SearcharxivSearch

arXiv subjects

Jiazheng Liu

Publications and source records attributed to Jiazheng Liu.

15 recordsLinked to original sources

Dissecting Embodied Abilities in Multimodal Language Models through Skill-level Evaluation and Diagnosis

Understanding the capability bottlenecks of embodied multimodal large language models (MLLMs) is crucial for improving embodied agents. However, existing embodied benchmarks mainly focus on task-level evaluation and fail to provide actionable insights into the underlying causes of model failures. To address this limitation, we introduce BEAR, a benchmark that decomposes embodied tasks into 14 atomic skills for fine-grained skill-level evaluation. BEAR comprises 4,469 interleaved image-video-text samples spanning 14 skills across 6 categories, ranging from low-level perception to high-level planning. We evaluate 20 MLLMs on BEAR under a hierarchical skill-level diagnosis framework and uncover two key findings: (1) perceptual capabilities are major bottlenecks behind reasoning failures, and (2) current models suffer from unstable spatiotemporal modeling that remains largely unexposed in prior benchmarks. Motivated by these findings, we further propose BEAR-Agent, a multimodal conversational agent that augments MLLMs with visual and spatial reasoning tools. BEAR-Agent substantially improves performance across embodied skills, achieving a relative improvement of 17.5% on GPT-5 over the base model on BEAR, while also outperforming strong baselines in both simulation and real-world robotic experiments. Project page: https://bear-official66.github.io/

cs.CV

GeoFlow: Efficient Driving Video Generation via Geometry-Aligned Priors

Generative models like Diffusion Models and Flow Matching have demonstrated remarkable capabilities in synthesizing high-fidelity driving videos, but are severely constrained by high inference latency due to the requirement of extensive sampling steps. We argue that this inefficiency stems from the prevailing reliance on a standard Gaussian source distribution, where consecutive frames are initialized as independent Gaussian noise. This paradigm disregards the rich spatiotemporal correlations inherent in driving videos, compelling the model to regenerate deterministic scene structures existing in previous frames from noise, which is both computationally redundant and prone to geometric inconsistency. To address this problem, we propose GeoFlow, a novel framework designed to achieve efficient driving video generation by harnessing explicit geometric priors. Instead of sampling from standard Gaussian noise, we leverage multi-view geometry and spatially-adaptive noise injection to construct a Geometry-Aligned Prior (GAP) distribution as starting point. This initialization bridges the gap between source distribution and data distribution, yielding a significantly straighter and shorter sampling trajectory. Extensive experiments demonstrate that GeoFlow can achieve remarkable efficiency of both training and inference: merely several hours of fine-tuning on baseline models can significantly boost few-step generation quality, while fully converged training drastically reduces number of inference steps required for state-of-the-art video generation.

cs.CV

NeuroRefiner: Morphology-Aware Multi-Agent Refinement for 3D Fluorescence Microscopy Neuron Segmentation

Accurate 3D neuron segmentation in fluorescence microscopy is critical for neuroscience. However, the sparse and elongated morphology of neurons poses significant challenges to existing segmentation methods. These methods struggle to preserve both local details and global topology, leading to fragmented results. To address this, we propose NeuroRefiner, a multi-agent system that formalizes the human expert workflow involving iterative global observation and local editing. Specifically, NeuroRefiner comprises three collaborative agents dedicated to diagnosing topological errors, generating correction instructions, and validating refinement quality. To facilitate agent instruction-guided segmentation refinement, we propose TopoRefineNet, a dedicated 3D U-Net-based tool that leverages cross-modality feature fusion to generate refined masks. Through multi-round agent reasoning and voxel-level editing, NeuroRefiner produces topologically more accurate segmentations with enhanced interpretability. Experiments on the BigNeuron, CWMBS, and ZBFWB datasets demonstrate that NeuroRefiner outperforms state-of-the-art methods, notably achieving a 3.02% improvement in F1 score on the challenging ZBFWB dataset.

cs.CV

REFLEX: Rethinking MoE Inference as Refinement-Aware Compute Allocation in Diffusion Language Models

Mixture-of-experts (MoE) models increase parameter capacity by activating only a small subset of experts for each token. This conditional-computation paradigm has enabled autoregressive language models to scale model capacity without a proportional increase in per-token computation. In diffusion language models (DLMs), however, each denoising forward jointly revisits all token positions despite their sharply different refinement demands, while the default fixed token-choice routing assigns them a uniform expert budget, creating a mismatch between expert computation and refinement demand. We argue that MoE inference in DLMs should therefore be viewed as refinement-aware compute allocation across heterogeneous token refinement states. We propose REFLEX (\textbf{RE}finement-aware \textbf{FLEX}ible expert allocation), a training-free method that keeps the default router unchanged while reorganizing expert computation around the evolving refinement process. Specifically, REFLEX introduces a coarse-to-fine hierarchy for expert-budget allocation that aligns computation with block-relative refinement roles while using the Frontier-Progress Score to resolve active-block priorities. Across multiple widely used benchmarks on two representative MoE-based DLMs, LLaDA-MoE and LLaDA2.0-mini, REFLEX reduces allocated expert computation by 15\% on average while preserving or even improving generation quality on most benchmarks relative to default routing. Compared with autoregressive-style variable-expert routing methods, REFLEX also yields a more consistent quality--computation trade-off, further supporting the importance of allocating expert computation according to the heterogeneous refinement demands exposed within each denoising forward.

cs.AI

DepCap: Adaptive Block-Wise Parallel Decoding for Efficient Diffusion LM Inference

Diffusion language models (DLMs) have emerged as a promising alternative to autoregressive language generation due to their potential for parallel decoding and global refinement of the entire sequence. To unlock this potential, DLM inference must carefully balance generation quality and decoding speed. Recent block-wise DLM decoding methods improve this trade-off by performing diffusion-based decoding sequentially in blocks. However, existing methods typically rely on fixed block schedules or current-step local signals to determine block boundaries, and use conservative confidence-based parallel decoding to avoid conflicts, limiting the quality-speed trade-off. In this paper, we argue that block-wise DLM inference requires more suitable signals for its two core decisions: cross-step signals for determining block boundaries, and token-level conflict signals for parallel decoding. Based on this view, we propose DepCap, a training-free framework for efficient block-wise DLM inference. Specifically, DepCap instantiates the cross-step signal as the influence of the last decoded block and uses it to adaptively determine how far the next block should extend, while identifying a conflict-free subset of tokens for safe parallel decoding within each block, enabling substantial inference acceleration with negligible quality degradation. DepCap is a plug-and-play method applicable to various DLMs, and compatible with existing KV-cache strategies for block-wise DLM. An information-theoretic analysis further suggests that the cumulative last-block influence on a candidate block is approximately additive across tokens, supporting the proposed block-partitioning criterion. Experimental results show that DepCap achieves favorable speed-quality trade-offs across multiple DLM backbones and reasoning and coding benchmarks, with up to 5.63$\times$ speedup without significant performance degradation.

cs.LG

NeuroMamba: Multi-Perspective Feature Interaction with Visual Mamba for Neuron Segmentation

Neuron segmentation is the cornerstone of reconstructing comprehensive neuronal connectomes, which is essential for deciphering the functional organization of the brain. The irregular morphology and densely intertwined structures of neurons make this task particularly challenging. Prevailing CNN-based methods often fail to resolve ambiguous boundaries due to the lack of long-range context, whereas Transformer-based methods suffer from boundary imprecision caused by the loss of voxel-level details during patch partitioning. To address these limitations, we propose NeuroMamba, a multi-perspective framework that exploits the linear complexity of Mamba to enable patch-free global modeling and synergizes this with complementary local feature modeling, thereby efficiently capturing long-range dependencies while meticulously preserving fine-grained voxel details. Specifically, we design a channel-gated Boundary Discriminative Feature Extractor (BDFE) to enhance local morphological cues. Complementing this, we introduce the Spatial Continuous Feature Extractor (SCFE), which integrates a resolution-aware scanning mechanism into the Visual Mamba architecture to adaptively model global dependencies across varying data resolutions. Finally, a cross-modulation mechanism synergistically fuses these multi-perspective features. Our method demonstrates state-of-the-art performance across four public EM datasets, validating its exceptional adaptability to both anisotropic and isotropic resolutions. The source code will be made publicly available.

cs.CV

Unlocking the full potential of jumping condensation on microstructured surfaces

Water condensation on superhydrophobic surfaces can generate spontaneous droplet jumping, enabling rapid condensate removal and improved thermal and mass transfer. Although this effect has been extensively demonstrated on densely packed nanostructures, the capability of microscale textures to support jumping condensation remains poorly understood. Here, we show that engineered microscale conical arrays can achieve efficient microdroplet jumping and reveal a previously unreported spacing-dependent critical transition between jumping and non-jumping regimes. In the jumping regime, by varying only the cone pitch, we identify a geometric threshold below which sub-10 micron droplets are rapidly removed, and above which jumping is suppressed, resulting in slower dynamics and larger departing droplets. In situ optical and environmental scanning electron microscopies reveal the mechanistic origin of this transition: dense arrays favour full Cassie droplets, which depart cleanly, while wider spacing favours partial Cassie droplets that retain a localized wet region initiating new nucleation. From these results, we construct a geometry-wetting design map linking microstructure spacing, droplet morphology, and nucleation density. These findings establish design principles for scalable, mechanically robust microstructured surfaces capable of high-performance condensation management for anti-fogging, water harvesting, and heat-transfer applications.

cond-mat.soft

Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos

We introduce Being-H0, a dexterous Vision-Language-Action model (VLA) trained on large-scale human videos. Existing VLAs struggle with complex manipulation tasks requiring high dexterity and generalize poorly to novel scenarios and tasks, primarily due to their reliance on synthetic data with significant sim-to-real gaps or teleoperated demonstrations lacking scale and diversity. To address this data bottleneck, we propose leveraging human hands as a foundation manipulator, capitalizing on the rich dexterity and scalability present in web data. Our approach centers on physical instruction tuning, a novel training paradigm that combines large-scale VLA pretraining from human videos, physical space alignment for 3D reasoning, and post-training adaptation for robotic tasks. Additionally, we introduce a part-level motion tokenization method which achieves millimeter-level reconstruction accuracy to model precise hand trajectories for action learning. To support our proposed paradigm, we further develop a comprehensive data curation pipeline that integrates heterogeneous sources -- including motion capture, VR, and RGB-only videos -- into a large-scale dataset with millions of motion-based instructional instances. We empirically show the excellence of Being-H0 in hand motion generation and instruction following, and it also scales well with model and data sizes. Importantly, we observe the expected gains of Being-H0 in real-world robotic manipulation as physical instruction tuning is applied. More details are available at https://beingbeyond.github.io/Being-H0.

cs.CV

Taking Notes Brings Focus? Towards Multi-Turn Multimodal Dialogue Learning

Multimodal large language models (MLLMs), built on large-scale pre-trained vision towers and language models, have shown great capabilities in multimodal understanding. However, most existing MLLMs are trained on single-turn vision question-answering tasks, which do not accurately reflect real-world human conversations. In this paper, we introduce MMDiag, a multi-turn multimodal dialogue dataset. This dataset is collaboratively generated through deliberately designed rules and GPT assistance, featuring strong correlations between questions, between questions and images, and among different image regions; thus aligning more closely with real-world scenarios. MMDiag serves as a strong benchmark for multi-turn multimodal dialogue learning and brings more challenges to the grounding and reasoning capabilities of MLLMs. Further, inspired by human vision processing, we present DiagNote, an MLLM equipped with multimodal grounding and reasoning capabilities. DiagNote consists of two modules (Deliberate and Gaze) interacting with each other to perform Chain-of-Thought and annotations respectively, throughout multi-turn dialogues. We empirically demonstrate the advantages of DiagNote in both grounding and jointly processing and reasoning with vision and language information over existing MLLMs.

cs.CV

Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds

Recent studies have presented compelling evidence that large language models (LLMs) can equip embodied agents with the self-driven capability to interact with the world, which marks an initial step toward versatile robotics. However, these efforts tend to overlook the visual richness of open worlds, rendering the entire interactive process akin to "a blindfolded text-based game." Consequently, LLM-based agents frequently encounter challenges in intuitively comprehending their surroundings and producing responses that are easy to understand. In this paper, we propose Steve-Eye, an end-to-end trained large multimodal model designed to address this limitation. Steve-Eye integrates the LLM with a visual encoder which enables it to process visual-text inputs and generate multimodal feedback. In addition, we use a semi-automatic strategy to collect an extensive dataset comprising 850K open-world instruction pairs, empowering our model to encompass three essential functions for an agent: multimodal perception, foundational knowledge base, and skill prediction and planning. Lastly, we develop three open-world evaluation benchmarks, then carry out extensive experiments from a wide range of perspectives to validate our model's capability to strategically act and plan. Codes and datasets will be released.

cs.CV

LLaMA Rider: Spurring Large Language Models to Explore the Open World

Recently, various studies have leveraged Large Language Models (LLMs) to help decision-making and planning in environments, and try to align the LLMs' knowledge with the world conditions. Nonetheless, the capacity of LLMs to continuously acquire environmental knowledge and adapt in an open world remains uncertain. In this paper, we propose an approach to spur LLMs to explore the open world, gather experiences, and learn to improve their task-solving capabilities. In this approach, a multi-round feedback-revision mechanism is utilized to encourage LLMs to actively select appropriate revision actions guided by feedback information from the environment. This facilitates exploration and enhances the model's performance. Besides, we integrate sub-task relabeling to assist LLMs in maintaining consistency in sub-task planning and help the model learn the combinatorial nature between tasks, enabling it to complete a wider range of tasks through training based on the acquired exploration experiences. By evaluation in Minecraft, an open-ended sandbox world, we demonstrate that our approach LLaMA-Rider enhances the efficiency of the LLM in exploring the environment, and effectively improves the LLM's ability to accomplish more tasks through fine-tuning with merely 1.3k instances of collected data, showing minimal training costs compared to the baseline using reinforcement learning.

cs.LG

Blind2Unblind: Self-Supervised Image Denoising with Visible Blind Spots

Real noisy-clean pairs on a large scale are costly and difficult to obtain. Meanwhile, supervised denoisers trained on synthetic data perform poorly in practice. Self-supervised denoisers, which learn only from single noisy images, solve the data collection problem. However, self-supervised denoising methods, especially blindspot-driven ones, suffer sizable information loss during input or network design. The absence of valuable information dramatically reduces the upper bound of denoising performance. In this paper, we propose a simple yet efficient approach called Blind2Unblind to overcome the information loss in blindspot-driven denoising methods. First, we introduce a global-aware mask mapper that enables global perception and accelerates training. The mask mapper samples all pixels at blind spots on denoised volumes and maps them to the same channel, allowing the loss function to optimize all blind spots at once. Second, we propose a re-visible loss to train the denoising network and make blind spots visible. The denoiser can learn directly from raw noise images without losing information or being trapped in identity mapping. We also theoretically analyze the convergence of the re-visible loss. Extensive experiments on synthetic and real-world datasets demonstrate the superior performance of our approach compared to previous work. Code is available at https://github.com/demonsjin/Blind2Unblind.

eess.IV

Blind2Sound: Self-Supervised Image Denoising without Residual Noise

Self-supervised blind denoising for Poisson-Gaussian noise remains a challenging task. Pseudo-supervised pairs constructed from single noisy images re-corrupt the signal and degrade the performance. The visible blindspots solve the information loss in masked inputs. However, without explicitly noise sensing, mean square error as an objective function cannot adjust denoising intensities for dynamic noise levels, leading to noticeable residual noise. In this paper, we propose Blind2Sound, a simple yet effective approach to overcome residual noise in denoised images. The proposed adaptive re-visible loss senses noise levels and performs personalized denoising without noise residues while retaining the signal lossless. The theoretical analysis of intermediate medium gradients guarantees stable training, while the Cramer Gaussian loss acts as a regularization to facilitate the accurate perception of noise levels and improve the performance of the denoiser. Experiments on synthetic and real-world datasets show the superior performance of our method, especially for single-channel images.

cs.CV

$L_p$ and almost sure convergence of estimation on heavy tail index under random censoring

In this paper, we prove $L_p,\ p\geq 2$ and almost sure convergence of tail index estimator mentioned in \cite{grama2008} under random censoring and several assumptions. $p$th moment of the error of the estimator is proved to be of order $O\left(\frac{1}{\log^{mκ/2}n}\right)$ with given assumptions. We also perform several finite sample simulations to quantify performance of this estimator. Finite sample results show that the proposed estimator is effective in finding underlying tail index even when censor rate is high.

math.ST

Monotone function estimator and its application

In this paper, the model $Y_i=g(Z_i),\ i=1,2,...,n$ with $Z_i$ being random variables with known distribution and $g(x)$ being unknown strictly increasing function is proposed and almost sure convergence of estimator for $g(x)$ is proved for i.i.d and short range dependent data. Confidence intervals and bands are constructed for i.i.d data theoretically and confidence intervals are introduced for short range dependent data through resampling. Besides, a test for equivalence of $g(x)$ to the desired function is proposed. Finite sample analysis and application of this model on an urban waste water treatment plant's data is demonstrated as well.

math.ST