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Jiduan Wu

Publications and source records attributed to Jiduan Wu.

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Reaching a Consensus in Predictive Loops

Predictions in digital platforms must adapt over time as individuals update their beliefs through social interactions. At the same time, changing predictions alter the content people are exposed to and, consequently, the very beliefs they aim to forecast. This recursive coupling between predictions and individuals complicates the analysis of the long-term societal impact of predictive systems. In this work, we propose a minimal model where predictions and opinions co-evolve, combining insights from network science with concepts from performative prediction. In our model a platform's predictions influence individual opinions, which then evolve through peer interactions and form the training data for future platform model updates. We demonstrate that this co-evolution induces a novel equilibrium that qualitatively differs from standard network equilibria. In particular, we show how standard predictive objectives can drive networks toward consensus even under conditions where classical opinion-dynamics models lead to disagreement. This emerges because predictive systems dynamically adapt to changing opinions, and learning objectives create spillover effects among individuals beyond the topology of the network. We further analyze systematic deviations from standard prediction and demonstrate amplified effects of targeted platform interventions on equilibrium outcomes, compared to classical network intervention analyses. Together, our results illustrate performativity as an important, yet so far neglected, qualifying factor in social networks.

cs.SI

Policy Design in Long-Run Welfare Dynamics

Improving social welfare is a complex challenge requiring policymakers to optimize objectives across multiple time horizons. Evaluating the impact of such policies presents a fundamental challenge, as those that appear suboptimal in the short run may yield significant long-term benefits. We tackle this challenge by analyzing the long-term dynamics of two prominent policy frameworks: Rawlsian policies, which prioritize those with the greatest need, and utilitarian policies, which maximize immediate welfare gains. Conventional wisdom suggests these policies are at odds, as Rawlsian policies are assumed to come at the cost of reducing the average social welfare, which their utilitarian counterparts directly optimize. We challenge this assumption by analyzing these policies in a sequential decision-making framework where individuals' welfare levels stochastically decay over time, and policymakers can intervene to prevent this decay. Under reasonable assumptions, we prove that interventions following Rawlsian policies can outperform utilitarian policies in the long run, even when the latter dominate in the short run. We characterize the exact conditions under which Rawlsian policies can outperform utilitarian policies. We further illustrate our theoretical findings using simulations, which highlight the risks of evaluating policies based solely on their short-term effects. Our results underscore the necessity of considering long-term horizons in designing and evaluating welfare policies; the true efficacy of even well-established policies may only emerge over time.

cs.CY

Learning Zero-Sum Linear Quadratic Games with Improved Sample Complexity and Last-Iterate Convergence

Zero-sum Linear Quadratic (LQ) games are fundamental in optimal control and can be used (i)~as a dynamic game formulation for risk-sensitive or robust control and (ii)~as a benchmark setting for multi-agent reinforcement learning with two competing agents in continuous state-control spaces. In contrast to the well-studied single-agent linear quadratic regulator problem, zero-sum LQ games entail solving a challenging nonconvex-nonconcave min-max problem with an objective function that lacks coercivity. Recently, Zhang et al. showed that an~$ε$-Nash equilibrium (NE) of finite horizon zero-sum LQ games can be learned via nested model-free Natural Policy Gradient (NPG) algorithms with poly$(1/ε)$ sample complexity. In this work, we propose a simpler nested Zeroth-Order (ZO) algorithm improving sample complexity by several orders of magnitude and guaranteeing convergence of the last iterate. Our main results are two-fold: (i) in the deterministic setting, we establish the first global last-iterate linear convergence result for the nested algorithm that seeks NE of zero-sum LQ games; (ii) in the model-free setting, we establish a~$\widetilde{\mathcal{O}}(ε^{-2})$ sample complexity using a single-point ZO estimator. For our last-iterate convergence results, our analysis leverages the Implicit Regularization (IR) property and a new gradient domination condition for the primal function. Our key improvements in the sample complexity rely on a more sample-efficient nested algorithm design and a finer control of the ZO natural gradient estimation error utilizing the structure endowed by the finite-horizon setting.

eess.SY