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Jiazhi Shu

Publications and source records attributed to Jiazhi Shu.

2 recordsLinked to original sources

WATCH: World-aware Allied Trajectory and pose reConstruction for Camera and Human

Reconstructing global human motion from monocular video is fundamental to VR, graphics, and robotics, yet remains ill-posed due to depth ambiguity, motion ambiguity, and the entanglement of camera and human movements. Human-motion-centric methods achieve strong physical plausibility but leave two signals unused: camera orientation is processed through a fixed coordinate transformation with no independent supervision of its components, and camera velocity is discarded entirely despite being directly observable from SLAM. Camera-trajectory-centric methods use camera translation directly, but hard-decoding SLAM trajectories into human positions propagates depth errors and fails entirely under static cameras. We present WATCH (World-aware Allied Trajectory and pose reConstruction for Camera and Human). The key observation is that once camera orientation is made explicit, camera velocity becomes a natural additional input rather than an ambiguous one. We therefore decompose camera rotation into a network-estimated roll-pitch component and an analytically recoverable yaw, supervising each independently. This decomposition exposes a clean geometric interface through which camera velocity is incorporated as a learned spatial prior in the backbone, without the physically implausible artifacts that arise from hard-decoding. WATCH outperforms prior human-motion-centric methods on both static-camera (RICH) and dynamic-camera (EMDB) benchmarks in global trajectory accuracy, temporal smoothness, and physical plausibility, and remains robust when ground-truth camera is replaced with DPVO estimates.

cs.CV↗

CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos

In this paper, we find that the generation of 3D human motions and 2D human videos is intrinsically coupled. 3D motions provide the structural prior for plausibility and consistency in videos, while pre-trained video models offer strong generalization capabilities for motions. Based on this, we present CoMoVi, a co-generative framework that generates 3D human motions and videos synchronously within a single diffusion denoising loop. However, since the 3D human motions and the 2D human-centric videos have a modality gap between each other, we propose to project the 3D human motion into an effective 2D human motion representation that effectively aligns with the 2D videos. Then, we design a dual-branch diffusion model to couple human motion and the video generation process with mutual feature interaction and 3D-2D cross attentions. To train and evaluate our model, we curate CoMoVi-Dataset, a large-scale real-world human video dataset with text and motion annotations, covering diverse and challenging human motions. Extensive experiments demonstrate that our method generates high-quality 3D human motion with a better generalization ability and that our method can generate high-quality human-centric videos without external motion references.

cs.CV↗