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Jie Guo

Publications and source records attributed to Jie Guo.

At least 19 recordsLinked to original sources

FARM: Reading Failure Signals from the Internal Predictive States of a Frozen Robotic World Model

Reliable robot deployment requires online failure monitoring, yet existing monitors mainly derive risk from proxy signals or train dedicated monitoring components. We ask whether the internal predictive states of a frozen pretrained robotic world model already contain directly decodable failure information. Failure-Aware Readout from World Models (FARM) trains only a 33,985-parameter supervised readout over frozen VLA-JEPA predictive states, producing step-wise failure scores and causal trajectory risk. Five-fold out-of-fold evaluation across seven source tasks reaches 85.68/88.59 pooled AUROC/AUPRC, and FARM gives the best Seen performance among 15 matched baselines on the 10-task benchmark. Across four real-robot populations on PIPER X, SO-101, and Franka, fixed-readout transfer and readout-only adaptation test deployment shifts without updating the predictive backbone. FARM also discriminates failures from partial causal histories and adds 0.2256 ms mean CUDA latency once the frozen state is available. These results support frozen predictive world-model states as reusable features for causal, transferable, and low-overhead execution monitoring.

cs.RO

HaptiNet: Networked Haptic Robots Enable Physical Co-presence in Geographically-Unconstrained Rehabilitation

Cooperative rehabilitation enhances engagement, task performance, and social-motor interaction, yet it demands physical co-presence: users must transmit forces, coordinate movements, and infer intent through haptic contact. Telerehabilitation promises to expand access for patients constrained by distance, mobility, or clinical disparities, yet current techniques remain predominantly audiovisual while leaving users haptically and physically isolated. Here, we introduce HaptiNet, a networked haptic robotic system enabling physical co-presence for geographically distributed users via force-mediated interaction. Each robotic terminal features a low-inertia, long-stroke design with high force-feedback capacity, tailored for haptic rendering in upper-limb training. Building on these terminals, HaptiNet creates a distributed haptic network with an imitation-learning-based delay compensator, enabling users to physically perceive and coordinate with one another over distance. We validated HaptiNet in 284 healthy participants and 111 patients with neurological impairments across progressively realistic settings, including laboratory tests, cross-city deployments, and clinical applications. HaptiNet preserved task-level force rendering consistency across single-user and multi-user scenarios. Compared with solo and visual cooperative training, haptic cooperation improved task performance by 24% and 22%, respectively, while also boosting engagement and interpersonal motor synchrony. Across three intercity links totaling approximately 4,000 km, HaptiNet maintained stable haptic interaction among patients with neurological impairments, producing a 3.87-fold greater baseline-to-training score improvement and a 106% higher patient-applied effort over the solo condition.

cs.RO

scKDGM: KAN-guided Dynamic Graph Masked Learning for Single-Cell RNA-seq Clustering

Single-cell RNA sequencing (scRNA-seq) clustering is essential for identifying cell types, but high dimensionality, sparsity, dropout, and technical noise hinder robust expression representation and cell graph construction. Existing masked autoencoders mainly use expression recovery for feature reconstruction, while graph clustering methods usually depend on fixed KNN graphs and do not feed recovered expression back into graph optimization. We propose scKDGM, a KAN-guided dynamic graph masked learning framework for scRNA-seq clustering. scKDGM uses graph-aware distribution preserving gene masking (GDP-Mask) to perturb cell identity, a KAN-based TAKGCN encoder to learn masked-view representations, mask-guided expression recovery to construct a dynamic graph, and cross-view contrastive learning to transfer recovery signals into topology updates. A ZINB loss models overdispersion and zero inflation. Experiments on 12 real scRNA-seq datasets show that scKDGM outperforms 10 baselines in average NMI and ARI.

cs.LG

Beyond Single-Source Cognitive Taskonomy:Multi-Source Task Relations through fMRI Transfer Learning

Cognitive tasks are organized by shared and specialized neural processes. Masked fMRI reconstruction provides a common self-supervised objective for quantifying transfer relations among task states, but existing reconstruction-based taskonomies mainly study one-to-one transfer from a single source task to a target. Here, we extend an fMRI cognitive taskonomy from single-source to multi-source transfer across 23 Human Connectome Project task states and use Boolean Integer Programming (BIP) to analyze budget-constrained task allocation. We train 1,127 task-specific and transfer models. Single-source transfer is directional and paradigm structured: motor states transfer well within the motor paradigm but provide limited support to most non-motor targets, consistent with a shared sensorimotor execution system and effector-specific representations. Multi-source transfer depends on the composition of the source set, suggesting that many-to-one task relations are not fully captured by pairwise taskonomy alone. Across supervision budgets, BIP repeatedly allocates direct supervision to several 0-back and 2-back working-memory states, although these states are not consistently the strongest individual sources. This pattern may reflect the integration of perceptual, attentional, and executive processes in working-memory tasks. Together, these findings reveal a cross-paradigm-limited motor cluster and working-memory states with high priority under the specified global allocation objective. Our study extends reconstruction-based fMRI taskonomy from one-to-one transfer to many-to-one task relations and budget-constrained task dependencies.

cs.CV

Proposal Refinement for Few-Shot Object Detection

Few-shot object detection has gained widely attention in recent years. Some excellent algorithms have been proposed to handle this task. However, most of these algorithms rely on the performance of few-shot classification. Unlike previous attempts, our work focuses on the problem of unbalanced distribution of region proposals between the novel classes and the base classes. In order to alleviate this unbalanced distribution, we propose the proposal refinement approach for different training phases. Specifically, refinement loss is designed for the base training phase to enhance sensitivity of the model to novel classes, and refinement branch is introduced as an auxiliary branch for RPN (Region Proposal Networks) to generate more novel proposals in the fine-tuning phase. By rebalancing the proposal distribution, the proposed approach outperforms the baselines methods by roughly 1\%$\sim$6\% on current benchmarks without increasing any inference time. Through extensive experiments, we prove that we establish a new state-of-the-art method for the few-shot object detection task.

cs.CV

MaTe: Images Are All You Need for Material Transfer via Diffusion Transformer

Recent diffusion-based methods for material transfer rely on image fine-tuning or complex architectures with assistive networks, but face challenges including text dependency, extra computational costs, and feature misalignment. To address these limitations, we propose MaTe, a streamlined diffusion framework that eliminates textual guidance and reference networks. MaTe integrates input images at the token level, enabling unified processing via multi-modal attention in a shared latent space. This design removes the need for additional adapters, ControlNet, inversion sampling, or model fine-tuning. Extensive experiments demonstrate that MaTe achieves high-quality material generation under a zero-shot, training-free paradigm. It outperforms state-of-the-art methods in both visual quality and efficiency while preserving precise detail alignment, significantly simplifying inference prerequisites.

cs.CV

DealMaTe: Multi-Dimensional Material Transfer via Diffusion Transformer

Recently, diffusion-based material transfer methods rely on image fine-tuning or complex architectures with auxiliary networks but face challenges such as text dependency, additional computational costs, and feature misalignment. To address these limitations, we propose \textbf{DealMaTe}, using \underline{\textbf{de}}pth, norm\underline{\textbf{a}}l, and \underline{\textbf{l}}ighting images for \underline{\textbf{ma}}terial \underline{\textbf{t}}ransf\underline{\textbf{e}}r. DealMaTe is a simplified diffusion framework that eliminates text guidance and reference networks. We design a lightweight 3D information injection method, Multi-Dim 3D Shader LoRA, which, without modifying the base model weights, enables compatible control conditions and achieves harmonious and stable results. Additionally, we optimize the attention mechanism with Shader Causal Mutual Attention and key-value (KV) caching to reduce inference latency caused by multiple conditions, improve computational efficiency, and achieve high-quality material transfer results with low architectural complexity. Extensive experiments covering a wide variety of objects and lighting conditions consistently demonstrate that DealMaTe achieves remarkable high-fidelity material transfer under arbitrary input materials. The code is available at https://github.com/haha-lisa/DealMaTe.

cs.GR

UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars

Speech-driven gestures and facial animations are fundamental to expressive digital avatars in games, virtual production, and interactive media. However, existing methods are either limited to a single modality for audio motion alignment, failing to fully utilize the potential of massive human motion data, or are constrained by the representation ability and throughput of multimodal models, which makes it difficult to achieve high-quality motion generation or real-time performance. We present UMo, a unified sparse motion modeling architecture for real-time co-speech avatars, which processes text, audio, and motion tokens within a unified formulation. Leveraging a spatially sparse Mixture-of-Experts framework and a temporally sparse, keyframe-centric design, UMo efficiently performs real-time dense reconstruction, enabling temporally coherent and high-fidelity animation generation for both facial expressions and gestures. Furthermore, we implement a multi-stage training strategy with targeted audio augmentation to enhance acoustic diversity and semantic consistency. Consequently, UMo preserves fine-grained speech-motion alignment even under strict latency constraints. Extensive quantitative and qualitative evaluations show that UMo achieves better output quality under low latency and real-time performance constraints, offering a practical solution for high-fidelity real-time co-speech avatars.

cs.GR

InfiniteDance: Scalable 3D Dance Generation Towards in-the-wild Generalization

Although existing 3D dance generation methods perform well in controlled scenarios, they often struggle to generalize in the wild. When conditioned on unseen music, existing methods often produce unstructured or physically implausible dance, largely due to limited music-to-dance data and restricted model capacity. This work aims to push the frontier of generalizable 3D dance generation by scaling up both data and model design. (1) On the data side, we develop a fully automated pipeline that reconstructs high-fidelity 3D dance motions from monocular videos. To eliminate the physical artifacts prevalent in existing reconstruction methods, we introduce a Foot Restoration Diffusion Model (FRDM) guided by foot-contact and geometric constraints that enforce physical plausibility while preserving kinematic smoothness and expressiveness, resulting in a diverse, high-quality multimodal 3D dance dataset totaling 100.69 hours. (2) On model design, we propose Choreographic LLaMA (ChoreoLLaMA), a scalable LLaMA-based architecture. To enhance robustness under unfamiliar music conditions, we integrate a retrieval-augmented generation (RAG) module that injects reference dance as a prompt. Additionally, we design a slow/fast-cadence Mixture-of-Experts (MoE) module that enables ChoreoLLaMA to smoothly adapt motion rhythms across varying music tempos. Extensive experiments across diverse dance genres show that our approach surpasses existing methods in both qualitative and quantitative evaluations, marking a step toward scalable, real-world 3D dance generation. Code, models, and data will be released.

cs.CV

A novel perspective on crystal electromagnetic calorimeter design for the CEPC

Crystal electromagnetic calorimeters (ECALs) are essential for high-precision measurements of electrons and photons in particle physics experiments. However, the conventional design, in which long crystal bars point radially toward the interaction region and lack longitudinal segmentation, is incompatible with the three-dimensional shower imaging required by Particle Flow Approach (PFA). We propose a novel perspective on crystal ECAL design to address this limitation. The key innovation is a geometric reconfiguration in which crystal bars are oriented to face the interaction region and arranged orthogonally in adjacent longitudinal layers. This layout achieves fine spatial segmentation of energy deposits by correlating measurements of orthogonal crystal bars. An interleaved structure of regular and inverted trapezoidal modules is incorporated to maximize structural uniformity and detector hermeticity. This design is engineered to preserve the excellent intrinsic energy resolution of crystal ECALs while simultaneously providing the detailed three-dimensional shower imaging essential for PFA. Simulation results confirm the feasibility of achieving excellent energy resolution of $1.14\%/\sqrt{E} \oplus 0.44\%$. Consequently, the proposed design repositions crystal ECAL as a foundational component for PFA-oriented detector systems at facilities such as the Circular Electron Positron Collider (CEPC), offering a new technical pathway to advance the physics goals of future colliders.

physics.ins-det

BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting

The boundary representation (B-Rep) models a 3D solid as its explicit boundaries: trimmed corners, edges, and faces. Recovering B-Rep representation from unstructured data is a challenging and valuable task of computer vision and graphics. Recent advances in deep learning have greatly improved the recovery of 3D shape geometry, but still depend on dense and clean point clouds and struggle to generalize to novel shapes. We propose B-Rep Gaussian Splatting (BrepGaussian), a novel framework that learns 3D parametric representations from 2D images. We employ a Gaussian Splatting renderer with learnable features, followed by a specific fitting strategy. To disentangle geometry reconstruction and feature learning, we introduce a two-stage learning framework that first captures geometry and edges and then refines patch features to achieve clean geometry and coherent instance representations. Extensive experiments demonstrate the superior performance of our approach to state-of-the-art methods.

cs.CV

Stability and instability of a one-dimensional MHD model

We consider a one-dimensional magnetohydrodynamics model introduced by Dai \textit{et al.}~(2023), in a parameter regime where, in the absence of a magnetic field, the system reduces to the De Gregorio model for the Euler equations. We analyze stability and instability near the first excited state on the torus, thus generalizing the recent results obtained by Guo and Jiu~(2025) for the De Gregorio model. Specifically, we establish global well-posedness of the linearized system, local well-posedness for the nonlinear system, and demonstrate both linear and nonlinear instability for a broad class of initial data in the weighted Sobolev space introduced by Lai \textit{et al.}~(2020). We identify the principal linearized operator, which is structurally equivalent to that of the De Gregorio model, as the primary mechanism of instability. Moreover, we prove global well-posedness and stability of both linear and nonlinear systems for initial data in a particular subspace of the aforementioned weighted Sobolev space.

math.AP

SPIRIT: Adapting Vision Foundation Models for Unified Single- and Multi-Frame Infrared Small Target Detection

Infrared small target detection (IRSTD) is crucial for surveillance and early-warning, with deployments spanning both single-frame analysis and video-mode tracking. A practical solution should leverage vision foundation models (VFMs) to mitigate infrared data scarcity, while adopting a memory-attention-based temporal propagation framework that unifies single- and multi-frame inference. However, infrared small targets exhibit weak radiometric signals and limited semantic cues, which differ markedly from visible-spectrum imagery. This modality gap makes direct use of semantics-oriented VFMs and appearance-driven cross-frame association unreliable for IRSTD: hierarchical feature aggregation can submerge localized target peaks, and appearance-only memory attention becomes ambiguous, leading to spurious clutter associations. To address these challenges, we propose SPIRIT, a unified and VFM-compatible framework that adapts VFMs to IRSTD via lightweight physics-informed plug-ins. Spatially, PIFR refines features by approximating rank-sparsity decomposition to suppress structured background components and enhance sparse target-like signals. Temporally, PGMA injects history-derived soft spatial priors into memory cross-attention to constrain cross-frame association, enabling robust video detection while naturally reverting to single-frame inference when temporal context is absent. Experiments on multiple IRSTD benchmarks show consistent gains over VFM-based baselines and SOTA performance.

cs.CV

Combinatorial Bandit Bayesian Optimization for Tensor Outputs

Bayesian optimization (BO) has been widely used to optimize expensive and black-box functions across various domains. However, existing BO methods have not addressed tensor-output functions. To fill this gap, we propose a novel tensor-output BO framework. Specifically, we first introduce a tensor-output Gaussian process (TOGP) with two classes of tensor-output kernels as a surrogate model of the tensor-output function, which can effectively capture the structural dependencies within the tensor. Based on it, we develop an upper confidence bound (UCB) acquisition function to select query points. Furthermore, we introduce a more practical and challenging problem setting, termed combinatorial bandit Bayesian optimization (CBBO), where only a subset of the tensor outputs can be selected to contribute to the objective. To tackle this, we propose a tensor-output CBBO method, which extends TOGP to handle partially observed tensor outputs, and accordingly design a novel combinatorial multi-arm bandit-UCB2 (CMAB-UCB2) criterion to sequentially select both the query points and the output subset. We establish theoretical regret bounds for both methods, guaranteeing sublinear regret. Extensive experiments on synthetic and real-world datasets demonstrate the superiority of our methods.

cs.LG

GeoDiff3D: Self-Supervised 3D Scene Generation with Geometry-Constrained 2D Diffusion Guidance

3D scene generation is a core technology for gaming, film/VFX, and VR/AR. Growing demand for rapid iteration, high-fidelity detail, and accessible content creation has further increased interest in this area. Existing methods broadly follow two paradigms - indirect 2D-to-3D reconstruction and direct 3D generation - but both are limited by weak structural modeling and heavy reliance on large-scale ground-truth supervision, often producing structural artifacts, geometric inconsistencies, and degraded high-frequency details in complex scenes. We propose GeoDiff3D, an efficient self-supervised framework that uses coarse geometry as a structural anchor and a geometry-constrained 2D diffusion model to provide texture-rich reference images. Importantly, GeoDiff3D does not require strict multi-view consistency of the diffusion-generated references and remains robust to the resulting noisy, inconsistent guidance. We further introduce voxel-aligned 3D feature aggregation and dual self-supervision to maintain scene coherence and fine details while substantially reducing dependence on labeled data. GeoDiff3D also trains with low computational cost and enables fast, high-quality 3D scene generation. Extensive experiments on challenging scenes show improved generalization and generation quality over existing baselines, offering a practical solution for accessible and efficient 3D scene construction.

cs.CV

Flatten The Complex: Joint B-Rep Generation via Compositional $k$-Cell Particles

Boundary Representation (B-Rep) is the widely adopted standard in Computer-Aided Design (CAD) and manufacturing. However, generative modeling of B-Reps remains a formidable challenge due to their inherent heterogeneity as geometric cell complexes, which entangles topology with geometry across cells of varying orders (i.e., $k$-cells such as vertices, edges, faces). Previous methods typically rely on cascaded sequences to handle this hierarchy, which fails to fully exploit the geometric relationships between cells, such as adjacency and sharing, limiting context awareness and error recovery. To fill this gap, we introduce a novel paradigm that reformulates B-Reps into sets of compositional $k$-cell particles. Our approach encodes each topological entity as a composition of particles, where adjacent cells share identical latents at their interfaces, thereby promoting geometric coupling along shared boundaries. By decoupling the rigid hierarchy, our representation unifies vertices, edges, and faces, enabling the joint generation of topology and geometry with global context awareness. We synthesize these particle sets using a multi-modal flow matching framework to handle unconditional generation as well as precise conditional tasks, such as 3D reconstruction from single-view or point cloud. Furthermore, the explicit and localized nature of our representation naturally extends to downstream tasks like local in-painting and enables the direct synthesis of non-manifold structures (e.g., wireframes). Extensive experiments demonstrate that our method produces high-fidelity CAD models with superior validity and editability compared to state-of-the-art methods.

cs.CV

IGDMRec: Behavior Conditioned Item Graph Diffusion for Multimodal Recommendation

Multimodal recommender systems (MRSs) are critical for various online platforms, offering users more accurate personalized recommendations by incorporating multimodal information of items. Structure-based MRSs have achieved state-of-the-art performance by constructing semantic item graphs, which explicitly model relationships between items based on modality feature similarity. However, such semantic item graphs are often noisy due to 1) inherent noise in multimodal information and 2) misalignment between item semantics and user-item co-occurrence relationships, which introduces false links and leads to suboptimal recommendations. To address this challenge, we propose Item Graph Diffusion for Multimodal Recommendation (IGDMRec), a novel method that leverages a diffusion model with classifier-free guidance to denoise the semantic item graph by integrating user behavioral information. Specifically, IGDMRec introduces a Behavior-conditioned Graph Diffusion (BGD) module, incorporating interaction data as conditioning information to guide the denoising of the semantic item graph. Additionally, a Conditional Denoising Network (CD-Net) is designed to implement the denoising process with manageable complexity. Finally, we propose a contrastive representation augmentation scheme that leverages both the denoised item graph and the original item graph to enhance item representations. \LL{Extensive experiments on four real-world datasets demonstrate the superiority of IGDMRec over competitive baselines, with robustness analysis validating its denoising capability and ablation studies verifying the effectiveness of its key components.

cs.IR

$k$-Entanglement Measure for Multipartite Systems without Convex-Roof Extensions and its Evaluation

Multipartite entanglement underpins quantum technologies but its study is limited by the lack of universal measures, unified frameworks, and the intractability of convex-roof extensions. We establish an axiomatic framework and introduce the first \emph{true} $k$-entanglement measure, $E_w^{(k,n)}$, which satisfies all axioms, establishes $k$-entanglement as a multipartite quantum resource, avoids convex-roof constructions, and is efficiently computable. A universal algorithm evaluates arbitrary finite-dimensional states, with open-source software covering all partitions of four-qubit systems. Numerical tests certify $k$-entanglement within 200 seconds, consistent with necessary-and-sufficient criteria, tightening bounds and revealing new thresholds. This framework offers a scalable, practical tool for rigorous multipartite entanglement quantification.

quant-ph