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Jiayuan Fan

Publications and source records attributed to Jiayuan Fan.

At least 19 recordsLinked to original sources

AeroGround: A Comprehensive Benchmark for Aerial-Ground Collaborative Reasoning

Vision-language models (VLMs) have been widely employed in understanding and reasoning tasks for unmanned aerial vehicles (UAVs). Existing UAV benchmarks primarily focus on aerial-view scenarios. However, whether current VLMs can perform well on understanding and reasoning tasks in aerial-ground collaborative scenarios which are practical in real-world applications like rescue and infrastructure inspection remains underexplored. To address this gap, we introduce AeroGround, a comprehensive benchmark for evaluating VLMs in aerial-ground collaborative reasoning. AeroGround is built upon a simulated aerial-ground dataset containing approximately 29,000 multimodal observation groups from diverse open environments, and provides 2,250 high-quality question-answering instances covering cross-view correspondence, spatial understanding, and reasoning. Experiments on 16 pretrained VLMs, together with two domain-adapted variants, reveal a substantial gap between current models and human performance: the best model achieves an average accuracy of 54.4%, whereas humans reach 93.3%. By systematically revealing the strengths and limitations of existing models in aerial-ground collaborative reasoning, AeroGround provides a foundation for developing more capable aerial-ground collaborative embodied intelligence systems.

cs.CV

ReMix: Towards a Unified View of Consistent Character Generation and Editing

Recent advances in large-scale text-to-image diffusion models (e.g., FLUX.1) have greatly improved visual fidelity in consistent character generation and editing. However, existing methods rarely unify these tasks within a single framework. Generation-based approaches struggle with fine-grained identity consistency across instances, while editing-based methods often lose spatial controllability and instruction alignment. To bridge this gap, we propose ReMix, a unified framework for character-consistent generation and editing. It constitutes two core components: the ReMix Module and IP-ControlNet. The ReMix Module leverages the multimodal reasoning ability of MLLMs to edit semantic features of input images and adapt instruction embeddings to the native DiT backbone without fine-tuning. While this ensures coherent semantic layouts, pixel-level consistency and pose controllability remain challenging. To address this, IP-ControlNet extends ControlNet to decouple semantic and layout cues from reference images and introduces an {\epsilon}-equivariant latent space that jointly denoises the reference and target images within a shared noise space. Inspired by convergent evolution and quantum decoherence,i.e., where environmental noise drives state convergence, this design promotes feature alignment in the hidden space, enabling consistent object generation while preserving identity. ReMix supports a wide range of tasks, including personalized generation, image editing, style transfer, and multi-condition synthesis. Extensive experiments validate its effectiveness and efficiency as a unified framework for character-consistent image generation and editing.

cs.CV

CTTS: Collective Test-Time Scaling

Test-time scaling (TTS) has emerged as a promising, training-free approach for enhancing large language model (LLM) performance. However, the efficacy of existing methods, such as Best-of-N and Self-Consistency, is fundamentally constrained by the dominant single test-time scaling (STTS) paradigm, which relies on a single LLM agent interacting with a single reward model (SA-SR). Inspired by recent work showing that collective methods can surpass the performance ceiling of individual models, we introduce Collective Test-Time Scaling (CTTS). First, we systematically investigate three primary interaction paradigms of existing multiple models: single-agent-multi-reward (SA-MR), multi-agent-single-reward (MA-SR), and multi-agent-multi-reward (MA-MR). Extensive experiments reveal that the MA-MR paradigm is consistently superior. Based on this finding, we further propose CTTS-MM, a novel framework that operationalizes multi-agent and multi-reward collaboration. CTTS-MM integrates two key technical contributions: (1) for agent collaboration, an Agent Collaboration Search (ACS) that identifies the most effective combination of LLMs from a candidate pool; and (2) for reward model collaboration, a Mixture of Reward Models (MoR) strategy that leverages a Prior Reward model Ensemble Selection (PRES) algorithm to select the optimal ensemble. Evaluations across seven mainstream benchmarks demonstrate that CTTS-MM significantly outperforms leading STTS methods (+4.82% over Best-of-N) and surpasses even flagship proprietary LLMs (+7.06% over GPT-4.1) and open-source LLMs. These results highlight the substantial potential of collective scaling to push the frontier of LLM inference. Code will be released at https://github.com/magent4aci/CTTS-MM.

cs.CL

Decouple and Orthogonalize: A Data-Free Framework for LoRA Merging

With more open-source models available for diverse tasks, model merging has gained attention by combining models into one, reducing training, storage, and inference costs. Current research mainly focuses on model merging for full fine-tuning, overlooking the popular LoRA. However, our empirical analysis reveals that: a) existing merging methods designed for full fine-tuning perform poorly on LoRA; b) LoRA modules show much larger parameter magnitude variance than full fine-tuned weights; c) greater parameter magnitude variance correlates with worse merging performance. Considering that large magnitude variances cause deviations in the distribution of the merged parameters, resulting in information loss and performance degradation, we propose a Decoupled and Orthogonal merging approach(DO-Merging). By separating parameters into magnitude and direction components and merging them independently, we reduce the impact of magnitude differences on the directional alignment of the merged models, thereby preserving task information. Furthermore, we introduce a data-free, layer-wise gradient descent method with orthogonal constraints to mitigate interference during the merging of direction components. We provide theoretical guarantees for both the decoupling and orthogonal components. And we validate through extensive experiments across vision, language, and multi-modal domains that our proposed DO-Merging can achieve significantly higher performance than existing merging methods at a minimal cost. Notably, each component can be flexibly integrated with existing methods, offering near free-lunch improvements across tasks.

cs.CV

Scene123: One Prompt to 3D Scene Generation via Video-Assisted and Consistency-Enhanced MAE

As Artificial Intelligence Generated Content (AIGC) advances, a variety of methods have been developed to generate text, images, videos, and 3D objects from single or multimodal inputs, contributing efforts to emulate human-like cognitive content creation. However, generating realistic large-scale scenes from a single input presents a challenge due to the complexities involved in ensuring consistency across extrapolated views generated by models. Benefiting from recent video generation models and implicit neural representations, we propose Scene123, a 3D scene generation model, that not only ensures realism and diversity through the video generation framework but also uses implicit neural fields combined with Masked Autoencoders (MAE) to effectively ensures the consistency of unseen areas across views. Specifically, we initially warp the input image (or an image generated from text) to simulate adjacent views, filling the invisible areas with the MAE model. However, these filled images usually fail to maintain view consistency, thus we utilize the produced views to optimize a neural radiance field, enhancing geometric consistency. Moreover, to further enhance the details and texture fidelity of generated views, we employ a GAN-based Loss against images derived from the input image through the video generation model. Extensive experiments demonstrate that our method can generate realistic and consistent scenes from a single prompt. Both qualitative and quantitative results indicate that our approach surpasses existing state-of-the-art methods. We show encourage video examples at https://yiyingyang12.github.io/Scene123.github.io/.

cs.CV

Lightweight Model Pre-training via Language Guided Knowledge Distillation

This paper studies the problem of pre-training for small models, which is essential for many mobile devices. Current state-of-the-art methods on this problem transfer the representational knowledge of a large network (as a Teacher) into a smaller model (as a Student) using self-supervised distillation, improving the performance of the small model on downstream tasks. However, existing approaches are insufficient in extracting the crucial knowledge that is useful for discerning categories in downstream tasks during the distillation process. In this paper, for the first time, we introduce language guidance to the distillation process and propose a new method named Language-Guided Distillation (LGD) system, which uses category names of the target downstream task to help refine the knowledge transferred between the teacher and student. To this end, we utilize a pre-trained text encoder to extract semantic embeddings from language and construct a textual semantic space called Textual Semantics Bank (TSB). Furthermore, we design a Language-Guided Knowledge Aggregation (LGKA) module to construct the visual semantic space, also named Visual Semantics Bank (VSB). The task-related knowledge is transferred by driving a student encoder to mimic the similarity score distribution inferred by a teacher over TSB and VSB. Compared with other small models obtained by either ImageNet pre-training or self-supervised distillation, experiment results show that the distilled lightweight model using the proposed LGD method presents state-of-the-art performance and is validated on various downstream tasks, including classification, detection, and segmentation. We have made the code available at https://github.com/mZhenz/LGD.

cs.CV

DualMamba: A Lightweight Spectral-Spatial Mamba-Convolution Network for Hyperspectral Image Classification

The effectiveness and efficiency of modeling complex spectral-spatial relations are both crucial for Hyperspectral image (HSI) classification. Most existing methods based on CNNs and transformers still suffer from heavy computational burdens and have room for improvement in capturing the global-local spectral-spatial feature representation. To this end, we propose a novel lightweight parallel design called lightweight dual-stream Mamba-convolution network (DualMamba) for HSI classification. Specifically, a parallel lightweight Mamba and CNN block are first developed to extract global and local spectral-spatial features. First, the cross-attention spectral-spatial Mamba module is proposed to leverage the global modeling of Mamba at linear complexity. Within this module, dynamic positional embedding is designed to enhance the spatial location information of visual sequences. The lightweight spectral/spatial Mamba blocks comprise an efficient scanning strategy and a lightweight Mamba design to efficiently extract global spectral-spatial features. And the cross-attention spectral-spatial fusion is designed to learn cross-correlation and fuse spectral-spatial features. Second, the lightweight spectral-spatial residual convolution module is proposed with lightweight spectral and spatial branches to extract local spectral-spatial features through residual learning. Finally, the adaptive global-local fusion is proposed to dynamically combine global Mamba features and local convolution features for a global-local spectral-spatial representation. Compared with state-of-the-art HSI classification methods, experimental results demonstrate that DualMamba achieves significant classification accuracy on three public HSI datasets and a superior reduction in model parameters and floating point operations (FLOPs).

cs.CV

Adapter-X: A Novel General Parameter-Efficient Fine-Tuning Framework for Vision

Parameter-efficient fine-tuning (PEFT) has become increasingly important as foundation models continue to grow in both popularity and size. Adapter has been particularly well-received due to their potential for parameter reduction and adaptability across diverse tasks. However, striking a balance between high efficiency and robust generalization across tasks remains a challenge for adapter-based methods. We analyze existing methods and find that: 1) parameter sharing is the key to reducing redundancy; 2) more tunable parameters, dynamic allocation, and block-specific design are keys to improving performance. Unfortunately, no previous work considers all these factors. Inspired by this insight, we introduce a novel framework named Adapter-X. First, a Sharing Mixture of Adapters (SMoA) module is proposed to fulfill token-level dynamic allocation, increased tunable parameters, and inter-block sharing at the same time. Second, some block-specific designs like Prompt Generator (PG) are introduced to further enhance the ability of adaptation. Extensive experiments across 2D image and 3D point cloud modalities demonstrate that Adapter-X represents a significant milestone as it is the first to outperform full fine-tuning in both 2D image and 3D point cloud modalities with significantly fewer parameters, i.e., only 0.20% and 1.88% of original trainable parameters for 2D and 3D classification tasks. Our code will be publicly available.

cs.CV

Exploring Multi-Timestep Multi-Stage Diffusion Features for Hyperspectral Image Classification

The effectiveness of spectral-spatial feature learning is crucial for the hyperspectral image (HSI) classification task. Diffusion models, as a new class of groundbreaking generative models, have the ability to learn both contextual semantics and textual details from the distinct timestep dimension, enabling the modeling of complex spectral-spatial relations in HSIs. However, existing diffusion-based HSI classification methods only utilize manually selected single-timestep single-stage features, limiting the full exploration and exploitation of rich contextual semantics and textual information hidden in the diffusion model. To address this issue, we propose a novel diffusion-based feature learning framework that explores Multi-Timestep Multi-Stage Diffusion features for HSI classification for the first time, called MTMSD. Specifically, the diffusion model is first pretrained with unlabeled HSI patches to mine the connotation of unlabeled data, and then is used to extract the multi-timestep multi-stage diffusion features. To effectively and efficiently leverage multi-timestep multi-stage features,two strategies are further developed. One strategy is class & timestep-oriented multi-stage feature purification module with the inter-class and inter-timestep prior for reducing the redundancy of multi-stage features and alleviating memory constraints. The other one is selective timestep feature fusion module with the guidance of global features to adaptively select different timestep features for integrating texture and semantics. Both strategies facilitate the generality and adaptability of the MTMSD framework for diverse patterns of different HSI data. Extensive experiments are conducted on four public HSI datasets, and the results demonstrate that our method outperforms state-of-the-art methods for HSI classification, especially on the challenging Houston 2018 dataset.

cs.CV

MotionChain: Conversational Motion Controllers via Multimodal Prompts

Recent advancements in language models have demonstrated their adeptness in conducting multi-turn dialogues and retaining conversational context. However, this proficiency remains largely unexplored in other multimodal generative models, particularly in human motion models. By integrating multi-turn conversations in controlling continuous virtual human movements, generative human motion models can achieve an intuitive and step-by-step process of human task execution for humanoid robotics, game agents, or other embodied systems. In this work, we present MotionChain, a conversational human motion controller to generate continuous and long-term human motion through multimodal prompts. Specifically, MotionChain consists of multi-modal tokenizers that transform various data types such as text, image, and motion, into discrete tokens, coupled with a Vision-Motion-aware Language model. By leveraging large-scale language, vision-language, and vision-motion data to assist motion-related generation tasks, MotionChain thus comprehends each instruction in multi-turn conversation and generates human motions followed by these prompts. Extensive experiments validate the efficacy of MotionChain, demonstrating state-of-the-art performance in conversational motion generation, as well as more intuitive manners of controlling and interacting with virtual humans.

cs.CV

DreamFrame: Enhancing Video Understanding via Automatically Generated QA and Style-Consistent Keyframes

Recent large vision-language models (LVLMs) for video understanding are primarily fine-tuned with various videos scraped from online platforms. Existing datasets, such as ActivityNet, require considerable human labor for structuring and annotation before effectively utilized for tuning LVLMs. While current LVLMs are primarily trained on existing datasets in broad, general-purpose settings, adapting them to specific downstream scenarios remains challenging, as collecting and annotating task-specific videos is highly labor-intensive and time-consuming. To address this issue, we propose a three-stage framework named DreamFrame for automatically generating style-consistent keyframes and corresponding question-answer (QA) pairs to support LVLM instruction tuning. DreamFrame generates datasets in a movie-like manner. First, we utilize an LLM to generate structured movie plots including movie prior information (like overview and style), frame descriptions and plot-related QA pairs, with a story expansion strategy to mitigate context length limitations.Then, to ensure visual consistency across generated frames, we design a Style Immobilization Process which maintains consistent style through an embedding learning strategy. Finally, frame descriptions and style embeddings are integrated to produce coherent keyframes. Using DreamFrame, we construct a dataset comprising approximately 1k stylized keyframe-like videos and 100k diverse QA pairs. Extensive fine-tuned experiments on various LVLM architectures demonstrate the effectiveness of the proposed dataset. Furthermore, based on the proposed dataset, we fine-tune a new LVLM named DreamFrame-7B, which significantly surpasses the previous similar-sized LVLMs across different benchmarks.

cs.CV

BridgeNet: Comprehensive and Effective Feature Interactions via Bridge Feature for Multi-task Dense Predictions

Multi-task dense prediction aims at handling multiple pixel-wise prediction tasks within a unified network simultaneously for visual scene understanding. However, cross-task feature interactions of current methods are still suffering from incomplete levels of representations, less discriminative semantics in feature participants, and inefficient pair-wise task interaction processes. To tackle these under-explored issues, we propose a novel BridgeNet framework, which extracts comprehensive and discriminative intermediate Bridge Features, and conducts interactions based on them. Specifically, a Task Pattern Propagation (TPP) module is firstly applied to ensure highly semantic task-specific feature participants are prepared for subsequent interactions, and a Bridge Feature Extractor (BFE) is specially designed to selectively integrate both high-level and low-level representations to generate the comprehensive bridge features. Then, instead of conducting heavy pair-wise cross-task interactions, a Task-Feature Refiner (TFR) is developed to efficiently take guidance from bridge features and form final task predictions. To the best of our knowledge, this is the first work considering the completeness and quality of feature participants in cross-task interactions. Extensive experiments are conducted on NYUD-v2, Cityscapes and PASCAL Context benchmarks, and the superior performance shows the proposed architecture is effective and powerful in promoting different dense prediction tasks simultaneously.

cs.CV

ShapeGPT: 3D Shape Generation with A Unified Multi-modal Language Model

The advent of large language models, enabling flexibility through instruction-driven approaches, has revolutionized many traditional generative tasks, but large models for 3D data, particularly in comprehensively handling 3D shapes with other modalities, are still under-explored. By achieving instruction-based shape generations, versatile multimodal generative shape models can significantly benefit various fields like 3D virtual construction and network-aided design. In this work, we present ShapeGPT, a shape-included multi-modal framework to leverage strong pre-trained language models to address multiple shape-relevant tasks. Specifically, ShapeGPT employs a word-sentence-paragraph framework to discretize continuous shapes into shape words, further assembles these words for shape sentences, as well as integrates shape with instructional text for multi-modal paragraphs. To learn this shape-language model, we use a three-stage training scheme, including shape representation, multimodal alignment, and instruction-based generation, to align shape-language codebooks and learn the intricate correlations among these modalities. Extensive experiments demonstrate that ShapeGPT achieves comparable performance across shape-relevant tasks, including text-to-shape, shape-to-text, shape completion, and shape editing.

cs.CV

LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning

Recent advances in Large Multimodal Models (LMM) have made it possible for various applications in human-machine interactions. However, developing LMMs that can comprehend, reason, and plan in complex and diverse 3D environments remains a challenging topic, especially considering the demand for understanding permutation-invariant point cloud 3D representations of the 3D scene. Existing works seek help from multi-view images, and project 2D features to 3D space as 3D scene representations. This, however, leads to huge computational overhead and performance degradation. In this paper, we present LL3DA, a Large Language 3D Assistant that takes point cloud as direct input and respond to both textual-instructions and visual-prompts. This help LMMs better comprehend human interactions and further help to remove the ambiguities in cluttered 3D scenes. Experiments show that LL3DA achieves remarkable results, and surpasses various 3D vision-language models on both 3D Dense Captioning and 3D Question Answering.

cs.CV

PDF: Point Diffusion Implicit Function for Large-scale Scene Neural Representation

Recent advances in implicit neural representations have achieved impressive results by sampling and fusing individual points along sampling rays in the sampling space. However, due to the explosively growing sampling space, finely representing and synthesizing detailed textures remains a challenge for unbounded large-scale outdoor scenes. To alleviate the dilemma of using individual points to perceive the entire colossal space, we explore learning the surface distribution of the scene to provide structural priors and reduce the samplable space and propose a Point Diffusion implicit Function, PDF, for large-scale scene neural representation. The core of our method is a large-scale point cloud super-resolution diffusion module that enhances the sparse point cloud reconstructed from several training images into a dense point cloud as an explicit prior. Then in the rendering stage, only sampling points with prior points within the sampling radius are retained. That is, the sampling space is reduced from the unbounded space to the scene surface. Meanwhile, to fill in the background of the scene that cannot be provided by point clouds, the region sampling based on Mip-NeRF 360 is employed to model the background representation. Expensive experiments have demonstrated the effectiveness of our method for large-scale scene novel view synthesis, which outperforms relevant state-of-the-art baselines.

cs.CV

VQ-NeRF: Vector Quantization Enhances Implicit Neural Representations

Recent advancements in implicit neural representations have contributed to high-fidelity surface reconstruction and photorealistic novel view synthesis. However, the computational complexity inherent in these methodologies presents a substantial impediment, constraining the attainable frame rates and resolutions in practical applications. In response to this predicament, we propose VQ-NeRF, an effective and efficient pipeline for enhancing implicit neural representations via vector quantization. The essence of our method involves reducing the sampling space of NeRF to a lower resolution and subsequently reinstating it to the original size utilizing a pre-trained VAE decoder, thereby effectively mitigating the sampling time bottleneck encountered during rendering. Although the codebook furnishes representative features, reconstructing fine texture details of the scene remains challenging due to high compression rates. To overcome this constraint, we design an innovative multi-scale NeRF sampling scheme that concurrently optimizes the NeRF model at both compressed and original scales to enhance the network's ability to preserve fine details. Furthermore, we incorporate a semantic loss function to improve the geometric fidelity and semantic coherence of our 3D reconstructions. Extensive experiments demonstrate the effectiveness of our model in achieving the optimal trade-off between rendering quality and efficiency. Evaluation on the DTU, BlendMVS, and H3DS datasets confirms the superior performance of our approach.

cs.CV

Boost Vision Transformer with GPU-Friendly Sparsity and Quantization

The transformer extends its success from the language to the vision domain. Because of the stacked self-attention and cross-attention blocks, the acceleration deployment of vision transformer on GPU hardware is challenging and also rarely studied. This paper thoroughly designs a compression scheme to maximally utilize the GPU-friendly 2:4 fine-grained structured sparsity and quantization. Specially, an original large model with dense weight parameters is first pruned into a sparse one by 2:4 structured pruning, which considers the GPU's acceleration of 2:4 structured sparse pattern with FP16 data type, then the floating-point sparse model is further quantized into a fixed-point one by sparse-distillation-aware quantization aware training, which considers GPU can provide an extra speedup of 2:4 sparse calculation with integer tensors. A mixed-strategy knowledge distillation is used during the pruning and quantization process. The proposed compression scheme is flexible to support supervised and unsupervised learning styles. Experiment results show GPUSQ-ViT scheme achieves state-of-the-art compression by reducing vision transformer models 6.4-12.7 times on model size and 30.3-62 times on FLOPs with negligible accuracy degradation on ImageNet classification, COCO detection and ADE20K segmentation benchmarking tasks. Moreover, GPUSQ-ViT can boost actual deployment performance by 1.39-1.79 times and 3.22-3.43 times of latency and throughput on A100 GPU, and 1.57-1.69 times and 2.11-2.51 times improvement of latency and throughput on AGX Orin.

cs.CV

What Makes for Effective Few-shot Point Cloud Classification?

Due to the emergence of powerful computing resources and large-scale annotated datasets, deep learning has seen wide applications in our daily life. However, most current methods require extensive data collection and retraining when dealing with novel classes never seen before. On the other hand, we humans can quickly recognize new classes by looking at a few samples, which motivates the recent popularity of few-shot learning (FSL) in machine learning communities. Most current FSL approaches work on 2D image domain, however, its implication in 3D perception is relatively under-explored. Not only needs to recognize the unseen examples as in 2D domain, 3D few-shot learning is more challenging with unordered structures, high intra-class variances, and subtle inter-class differences. Moreover, different architectures and learning algorithms make it difficult to study the effectiveness of existing 2D methods when migrating to the 3D domain. In this work, for the first time, we perform systematic and extensive studies of recent 2D FSL and 3D backbone networks for benchmarking few-shot point cloud classification, and we suggest a strong baseline and learning architectures for 3D FSL. Then, we propose a novel plug-and-play component called Cross-Instance Adaptation (CIA) module, to address the high intra-class variances and subtle inter-class differences issues, which can be easily inserted into current baselines with significant performance improvement. Extensive experiments on two newly introduced benchmark datasets, ModelNet40-FS and ShapeNet70-FS, demonstrate the superiority of our proposed network for 3D FSL.

cs.CV