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Jiayu Chen

Publications and source records attributed to Jiayu Chen.

At least 73 records · Page 4Linked to original sources

Multimodal OCR: Parse Anything from Documents

We present Multimodal OCR (MOCR), a document parsing paradigm that jointly parses text and graphics into unified textual representations. Unlike conventional OCR systems that focus on text recognition and leave graphical regions as cropped pixels, our method, termed dots.mocr, treats visual elements such as charts, diagrams, tables, and icons as first-class parsing targets, enabling systems to parse documents while preserving semantic relationships across elements. It offers several advantages: (1) it reconstructs both text and graphics as structured outputs, enabling more faithful document reconstruction; (2) it supports end-to-end training over heterogeneous document elements, allowing models to exploit semantic relations between textual and visual components; and (3) it converts previously discarded graphics into reusable code-level supervision, unlocking multimodal supervision embedded in existing documents. To make this paradigm practical at scale, we build a comprehensive data engine from PDFs, rendered webpages, and native SVG assets, and train a compact 3B-parameter model through staged pretraining and supervised fine-tuning. We evaluate dots.mocr from two perspectives: document parsing and structured graphics parsing. On document parsing benchmarks, it ranks second only to Gemini 3 Pro on our OCR Arena Elo leaderboard, surpasses existing open-source document parsing systems, and sets a new state of the art of 83.9 on olmOCR Bench. On structured graphics parsing, our model achieves higher reconstruction quality than Gemini 3 Pro across image-to-SVG benchmarks, demonstrating strong performance on charts, UI layouts, scientific figures, and chemical diagrams. These results show a scalable path toward building large-scale image-to-code corpora for multimodal pretraining. Code and models are publicly available at https://github.com/rednote-hilab/dots.mocr.

cs.CV↗

RAPID: Redundancy-Aware and Compatibility-Optimal Edge-Cloud Partitioned Inference for Diverse VLA Models

Vision Language Action (VLA) models are mainstream in embodied intelligence but face high inference costs. Edge-Cloud Collaborative (ECC) inference offers an effective fix by easing edge-device computing pressure to meet real-time needs. However, existing ECC frameworks are suboptimal for VLA models due to two challenges: (1) Mainstream environment-oriented edge-cloud partitioning methods are susceptible to interference from visual noise; (2) Existing edge-cloud partitioning methods overlook the step-wise redundancy unique to embodied tasks, thereby disrupting the physical continuity of motion. To address these issues, we propose a novel ECC inference framework, termed RAPID. Specifically, we developed an implementation tailored to the proposed framework. Experiments demonstrate this achieves a speedup of up to 1.73x with only 5%~7% overhead.

cs.DC↗

AtomVLA: Scalable Post-Training for Robotic Manipulation via Predictive Latent World Models

Vision-Language-Action (VLA) models demonstrate remarkable potential for generalizable robotic manipulation. The execution of complex multi-step behaviors in VLA models can be improved by robust instruction grounding, a critical component for effective control. However, current paradigms predominantly rely on coarse, high-level task instructions during supervised fine-tuning. This instruction grounding gap leaves models without explicit intermediate guidance, leading to severe compounding errors in long-horizon tasks. Therefore, bridging this instruction gap and providing scalable post-training for VLA models is urgent. To tackle this problem, we propose \method, the first subtask-aware VLA framework integrated with a scalable offline post-training pipeline. Our framework leverages a large language model to decompose high-level demonstrations into fine-grained atomic subtasks. This approach utilizes a pretrained predictive world model to score candidate action chunks against subtask goals in the latent space, mitigating error accumulation while significantly improving long-horizon robustness. Furthermore, this approach enables highly efficient Group Relative Policy Optimization without the prohibitive expenses associated with online rollouts on physical robots. Extensive simulations validate that our AtomVLA maintains strong robustness under perturbations. When evaluated against fundamental baseline models, it achieves an average success rate of 97.0\% on the LIBERO benchmark and 48.0\% on the LIBERO-PRO benchmark. Finally, experiments conducted in the real world using the Galaxea R1 Lite platform confirm its broad applicability across diverse tasks, especially long-horizon tasks. All datasets, checkpoints, and code will be released to the public domain following the acceptance of this work for future research.

cs.RO↗

Vision Transformers that Never Stop Learning

Loss of plasticity refers to the progressive inability of a model to adapt to new tasks and poses a fundamental challenge for continual learning. While this phenomenon has been extensively studied in homogeneous neural architectures, such as multilayer perceptrons, its mechanisms in structurally heterogeneous, attention-based models such as Vision Transformers (ViTs) remain underexplored. In this work, we present a systematic investigation of loss of plasticity in ViTs, including a fine-grained diagnosis using local metrics that capture parameter diversity and utilization. Our analysis reveals that stacked attention modules exhibit increasing instability that exacerbates plasticity loss, while feed-forward network modules suffer even more pronounced degradation. Furthermore, we evaluate several approaches for mitigating plasticity loss. The results indicate that methods based on parameter re-initialization fail to recover plasticity in ViTs, whereas approaches that explicitly regulate the update process are more effective. Motivated by this insight, we propose ARROW, a geometry-aware optimizer that preserves plasticity by adaptively reshaping gradient directions using an online curvature estimate for the attention module. Extensive experiments show that ARROW effectively improves plasticity and maintains better performance on newly encountered tasks.

cs.LG↗

ToProVAR: Efficient Visual Autoregressive Modeling via Tri-Dimensional Entropy-Aware Semantic Analysis and Sparsity Optimization

Visual Autoregressive(VAR) models enhance generation quality but face a critical efficiency bottleneck in later stages. In this paper, we present a novel optimization framework for VAR models that fundamentally differs from prior approaches such as FastVAR and SkipVAR. Instead of relying on heuristic skipping strategies, our method leverages attention entropy to characterize the semantic projections across different dimensions of the model architecture. This enables precise identification of parameter dynamics under varying token granularity levels, semantic scopes, and generation scales. Building on this analysis, we further uncover sparsity patterns along three critical dimensions-token, layer, and scale-and propose a set of fine-grained optimization strategies tailored to these patterns. Extensive evaluation demonstrates that our approach achieves aggressive acceleration of the generation process while significantly preserving semantic fidelity and fine details, outperforming traditional methods in both efficiency and quality. Experiments on Infinity-2B and Infinity-8B models demonstrate that ToProVAR achieves up to 3.4x acceleration with minimal quality loss, effectively mitigating the issues found in prior work. Our code will be made publicly available.

cs.CV↗

STaRR: Spatial-Temporal Token-Dynamics-Aware Responsive Remasking for Diffusion Language Models

Diffusion Language Models (DLMs) enable parallel decoding via iterative denoising, where remasking strategies play a critical role in balancing inference speed and output quality. Existing methods predominantly rely on static confidence thresholds, overlooking the spatial-temporal dynamics of token confidence, causing unnecessary remasking. We propose Spatial-Temporal Token-Dynamics-Aware Responsive Remasking (STaRR), a training-free framework that dynamically adapts remasking decisions based on token confidence evolution. STaRR introduces two metrics, temporal variance and spatial deviance, to guide fine-grained, step-wise dynamic thresholding. We further introduce a step-wise dynamic thresholding strategy, further enhanced with responsiveness optimizations for scalability and robustness. Experiments show that STaRR achieves an average speedup of 4.1 and up to 8.9 while maintaining comparable accuracy.

cs.CL↗

Retrospective In-Context Learning for Temporal Credit Assignment with Large Language Models

Learning from self-sampled data and sparse environmental feedback remains a fundamental challenge in training self-evolving agents. Temporal credit assignment mitigates this issue by transforming sparse feedback into dense supervision signals. However, previous approaches typically depend on learning task-specific value functions for credit assignment, which suffer from poor sample efficiency and limited generalization. In this work, we propose to leverage pretrained knowledge from large language models (LLMs) to transform sparse rewards into dense training signals (i.e., the advantage function) through retrospective in-context learning (RICL). We further propose an online learning framework, RICOL, which iteratively refines the policy based on the credit assignment results from RICL. We empirically demonstrate that RICL can accurately estimate the advantage function with limited samples and effectively identify critical states in the environment for temporal credit assignment. Extended evaluation on four BabyAI scenarios show that RICOL achieves comparable convergent performance with traditional online RL algorithms with significantly higher sample efficiency. Our findings highlight the potential of leveraging LLMs for temporal credit assignment, paving the way for more sample-efficient and generalizable RL paradigms.

cs.LG↗

Plasticine: Accelerating Research in Plasticity-Motivated Deep Reinforcement Learning

Developing lifelong learning agents is crucial for artificial general intelligence (AGI). However, deep reinforcement learning (RL) systems often suffer from plasticity loss, where neural networks gradually lose their ability to adapt during training. Despite its significance, this field lacks unified benchmarks and evaluation protocols. We introduce Plasticine, the first open-source framework for benchmarking plasticity optimization in deep RL. Plasticine provides single-file implementations of over 13 mitigation methods, 6 evaluation metrics, and learning scenarios with increasing non-stationarity levels from standard to continually varying environments. This framework enables researchers to systematically quantify plasticity loss, evaluate mitigation strategies, and analyze plasticity dynamics across different contexts. Our documentation, examples, and source code are available at https://github.com/RLE-Foundation/Plasticine.

cs.LG↗

A Survey of Behavior Foundation Model: Next-Generation Whole-Body Control System of Humanoid Robots

Humanoid robots are drawing significant attention as versatile platforms for complex motor control, human-robot interaction, and general-purpose physical intelligence. However, achieving efficient whole-body control (WBC) in humanoids remains a fundamental challenge due to sophisticated dynamics, underactuation, and diverse task requirements. While learning-based controllers have shown promise for complex tasks, their reliance on labor-intensive and costly retraining for new scenarios limits real-world applicability. To address these limitations, behavior(al) foundation models (BFMs) have emerged as a new paradigm that leverages large-scale pre-training to learn reusable primitive skills and broad behavioral priors, enabling zero-shot or rapid adaptation to a wide range of downstream tasks. In this paper, we present a comprehensive overview of BFMs for humanoid WBC, tracing their development across diverse pre-training pipelines. Furthermore, we discuss real-world applications, current limitations, urgent challenges, and future opportunities, positioning BFMs as a key approach toward scalable and general-purpose humanoid intelligence. Finally, we provide a curated and regularly updated collection of BFM papers and projects to facilitate more subsequent research, which is available at https://github.com/yuanmingqi/awesome-bfm-papers.

cs.RO↗

ME-IGM: Individual-Global-Max in Maximum Entropy Multi-Agent Reinforcement Learning

Multi-agent credit assignment is a fundamental challenge for cooperative multi-agent reinforcement learning (MARL), where a team of agents learn from shared reward signals. The Individual-Global-Max (IGM) condition is a widely used principle for multi-agent credit assignment, requiring that the joint action determined by individual Q-functions maximizes the global Q-value. Meanwhile, the principle of maximum entropy has been leveraged to enhance exploration in MARL. However, we identify a critical limitation in existing maximum entropy MARL methods: a misalignment arises between local policies and the joint policy that maximizes the global Q-value, leading to violations of the IGM condition. To address this misalignment, we propose an order-preserving transformation. Building on it, we introduce ME-IGM, a novel maximum entropy MARL algorithm compatible with any credit assignment mechanism that satisfies the IGM condition while enjoying the benefits of maximum entropy exploration. We empirically evaluate two variants of ME-IGM: ME-QMIX and ME-QPLEX, in non-monotonic matrix games, and demonstrate their state-of-the-art performance across 17 scenarios in SMAC-v2 and Overcooked.

cs.LG↗

Offline Discovery of Interpretable Skills from Multi-Task Trajectories

Hierarchical Imitation Learning is a powerful paradigm for acquiring complex robot behaviors from demonstrations. A central challenge, however, lies in discovering reusable skills from long-horizon, multi-task offline data, especially when the data lacks explicit rewards or subtask annotations. In this work, we introduce LOKI, a three-stage end-to-end learning framework designed for offline skill discovery and hierarchical imitation. The framework commences with a two-stage, weakly supervised skill discovery process: Stage one performs coarse, task-aware macro-segmentation by employing an alignment-enforced Vector Quantized VAE guided by weak task labels. Stage two then refines these segments at a micro-level using a self-supervised sequential model, followed by an iterative clustering process to consolidate skill boundaries. The third stage then leverages these precise boundaries to construct a hierarchical policy within an option-based framework-complete with a learned termination condition beta for explicit skill switching. LOKI achieves high success rates on the challenging D4RL Kitchen benchmark and outperforms standard HIL baselines. Furthermore, we demonstrate that the discovered skills are semantically meaningful, aligning with human intuition, and exhibit compositionality by successfully sequencing them to solve a novel, unseen task.

cs.RO↗

Policy-Driven World Model Adaptation for Robust Offline Model-based Reinforcement Learning

Offline reinforcement learning (RL) offers a powerful paradigm for data-driven control. Compared to model-free approaches, offline model-based RL (MBRL) explicitly learns a world model from a static dataset and uses it as a surrogate simulator, improving data efficiency and enabling potential generalization beyond the dataset support. However, most existing offline MBRL methods follow a two-stage training procedure: first learning a world model by maximizing the likelihood of the observed transitions, then optimizing a policy to maximize its expected return under the learned model. This objective mismatch results in a world model that is not necessarily optimized for effective policy learning. Moreover, we observe that policies learned via offline MBRL often lack robustness during deployment, and small adversarial noise in the environment can lead to significant performance degradation. To address these, we propose a framework that dynamically adapts the world model alongside the policy under a unified learning objective aimed at improving robustness. At the core of our method is a maximin optimization problem, which we solve by innovatively utilizing Stackelberg learning dynamics. We provide theoretical analysis to support our design and introduce computationally efficient implementations. We benchmark our algorithm on twelve noisy D4RL MuJoCo tasks and three stochastic Tokamak Control tasks, demonstrating its state-of-the-art performance.

cs.LG↗

Advancing Multimodal Reasoning: From Optimized Cold Start to Staged Reinforcement Learning

Inspired by the remarkable reasoning capabilities of Deepseek-R1 in complex textual tasks, many works attempt to incentivize similar capabilities in Multimodal Large Language Models (MLLMs) by directly applying reinforcement learning (RL). However, they still struggle to activate complex reasoning. In this paper, rather than examining multimodal RL in isolation, we delve into current training pipelines and identify three crucial phenomena: 1) Effective cold start initialization is critical for enhancing MLLM reasoning. Intriguingly, we find that initializing with carefully selected text data alone can lead to performance surpassing many recent multimodal reasoning models, even before multimodal RL. 2) Standard GRPO applied to multimodal RL suffers from gradient stagnation, which degrades training stability and performance. 3) Subsequent text-only RL training, following the multimodal RL phase, further enhances multimodal reasoning. This staged training approach effectively balances perceptual grounding and cognitive reasoning development. By incorporating the above insights and addressing multimodal RL issues, we introduce ReVisual-R1, achieving a new state-of-the-art among open-source 7B MLLMs on challenging benchmarks including MathVerse, MathVision, WeMath, LogicVista, DynaMath, and challenging AIME2024 and AIME2025.

cs.LG↗

Bayes Adaptive Monte Carlo Tree Search for Offline Model-based Reinforcement Learning

Offline reinforcement learning (RL) is a powerful approach for data-driven decision-making and control. Compared to model-free methods, offline model-based reinforcement learning (MBRL) explicitly learns world models from a static dataset and uses them as surrogate simulators, improving the data efficiency and enabling the learned policy to potentially generalize beyond the dataset support. However, there could be various MDPs that behave identically on the offline dataset and dealing with the uncertainty about the true MDP can be challenging. In this paper, we propose modeling offline MBRL as a Bayes Adaptive Markov Decision Process (BAMDP), which is a principled framework for addressing model uncertainty. We further propose a novel Bayes Adaptive Monte-Carlo planning algorithm capable of solving BAMDPs in continuous state and action spaces with stochastic transitions. This planning process is based on Monte Carlo Tree Search and can be integrated into offline MBRL as a policy improvement operator in policy iteration. Our "RL + Search" framework follows in the footsteps of superhuman AIs like AlphaZero, improving on current offline MBRL methods by incorporating more computation input. The proposed algorithm significantly outperforms state-of-the-art offline RL methods on twelve D4RL MuJoCo tasks and three challenging, stochastic tokamak control tasks. The codebase is available at: https://github.com/LucasCJYSDL/Offline-RL-Kit.

cs.LG↗

JuggleRL: Mastering Ball Juggling with a Quadrotor via Deep Reinforcement Learning

Aerial robots interacting with objects must perform precise, contact-rich maneuvers under uncertainty. In this paper, we study the problem of aerial ball juggling using a quadrotor equipped with a racket, a task that demands accurate timing, stable control, and continuous adaptation. We propose JuggleRL, the first reinforcement learning-based system for aerial juggling. It learns closed-loop policies in large-scale simulation using systematic calibration of quadrotor and ball dynamics to reduce the sim-to-real gap. The training incorporates reward shaping to encourage racket-centered hits and sustained juggling, as well as domain randomization over ball position and coefficient of restitution to enhance robustness and transferability. The learned policy outputs mid-level commands executed by a low-level controller and is deployed zero-shot on real hardware, where an enhanced perception module with a lightweight communication protocol reduces delays in high-frequency state estimation and ensures real-time control. Experiments show that JuggleRL achieves an average of $311$ hits over $10$ consecutive trials in the real world, with a maximum of $462$ hits observed, far exceeding a model-based baseline that reaches at most $14$ hits with an average of $3.1$. Moreover, the policy generalizes to unseen conditions, successfully juggling a lighter $5$ g ball with an average of $145.9$ hits. This work demonstrates that reinforcement learning can empower aerial robots with robust and stable control in dynamic interaction tasks.

cs.RO↗

DynaMo: Runtime Switchable Quantization for MoE with Cross-Dataset Adaptation

As the Mix-of-Experts (MoE) architecture increases the number of parameters in large models, there is an even greater need for model quantization. However, existing quantization methods overlook the expert dynamics of MoE across multiple datasets. Moreover, the existing static quantization cannot adapt MoE to various data change scenarios. In this paper, we perform a multi-level analysis to reveal MoE dynamics and define the significance of each channel/each expert. Based on the analysis results, we propose \textit{DynaMo}, an end-to-end MoE quantization framework. DynaMo adopts an expert-level mixed-precision baseline quantization strategy, which ensures the quantized MoEs are compatible with multiple existing datasets. Furthermore, DynaMo incorporates a channel-level dynamic switching mechanism to adapt these quantized MoE models to novel datasets. Experiments show that DynaMo achieves a 2.78~4.54 PPL decrease and a 1.85%~3.77% accuracy improvement in various datasets, with ~3x inference speedup and negligible overhead.

cs.LG↗

Agent.xpu: Efficient Scheduling of Agentic LLM Workloads on Heterogeneous SoC

Personal LLM agents increasingly combine foreground reactive interactions with background proactive monitoring, forming long-lived, stateful LLM flows that interleave prefill and token-by-token decode. While modern heterogeneous SoCs integrate CPUs, iGPUs, and NPUs to support on-device intelligence, existing LLM engines assume static, single-shot inference and lack mechanisms for flow-level concurrency, prioritization, and efficient accelerator coordination. As a result, commodity SoCs remain poorly matched to the dynamic, mixed-criticality execution patterns of personal agents. This paper presents Agent$.$xpu, the first LLM engine that orchestrates concurrent reactive and proactive LLM flows on commodity SoCs. Extensive profiling uncovers unique SoC characteristics of operator-accelerator affinity, asymmetric DDR contention, and stage-divergent batching behaviors distinct from cloud-serving assumptions. Agent$.$xpu introduces three key techniques: a heterogeneous execution graph (HEG) capturing NPU/iGPU affinity and elastic operator binding; flow-aware NPU-iGPU coordination with stage elasticity, decoupling prefill and decode to reduce bandwidth contention and enforce priorities; and fine-grained preemption with slack-aware piggybacking to guarantee reactive responsiveness without starving proactive work. Across realistic personal-agent workloads, Agent$.$xpu delivers 1.2-4.9$\times$ proactive throughput and reduces reactive latency by at least 91%, compared with both industrial iGPU-only serving engine and NPU-iGPU static inference with optimal tensor-partitioning schemes. Agent$.$xpu also minimizes energy consumption and graphics interference via controlled iGPU usage.

cs.DC↗

Automatic Reward Shaping from Multi-Objective Human Heuristics

Designing effective reward functions remains a central challenge in reinforcement learning, especially in multi-objective environments. In this work, we propose Multi-Objective Reward Shaping with Exploration (MORSE), a general framework that automatically combines multiple human-designed heuristic rewards into a unified reward function. MORSE formulates the shaping process as a bi-level optimization problem: the inner loop trains a policy to maximize the current shaped reward, while the outer loop updates the reward function to optimize task performance. To encourage exploration in the reward space and avoid suboptimal local minima, MORSE introduces stochasticity into the shaping process, injecting noise guided by task performance and the prediction error of a fixed, randomly initialized neural network. Experimental results in MuJoCo and Isaac Sim environments show that MORSE effectively balances multiple objectives across various robotic tasks, achieving task performance comparable to those obtained with manually tuned reward functions.

cs.LG↗