SearcharxivSearch

arXiv subjects

Jie Tan

Publications and source records attributed to Jie Tan.

At least 19 recordsLinked to original sources

MLUBench: A Benchmark for Lifelong Unlearning Evaluation in MLLMs

Multimodal large language models (MLLMs) are trained on massive multimodal data, making data unlearning increasingly important as data owners may request the removal of specific content. In practice, these requests often arrive sequentially over time, giving rise to the challenging problem of MLLM Lifelong Unlearning. However, most existing benchmarks are limited in scale and scope, failing to capture the complexities of MLLM lifelong unlearning. To fill this gap, we introduce the MLUBench, a large-scale and comprehensive benchmark featuring 127 entities across 9 classes under lifelong unlearning requests. We perform extensive experiments using MLUBench and reveal that existing unlearning methods suffer from severe, cumulative degradation. More critically, we further identify the unique challenge of this problem: unlike in unimodal models, MLLM lifelong unlearning is constrained by the need to preserve multimodal alignment. Continually unlearning from one modality could degrade the entire model. To alleviate this challenge, we propose LUMoE, an effective method. Experiments demonstrate that LUMoE significantly mitigates the degradation problem faced by baselines. The source code and the MLUBench dataset are open-sourced in https://github.com/lihe-maxsize/Lifelong_Unlearning_main.

cs.AI

What Matters in Orchestrating Robot Policies: A Systematic Study of Hierarchical VLA Agents

Hierarchical vision-language-action (Hi-VLA) systems have emerged as a promising paradigm for complex robot manipulation, by using high-level VLM planners to decompose tasks into language subgoals executed by low-level VLA controllers. Despite recent empirical progress, there is a lack of unified design principles for these systems: existing Hi-VLA systems differ in how they choose and connect planners, controllers, mechanisms to switch between the two, and how observations and memory are represented in the planner. In this paper, we present a systematic study of Hi-VLA design for robot manipulation. We unify representative Hi-VLA agents under an options-style control framework and benchmark core design choices across short-horizon, long-horizon, and reasoning-intensive tasks. Our analysis distills practical principles for building Hi-VLA systems, showing how model choices and interface mechanisms jointly shape performance. Applying these principles yields a substantially stronger system than either flat VLA control or a naively designed hierarchy, across experiments both in simulation and on a real ALOHA robot. Overall, our results provide a foundation for building more capable, robust, and principled hierarchical VLA agents. More information and video at jiahenghu.github.io/hi-vla.

cs.RO

VideoWeaver: Evaluating and Evolving Skills for Agentic Long Video Generation

Recent agent frameworks such as Claude Code, Codex, and OpenClaw are strong at tool use and orchestration, but whether they can handle long video generation, a long-horizon multimodal task, remains underexplored. Unlike earlier video agents whose pipeline is handcrafted, these frameworks can build and refine their own workflows. We introduce VideoWeaver, an agent harness and benchmark that evaluates and evolves skills for long video generation, where an agent turns a single instruction into a long video by composing foundation skills into its own workflow rather than following a predefined pipeline. The benchmark has 16 task categories and 285 cases, with references spanning text, image, audio, video, and their combinations. Because errors can arise at any stage and not just in the final video, we propose an agent-as-judge that inspects both the execution trace and the final video, grounding its scores in evidence such as metadata and intermediate files. Using this feedback, we further design a skill evolution algorithm that refines and merges the agent's skills. Across multiple frameworks and models, we find that an explicit composition skill improves the generation process over using foundation skills alone, that skill evolution further improves output quality, and that performance varies notably across harness and model choices. The proposed agent-as-judge also aligns well with human judgments, especially on process metrics. Code and dataset is available at https://github.com/JianhuiWei7/VideoWeaver

cs.CV

CoEvoT: Co-Evolving Chain-of-Thought Prompting for Graph-LLM Reasoning

Graph learning under distribution shift presents a persistent challenge, where models adapt to new graphs with limited or even no supervision. Recent graph--LLM approaches move toward label-efficient prediction by linearizing graphs into prompts and using large language models (LLMs) as predictors, and can adopt Chain-of-Thought (CoT) prompting to exploit LLM's multi-step reasoning capability. However, existing CoT-based graph--LLM methods generate intermediate thoughts while conditioning on fixed graph tokens, limiting step-wise refinement of structural cues. In this paper, we propose CoEvoT, a simple yet effective co-evolving CoT prompting framework for graph--LLM reasoning. CoEvoT couples text-to-graph token rewriting and graph-to-text reasoning guidance in a closed loop: each intermediate textual thought is used to update the graph token evidence state via a lightweight condition network, and the updated tokens are fed back into the next-step instruction to guide subsequent LLM reasoning. This enables step-wise, state-aware evidence refinement, rather than reasoning over a fixed graph snapshot. Extensive experiments on eight datasets demonstrate that CoEvoT consistently outperforms state-of-the-art baselines.

cs.CL

How Far Are Video Models from True Multimodal Reasoning?

Despite remarkable progress toward general-purpose video models, a critical question remains unanswered: how far are these models from achieving true multimodal reasoning? Existing benchmarks fail to address this question rigorously, as they remain constrained by straightforward task designs and fragmented evaluation metrics that neglect complex multimodal reasoning. To bridge this gap, we introduce CLVG-Bench, an evaluation framework designed to probe video models' zero-shot reasoning capabilities via Context Learning in Video Generation. CLVG-Bench comprises more than 1,000 high-quality, manually annotated metadata across 6 categories and 47 subcategories, covering complex scenarios including physical simulation, logical reasoning, and interactive contexts. To enable rigorous and scalable assessment, we further propose an Adaptive Video Evaluator (AVE) that aligns with human expert perception using minimal annotations, delivering interpretable textual feedback across diverse video context tasks. Extensive experiments reveal a striking answer to our central question: while state-of-the-art (SOTA) video models, such as Seedance 2.0, demonstrate competence on certain understanding and reasoning subtasks, they fall substantially short with logically grounded and interactive generation tasks (achieving success rates <25% and ~0%, respectively), exposing multimodal reasoning and physical grounding as critical bottlenecks. By systematically quantifying these limitations, the proposed method provides actionable feedbacks and a clear roadmap toward truly robust, general-purpose video models. CLVG-Bench and code are released here.

cs.CV

On Liouiville Type Theorem for the 3D Isentropic Navier-Stokes System without D-condition

In this paper, we establish Liouville-type theorems for the steady compressible Navier-Stokes system. Assuming a smooth solution \(u \in L^p(\mathbb{R}^3)\), \(3 \le p \le \frac{9}{2}\), with bounded density, one obtains \(u \equiv0\). This generalizes the result of Li-Yu \cite{Li-Yu} by removing the Dirichlet condition \(\int_{\mathbb{R}^3} |\nabla u|^2 \, dx < \infty\). If \(\frac{9}{2} < p < 6\), Liouville-type theorem holds under the additional oscillation condition for momentum \(\rho u \in \dot{B}^{\frac{3}{p} - \frac{3}{2}}_{\infty,\infty}(\mathbb{R}^3)\). For the marginal case \(u \in L^6(\mathbb{R}^3)\), the oscillation condition can be replaced by \(\rho u \in BMO^{-1}(\mathbb{R}^3)\). We also present results in Morrey-type spaces: \(u \in \dot{M}^{s,6}(\mathbb{R}^3)\) and \(\rho u \in \dot{M}_w^{q,3}(\mathbb{R}^3)\) for \(2 \le s \le 6\) and \(\frac{3}{2} < q \le 3\).

math.AP

TiMem: Temporal-Hierarchical Memory Consolidation for Long-Horizon Conversational Agents

Long-horizon conversational agents have to manage ever-growing interaction histories that quickly exceed the finite context windows of large language models (LLMs). Existing memory frameworks provide limited support for temporally structured information across hierarchical levels, often leading to fragmented memories and unstable long-horizon personalization. We present TiMem, a temporal--hierarchical memory framework that organizes conversations through a Temporal Memory Tree (TMT), enabling systematic memory consolidation from raw conversational observations to progressively abstracted persona representations. TiMem is characterized by three core properties: (1) temporal--hierarchical organization through TMT; (2) semantic-guided consolidation that enables memory integration across hierarchical levels without fine-tuning; and (3) complexity-aware memory recall that balances precision and efficiency across queries of varying complexity. Under a consistent evaluation setup, TiMem achieves state-of-the-art accuracy on both benchmarks, reaching 75.30% on LoCoMo and 76.88% on LongMemEval-S. It outperforms all evaluated baselines while reducing the recalled memory length by 52.20% on LoCoMo. Manifold analysis indicates clear persona separation on LoCoMo and reduced dispersion on LongMemEval-S. Overall, TiMem treats temporal continuity as a first-class organizing principle for long-horizon memory in conversational agents. The code is available at https://github.com/TiMEM-AI/timem.

cs.CL

Evaluating Gemini Robotics Policies in a Veo World Simulator

Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.

cs.RO

Out of Distribution, Out of Luck: How Well Can LLMs Trained on Vulnerability Datasets Detect Top 25 CWE Weaknesses?

Automated vulnerability detection research has made substantial progress, yet its real-world impact remains limited. Prior work found that current vulnerability datasets suffer from issues including label inaccuracy rates of 20%-71%, extensive duplication, and poor coverage of critical Common Weakness Enumeration (CWE). These issues create a significant generalization gap where models achieve misleading In-Distribution (ID) accuracies (testing on splits from the same dataset) by exploiting spurious correlations rather than learning true vulnerability patterns. To address these limitations, we present a three-part solution. First, we introduce BenchVul, which is a manually curated and balanced test dataset covering the MITRE Top 25 Most Dangerous CWEs, to enable fair model evaluation. Second, we construct a high-quality training dataset, TitanVul, comprising 38,548 functions by aggregating seven public sources and applying deduplication and validation using a novel multi-agent LLM pipeline. Third, we propose a Realistic Vulnerability Generation (RVG) pipeline, which synthesizes context-aware vulnerability examples for underrepresented but critical CWE types through simulated development workflows. Our evaluation reveals that In-Distribution (ID) performance does not reliably predict Out-of-Distribution (OOD) performance on BenchVul. For example, a model trained on BigVul achieves the highest 0.703 ID accuracy but fails on BenchVul's real-world samples (0.493 OOD accuracy). Conversely, a model trained on our TitanVul achieves the highest OOD performance on both the real-world (0.881) and synthesized (0.785) portions of BenchVul, improving upon the next-best performing dataset by 5.3% and 11.8% respectively, despite a modest ID score (0.590). Augmenting TitanVul with our RVG further boosts this leading OOD performance, improving accuracy on real-world data by 5.8% (to 0.932).

cs.CR

Hierarchical Graph Information Bottleneck for Multi-Behavior Recommendation

In real-world recommendation scenarios, users typically engage with platforms through multiple types of behavioral interactions. Multi-behavior recommendation algorithms aim to leverage various auxiliary user behaviors to enhance prediction for target behaviors of primary interest (e.g., buy), thereby overcoming performance limitations caused by data sparsity in target behavior records. Current state-of-the-art approaches typically employ hierarchical design following either cascading (e.g., view$\rightarrow$cart$\rightarrow$buy) or parallel (unified$\rightarrow$behavior$\rightarrow$specific components) paradigms, to capture behavioral relationships. However, these methods still face two critical challenges: (1) severe distribution disparities across behaviors, and (2) negative transfer effects caused by noise in auxiliary behaviors. In this paper, we propose a novel model-agnostic Hierarchical Graph Information Bottleneck (HGIB) framework for multi-behavior recommendation to effectively address these challenges. Following information bottleneck principles, our framework optimizes the learning of compact yet sufficient representations that preserve essential information for target behavior prediction while eliminating task-irrelevant redundancies. To further mitigate interaction noise, we introduce a Graph Refinement Encoder (GRE) that dynamically prunes redundant edges through learnable edge dropout mechanisms. We conduct comprehensive experiments on three real-world public datasets, which demonstrate the superior effectiveness of our framework. Beyond these widely used datasets in the academic community, we further expand our evaluation on several real industrial scenarios and conduct an online A/B testing, showing again a significant improvement in multi-behavior recommendations. The source code of our proposed HGIB is available at https://github.com/zhy99426/HGIB.

cs.IR

Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining

Quadrupedal robots have demonstrated impressive locomotion capabilities in complex environments, but equipping them with autonomous versatile manipulation skills in a scalable way remains a significant challenge. In this work, we introduce a cross-embodiment imitation learning system for quadrupedal manipulation, leveraging data collected from both humans and LocoMan, a quadruped equipped with multiple manipulation modes. Specifically, we develop a teleoperation and data collection pipeline, which unifies and modularizes the observation and action spaces of the human and the robot. To effectively leverage the collected data, we propose an efficient modularized architecture that supports co-training and pretraining on structured modality-aligned data across different embodiments. Additionally, we construct the first manipulation dataset for the LocoMan robot, covering various household tasks in both unimanual and bimanual modes, supplemented by a corresponding human dataset. We validate our system on six real-world manipulation tasks, where it achieves an average success rate improvement of 41.9% overall and 79.7% under out-of-distribution (OOD) settings compared to the baseline. Pretraining with human data contributes a 38.6% success rate improvement overall and 82.7% under OOD settings, enabling consistently better performance with only half the amount of robot data. Our code, hardware, and data are open-sourced at: https://human2bots.github.io.

cs.RO

Lingshu: A Generalist Foundation Model for Unified Multimodal Medical Understanding and Reasoning

Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in understanding common visual elements, largely due to their large-scale datasets and advanced training strategies. However, their effectiveness in medical applications remains limited due to the inherent discrepancies between data and tasks in medical scenarios and those in the general domain. Concretely, existing medical MLLMs face the following critical limitations: (1) limited coverage of medical knowledge beyond imaging, (2) heightened susceptibility to hallucinations due to suboptimal data curation processes, (3) lack of reasoning capabilities tailored for complex medical scenarios. To address these challenges, we first propose a comprehensive data curation procedure that (1) efficiently acquires rich medical knowledge data not only from medical imaging but also from extensive medical texts and general-domain data; and (2) synthesizes accurate medical captions, visual question answering (VQA), and reasoning samples. As a result, we build a multimodal dataset enriched with extensive medical knowledge. Building on the curated data, we introduce our medical-specialized MLLM: Lingshu. Lingshu undergoes multi-stage training to embed medical expertise and enhance its task-solving capabilities progressively. Besides, we preliminarily explore the potential of applying reinforcement learning with verifiable rewards paradigm to enhance Lingshu's medical reasoning ability. Additionally, we develop MedEvalKit, a unified evaluation framework that consolidates leading multimodal and textual medical benchmarks for standardized, fair, and efficient model assessment. We evaluate the performance of Lingshu on three fundamental medical tasks, multimodal QA, text-based QA, and medical report generation. The results show that Lingshu consistently outperforms the existing open-source multimodal models on most tasks ...

cs.CL

LocoTouch: Learning Dynamic Quadrupedal Transport with Tactile Sensing

Quadrupedal robots have demonstrated remarkable agility and robustness in traversing complex terrains. However, they struggle with dynamic object interactions, where contact must be precisely sensed and controlled. To bridge this gap, we present LocoTouch, a system that equips quadrupedal robots with tactile sensing to address a particularly challenging task in this category: long-distance transport of unsecured cylindrical objects, which typically requires custom mounting or fastening mechanisms to maintain stability. For efficient large-area tactile sensing, we design a high-density distributed tactile sensor that covers the entire back of the robot. To effectively leverage tactile feedback for robot control, we develop a simulation environment with high-fidelity tactile signals, and train tactile-aware transport policies using a two-stage learning pipeline. Furthermore, we design a novel reward function to promote robust, symmetric, and frequency-adaptive locomotion gaits. After training in simulation, LocoTouch transfers zero-shot to the real world, reliably transporting a wide range of unsecured cylindrical objects with diverse sizes, weights, and surface properties. Moreover, it remains robust over long distances, on uneven terrain, and under severe perturbations.

cs.RO

Chain-of-Modality: Learning Manipulation Programs from Multimodal Human Videos with Vision-Language-Models

Learning to perform manipulation tasks from human videos is a promising approach for teaching robots. However, many manipulation tasks require changing control parameters during task execution, such as force, which visual data alone cannot capture. In this work, we leverage sensing devices such as armbands that measure human muscle activities and microphones that record sound, to capture the details in the human manipulation process, and enable robots to extract task plans and control parameters to perform the same task. To achieve this, we introduce Chain-of-Modality (CoM), a prompting strategy that enables Vision Language Models to reason about multimodal human demonstration data -- videos coupled with muscle or audio signals. By progressively integrating information from each modality, CoM refines a task plan and generates detailed control parameters, enabling robots to perform manipulation tasks based on a single multimodal human video prompt. Our experiments show that CoM delivers a threefold improvement in accuracy for extracting task plans and control parameters compared to baselines, with strong generalization to new task setups and objects in real-world robot experiments. Videos and code are available at https://chain-of-modality.github.io

cs.RO

Towards Non-Invasive Sediment Monitoring Using Muography: A Pilot Run at the Shanghai Outer Ring Tunnel

This study demonstrates the application of cosmic-ray muography as a non-invasive method for monitoring sediment accumulation and tidal influences in the Shanghai Outer Ring Tunnel, an immersed tube tunnel located beneath the Huangpu River in Shanghai, China. A portable, dual-layer plastic scintillator detector was deployed to conduct muon flux scans along the tunnel's length and to continuously monitor muon flux, allowing for the study of tidal effects. Geant4 simulations validated the correlation between muon attenuation and overburden thickness, incorporating sediment, water, and concrete layers. Key findings include a strong anti-correlation between the measured muon flux and the water levels observed at a nearby tide gauge. The results align with geotechnical data and simulations, especially in the region of interest, confirming muography's sensitivity to sediment dynamics. This work establishes muography as a robust tool for long-term, real-time monitoring of submerged infrastructure, offering significant advantages over conventional invasive techniques. The study underscores the potential for integrating muography into civil engineering practices to enhance safety and operational resilience in tidal environments.

physics.app-ph

Gemini Robotics: Bringing AI into the Physical World

Recent advancements in large multimodal models have led to the emergence of remarkable generalist capabilities in digital domains, yet their translation to physical agents such as robots remains a significant challenge. This report introduces a new family of AI models purposefully designed for robotics and built upon the foundation of Gemini 2.0. We present Gemini Robotics, an advanced Vision-Language-Action (VLA) generalist model capable of directly controlling robots. Gemini Robotics executes smooth and reactive movements to tackle a wide range of complex manipulation tasks while also being robust to variations in object types and positions, handling unseen environments as well as following diverse, open vocabulary instructions. We show that with additional fine-tuning, Gemini Robotics can be specialized to new capabilities including solving long-horizon, highly dexterous tasks, learning new short-horizon tasks from as few as 100 demonstrations and adapting to completely novel robot embodiments. This is made possible because Gemini Robotics builds on top of the Gemini Robotics-ER model, the second model we introduce in this work. Gemini Robotics-ER (Embodied Reasoning) extends Gemini's multimodal reasoning capabilities into the physical world, with enhanced spatial and temporal understanding. This enables capabilities relevant to robotics including object detection, pointing, trajectory and grasp prediction, as well as multi-view correspondence and 3D bounding box predictions. We show how this novel combination can support a variety of robotics applications. We also discuss and address important safety considerations related to this new class of robotics foundation models. The Gemini Robotics family marks a substantial step towards developing general-purpose robots that realizes AI's potential in the physical world.

cs.RO

QuietPaw: Learning Quadrupedal Locomotion with Versatile Noise Preference Alignment

When operating at their full capacity, quadrupedal robots can produce loud footstep noise, which can be disruptive in human-centered environments like homes, offices, and hospitals. As a result, balancing locomotion performance with noise constraints is crucial for the successful real-world deployment of quadrupedal robots. However, achieving adaptive noise control is challenging due to (a) the trade-off between agility and noise minimization, (b) the need for generalization across diverse deployment conditions, and (c) the difficulty of effectively adjusting policies based on noise requirements. We propose QuietPaw, a framework incorporating our Conditional Noise-Constrained Policy (CNCP), a constrained learning-based algorithm that enables flexible, noise-aware locomotion by conditioning policy behavior on noise-reduction levels. We leverage value representation decomposition in the critics, disentangling state representations from condition-dependent representations and this allows a single versatile policy to generalize across noise levels without retraining while improving the Pareto trade-off between agility and noise reduction. We validate our approach in simulation and the real world, demonstrating that CNCP can effectively balance locomotion performance and noise constraints, achieving continuously adjustable noise reduction.

cs.RO

A2Perf: Real-World Autonomous Agents Benchmark

Autonomous agents and systems cover a number of application areas, from robotics and digital assistants to combinatorial optimization, all sharing common, unresolved research challenges. It is not sufficient for agents to merely solve a given task; they must generalize to out-of-distribution tasks, perform reliably, and use hardware resources efficiently during training and inference, among other requirements. Several methods, such as reinforcement learning and imitation learning, are commonly used to tackle these problems, each with different trade-offs. However, there is a lack of benchmarking suites that define the environments, datasets, and metrics which can be used to provide a meaningful way for the community to compare progress on applying these methods to real-world problems. We introduce A2Perf--a benchmark with three environments that closely resemble real-world domains: computer chip floorplanning, web navigation, and quadruped locomotion. A2Perf provides metrics that track task performance, generalization, system resource efficiency, and reliability, which are all critical to real-world applications. Using A2Perf, we demonstrate that web navigation agents can achieve latencies comparable to human reaction times on consumer hardware, reveal reliability trade-offs between algorithms for quadruped locomotion, and quantify the energy costs of different learning approaches for computer chip-design. In addition, we propose a data cost metric to account for the cost incurred acquiring offline data for imitation learning and hybrid algorithms, which allows us to better compare these approaches. A2Perf also contains several standard baselines, enabling apples-to-apples comparisons across methods and facilitating progress in real-world autonomy. As an open-source benchmark, A2Perf is designed to remain accessible, up-to-date, and useful to the research community over the long term.

cs.LG