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Jie Shao

Publications and source records attributed to Jie Shao.

At least 73 records · Page 4Linked to original sources

Urban GeoBIM construction by integrating semantic LiDAR point clouds with as-designed BIM models

Developments in three-dimensional real worlds promote the integration of geoinformation and building information models (BIM) known as GeoBIM in urban construction. Light detection and ranging (LiDAR) integrated with global navigation satellite systems can provide geo-referenced spatial information. However, constructing detailed urban GeoBIM poses challenges in terms of LiDAR data quality. BIM models designed from software are rich in geometrical information but often lack accurate geo-referenced locations. In this paper, we propose a complementary strategy that integrates LiDAR point clouds with as-designed BIM models for reconstructing urban scenes. A state-of-the-art deep learning framework and graph theory are first combined for LiDAR point cloud segmentation. A coarse-to-fine matching program is then developed to integrate object point clouds with corresponding BIM models. Results show the overall segmentation accuracy of LiDAR datasets reaches up to 90%, and average positioning accuracies of BIM models are 0.023 m for pole-like objects and 0.156 m for buildings, demonstrating the effectiveness of the method in segmentation and matching processes. This work offers a practical solution for rapid and accurate urban GeoBIM construction.

cs.CV↗

Generalizing Math Word Problem Solvers via Solution Diversification

Current math word problem (MWP) solvers are usually Seq2Seq models trained by the (one-problem; one-solution) pairs, each of which is made of a problem description and a solution showing reasoning flow to get the correct answer. However, one MWP problem naturally has multiple solution equations. The training of an MWP solver with (one-problem; one-solution) pairs excludes other correct solutions, and thus limits the generalizability of the MWP solver. One feasible solution to this limitation is to augment multiple solutions to a given problem. However, it is difficult to collect diverse and accurate augment solutions through human efforts. In this paper, we design a new training framework for an MWP solver by introducing a solution buffer and a solution discriminator. The buffer includes solutions generated by an MWP solver to encourage the training data diversity. The discriminator controls the quality of buffered solutions to participate in training. Our framework is flexibly applicable to a wide setting of fully, semi-weakly and weakly supervised training for all Seq2Seq MWP solvers. We conduct extensive experiments on a benchmark dataset Math23k and a new dataset named Weak12k, and show that our framework improves the performance of various MWP solvers under different settings by generating correct and diverse solutions.

cs.CL↗

One Class One Click: Quasi Scene-level Weakly Supervised Point Cloud Semantic Segmentation with Active Learning

Reliance on vast annotations to achieve leading performance severely restricts the practicality of large-scale point cloud semantic segmentation. For the purpose of reducing data annotation costs, effective labeling schemes are developed and contribute to attaining competitive results under weak supervision strategy. Revisiting current weak label forms, we introduce One Class One Click (OCOC), a low cost yet informative quasi scene-level label, which encapsulates point-level and scene-level annotations. An active weakly supervised framework is proposed to leverage scarce labels by involving weak supervision from global and local perspectives. Contextual constraints are imposed by an auxiliary scene classification task, respectively based on global feature embedding and point-wise prediction aggregation, which restricts the model prediction merely to OCOC labels. Furthermore, we design a context-aware pseudo labeling strategy, which effectively supplement point-level supervisory signals. Finally, an active learning scheme with a uncertainty measure - temporal output discrepancy is integrated to examine informative samples and provides guidance on sub-clouds query, which is conducive to quickly attaining desirable OCOC annotations and reduces the labeling cost to an extremely low extent. Extensive experimental analysis using three LiDAR benchmarks collected from airborne, mobile and ground platforms demonstrates that our proposed method achieves very promising results though subject to scarce labels. It considerably outperforms genuine scene-level weakly supervised methods by up to 25\% in terms of average F1 score and achieves competitive results against full supervision schemes. On terrestrial LiDAR dataset - Semantics3D, using approximately 2\textpertenthousand{} of labels, our method achieves an average F1 score of 85.2\%, which increases by 11.58\% compared to the baseline model.

cs.CV↗

MWP-BERT: Numeracy-Augmented Pre-training for Math Word Problem Solving

Math word problem (MWP) solving faces a dilemma in number representation learning. In order to avoid the number representation issue and reduce the search space of feasible solutions, existing works striving for MWP solving usually replace real numbers with symbolic placeholders to focus on logic reasoning. However, different from common symbolic reasoning tasks like program synthesis and knowledge graph reasoning, MWP solving has extra requirements in numerical reasoning. In other words, instead of the number value itself, it is the reusable numerical property that matters more in numerical reasoning. Therefore, we argue that injecting numerical properties into symbolic placeholders with contextualized representation learning schema can provide a way out of the dilemma in the number representation issue here. In this work, we introduce this idea to the popular pre-training language model (PLM) techniques and build MWP-BERT, an effective contextual number representation PLM. We demonstrate the effectiveness of our MWP-BERT on MWP solving and several MWP-specific understanding tasks on both English and Chinese benchmarks.

cs.AI↗

Diverse Preference Augmentation with Multiple Domains for Cold-start Recommendations

Cold-start issues have been more and more challenging for providing accurate recommendations with the fast increase of users and items. Most existing approaches attempt to solve the intractable problems via content-aware recommendations based on auxiliary information and/or cross-domain recommendations with transfer learning. Their performances are often constrained by the extremely sparse user-item interactions, unavailable side information, or very limited domain-shared users. Recently, meta-learners with meta-augmentation by adding noises to labels have been proven to be effective to avoid overfitting and shown good performance on new tasks. Motivated by the idea of meta-augmentation, in this paper, by treating a user's preference over items as a task, we propose a so-called Diverse Preference Augmentation framework with multiple source domains based on meta-learning (referred to as MetaDPA) to i) generate diverse ratings in a new domain of interest (known as target domain) to handle overfitting on the case of sparse interactions, and to ii) learn a preference model in the target domain via a meta-learning scheme to alleviate cold-start issues. Specifically, we first conduct multi-source domain adaptation by dual conditional variational autoencoders and impose a Multi-domain InfoMax (MDI) constraint on the latent representations to learn domain-shared and domain-specific preference properties. To avoid overfitting, we add a Mutually-Exclusive (ME) constraint on the output of decoders to generate diverse ratings given content data. Finally, these generated diverse ratings and the original ratings are introduced into the meta-training procedure to learn a preference meta-learner, which produces good generalization ability on cold-start recommendation tasks. Experiments on real-world datasets show our proposed MetaDPA clearly outperforms the current state-of-the-art baselines.

cs.IR↗

Efficient divide-and-conquer registration of UAV and ground LiDAR point clouds through canopy shape context

Registration of unmanned aerial vehicle laser scanning (ULS) and ground light detection and ranging (LiDAR) point clouds in forests is critical to create a detailed representation of a forest structure and an accurate inversion of forest parameters. However, forest occlusion poses challenges for marker-based registration methods, and some marker-free automated registration methods have low efficiency due to the process of object (e.g., tree, crown) segmentation. Therefore, we use a divide-and-conquer strategy and propose an automated and efficient method to register ULS and ground LiDAR point clouds in forests. Registration involves coarse alignment and fine registration, where the coarse alignment of point clouds is divided into vertical and horizontal alignment. The vertical alignment is achieved by ground alignment, which is achieved by the transformation relationship between normal vectors of the ground point cloud and the horizontal plane, and the horizontal alignment is achieved by canopy projection image matching. During image matching, vegetation points are first distinguished by the ground filtering algorithm, and then, vegetation points are projected onto the horizontal plane to obtain two binary images. To match the two images, a matching strategy is used based on canopy shape context features, which are described by a two-point congruent set and canopy overlap. Finally, we implement coarse alignment of ULS and ground LiDAR datasets by combining the results of ground alignment and image matching and finish fine registration. Also, the effectiveness, accuracy, and efficiency of the proposed method are demonstrated by field measurements of forest plots. Experimental results show that the ULS and ground LiDAR data in different plots are registered, of which the horizontal alignment errors are less than 0.02 m, and the average runtime of the proposed method is less than 1 second.

cs.CV↗

Wellposedness and scattering for the generalized Boussinesq equation

In this paper, we show the local well-posedness of the generalized Boussinesq equation(gBQ) in $L^{2}(\mathbb{R}^d), H^{1}(\mathbb{R}^d)$ and obtain the global well-posedness, finite-time blowup and small initial data scattering of gBQ in energy space $H^1(\mathbb{R}^d)$. Moreover, we obtain the large radial initial data scattering of defocusing case for $ d\geq 3 $ by using the method of Dodson-Murphy.

math.AP↗

Global weak solutions to some two-fluid models with magnetic field

We prove the existence of global weak solutions with finite energy to some two-fluid systems with magnetic field and the results suit for corresponding two-fluid systems. The proof method is mainly inspired by Novotný et al. and Vasseur et al. For $academic~magnetic~ bi\text{-}fluid~ system$, we focus on the case of pressure law with ideal gases and the new ingredient is that we can make the proof more explicit without using the preposed hypotheses and remove some unnecessary conditions of the main theorem in Novotný et al. Meanwhile, the same proof method can be used for $real~magnetic~bi\text{-}fluid~system$ combined with pressure law proposed in Vasseur et al.

math.AP↗

Mining Contextual Information Beyond Image for Semantic Segmentation

This paper studies the context aggregation problem in semantic image segmentation. The existing researches focus on improving the pixel representations by aggregating the contextual information within individual images. Though impressive, these methods neglect the significance of the representations of the pixels of the corresponding class beyond the input image. To address this, this paper proposes to mine the contextual information beyond individual images to further augment the pixel representations. We first set up a feature memory module, which is updated dynamically during training, to store the dataset-level representations of various categories. Then, we learn class probability distribution of each pixel representation under the supervision of the ground-truth segmentation. At last, the representation of each pixel is augmented by aggregating the dataset-level representations based on the corresponding class probability distribution. Furthermore, by utilizing the stored dataset-level representations, we also propose a representation consistent learning strategy to make the classification head better address intra-class compactness and inter-class dispersion. The proposed method could be effortlessly incorporated into existing segmentation frameworks (e.g., FCN, PSPNet, OCRNet and DeepLabV3) and brings consistent performance improvements. Mining contextual information beyond image allows us to report state-of-the-art performance on various benchmarks: ADE20K, LIP, Cityscapes and COCO-Stuff.

cs.CV↗

Towards Better Laplacian Representation in Reinforcement Learning with Generalized Graph Drawing

The Laplacian representation recently gains increasing attention for reinforcement learning as it provides succinct and informative representation for states, by taking the eigenvectors of the Laplacian matrix of the state-transition graph as state embeddings. Such representation captures the geometry of the underlying state space and is beneficial to RL tasks such as option discovery and reward shaping. To approximate the Laplacian representation in large (or even continuous) state spaces, recent works propose to minimize a spectral graph drawing objective, which however has infinitely many global minimizers other than the eigenvectors. As a result, their learned Laplacian representation may differ from the ground truth. To solve this problem, we reformulate the graph drawing objective into a generalized form and derive a new learning objective, which is proved to have eigenvectors as its unique global minimizer. It enables learning high-quality Laplacian representations that faithfully approximate the ground truth. We validate this via comprehensive experiments on a set of gridworld and continuous control environments. Moreover, we show that our learned Laplacian representations lead to more exploratory options and better reward shaping.

cs.LG↗

Improving Generalization in Reinforcement Learning with Mixture Regularization

Deep reinforcement learning (RL) agents trained in a limited set of environments tend to suffer overfitting and fail to generalize to unseen testing environments. To improve their generalizability, data augmentation approaches (e.g. cutout and random convolution) are previously explored to increase the data diversity. However, we find these approaches only locally perturb the observations regardless of the training environments, showing limited effectiveness on enhancing the data diversity and the generalization performance. In this work, we introduce a simple approach, named mixreg, which trains agents on a mixture of observations from different training environments and imposes linearity constraints on the observation interpolations and the supervision (e.g. associated reward) interpolations. Mixreg increases the data diversity more effectively and helps learn smoother policies. We verify its effectiveness on improving generalization by conducting extensive experiments on the large-scale Procgen benchmark. Results show mixreg outperforms the well-established baselines on unseen testing environments by a large margin. Mixreg is simple, effective and general. It can be applied to both policy-based and value-based RL algorithms. Code is available at https://github.com/kaixin96/mixreg .

cs.LG↗

Temporal Context Aggregation for Video Retrieval with Contrastive Learning

The current research focus on Content-Based Video Retrieval requires higher-level video representation describing the long-range semantic dependencies of relevant incidents, events, etc. However, existing methods commonly process the frames of a video as individual images or short clips, making the modeling of long-range semantic dependencies difficult. In this paper, we propose TCA (Temporal Context Aggregation for Video Retrieval), a video representation learning framework that incorporates long-range temporal information between frame-level features using the self-attention mechanism. To train it on video retrieval datasets, we propose a supervised contrastive learning method that performs automatic hard negative mining and utilizes the memory bank mechanism to increase the capacity of negative samples. Extensive experiments are conducted on multiple video retrieval tasks, such as CC_WEB_VIDEO, FIVR-200K, and EVVE. The proposed method shows a significant performance advantage (~17% mAP on FIVR-200K) over state-of-the-art methods with video-level features, and deliver competitive results with 22x faster inference time comparing with frame-level features.

cs.CV↗

TFNet: Multi-Semantic Feature Interaction for CTR Prediction

The CTR (Click-Through Rate) prediction plays a central role in the domain of computational advertising and recommender systems. There exists several kinds of methods proposed in this field, such as Logistic Regression (LR), Factorization Machines (FM) and deep learning based methods like Wide&Deep, Neural Factorization Machines (NFM) and DeepFM. However, such approaches generally use the vector-product of each pair of features, which have ignored the different semantic spaces of the feature interactions. In this paper, we propose a novel Tensor-based Feature interaction Network (TFNet) model, which introduces an operating tensor to elaborate feature interactions via multi-slice matrices in multiple semantic spaces. Extensive offline and online experiments show that TFNet: 1) outperforms the competitive compared methods on the typical Criteo and Avazu datasets; 2) achieves large improvement of revenue and click rate in online A/B tests in the largest Chinese App recommender system, Tencent MyApp.

cs.IR↗

Towards Good Practices for Video Object Segmentation

Semi-supervised video object segmentation is an interesting yet challenging task in machine learning. In this work, we conduct a series of refinements with the propagation-based video object segmentation method and empirically evaluate their impact on the final model performance through ablation study. By taking all the refinements, we improve the space-time memory networks to achieve a Overall of 79.1 on the Youtube-VOS Challenge 2019.

cs.CV↗

Qiniu Submission to ActivityNet Challenge 2018

In this paper, we introduce our submissions for the tasks of trimmed activity recognition (Kinetics) and trimmed event recognition (Moments in Time) for Activitynet Challenge 2018. In the two tasks, non-local neural networks and temporal segment networks are implemented as our base models. Multi-modal cues such as RGB image, optical flow and acoustic signal have also been used in our method. We also propose new non-local-based models for further improvement on the recognition accuracy. The final submissions after ensembling the models achieve 83.5% top-1 accuracy and 96.8% top-5 accuracy on the Kinetics validation set, 35.81% top-1 accuracy and 62.59% top-5 accuracy on the MIT validation set.

cs.CV↗

Learning in High-Dimensional Multimedia Data: The State of the Art

During the last decade, the deluge of multimedia data has impacted a wide range of research areas, including multimedia retrieval, 3D tracking, database management, data mining, machine learning, social media analysis, medical imaging, and so on. Machine learning is largely involved in multimedia applications of building models for classification and regression tasks etc., and the learning principle consists in designing the models based on the information contained in the multimedia dataset. While many paradigms exist and are widely used in the context of machine learning, most of them suffer from the `curse of dimensionality', which means that some strange phenomena appears when data are represented in a high-dimensional space. Given the high dimensionality and the high complexity of multimedia data, it is important to investigate new machine learning algorithms to facilitate multimedia data analysis. To deal with the impact of high dimensionality, an intuitive way is to reduce the dimensionality. On the other hand, some researchers devoted themselves to designing some effective learning schemes for high-dimensional data. In this survey, we cover feature transformation, feature selection and feature encoding, three approaches fighting the consequences of the curse of dimensionality. Next, we briefly introduce some recent progress of effective learning algorithms. Finally, promising future trends on multimedia learning are envisaged.

cs.CV↗

Zero-Shot Hashing via Transferring Supervised Knowledge

Hashing has shown its efficiency and effectiveness in facilitating large-scale multimedia applications. Supervised knowledge e.g. semantic labels or pair-wise relationship) associated to data is capable of significantly improving the quality of hash codes and hash functions. However, confronted with the rapid growth of newly-emerging concepts and multimedia data on the Web, existing supervised hashing approaches may easily suffer from the scarcity and validity of supervised information due to the expensive cost of manual labelling. In this paper, we propose a novel hashing scheme, termed \emph{zero-shot hashing} (ZSH), which compresses images of "unseen" categories to binary codes with hash functions learned from limited training data of "seen" categories. Specifically, we project independent data labels i.e. 0/1-form label vectors) into semantic embedding space, where semantic relationships among all the labels can be precisely characterized and thus seen supervised knowledge can be transferred to unseen classes. Moreover, in order to cope with the semantic shift problem, we rotate the embedded space to more suitably align the embedded semantics with the low-level visual feature space, thereby alleviating the influence of semantic gap. In the meantime, to exert positive effects on learning high-quality hash functions, we further propose to preserve local structural property and discrete nature in binary codes. Besides, we develop an efficient alternating algorithm to solve the ZSH model. Extensive experiments conducted on various real-life datasets show the superior zero-shot image retrieval performance of ZSH as compared to several state-of-the-art hashing methods.

cs.CV↗

Learning to Point and Count

This paper proposes the problem of point-and-count as a test case to break the what-and-where deadlock. Different from the traditional detection problem, the goal is to discover key salient points as a way to localize and count the number of objects simultaneously. We propose two alternatives, one that counts first and then point, and another that works the other way around. Fundamentally, they pivot around whether we solve "what" or "where" first. We evaluate their performance on dataset that contains multiple instances of the same class, demonstrating the potentials and their synergies. The experiences derive a few important insights that explains why this is a much harder problem than classification, including strong data bias and the inability to deal with object scales robustly in state-of-art convolutional neural networks.

cs.CV↗