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Jie Hao

Publications and source records attributed to Jie Hao.

At least 19 recordsLinked to original sources

Cliff: Learning Process Rewards from the First Mistake

Reinforcement learning with verifiable rewards (RLVR) has emerged as a powerful paradigm for large language model (LLM) post-training, but its reliance on coarse outcome rewards leads to limited guidance on intermediate reasoning processes. Existing approaches such as process reward modeling and on-policy distillation introduce additional constraints, such as reliance on a specialized reward model or assuming identical reasoning patterns between teacher and student. Nevertheless, we observe that once a reasoning process first goes wrong, evaluating the subsequent reasoning provides limited additional information, as it is already conditioned on an invalid prefix. Therefore, we propose Cliff, a reward shaping strategy that utilizes an off-the-shelf LLM as a teacher to identify the first mistake in each rollout. As a result, the rollout is naturally decomposed into two parts: a correct prefix and an incorrect suffix. Cliff then converts this signal into token-level advantages, assigning positive advantages for the correct prefix and negative feedback afterward. Experiments across 12 different scenarios demonstrate that Cliff consistently improves reasoning performance, outperforming on-policy distillation by 15% and standard GRPO by 7%, even with teachers of modest capability. Furthermore, we analyse the role of ``ground truth'' in Cliff and investigate its training dynamics. These results establish Cliff as a simple, general and effective approach for improving RLVR with richer, fine-grained supervision.

cs.LG

MedXplore: Towards Reliable and Unbiased Generalized Category Discovery in Medical Imaging

Deep learning has shown strong potential in medical image analysis, but most existing methods rely on large-scale annotations and a closed-world assumption that rarely holds in clinical practice. Although Generalized Category Discovery (GCD) has advanced rapidly on natural images, it remains underexplored in medical imaging. To address this issue, we propose MedXplore, a unified framework for reliable and unbiased medical GCD, optimizing from both perceptual and decision levels. Specifically, at the perceptual level, taking a frequency domain perspective, Frequency-SNR Adaptive Attention and Consistency (FAAC) performs learnable full-spectrum filtering and global-local energy contrast activation to not only highlight local abnormal signals relative to the global context, but also provide reliable semantic anchors for patch consistency learning. At the decision level, Adaptive Cosine-Angular Margin (ACAM) adjusts angular margins using semantic difficulty and feature confidence to balance intra-class compactness and inter-class separability. Together, the two modules improve lesion-sensitive representation learning and mitigate old-class bias. Experiments on multiple benchmarks show an average \textbf{8.5\%} gain in \textit{All} accuracy over the strongest competing methods. On Kvasir, MedXplore reduces false-old errors from 14.50\% to 0.80\%, demonstrating strong robustness under severe old-new ambiguity.

cs.CV

VQ-Touch: A Data-Efficient Tactile Generation Framework Across Sensors and Scenarios

Tactile image generation significantly reduces the dependency on expensive and wear-prone sensors by synthesizing high-fidelity tactile data, offering an efficient solution for tactile information acquisition in robotic perception and human-machine interaction systems. However, existing methods depend on large-scale, diverse datasets from specific sensors and lack efficient data utilization and robust generalization capabilities, struggling in vision-limited environments. To address this, we introduce VQ-Touch, a tactile generation framework that supports both cross-sensor and multi-scenario applications. Specifically, to efficiently extract complex deformation and texture features from the data, we propose DM-VQGAN, an effective tactile representation learner. Furthermore, we introduce a discrete diffusion decoder with a unified conditioning interface, supporting multimodal generation tasks such as images and labels, and enhances the model's generalization capability through few-shot mixed training, thus achieving compatibility with current mainstream sensors and their variants. Experiments show that VQ-Touch surpasses state-of-the-art methods in multiple tasks.

cs.CV

TacReasoner: A Dynamic Tactile-Language Framework for Interactive Reasoning in Real-World Scenarios

Among the five primary human senses, tactile is arguably the most fundamental to survival, as it enables the perception of physical contact and interaction in real-world environments. In this paper, we explore two key challenges of integrating tactile sensing into intelligent systems for multimodal reasoning: (i) insufficient modeling of dynamic tactile signals, which restricts reasoning over temporally evolving properties, and (ii) hallucination in tactile foundation models caused by the absence of explicit reasoning mechanisms, leading to unstable real-world inference. To address these challenges, we propose TacReasoner, a dynamic tactile-language framework for interactive reasoning in real-world scenarios. First, TacReasoner incorporates a Dynamic-aware Tactile Encoder to enhance the perception and representation of dynamic tactile signals. More importantly, we introduce TouchCoT-10k, the first tactile chain-of-thought dataset for structured reasoning over tactile inputs. Upon it, we establish DynTac-Bench to systematically evaluate dynamic tactile perception and real-world commonsense reasoning. Experimental results demonstrate that TacReasoner achieves competitive performance against state-of-the-art models across multiple datasets. Notably, despite using only 7B parameters, TacReasoner outperforms the 14B VTV-LLM model on most subtasks, highlighting its effectiveness and efficiency in tactile commonsense reasoning.

cs.AI

TouchThinker: Scaling Tactile Commonsense Reasoning to the Open World with Large-scale Data and Action-aware Representation

Touch is a key modality for embodied agents to understand the physical world. Although recent work has incorporated tactile signals into language systems for tactile commonsense reasoning, scaling such systems to realistic open-world settings remains challenging due to two key bottlenecks: (1) current tactile reasoning datasets remain limited in format and scale, providing insufficient supervision for reasoning from tactile observations to physical commonsense and hindering the learning of transferable tactile commonsense; (2) tactile signals are inherently redundant and action-specific, yet existing methods often overlook these properties, resulting in inefficient representations with limited semantic expressiveness. To address these limitations, we propose TouchThinker, a tactile-language framework that scales tactile commonsense reasoning to the open world from both data and representation perspectives. First, we construct TouchThinker-1M, a million-scale, multi-source tactile reasoning dataset covering 415 objects, 8 scenarios, and 7 sensor types, providing a solid data foundation for open-world generalization. We further introduce TouchThinker-Bench, an open-world benchmark with more realistic and diverse tasks. Then, we propose action-aware modeling mechanism to improve tactile representation efficiency and enable efficient reasoning. Experimental results demonstrate that TouchThinker achieves competitive performance against state-of-the-art models across multiple datasets. Our code and dataset will be made available at: https://github.com/lvkailin0118/TouchThinker.

cs.AI

GMP: A Benchmark for Content Moderation under Co-occurring Violations and Dynamic Rules

Online content moderation is essential for maintaining a healthy digital environment, and reliance on AI for this task continues to grow. Consider a user comment using national stereotypes to insult a politician. This example illustrates two critical challenges in real-world scenarios: (1) Co-occurring Violations, where a single post violates multiple policies (e.g., prejudice and personal attacks); (2) Dynamic rules of moderation, where determination of a violation depends on platform-specific guidelines that evolve across contexts . The intersection of co-occurring harms and dynamically changing rules highlights a core limitation of current AI systems: although large language models (LLMs) are adept at following fixed guidelines, their judgment capabilities degrade when policies are unstable or context-dependent . In practice, such shortcomings lead to inconsistent moderation: either erroneously restricting legitimate expression or allowing harmful content to remain online . This raises a critical question for evaluation: Does high performance on existing static benchmarks truly guarantee robust generalization of AI judgment to real-world scenarios involving co-occurring violations and dynamically changing rules?

cs.AI

Bilevel Optimization with Lower-Level Uniform Convexity: Theory and Algorithm

Bilevel optimization is a hierarchical framework where an upper-level optimization problem is constrained by a lower-level problem, commonly used in machine learning applications such as hyperparameter optimization. Existing bilevel optimization methods typically assume strong convexity or Polyak-{\L}ojasiewicz (PL) conditions for the lower-level function to establish non-asymptotic convergence to a solution with small hypergradient. However, these assumptions may not hold in practice, and recent work~\citep{chen2024finding} has shown that bilevel optimization is inherently intractable for general convex lower-level functions with the goal of finding small hypergradients. In this paper, we identify a tractable class of bilevel optimization problems that interpolates between lower-level strong convexity and general convexity via \emph{lower-level uniform convexity}. For uniformly convex lower-level functions with exponent $p\geq 2$, we establish a novel implicit differentiation theorem characterizing the hyperobjective's smoothness property. Building on this, we design a new stochastic algorithm, termed UniBiO, with provable convergence guarantees, based on an oracle that provides stochastic gradient and Hessian-vector product information for the bilevel problems. Our algorithm achieves $\widetilde{O}(\epsilon^{-5p+6})$ oracle complexity bound for finding $\epsilon$-stationary points. Notably, our complexity bounds match the optimal rates in terms of the $\epsilon$ dependency for strongly convex lower-level functions ($p=2$), up to logarithmic factors. Our theoretical findings are validated through experiments on synthetic tasks and data hyper-cleaning, demonstrating the effectiveness of our proposed algorithm.

math.OC

DUAP: Dual-task Universal Adversarial Perturbations Against Voice Control Systems

Modern Voice Control Systems (VCS) rely on the collaboration of Automatic Speech Recognition (ASR) and Speaker Recognition (SR) for secure interaction. However, prior adversarial attacks typically target these tasks in isolation, overlooking the coupled decision pipeline in real-world scenarios. Consequently, single-task attacks often fail to pose a practical threat. To fill this gap, we first utilize gradient analysis to reveal that ASR and SR exhibit no inherent conflicts. Building on this, we propose Dual-task Universal Adversarial Perturbation (DUAP). Specifically, DUAP employs a targeted surrogate objective to effectively disrupt ASR transcription and introduces a Dynamic Normalized Ensemble (DNE) strategy to enhance transferability across diverse SR models. Furthermore, we incorporate psychoacoustic masking to ensure perturbation imperceptibility. Extensive evaluations across five ASR and six SR models demonstrate that DUAP achieves high simultaneous attack success rates and superior imperceptibility, significantly outperforming existing single-task baselines.

cs.CR

Robust Mesh Saliency Ground Truth Acquisition in VR via View Cone Sampling and Manifold Diffusion

As the complexity of 3D digital content grows exponentially, understanding human visual attention is critical for optimizing rendering and processing resources. Therefore, reliable 3D mesh saliency ground truth (GT) is essential for human-centric visual modeling in virtual reality (VR). However, existing VR eye-tracking frameworks are fundamentally bottlenecked by their underlying acquisition and generation mechanisms. The reliance on zero-area single ray sampling (SRS) fails to capture contextual features, leading to severe texture aliasing and discontinuous saliency signals. And the conventional application of Euclidean smoothing propagates saliency across disconnected physical gaps, resulting in semantic confusion on complex 3D manifolds. This paper proposes a robust framework to address these limitations. We first introduce a view cone sampling (VCS) strategy, which simulates the human foveal receptive field via Gaussian-distributed ray bundles to improve sampling robustness for complex topologies. Furthermore, a hybrid Manifold-Euclidean constrained diffusion (HCD) algorithm is developed, fusing manifold geodesic constraints with Euclidean scales to ensure topologically-consistent saliency propagation. We demonstrate the improvement in performance over baseline methods and the benefits for downstream tasks through subjective experiments and qualitative and quantitative methods. By mitigating "topological short-circuits" and aliasing, our framework provides a high-fidelity 3D attention acquisition paradigm that aligns with natural human perception, offering a more accurate and robust baseline for 3D mesh saliency research.

cs.CV

Beyond Perfect APIs: A Comprehensive Evaluation of LLM Agents Under Real-World API Complexity

We introduce WildAGTEval, a benchmark designed to evaluate large language model (LLM) agents' function-calling capabilities under realistic API complexity. Unlike prior work that assumes an idealized API system and disregards real-world factors such as noisy API outputs, WildAGTEval accounts for two dimensions of real-world complexity: 1. API specification, which includes detailed documentation and usage constraints, and 2. API execution, which captures runtime challenges. Consequently, WildAGTEval offers (i) an API system encompassing 60 distinct complexity scenarios that can be composed into approximately 32K test configurations, and (ii) user-agent interactions for evaluating LLM agents on these scenarios. Using WildAGTEval, we systematically assess several advanced LLMs and observe that most scenarios are challenging, with irrelevant information complexity posing the greatest difficulty and reducing the performance of strong LLMs by 27.3%. Furthermore, our qualitative analysis reveals that LLMs occasionally distort user intent merely to claim task completion, critically affecting user satisfaction.

cs.CL

MAC: A Multi-Agent Framework for Interactive User Clarification in Multi-turn Conversations

Conversational agents often encounter ambiguous user requests, requiring an effective clarification to successfully complete tasks. While recent advancements in real-world applications favor multi-agent architectures to manage complex conversational scenarios efficiently, ambiguity resolution remains a critical and underexplored challenge--particularly due to the difficulty of determining which agent should initiate a clarification and how agents should coordinate their actions when faced with uncertain or incomplete user input. The fundamental questions of when to interrupt a user and how to formulate the optimal clarification query within the most optimal multi-agent settings remain open. In this paper, we propose MAC (Multi-Agent Clarification), an interactive multi-agent framework specifically optimized to resolve user ambiguities by strategically managing clarification dialogues. We first introduce a novel taxonomy categorizing user ambiguities to systematically guide clarification strategies. Then, we present MAC that autonomously coordinates multiple agents to interact synergistically with users. Empirical evaluations on MultiWOZ 2.4 demonstrate that enabling clarification at both levels increases task success rate 7.8\% (54.5 to 62.3) and reduces the average number of dialogue turns (6.53 to 4.86) by eliciting all required user information up front and minimizing repetition. Our findings highlight the importance of active user interaction and role-aware clarification for more reliable human-agent communication.

cs.AI

SpeakRL: Synergizing Reasoning, Speaking, and Acting in Language Models with Reinforcement Learning

Effective human-agent collaboration is increasingly prevalent in real-world applications. Current trends in such collaborations are predominantly unidirectional, with users providing instructions or posing questions to agents, where agents respond directly without seeking necessary clarifications or confirmations. However, the evolving capabilities of these agents require more proactive engagement, where agents should dynamically participate in conversations to clarify user intents, resolve ambiguities, and adapt to changing circumstances. Existing prior work under-utilize the conversational capabilities of language models (LMs), thereby optimizing agents as better followers rather than effective speakers. In this work, we introduce SpeakRL, a reinforcement learning (RL) method that enhances agents' conversational capabilities by rewarding proactive interactions with users, such as asking right clarification questions when necessary. To support this, we curate SpeakER, a synthetic dataset that includes diverse scenarios from task-oriented dialogues, where tasks are resolved through interactive clarification questions. We present a systematic analysis of reward design for conversational proactivity and propose a principled reward formulation for teaching agents to balance asking with acting. Empirical evaluations demonstrate that our approach achieves a 20.14% absolute improvement in task completion over base models without increasing conversation turns even surpassing even much larger proprietary models, demonstrating the promise of clarification-centric user-agent interactions.

cs.AI

ClearGCD: Mitigating Shortcut Learning For Robust Generalized Category Discovery

In open-world scenarios, Generalized Category Discovery (GCD) requires identifying both known and novel categories within unlabeled data. However, existing methods often suffer from prototype confusion caused by shortcut learning, which undermines generalization and leads to forgetting of known classes. We propose ClearGCD, a framework designed to mitigate reliance on non-semantic cues through two complementary mechanisms. First, Semantic View Alignment (SVA) generates strong augmentations via cross-class patch replacement and enforces semantic consistency using weak augmentations. Second, Shortcut Suppression Regularization (SSR) maintains an adaptive prototype bank that aligns known classes while encouraging separation of potential novel ones. ClearGCD can be seamlessly integrated into parametric GCD approaches and consistently outperforms state-of-the-art methods across multiple benchmarks.

cs.CV

Life-IQA: Boosting Blind Image Quality Assessment through GCN-enhanced Layer Interaction and MoE-based Feature Decoupling

Blind image quality assessment (BIQA) plays a crucial role in evaluating and optimizing visual experience. Most existing BIQA approaches fuse shallow and deep features extracted from backbone networks, while overlooking the unequal contributions to quality prediction. Moreover, while various vision encoder backbones are widely adopted in BIQA, the effective quality decoding architectures remain underexplored. To address these limitations, this paper investigates the contributions of shallow and deep features to BIQA, and proposes a effective quality feature decoding framework via GCN-enhanced \underline{l}ayer\underline{i}nteraction and MoE-based \underline{f}eature d\underline{e}coupling, termed \textbf{(Life-IQA)}. Specifically, the GCN-enhanced layer interaction module utilizes the GCN-enhanced deepest-layer features as query and the penultimate-layer features as key, value, then performs cross-attention to achieve feature interaction. Moreover, a MoE-based feature decoupling module is proposed to decouple fused representations though different experts specialized for specific distortion types or quality dimensions. Extensive experiments demonstrate that Life-IQA shows more favorable balance between accuracy and cost than a vanilla Transformer decoder and achieves state-of-the-art performance on multiple BIQA benchmarks.The code is available at: \href{https://github.com/TANGLONG2/Life-IQA/tree/main}{\texttt{Life-IQA}}.

cs.CV

TouchFormer: A Robust Transformer-based Framework for Multimodal Material Perception

Traditional vision-based material perception methods often experience substantial performance degradation under visually impaired conditions, thereby motivating the shift toward non-visual multimodal material perception. Despite this, existing approaches frequently perform naive fusion of multimodal inputs, overlooking key challenges such as modality-specific noise, missing modalities common in real-world scenarios, and the dynamically varying importance of each modality depending on the task. These limitations lead to suboptimal performance across several benchmark tasks. In this paper, we propose a robust multimodal fusion framework, TouchFormer. Specifically, we employ a Modality-Adaptive Gating (MAG) mechanism and intra- and inter-modality attention mechanisms to adaptively integrate cross-modal features, enhancing model robustness. Additionally, we introduce a Cross-Instance Embedding Regularization(CER) strategy, which significantly improves classification accuracy in fine-grained subcategory material recognition tasks. Experimental results demonstrate that, compared to existing non-visual methods, the proposed TouchFormer framework achieves classification accuracy improvements of 2.48% and 6.83% on SSMC and USMC tasks, respectively. Furthermore, real-world robotic experiments validate TouchFormer's effectiveness in enabling robots to better perceive and interpret their environment, paving the way for its deployment in safety-critical applications such as emergency response and industrial automation. The code and datasets will be open-source, and the videos are available in the supplementary materials.

cs.LG

E2E-VGuard: Adversarial Prevention for Production LLM-based End-To-End Speech Synthesis

Recent advancements in speech synthesis technology have enriched our daily lives, with high-quality and human-like audio widely adopted across real-world applications. However, malicious exploitation like voice-cloning fraud poses severe security risks. Existing defense techniques struggle to address the production large language model (LLM)-based speech synthesis. While previous studies have considered the protection for fine-tuning synthesizers, they assume manually annotated transcripts. Given the labor intensity of manual annotation, end-to-end (E2E) systems leveraging automatic speech recognition (ASR) to generate transcripts are becoming increasingly prevalent, e.g., voice cloning via commercial APIs. Therefore, this E2E speech synthesis also requires new security mechanisms. To tackle these challenges, we propose E2E-VGuard, a proactive defense framework for two emerging threats: (1) production LLM-based speech synthesis, and (2) the novel attack arising from ASR-driven E2E scenarios. Specifically, we employ the encoder ensemble with a feature extractor to protect timbre, while ASR-targeted adversarial examples disrupt pronunciation. Moreover, we incorporate the psychoacoustic model to ensure perturbative imperceptibility. For a comprehensive evaluation, we test 16 open-source synthesizers and 3 commercial APIs across Chinese and English datasets, confirming E2E-VGuard's effectiveness in timbre and pronunciation protection. Real-world deployment validation is also conducted. Our code and demo page are available at https://wxzyd123.github.io/e2e-vguard/.

cs.SD

Automating Hardware Design and Verification from Architectural Papers via a Neural-Symbolic Graph Framework

The reproduction of hardware architectures from academic papers remains a significant challenge due to the lack of publicly available source code and the complexity of hardware description languages (HDLs). To this end, we propose \textbf{ArchCraft}, a Framework that converts abstract architectural descriptions from academic papers into synthesizable Verilog projects with register-transfer level (RTL) verification. ArchCraft introduces a structured workflow, which uses formal graphs to capture the Architectural Blueprint and symbols to define the Functional Specification, translating unstructured academic papers into verifiable, hardware-aware designs. The framework then generates RTL and testbench (TB) code decoupled via these symbols to facilitate verification and debugging, ultimately reporting the circuit's Power, Area, and Performance (PPA). Moreover, we propose the first benchmark, \textbf{ArchSynthBench}, for synthesizing hardware from architectural descriptions, with a complete set of evaluation indicators, 50 project-level circuits, and around 600 circuit blocks. We systematically assess ArchCraft on ArchSynthBench, where the experiment results demonstrate the superiority of our proposed method, surpassing direct generation methods and the VerilogCoder framework in both paper understanding and code completion. Furthermore, evaluation and physical implementation of the generated executable RTL code show that these implementations meet all timing constraints without violations, and their performance metrics are consistent with those reported in the original papers.

cs.CL

A High-Speed Capable Spherical Robot

This paper designs a new spherical robot structure capable of supporting high-speed motion at up to 10 m/s. Building upon a single-pendulum-driven spherical robot, the design incorporates a momentum wheel with an axis aligned with the secondary pendulum, creating a novel spherical robot structure. Practical experiments with the physical prototype have demonstrated that this new spherical robot can achieve stable high-speed motion through simple decoupled control, which was unattainable with the original structure. The spherical robot designed for high-speed motion not only increases speed but also significantly enhances obstacle-crossing performance and terrain robustness.

cs.RO