection R-CNN first generates coarse region proposals efficiently by a distortion-aware spherical region proposal network. Then, it leverages the distortion-free perspective projection and refines the proposed regions by a novel reprojection network. We construct two novel synthetic datasets for training and evaluation. Experiments reveal that Reprojection R-CNN outperforms the previous state-of-the-art methods on the mAP metric. In addition, the proposed detector could run at 178ms per image in the panoramic datasets, which implies its practicability in real-world applications.

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Progressive Spatial Recurrent Neural Network for Intra Prediction

Intra prediction is an important component of modern video codecs, which is able to efficiently squeeze out the spatial redundancy in video frames. With preceding pixels as the context, traditional intra prediction schemes generate linear predictions based on several predefined directions (i.e. modes) for blocks to be encoded. However, these modes are relatively simple and their predictions may fail when facing blocks with complex textures, which leads to additional bits encoding the residue. In this paper, we design a Progressive Spatial Recurrent Neural Network (PS-RNN) that learns to conduct intra prediction. Specifically, our PS-RNN consists of three spatial recurrent units and progressively generates predictions by passing information along from preceding contents to blocks to be encoded. To make our network generate predictions considering both distortion and bit-rate, we propose to use Sum of Absolute Transformed Difference (SATD) as the loss function to train PS-RNN since SATD is able to measure rate-distortion cost of encoding a residue block. Moreover, our method supports variable-block-size for intra prediction, which is more practical in real coding conditions. The proposed intra prediction scheme achieves on average 2.5% bit-rate reduction on variable-block-size settings under the same reconstruction quality compared with HEVC.

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Deep Reference Generation with Multi-Domain Hierarchical Constraints for Inter Prediction

Inter prediction is an important module in video coding for temporal redundancy removal, where similar reference blocks are searched from previously coded frames and employed to predict the block to be coded. Although traditional video codecs can estimate and compensate for block-level motions, their inter prediction performance is still heavily affected by the remaining inconsistent pixel-wise displacement caused by irregular rotation and deformation. In this paper, we address the problem by proposing a deep frame interpolation network to generate additional reference frames in coding scenarios. First, we summarize the previous adaptive convolutions used for frame interpolation and propose a factorized kernel convolutional network to improve the modeling capacity and simultaneously keep its compact form. Second, to better train this network, multi-domain hierarchical constraints are introduced to regularize the training of our factorized kernel convolutional network. For spatial domain, we use a gradually down-sampled and up-sampled auto-encoder to generate the factorized kernels for frame interpolation at different scales. For quality domain, considering the inconsistent quality of the input frames, the factorized kernel convolution is modulated with quality-related features to learn to exploit more information from high quality frames. For frequency domain, a sum of absolute transformed difference loss that performs frequency transformation is utilized to facilitate network optimization from the view of coding performance. With the well-designed frame interpolation network regularized by multi-domain hierarchical constraints, our method surpasses HEVC on average 6.1% BD-rate saving and up to 11.0% BD-rate saving for the luma component under the random access configuration.

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Unsupervised Person Image Generation with Semantic Parsing Transformation

In this paper, we address unsupervised pose-guided person image generation, which is known challenging due to non-rigid deformation. Unlike previous methods learning a rock-hard direct mapping between human bodies, we propose a new pathway to decompose the hard mapping into two more accessible subtasks, namely, semantic parsing transformation and appearance generation. Firstly, a semantic generative network is proposed to transform between semantic parsing maps, in order to simplify the non-rigid deformation learning. Secondly, an appearance generative network learns to synthesize semantic-aware textures. Thirdly, we demonstrate that training our framework in an end-to-end manner further refines the semantic maps and final results accordingly. Our method is generalizable to other semantic-aware person image generation tasks, eg, clothing texture transfer and controlled image manipulation. Experimental results demonstrate the superiority of our method on DeepFashion and Market-1501 datasets, especially in keeping the clothing attributes and better body shapes.

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Generalized Coarse-to-Fine Visual Recognition with Progressive Training

Computer vision is difficult, partly because the desired mathematical function connecting input and output data is often complex, fuzzy and thus hard to learn. Coarse-to-fine (C2F) learning is a promising direction, but it remains unclear how it is applied to a wide range of vision problems. This paper presents a generalized C2F framework by making two technical contributions. First, we provide a unified way of C2F propagation, in which the coarse prediction (a class vector, a detected box, a segmentation mask, etc.) is encoded into a dense (pixel-level) matrix and concatenated to the original input, so that the fine model takes the same design of the coarse model but sees additional information. Second, we present a progressive training strategy which starts with feeding the ground-truth instead of the coarse output into the fine model, and gradually increases the fraction of coarse output, so that at the end of training the fine model is ready for testing. We also relate our approach to curriculum learning by showing that data difficulty keeps increasing during the training process. We apply our framework to three vision tasks including image classification, object localization and semantic segmentation, and demonstrate consistent accuracy gain compared to the baseline training strategy.

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Optimized Skeleton-based Action Recognition via Sparsified Graph Regression

With the prevalence of accessible depth sensors, dynamic human body skeletons have attracted much attention as a robust modality for action recognition. Previous methods model skeletons based on RNN or CNN, which has limited expressive power for irregular skeleton joints. While graph convolutional networks (GCN) have been proposed to address irregular graph-structured data, the fundamental graph construction remains challenging. In this paper, we represent skeletons naturally on graphs, and propose a graph regression based GCN (GR-GCN) for skeleton-based action recognition, aiming to capture the spatio-temporal variation in the data. As the graph representation is crucial to graph convolution, we first propose graph regression to statistically learn the underlying graph from multiple observations. In particular, we provide spatio-temporal modeling of skeletons and pose an optimization problem on the graph structure over consecutive frames, which enforces the sparsity of the underlying graph for efficient representation. The optimized graph not only connects each joint to its neighboring joints in the same frame strongly or weakly, but also links with relevant joints in the previous and subsequent frames. We then feed the optimized graph into the GCN along with the coordinates of the skeleton sequence for feature learning, where we deploy high-order and fast Chebyshev approximation of spectral graph convolution. Further, we provide analysis of the variation characterization by the Chebyshev approximation. Experimental results validate the effectiveness of the proposed graph regression and show that the proposed GR-GCN achieves the state-of-the-art performance on the widely used NTU RGB+D, UT-Kinect and SYSU 3D datasets.

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TET-GAN: Text Effects Transfer via Stylization and Destylization

Text effects transfer technology automatically makes the text dramatically more impressive. However, previous style transfer methods either study the model for general style, which cannot handle the highly-structured text effects along the glyph, or require manual design of subtle matching criteria for text effects. In this paper, we focus on the use of the powerful representation abilities of deep neural features for text effects transfer. For this purpose, we propose a novel Texture Effects Transfer GAN (TET-GAN), which consists of a stylization subnetwork and a destylization subnetwork. The key idea is to train our network to accomplish both the objective of style transfer and style removal, so that it can learn to disentangle and recombine the content and style features of text effects images. To support the training of our network, we propose a new text effects dataset with as much as 64 professionally designed styles on 837 characters. We show that the disentangled feature representations enable us to transfer or remove all these styles on arbitrary glyphs using one network. Furthermore, the flexible network design empowers TET-GAN to efficiently extend to a new text style via one-shot learning where only one example is required. We demonstrate the superiority of the proposed method in generating high-quality stylized text over the state-of-the-art methods.

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Iterative Reorganization with Weak Spatial Constraints: Solving Arbitrary Jigsaw Puzzles for Unsupervised Representation Learning

Learning visual features from unlabeled image data is an important yet challenging task, which is often achieved by training a model on some annotation-free information. We consider spatial contexts, for which we solve so-called jigsaw puzzles, i.e., each image is cut into grids and then disordered, and the goal is to recover the correct configuration. Existing approaches formulated it as a classification task by defining a fixed mapping from a small subset of configurations to a class set, but these approaches ignore the underlying relationship between different configurations and also limit their application to more complex scenarios. This paper presents a novel approach which applies to jigsaw puzzles with an arbitrary grid size and dimensionality. We provide a fundamental and generalized principle, that weaker cues are easier to be learned in an unsupervised manner and also transfer better. In the context of puzzle recognition, we use an iterative manner which, instead of solving the puzzle all at once, adjusts the order of the patches in each step until convergence. In each step, we combine both unary and binary features on each patch into a cost function judging the correctness of the current configuration. Our approach, by taking similarity between puzzles into consideration, enjoys a more reasonable way of learning visual knowledge. We verify the effectiveness of our approach in two aspects. First, it is able to solve arbitrarily complex puzzles, including high-dimensional puzzles, that prior methods are difficult to handle. Second, it serves as a reliable way of network initialization, which leads to better transfer performance in a few visual recognition tasks including image classification, object detection, and semantic segmentation.

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Temporal Bilinear Networks for Video Action Recognition

Temporal modeling in videos is a fundamental yet challenging problem in computer vision. In this paper, we propose a novel Temporal Bilinear (TB) model to capture the temporal pairwise feature interactions between adjacent frames. Compared with some existing temporal methods which are limited in linear transformations, our TB model considers explicit quadratic bilinear transformations in the temporal domain for motion evolution and sequential relation modeling. We further leverage the factorized bilinear model in linear complexity and a bottleneck network design to build our TB blocks, which also constrains the parameters and computation cost. We consider two schemes in terms of the incorporation of TB blocks and the original 2D spatial convolutions, namely wide and deep Temporal Bilinear Networks (TBN). Finally, we perform experiments on several widely adopted datasets including Kinetics, UCF101 and HMDB51. The effectiveness of our TBNs is validated by comprehensive ablation analyses and comparisons with various state-of-the-art methods.

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Weakly Supervised Scene Parsing with Point-based Distance Metric Learning

Semantic scene parsing is suffering from the fact that pixel-level annotations are hard to be collected. To tackle this issue, we propose a Point-based Distance Metric Learning (PDML) in this paper. PDML does not require dense annotated masks and only leverages several labeled points that are much easier to obtain to guide the training process. Concretely, we leverage semantic relationship among the annotated points by encouraging the feature representations of the intra- and inter-category points to keep consistent, i.e. points within the same category should have more similar feature representations compared to those from different categories. We formulate such a characteristic into a simple distance metric loss, which collaborates with the point-wise cross-entropy loss to optimize the deep neural networks. Furthermore, to fully exploit the limited annotations, distance metric learning is conducted across different training images instead of simply adopting an image-dependent manner. We conduct extensive experiments on two challenging scene parsing benchmarks of PASCAL-Context and ADE 20K to validate the effectiveness of our PDML, and competitive mIoU scores are achieved.

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Dynamically Unfolding Recurrent Restorer: A Moving Endpoint Control Method for Image Restoration

In this paper, we propose a new control framework called the moving endpoint control to restore images corrupted by different degradation levels in one model. The proposed control problem contains a restoration dynamics which is modeled by an RNN. The moving endpoint, which is essentially the terminal time of the associated dynamics, is determined by a policy network. We call the proposed model the dynamically unfolding recurrent restorer (DURR). Numerical experiments show that DURR is able to achieve state-of-the-art performances on blind image denoising and JPEG image deblocking. Furthermore, DURR can well generalize to images with higher degradation levels that are not included in the training stage.

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