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Jiazhao Zhang

Publications and source records attributed to Jiazhao Zhang.

At least 37 records · Page 2Linked to original sources

ReWorld: Multi-Dimensional Reward Modeling for Embodied World Models

Recently, video-based world models that learn to simulate the dynamics have gained increasing attention in robot learning. However, current approaches primarily emphasize visual generative quality while overlooking physical fidelity, dynamic consistency, and task logic, especially for contact-rich manipulation tasks, which limits their applicability to downstream tasks. To this end, we introduce ReWorld, a framework aimed to employ reinforcement learning to align the video-based embodied world models with physical realism, task completion capability, embodiment plausibility and visual quality. Specifically, we first construct a large-scale (~235K) video preference dataset and employ it to train a hierarchical reward model designed to capture multi-dimensional reward consistent with human preferences. We further propose a practical alignment algorithm that post-trains flow-based world models using this reward through a computationally efficient PPO-style algorithm. Comprehensive experiments and theoretical analysis demonstrate that ReWorld significantly improves the physical fidelity, logical coherence, embodiment and visual quality of generated rollouts, outperforming previous methods.

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AdaPower: Specializing World Foundation Models for Predictive Manipulation

World Foundation Models (WFMs) offer remarkable visual dynamics simulation capabilities, yet their application to precise robotic control remains limited by the gap between generative realism and control-oriented precision. While existing approaches use WFMs as synthetic data generators, they suffer from high computational costs and underutilization of pre-trained VLA policies. We introduce \textbf{AdaPower} (\textbf{Ada}pt and Em\textbf{power}), a lightweight adaptation framework that transforms general-purpose WFMs into specialist world models through two novel components: Temporal-Spatial Test-Time Training (TS-TTT) for inference-time adaptation and Memory Persistence (MP) for long-horizon consistency. Integrated within a Model Predictive Control framework, our adapted world model empowers pre-trained VLAs, achieving over 41\% improvement in task success rates on LIBERO benchmarks without policy retraining, while preserving computational efficiency and generalist capabilities.

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TrackVLA++: Unleashing Reasoning and Memory Capabilities in VLA Models for Embodied Visual Tracking

Embodied Visual Tracking (EVT) is a fundamental ability that underpins practical applications, such as companion robots, guidance robots and service assistants, where continuously following moving targets is essential. Recent advances have enabled language-guided tracking in complex and unstructured scenes. However, existing approaches lack explicit spatial reasoning and effective temporal memory, causing failures under severe occlusions or in the presence of similar-looking distractors. To address these challenges, we present TrackVLA++, a novel Vision-Language-Action (VLA) model that enhances embodied visual tracking with two key modules, a spatial reasoning mechanism and a Target Identification Memory (TIM). The reasoning module introduces a Chain-of-Thought paradigm, termed Polar-CoT, which infers the target's relative position and encodes it as a compact polar-coordinate token for action prediction. Guided by these spatial priors, the TIM employs a gated update strategy to preserve long-horizon target memory, ensuring spatiotemporal consistency and mitigating target loss during extended occlusions. Extensive experiments show that TrackVLA++ achieves state-of-the-art performance on public benchmarks across both egocentric and multi-camera settings. On the challenging EVT-Bench DT split, TrackVLA++ surpasses the previous leading approach by 5.1 and 12, respectively. Furthermore, TrackVLA++ exhibits strong zero-shot generalization, enabling robust real-world tracking in dynamic and occluded scenarios.

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SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation

While spatial reasoning has made progress in object localization relationships, it often overlooks object orientation-a key factor in 6-DoF fine-grained manipulation. Traditional pose representations rely on pre-defined frames or templates, limiting generalization and semantic grounding. In this paper, we introduce the concept of semantic orientation, which defines object orientations using natural language in a reference-frame-free manner (e.g., the "plug-in" direction of a USB or the "handle" direction of a cup). To support this, we construct OrienText300K, a large-scale dataset of 3D objects annotated with semantic orientations, and develop PointSO, a general model for zero-shot semantic orientation prediction. By integrating semantic orientation into VLM agents, our SoFar framework enables 6-DoF spatial reasoning and generates robotic actions. Extensive experiments demonstrated the effectiveness and generalization of our SoFar, e.g., zero-shot 48.7% successful rate on Open6DOR and zero-shot 74.9% successful rate on SIMPLER-Env.

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Embodied Navigation Foundation Model

Navigation is a fundamental capability in embodied AI, representing the intelligence required to perceive and interact within physical environments following language instructions. Despite significant progress in large Vision-Language Models (VLMs), which exhibit remarkable zero-shot performance on general vision-language tasks, their generalization ability in embodied navigation remains largely confined to narrow task settings and embodiment-specific architectures. In this work, we introduce a cross-embodiment and cross-task Navigation Foundation Model (NavFoM), trained on eight million navigation samples that encompass quadrupeds, drones, wheeled robots, and vehicles, and spanning diverse tasks such as vision-and-language navigation, object searching, target tracking, and autonomous driving. NavFoM employs a unified architecture that processes multimodal navigation inputs from varying camera configurations and navigation horizons. To accommodate diverse camera setups and temporal horizons, NavFoM incorporates identifier tokens that embed camera view information of embodiments and the temporal context of tasks. Furthermore, to meet the demands of real-world deployment, NavFoM controls all observation tokens using a dynamically adjusted sampling strategy under a limited token length budget. Extensive evaluations on public benchmarks demonstrate that our model achieves state-of-the-art or highly competitive performance across multiple navigation tasks and embodiments without requiring task-specific fine-tuning. Additional real-world experiments further confirm the strong generalization capability and practical applicability of our approach.

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RemixFusion: Residual-based Mixed Representation for Large-scale Online RGB-D Reconstruction

The introduction of the neural implicit representation has notably propelled the advancement of online dense reconstruction techniques. Compared to traditional explicit representations, such as TSDF, it improves the mapping completeness and memory efficiency. However, the lack of reconstruction details and the time-consuming learning of neural representations hinder the widespread application of neural-based methods to large-scale online reconstruction. We introduce RemixFusion, a novel residual-based mixed representation for scene reconstruction and camera pose estimation dedicated to high-quality and large-scale online RGB-D reconstruction. In particular, we propose a residual-based map representation comprised of an explicit coarse TSDF grid and an implicit neural module that produces residuals representing fine-grained details to be added to the coarse grid. Such mixed representation allows for detail-rich reconstruction with bounded time and memory budget, contrasting with the overly-smoothed results by the purely implicit representations, thus paving the way for high-quality camera tracking. Furthermore, we extend the residual-based representation to handle multi-frame joint pose optimization via bundle adjustment (BA). In contrast to the existing methods, which optimize poses directly, we opt to optimize pose changes. Combined with a novel technique for adaptive gradient amplification, our method attains better optimization convergence and global optimality. Furthermore, we adopt a local moving volume to factorize the mixed scene representation with a divide-and-conquer design to facilitate efficient online learning in our residual-based framework. Extensive experiments demonstrate that our method surpasses all state-of-the-art ones, including those based either on explicit or implicit representations, in terms of the accuracy of both mapping and tracking on large-scale scenes.

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LaDi-WM: A Latent Diffusion-based World Model for Predictive Manipulation

Predictive manipulation has recently gained considerable attention in the Embodied AI community due to its potential to improve robot policy performance by leveraging predicted states. However, generating accurate future visual states of robot-object interactions from world models remains a well-known challenge, particularly in achieving high-quality pixel-level representations. To this end, we propose LaDi-WM, a world model that predicts the latent space of future states using diffusion modeling. Specifically, LaDi-WM leverages the well-established latent space aligned with pre-trained Visual Foundation Models (VFMs), which comprises both geometric features (DINO-based) and semantic features (CLIP-based). We find that predicting the evolution of the latent space is easier to learn and more generalizable than directly predicting pixel-level images. Building on LaDi-WM, we design a diffusion policy that iteratively refines output actions by incorporating forecasted states, thereby generating more consistent and accurate results. Extensive experiments on both synthetic and real-world benchmarks demonstrate that LaDi-WM significantly enhances policy performance by 27.9\% on the LIBERO-LONG benchmark and 20\% on the real-world scenario. Furthermore, our world model and policies achieve impressive generalizability in real-world experiments.

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CogNav: Cognitive Process Modeling for Object Goal Navigation with LLMs

Object goal navigation (ObjectNav) is a fundamental task in embodied AI, requiring an agent to locate a target object in previously unseen environments. This task is particularly challenging because it requires both perceptual and cognitive processes, including object recognition and decision-making. While substantial advancements in perception have been driven by the rapid development of visual foundation models, progress on the cognitive aspect remains constrained, primarily limited to either implicit learning through simulator rollouts or explicit reliance on predefined heuristic rules. Inspired by neuroscientific findings demonstrating that humans maintain and dynamically update fine-grained cognitive states during object search tasks in novel environments, we propose CogNav, a framework designed to mimic this cognitive process using large language models. Specifically, we model the cognitive process using a finite state machine comprising fine-grained cognitive states, ranging from exploration to identification. Transitions between states are determined by a large language model based on a dynamically constructed heterogeneous cognitive map, which contains spatial and semantic information about the scene being explored. Extensive evaluations on the HM3D, MP3D, and RoboTHOR benchmarks demonstrate that our cognitive process modeling significantly improves the success rate of ObjectNav at least by relative 14% over the state-of-the-arts.

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DreamVLA: A Vision-Language-Action Model Dreamed with Comprehensive World Knowledge

Recent advances in vision-language-action (VLA) models have shown promise in integrating image generation with action prediction to improve generalization and reasoning in robot manipulation. However, existing methods are limited to challenging image-based forecasting, which suffers from redundant information and lacks comprehensive and critical world knowledge, including dynamic, spatial and semantic information. To address these limitations, we propose DreamVLA, a novel VLA framework that integrates comprehensive world knowledge forecasting to enable inverse dynamics modeling, thereby establishing a perception-prediction-action loop for manipulation tasks. Specifically, DreamVLA introduces a dynamic-region-guided world knowledge prediction, integrated with the spatial and semantic cues, which provide compact yet comprehensive representations for action planning. This design aligns with how humans interact with the world by first forming abstract multimodal reasoning chains before acting. To mitigate interference among the dynamic, spatial and semantic information during training, we adopt a block-wise structured attention mechanism that masks their mutual attention, preventing information leakage and keeping each representation clean and disentangled. Moreover, to model the conditional distribution over future actions, we employ a diffusion-based transformer that disentangles action representations from shared latent features. Extensive experiments on both real-world and simulation environments demonstrate that DreamVLA achieves 76.7% success rate on real robot tasks and 4.44 average length on the CALVIN ABC-D benchmarks.

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BoxFusion: Reconstruction-Free Open-Vocabulary 3D Object Detection via Real-Time Multi-View Box Fusion

Open-vocabulary 3D object detection has gained significant interest due to its critical applications in autonomous driving and embodied AI. Existing detection methods, whether offline or online, typically rely on dense point cloud reconstruction, which imposes substantial computational overhead and memory constraints, hindering real-time deployment in downstream tasks. To address this, we propose a novel reconstruction-free online framework tailored for memory-efficient and real-time 3D detection. Specifically, given streaming posed RGB-D video input, we leverage Cubify Anything as a pre-trained visual foundation model (VFM) for single-view 3D object detection by bounding boxes, coupled with CLIP to capture open-vocabulary semantics of detected objects. To fuse all detected bounding boxes across different views into a unified one, we employ an association module for correspondences of multi-views and an optimization module to fuse the 3D bounding boxes of the same instance predicted in multi-views. The association module utilizes 3D Non-Maximum Suppression (NMS) and a box correspondence matching module, while the optimization module uses an IoU-guided efficient random optimization technique based on particle filtering to enforce multi-view consistency of the 3D bounding boxes while minimizing computational complexity. Extensive experiments on ScanNetV2 and CA-1M datasets demonstrate that our method achieves state-of-the-art performance among online methods. Benefiting from this novel reconstruction-free paradigm for 3D object detection, our method exhibits great generalization abilities in various scenarios, enabling real-time perception even in environments exceeding 1000 square meters.

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OctoNav: Towards Generalist Embodied Navigation

Embodied navigation stands as a foundation pillar within the broader pursuit of embodied AI. However, previous navigation research is divided into different tasks/capabilities, e.g., ObjNav, ImgNav and VLN, where they differ in task objectives and modalities, making datasets and methods are designed individually. In this work, we take steps toward generalist navigation agents, which can follow free-form instructions that include arbitrary compounds of multi-modal and multi-capability. To achieve this, we propose a large-scale benchmark and corresponding method, termed OctoNav-Bench and OctoNav-R1. Specifically, OctoNav-Bench features continuous environments and is constructed via a designed annotation pipeline. We thoroughly craft instruction-trajectory pairs, where instructions are diverse in free-form with arbitrary modality and capability. Also, we construct a Think-Before-Action (TBA-CoT) dataset within OctoNav-Bench to provide the thinking process behind actions. For OctoNav-R1, we build it upon MLLMs and adapt it to a VLA-type model, which can produce low-level actions solely based on 2D visual observations. Moreover, we design a Hybrid Training Paradigm (HTP) that consists of three stages, i.e., Action-/TBA-SFT, Nav-GPRO, and Online RL stages. Each stage contains specifically designed learning policies and rewards. Importantly, for TBA-SFT and Nav-GRPO designs, we are inspired by the OpenAI-o1 and DeepSeek-R1, which show impressive reasoning ability via thinking-before-answer. Thus, we aim to investigate how to achieve thinking-before-action in the embodied navigation field, to improve model's reasoning ability toward generalists. Specifically, we propose TBA-SFT to utilize the TBA-CoT dataset to fine-tune the model as a cold-start phrase and then leverage Nav-GPRO to improve its thinking ability. Finally, OctoNav-R1 shows superior performance compared with previous methods.

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TrackVLA: Embodied Visual Tracking in the Wild

Embodied visual tracking is a fundamental skill in Embodied AI, enabling an agent to follow a specific target in dynamic environments using only egocentric vision. This task is inherently challenging as it requires both accurate target recognition and effective trajectory planning under conditions of severe occlusion and high scene dynamics. Existing approaches typically address this challenge through a modular separation of recognition and planning. In this work, we propose TrackVLA, a Vision-Language-Action (VLA) model that learns the synergy between object recognition and trajectory planning. Leveraging a shared LLM backbone, we employ a language modeling head for recognition and an anchor-based diffusion model for trajectory planning. To train TrackVLA, we construct an Embodied Visual Tracking Benchmark (EVT-Bench) and collect diverse difficulty levels of recognition samples, resulting in a dataset of 1.7 million samples. Through extensive experiments in both synthetic and real-world environments, TrackVLA demonstrates SOTA performance and strong generalizability. It significantly outperforms existing methods on public benchmarks in a zero-shot manner while remaining robust to high dynamics and occlusion in real-world scenarios at 10 FPS inference speed. Our project page is: https://pku-epic.github.io/TrackVLA-web.

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RoboVerse: Towards a Unified Platform, Dataset and Benchmark for Scalable and Generalizable Robot Learning

Data scaling and standardized evaluation benchmarks have driven significant advances in natural language processing and computer vision. However, robotics faces unique challenges in scaling data and establishing evaluation protocols. Collecting real-world data is resource-intensive and inefficient, while benchmarking in real-world scenarios remains highly complex. Synthetic data and simulation offer promising alternatives, yet existing efforts often fall short in data quality, diversity, and benchmark standardization. To address these challenges, we introduce RoboVerse, a comprehensive framework comprising a simulation platform, a synthetic dataset, and unified benchmarks. Our simulation platform supports multiple simulators and robotic embodiments, enabling seamless transitions between different environments. The synthetic dataset, featuring high-fidelity physics and photorealistic rendering, is constructed through multiple approaches. Additionally, we propose unified benchmarks for imitation learning and reinforcement learning, enabling evaluation across different levels of generalization. At the core of the simulation platform is MetaSim, an infrastructure that abstracts diverse simulation environments into a universal interface. It restructures existing simulation environments into a simulator-agnostic configuration system, as well as an API aligning different simulator functionalities, such as launching simulation environments, loading assets with initial states, stepping the physics engine, etc. This abstraction ensures interoperability and extensibility. Comprehensive experiments demonstrate that RoboVerse enhances the performance of imitation learning, reinforcement learning, world model learning, and sim-to-real transfer. These results validate the reliability of our dataset and benchmarks, establishing RoboVerse as a robust solution for advancing robot learning.

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OnlineAnySeg: Online Zero-Shot 3D Segmentation by Visual Foundation Model Guided 2D Mask Merging

Online zero-shot 3D instance segmentation of a progressively reconstructed scene is both a critical and challenging task for embodied applications. With the success of visual foundation models (VFMs) in the image domain, leveraging 2D priors to address 3D online segmentation has become a prominent research focus. Since segmentation results provided by 2D priors often require spatial consistency to be lifted into final 3D segmentation, an efficient method for identifying spatial overlap among 2D masks is essential - yet existing methods rarely achieve this in real time, mainly limiting its use to offline approaches. To address this, we propose an efficient method that lifts 2D masks generated by VFMs into a unified 3D instance using a hashing technique. By employing voxel hashing for efficient 3D scene querying, our approach reduces the time complexity of costly spatial overlap queries from $O(n^2)$ to $O(n)$. Accurate spatial associations further enable 3D merging of 2D masks through simple similarity-based filtering in a zero-shot manner, making our approach more robust to incomplete and noisy data. Evaluated on the ScanNet and SceneNN benchmarks, our approach achieves state-of-the-art performance in online, zero-shot 3D instance segmentation with leading efficiency.

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Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Tasks

A practical navigation agent must be capable of handling a wide range of interaction demands, such as following instructions, searching objects, answering questions, tracking people, and more. Existing models for embodied navigation fall short of serving as practical generalists in the real world, as they are often constrained by specific task configurations or pre-defined maps with discretized waypoints. In this work, we present Uni-NaVid, the first video-based vision-language-action (VLA) model designed to unify diverse embodied navigation tasks and enable seamless navigation for mixed long-horizon tasks in unseen real-world environments. Uni-NaVid achieves this by harmonizing the input and output data configurations for all commonly used embodied navigation tasks and thereby integrating all tasks in one model. For training Uni-NaVid, we collect 3.6 million navigation data samples in total from four essential navigation sub-tasks and foster synergy in learning across them. Extensive experiments on comprehensive navigation benchmarks clearly demonstrate the advantages of unification modeling in Uni-NaVid and show it achieves state-of-the-art performance. Additionally, real-world experiments confirm the model's effectiveness and efficiency, shedding light on its strong generalizability.

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Neural Observation Field Guided Hybrid Optimization of Camera Placement

Camera placement is crutial in multi-camera systems such as virtual reality, autonomous driving, and high-quality reconstruction. The camera placement challenge lies in the nonlinear nature of high-dimensional parameters and the unavailability of gradients for target functions like coverage and visibility. Consequently, most existing methods tackle this challenge by leveraging non-gradient-based optimization methods.In this work, we present a hybrid camera placement optimization approach that incorporates both gradient-based and non-gradient-based optimization methods. This design allows our method to enjoy the advantages of smooth optimization convergence and robustness from gradient-based and non-gradient-based optimization, respectively. To bridge the two disparate optimization methods, we propose a neural observation field, which implicitly encodes the coverage and observation quality. The neural observation field provides the measurements of the camera observations and corresponding gradients without the assumption of target scenes, making our method applicable to diverse scenarios, including 2D planar shapes, 3D objects, and room-scale 3D scenes.Extensive experiments on diverse datasets demonstrate that our method achieves state-of-the-art performance, while requiring only a fraction (8x less) of the typical computation time. Furthermore, we conducted a real-world experiment using a custom-built capture system, confirming the resilience of our approach to real-world environmental noise.

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InstruGen: Automatic Instruction Generation for Vision-and-Language Navigation Via Large Multimodal Models

Recent research on Vision-and-Language Navigation (VLN) indicates that agents suffer from poor generalization in unseen environments due to the lack of realistic training environments and high-quality path-instruction pairs. Most existing methods for constructing realistic navigation scenes have high costs, and the extension of instructions mainly relies on predefined templates or rules, lacking adaptability. To alleviate the issue, we propose InstruGen, a VLN path-instruction pairs generation paradigm. Specifically, we use YouTube house tour videos as realistic navigation scenes and leverage the powerful visual understanding and generation abilities of large multimodal models (LMMs) to automatically generate diverse and high-quality VLN path-instruction pairs. Our method generates navigation instructions with different granularities and achieves fine-grained alignment between instructions and visual observations, which was difficult to achieve with previous methods. Additionally, we design a multi-stage verification mechanism to reduce hallucinations and inconsistency of LMMs. Experimental results demonstrate that agents trained with path-instruction pairs generated by InstruGen achieves state-of-the-art performance on the R2R and RxR benchmarks, particularly in unseen environments. Code is available at https://github.com/yanyu0526/InstruGen.

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NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation

Vision-and-language navigation (VLN) stands as a key research problem of Embodied AI, aiming at enabling agents to navigate in unseen environments following linguistic instructions. In this field, generalization is a long-standing challenge, either to out-of-distribution scenes or from Sim to Real. In this paper, we propose NaVid, a video-based large vision language model (VLM), to mitigate such a generalization gap. NaVid makes the first endeavor to showcase the capability of VLMs to achieve state-of-the-art level navigation performance without any maps, odometers, or depth inputs. Following human instruction, NaVid only requires an on-the-fly video stream from a monocular RGB camera equipped on the robot to output the next-step action. Our formulation mimics how humans navigate and naturally gets rid of the problems introduced by odometer noises, and the Sim2Real gaps from map or depth inputs. Moreover, our video-based approach can effectively encode the historical observations of robots as spatio-temporal contexts for decision making and instruction following. We train NaVid with 510k navigation samples collected from continuous environments, including action-planning and instruction-reasoning samples, along with 763k large-scale web data. Extensive experiments show that NaVid achieves state-of-the-art performance in simulation environments and the real world, demonstrating superior cross-dataset and Sim2Real transfer. We thus believe our proposed VLM approach plans the next step for not only the navigation agents but also this research field.

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