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Jiayuan Lu

Publications and source records attributed to Jiayuan Lu.

4 recordsLinked to original sources

JANUS: Online Jacobian-Aligned Infill for Black-Box Optimization

Population optimizers such as CMA-ES, DE, and multi-objective evolutionary algorithms drive search mainly through selection signals that are scalar or rank based: such a signal indicates that one candidate outperforms another, but not the local direction responsible for the improvement. JANUS (\emph{Jacobian-Aligned Newton-Unified Search}) is a plug-and-play infill module that extracts this missing local geometric signal without replacing the host optimizer. It estimates a local Jacobian from the recent evaluation trace; the same Jacobian yields both a damped Gauss--Newton exploitation candidate and a trace-preserving exploration metric, reserving a fraction of the host's per-generation candidate slots for geometry-guided infill rather than spending evaluations on top of the host's budget. Unlike MetaBBO methods, JANUS needs no offline training or task distribution, estimating this geometry on the fly from the current run alone, while the host keeps full control of selection, survival, covariance adaptation, and step-size control. Under same-protocol comparisons, JANUS improves the CMA-ES host on \textbf{11--15/16} BBOB functions across $d\in\{30,100,500\}$. It also attains the best mean error on \textbf{13 of the 16} functions at $d{=}500$ in the complete NN-BBO/MetaBBO baseline comparison, with no training cost, and yields a $936\times$ geometric-mean improvement over the host on a $d{=}1000$ BBOB subset. On structured and multi-objective tasks, JANUS gives the best mean cost on 1135-dimensional UAV path planning ($-12.8\%$ vs.\ the strongest baseline), and it improves SMS-EMOA/AGE-MOEA2 hosts on 12/38 multi-objective tasks with zero significant regressions. Code is available at https://github.com/hongyuanyu/JANUS.

cs.NE

ES3D: Embedding Semantics into 3D Space for Component-Aware Editing

Existing 3D editing methods have made notable progress in controllability, yet they remain limited in several important ways. Most approaches rely on text-driven editing, which struggles to express fine-grained visual changes intended by the user. Moreover, many methods require manually supplied 3D masks or introduce unintended changes to regions that should remain untouched. These limitations largely arise from the absence of fine-grained semantic understanding, making it difficult for existing models to retrieve or modify specific 3D components. We introduce ES3D, a framework that embeds semantics directly into 3D space, enabling component-aware retrieval and editing of a 3D asset conditioned on multiple local reference images and optional text queries. We first construct a 3D semantic embedding by projecting multi-view semantic features into the voxelized space of the asset. We then perform 3D component retrieval by computing feature similarity between the 3D semantic embedding and the semantic embeddings of image or text queries. For editing, we employ a pretrained 3D generative model with an inpainting mechanism to modify the retrieved components guided by user-provided images while preserving the rest of the asset. Overall, ES3D is a 3D editing framework that retrieves editable regions based on semantic cues and uses multiple images as conditions. Extensive experiments demonstrate that ES3D produces geometrically consistent and semantically coherent edits, enabling robust image-based and text-assisted control for 3D editing.

cs.CV

GeRM: A Generative Rendering Model From Physically Realistic to Photorealistic

While physically-based rendering (PBR) simulates light transport that guarantees physical realism, achieving true photorealistic rendering (PRR) demands prohibitive time and labor, and still struggles to capture the intractable richness of the real world. We propose GeRM, the first multimodal generative rendering model to bridge the gap from PBR to PRR (P2P). We formulate this P2P transition by learning a distribution transfer vector (DTV) field to direct the generative process. To achieve this, we introduce a multi-condition ControlNet that synthesizes PBR images and progressively transitions them into PRR images, guided by G-buffers, text prompts, and cues for enhanced regions. To improve the model's grasp of the image distribution shift driven by text prompts, we propose a residual perceptual transfer mechanism to associate text prompts with corresponding targeted modification regions, which more clearly defines the incremental component updates. To supervise this transfer process, we introduce a multi-agent visual language model framework to construct an expert-guided pairwise transfer dataset, named P2P-50K, where each paired sample corresponds to a specific transfer vector in the DTV field. Extensive experiments demonstrate that GeRM synthesizes high-quality controllable images and outperforms state-of-the-art baselines across diverse applications, including PBR and PRR image synthesis and editing.

cs.CV

PFAvatar: Pose-Fusion 3D Personalized Avatar Reconstruction from Real-World Outfit-of-the-Day Photos

We propose PFAvatar (Pose-Fusion Avatar), a new method that reconstructs high-quality 3D avatars from Outfit of the Day(OOTD) photos, which exhibit diverse poses, occlusions, and complex backgrounds. Our method consists of two stages: (1) fine-tuning a pose-aware diffusion model from few-shot OOTD examples and (2) distilling a 3D avatar represented by a neural radiance field (NeRF). In the first stage, unlike previous methods that segment images into assets (e.g., garments, accessories) for 3D assembly, which is prone to inconsistency, we avoid decomposition and directly model the full-body appearance. By integrating a pre-trained ControlNet for pose estimation and a novel Condition Prior Preservation Loss (CPPL), our method enables end-to-end learning of fine details while mitigating language drift in few-shot training. Our method completes personalization in just 5 minutes, achieving a 48x speed-up compared to previous approaches. In the second stage, we introduce a NeRF-based avatar representation optimized by canonical SMPL-X space sampling and Multi-Resolution 3D-SDS. Compared to mesh-based representations that suffer from resolution-dependent discretization and erroneous occluded geometry, our continuous radiance field can preserve high-frequency textures (e.g., hair) and handle occlusions correctly through transmittance. Experiments demonstrate that PFAvatar outperforms state-of-the-art methods in terms of reconstruction fidelity, detail preservation, and robustness to occlusions/truncations, advancing practical 3D avatar generation from real-world OOTD albums. In addition, the reconstructed 3D avatar supports downstream applications such as virtual try-on, animation, and human video reenactment, further demonstrating the versatility and practical value of our approach.

cs.CV