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Jie Fu

Publications and source records attributed to Jie Fu.

At least 109 records · Page 6Linked to original sources

PositionID: LLMs can Control Lengths, Copy and Paste with Explicit Positional Awareness

Large Language Models (LLMs) demonstrate impressive capabilities across various domains, including role-playing, creative writing, mathematical reasoning, and coding. Despite these advancements, LLMs still encounter challenges with length control, frequently failing to adhere to specific length constraints due to their token-level operations and insufficient training on data with strict length limitations. We identify this issue as stemming from a lack of positional awareness and propose novel approaches--PositionID Prompting and PositionID Fine-Tuning--to address it. These methods enhance the model's ability to continuously monitor and manage text length during generation. Additionally, we introduce PositionID CP Prompting to enable LLMs to perform copy and paste operations accurately. Furthermore, we develop two benchmarks for evaluating length control and copy-paste abilities. Our experiments demonstrate that our methods significantly improve the model's adherence to length constraints and copy-paste accuracy without compromising response quality.

cs.CL↗

StructLM: Towards Building Generalist Models for Structured Knowledge Grounding

Structured data sources, such as tables, graphs, and databases, are ubiquitous knowledge sources. Despite the demonstrated capabilities of large language models (LLMs) on plain text, their proficiency in interpreting and utilizing structured data remains limited. Our investigation reveals a notable deficiency in LLMs' ability to process structured data, e.g., ChatGPT lags behind state-of-the-art (SoTA) model by an average of 35%. To augment the Structured Knowledge Grounding (SKG) capabilities in LLMs, we have developed a comprehensive instruction tuning dataset comprising 1.1 million examples. Utilizing this dataset, we train a series of models, referred to as StructLM, based on the Mistral and the CodeLlama model family, ranging from 7B to 34B parameters. Our StructLM series surpasses task-specific models on 16 out of 18 evaluated datasets and establishes new SoTA performance on 8 SKG tasks. Furthermore, StructLM demonstrates strong generalization across 6 novel held-out SKG tasks, outperforming TableLlama by an average of 35\% and Flan-UL2 20B by an average of 10\%. Contrary to expectations, we observe that scaling model size offers marginal benefits, with StructLM-34B showing only slight improvements over StructLM-7B. This suggests that structured knowledge grounding is still a challenging task and requires more innovative design to push to a new level.

cs.CL↗

Unlocking Continual Learning Abilities in Language Models

Language models (LMs) exhibit impressive performance and generalization capabilities. However, LMs struggle with the persistent challenge of catastrophic forgetting, which undermines their long-term sustainability in continual learning (CL). Existing approaches usually address the issue by incorporating old task data or task-wise inductive bias into LMs. However, old data and accurate task information are often unavailable or costly to collect, hindering the availability of current CL approaches for LMs. To address this limitation, we introduce $\textbf{MIGU}$ ($\textbf{M}$agn$\textbf{I}$tude-based $\textbf{G}$radient $\textbf{U}$pdating for continual learning), a rehearsal-free and task-label-free method that only updates the model parameters with large magnitudes of output in LMs' linear layers. MIGU is based on our observation that the L1-normalized magnitude distribution of the output in LMs' linear layers is different when the LM models deal with different task data. By imposing this simple constraint on the gradient update process, we can leverage the inherent behaviors of LMs, thereby unlocking their innate CL abilities. Our experiments demonstrate that MIGU is universally applicable to all three LM architectures (T5, RoBERTa, and Llama2), delivering state-of-the-art or on-par performance across continual finetuning and continual pre-training settings on four CL benchmarks. For example, MIGU brings a 15.2% average accuracy improvement over conventional parameter-efficient finetuning baselines in a 15-task CL benchmark. MIGU can also seamlessly integrate with all three existing CL types to further enhance performance. Code is available at https://github.com/wenyudu/MIGU.

cs.LG↗

LLMs Assist NLP Researchers: Critique Paper (Meta-)Reviewing

This work is motivated by two key trends. On one hand, large language models (LLMs) have shown remarkable versatility in various generative tasks such as writing, drawing, and question answering, significantly reducing the time required for many routine tasks. On the other hand, researchers, whose work is not only time-consuming but also highly expertise-demanding, face increasing challenges as they have to spend more time reading, writing, and reviewing papers. This raises the question: how can LLMs potentially assist researchers in alleviating their heavy workload? This study focuses on the topic of LLMs assist NLP Researchers, particularly examining the effectiveness of LLM in assisting paper (meta-)reviewing and its recognizability. To address this, we constructed the ReviewCritique dataset, which includes two types of information: (i) NLP papers (initial submissions rather than camera-ready) with both human-written and LLM-generated reviews, and (ii) each review comes with "deficiency" labels and corresponding explanations for individual segments, annotated by experts. Using ReviewCritique, this study explores two threads of research questions: (i) "LLMs as Reviewers", how do reviews generated by LLMs compare with those written by humans in terms of quality and distinguishability? (ii) "LLMs as Metareviewers", how effectively can LLMs identify potential issues, such as Deficient or unprofessional review segments, within individual paper reviews? To our knowledge, this is the first work to provide such a comprehensive analysis.

cs.CL↗

Active Perception with Initial-State Uncertainty: A Policy Gradient Method

This paper studies the synthesis of an active perception policy that maximizes the information leakage of the initial state in a stochastic system modeled as a hidden Markov model (HMM). Specifically, the emission function of the HMM is controllable with a set of perception or sensor query actions. Given the goal is to infer the initial state from partial observations in the HMM, we use Shannon conditional entropy as the planning objective and develop a novel policy gradient method with convergence guarantees. By leveraging a variant of observable operators in HMMs, we prove several important properties of the gradient of the conditional entropy with respect to the policy parameters, which allow efficient computation of the policy gradient and stable and fast convergence. We demonstrate the effectiveness of our solution by applying it to an inference problem in a stochastic grid world environment.

eess.SY↗

Coral Model Generation from Single Images for Virtual Reality Applications

With the rapid development of VR technology, the demand for high-quality 3D models is increasing. Traditional methods struggle with efficiency and quality in large-scale customization. This paper introduces a deep-learning framework that generates high-precision 3D coral models from a single image. Using the Coral dataset, the framework extracts geometric and texture features, performs 3D reconstruction, and optimizes design and material blending. Advanced optimization and polygon count control ensure shape accuracy, detail retention, and flexible output for various complexities, catering to high-quality rendering and real-time interaction needs.The project incorporates Explainable AI (XAI) to transform AI-generated models into interactive "artworks," best viewed in VR and XR. This enhances model interpretability and human-machine collaboration. Real-time feedback in VR interactions displays information like coral species and habitat, enriching user experience. The generated models surpass traditional methods in detail, visual quality, and efficiency. This research offers an intelligent approach to 3D content creation for VR, lowering production barriers, and promoting widespread VR applications. Additionally, integrating XAI provides new insights into AI-generated visual content and advances research in 3D vision interpretability.

cs.CV↗

Global well-posedness of the free boundary problem for incompressible viscous resistive MHD in critical Besov spaces

This paper aims to establish the global well-posedness of the free boundary problem for the incompressible viscous resistive magnetohydrodynamic (MHD) equations. Under the framework of Lagrangian coordinates, a unique global solution exists in the half-space provided that the norm of the initial data in the critical homogeneous Besov space $\dot{B}_{p, 1}^{-1+N/p}(\mathbb{R}_{+}^N)$ is sufficiently small, where $p \in [N, 2N-1)$. Building upon prior work such as (Danchin and Mucha, J. Funct. Anal. 256 (2009) 881--927) and (Ogawa and Shimizu, J. Differ. Equations 274 (2021) 613--651) in the half-space setting, we establish maximal $L^{1}$-regularity for both the Stokes equations without surface stress and the linearized equations of the magnetic field with zero boundary condition. The existence and uniqueness of solutions to the nonlinear problems are proven using the Banach contraction mapping principle.

math.AP↗

Nash Equilibrium in Games on Graphs with Incomplete Preferences

Games with incomplete preferences are an important model for studying rational decision-making in scenarios where players face incomplete information about their preferences and must contend with incomparable outcomes. We study the problem of computing Nash equilibrium in a subclass of two-player games played on graphs where each player seeks to maximally satisfy their (possibly incomplete) preferences over a set of temporal goals. We characterize the Nash equilibrium and prove its existence in scenarios where player preferences are fully aligned, partially aligned, and completely opposite, in terms of the well-known solution concepts of sure winning and Pareto efficiency. When preferences are partially aligned, we derive conditions under which a player needs cooperation and demonstrate that the Nash equilibria depend not only on the preference alignment but also on whether the players need cooperation to achieve a better outcome and whether they are willing to cooperate.We illustrate the theoretical results by solving a mechanism design problem for a drone delivery scenario.

cs.GT↗

LyricWhiz: Robust Multilingual Zero-shot Lyrics Transcription by Whispering to ChatGPT

We introduce LyricWhiz, a robust, multilingual, and zero-shot automatic lyrics transcription method achieving state-of-the-art performance on various lyrics transcription datasets, even in challenging genres such as rock and metal. Our novel, training-free approach utilizes Whisper, a weakly supervised robust speech recognition model, and GPT-4, today's most performant chat-based large language model. In the proposed method, Whisper functions as the "ear" by transcribing the audio, while GPT-4 serves as the "brain," acting as an annotator with a strong performance for contextualized output selection and correction. Our experiments show that LyricWhiz significantly reduces Word Error Rate compared to existing methods in English and can effectively transcribe lyrics across multiple languages. Furthermore, we use LyricWhiz to create the first publicly available, large-scale, multilingual lyrics transcription dataset with a CC-BY-NC-SA copyright license, based on MTG-Jamendo, and offer a human-annotated subset for noise level estimation and evaluation. We anticipate that our proposed method and dataset will advance the development of multilingual lyrics transcription, a challenging and emerging task.

cs.CL↗

HyperMoE: Towards Better Mixture of Experts via Transferring Among Experts

The Mixture of Experts (MoE) for language models has been proven effective in augmenting the capacity of models by dynamically routing each input token to a specific subset of experts for processing. Despite the success, most existing methods face a challenge for balance between sparsity and the availability of expert knowledge: enhancing performance through increased use of expert knowledge often results in diminishing sparsity during expert selection. To mitigate this contradiction, we propose HyperMoE, a novel MoE framework built upon Hypernetworks. This framework integrates the computational processes of MoE with the concept of knowledge transferring in multi-task learning. Specific modules generated based on the information of unselected experts serve as supplementary information, which allows the knowledge of experts not selected to be used while maintaining selection sparsity. Our comprehensive empirical evaluations across multiple datasets and backbones establish that HyperMoE significantly outperforms existing MoE methods under identical conditions concerning the number of experts.

cs.LG↗

Integrated Resource Allocation and Strategy Synthesis in Safety Games on Graphs with Deception

Deception plays a crucial role in strategic interactions with incomplete information. Motivated by security applications, we study a class of two-player turn-based deterministic games with one-sided incomplete information, in which player 1 (P1) aims to prevent player 2 (P2) from reaching a set of target states. In addition to actions, P1 can place two kinds of deception resources: "traps" and "fake targets" to disinform P2 about the transition dynamics and payoff of the game. Traps "hide the real" by making trap states appear normal, while fake targets "reveal the fiction" by advertising non-target states as targets. We are interested in jointly synthesizing optimal decoy placement and deceptive defense strategies for P1 that exploits P2's misinformation. We introduce a novel hypergame on graph model and two solution concepts: stealthy deceptive sure winning and stealthy deceptive almost-sure winning. These identify states from which P1 can prevent P2 from reaching the target in a finite number of steps or with probability one without allowing P2 to become aware that it is being deceived. Consequently, determining the optimal decoy placement corresponds to maximizing the size of P1's deceptive winning region. Considering the combinatorial complexity of exploring all decoy allocations, we utilize compositional synthesis concepts to show that the objective function for decoy placement is monotone, non-decreasing, and, in certain cases, sub- or super-modular. This leads to a greedy algorithm for decoy placement, achieving a $(1 - 1/e)$-approximation when the objective function is sub- or super-modular. The proposed hypergame model and solution concepts contribute to understanding the optimal deception resource allocation and deception strategies in various security applications.

cs.GT↗

m2mKD: Module-to-Module Knowledge Distillation for Modular Transformers

Modular neural architectures are gaining attention for their powerful generalization and efficient adaptation to new domains. However, training these models poses challenges due to optimization difficulties arising from intrinsic sparse connectivity. Leveraging knowledge from monolithic models through techniques like knowledge distillation can facilitate training and enable integration of diverse knowledge. Nevertheless, conventional knowledge distillation approaches are not tailored to modular models and struggle with unique architectures and enormous parameter counts. Motivated by these challenges, we propose module-to-module knowledge distillation (m2mKD) for transferring knowledge between modules. m2mKD combines teacher modules of a pretrained monolithic model and student modules of a modular model with a shared meta model respectively to encourage the student module to mimic the behaviour of the teacher module. We evaluate m2mKD on two modular neural architectures: Neural Attentive Circuits (NACs) and Vision Mixture-of-Experts (V-MoE). Applying m2mKD to NACs yields significant improvements in IID accuracy on Tiny-ImageNet (up to 5.6%) and OOD robustness on Tiny-ImageNet-R (up to 4.2%). Additionally, the V-MoE-Base model trained with m2mKD achieves 3.5% higher accuracy than end-to-end training on ImageNet-1k. Code is available at https://github.com/kamanphoebe/m2mKD.

cs.LG↗

Efficient Continual Pre-training by Mitigating the Stability Gap

Continual pre-training has increasingly become the predominant approach for adapting Large Language Models (LLMs) to new domains. This process involves updating the pre-trained LLM with a corpus from a new domain, resulting in a shift in the training distribution. To study the behavior of LLMs during this shift, we measured the model's performance throughout the continual pre-training process. we observed a temporary performance drop at the beginning, followed by a recovery phase, a phenomenon known as the "stability gap," previously noted in vision models classifying new classes. To address this issue and enhance LLM performance within a fixed compute budget, we propose three effective strategies: (1) Continually pre-training the LLM on a subset with a proper size for multiple epochs, resulting in faster performance recovery than pre-training the LLM on a large corpus in a single epoch; (2) Pre-training the LLM only on high-quality sub-corpus, which rapidly boosts domain performance; and (3) Using a data mixture similar to the pre-training data to reduce distribution gap. We conduct various experiments on Llama-family models to validate the effectiveness of our strategies in both medical continual pre-training and instruction tuning. For example, our strategies improve the average medical task performance of the OpenLlama-3B model from 36.2% to 40.7% with only 40% of the original training budget and enhance the average general task performance without causing forgetting. Furthermore, we apply our strategies to the Llama-3-8B model. The resulting model, Llama-3-Physician, achieves the best medical performance among current open-source models, and performs comparably to or even better than GPT-4 on several medical benchmarks. We release our models at \url{https://huggingface.co/YiDuo1999/Llama-3-Physician-8B-Instruct}.

cs.CL↗

RoleLLM: Benchmarking, Eliciting, and Enhancing Role-Playing Abilities of Large Language Models

The advent of Large Language Models (LLMs) has paved the way for complex tasks such as role-playing, which enhances user interactions by enabling models to imitate various characters. However, the closed-source nature of state-of-the-art LLMs and their general-purpose training limit role-playing optimization. In this paper, we introduce RoleLLM, a framework to benchmark, elicit, and enhance role-playing abilities in LLMs. RoleLLM comprises four stages: (1) Role Profile Construction for 100 roles; (2) Context-Based Instruction Generation (Context-Instruct) for role-specific knowledge extraction; (3) Role Prompting using GPT (RoleGPT) for speaking style imitation; and (4) Role-Conditioned Instruction Tuning (RoCIT) for fine-tuning open-source models along with role customization. By Context-Instruct and RoleGPT, we create RoleBench, the first systematic and fine-grained character-level benchmark dataset for role-playing with 168,093 samples. Moreover, RoCIT on RoleBench yields RoleLLaMA (English) and RoleGLM (Chinese), significantly enhancing role-playing abilities and even achieving comparable results with RoleGPT (using GPT-4).

cs.CL↗

GW-MoE: Resolving Uncertainty in MoE Router with Global Workspace Theory

Mixture-of-Experts (MoE) has been demonstrated as an efficient method to scale up models. By dynamically and sparsely selecting activated experts, MoE can effectively reduce computational costs. Despite the success, we observe that many tokens in the MoE models have uncertain routing results. These tokens have nearly equal scores for choosing each expert, and we demonstrate that this uncertainty can lead to incorrect selections. Inspired by the Global Workspace Theory (GWT), we propose a new fine-tuning method, GW-MoE, to address this issue. The core idea is to broadcast the uncertain tokens across experts during fine-tuning. Therefore, these tokens can acquire the necessary knowledge from any expert during inference and become less sensitive to the choice. GW-MoE does not introduce additional inference overhead. We validate that GW can mitigate the uncertain problem and consistently improve in different tasks (text classification, question answering, summarization, code generation, and mathematical problem solving) and model sizes (650M and 8B parameters).

cs.LG↗

Input Conditioned Graph Generation for Language Agents

Recent progress in Large Language Models (LLMs) and language agents has demonstrated significant promise for various future applications across multiple disciplines. While traditional approaches to language agents often rely on fixed, handcrafted designs, our research aims to develop both learnable and dynamic agents. Our method uses an existing framework that abstracts language agents as graphs. Within this graph framework, we aim to learn a model that can generate edges for every given input to the language agent. This allows us to generate edges that represent the flow of communication within the graph based on the given input, thereby adjusting the internal communication of a language agent. We learn to generate these edges using a pretrained LLM that is fine-tuned with reinforcement learning. This LLM can be fine-tuned on several datasets simultaneously, and we hypothesize that the model learns to adapt to these different domains during training, achieving good overall performance when encountering data from different domains during deployment. We demonstrate that our approach surpasses the previous static approach by nearly 6% accuracy on a combined dataset of MMLU and CMMLU, and by more than 10% when trained with a sparsity-inducing loss. It also performs superior in additional experiments conducted with the MMLU and Mini Crossword Puzzles datasets. The code is available at https://github.com/lukasVierling/DynamicGPTSwarm.

cs.CL↗

SciMMIR: Benchmarking Scientific Multi-modal Information Retrieval

Multi-modal information retrieval (MMIR) is a rapidly evolving field, where significant progress, particularly in image-text pairing, has been made through advanced representation learning and cross-modality alignment research. However, current benchmarks for evaluating MMIR performance in image-text pairing within the scientific domain show a notable gap, where chart and table images described in scholarly language usually do not play a significant role. To bridge this gap, we develop a specialised scientific MMIR (SciMMIR) benchmark by leveraging open-access paper collections to extract data relevant to the scientific domain. This benchmark comprises 530K meticulously curated image-text pairs, extracted from figures and tables with detailed captions in scientific documents. We further annotate the image-text pairs with two-level subset-subcategory hierarchy annotations to facilitate a more comprehensive evaluation of the baselines. We conducted zero-shot and fine-tuning evaluations on prominent multi-modal image-captioning and visual language models, such as CLIP and BLIP. Our analysis offers critical insights for MMIR in the scientific domain, including the impact of pre-training and fine-tuning settings and the influence of the visual and textual encoders. All our data and checkpoints are publicly available at https://github.com/Wusiwei0410/SciMMIR.

cs.IR↗

Robust Reward Design for Markov Decision Processes

The problem of reward design examines the interaction between a leader and a follower, where the leader aims to shape the follower's behavior to maximize the leader's payoff by modifying the follower's reward function. Current approaches to reward design rely on an accurate model of how the follower responds to reward modifications, which can be sensitive to modeling inaccuracies. To address this issue of sensitivity, we present a solution that offers robustness against uncertainties in modeling the follower, including 1) how the follower breaks ties in the presence of nonunique best responses, 2) inexact knowledge of how the follower perceives reward modifications, and 3) bounded rationality of the follower. Our robust solution is guaranteed to exist under mild conditions and can be obtained numerically by solving a mixed-integer linear program. Numerical experiments on multiple test cases demonstrate that our solution improves robustness compared to the standard approach without incurring significant additional computing costs.

math.OC↗