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Jie Tang

Publications and source records attributed to Jie Tang.

At least 55 records · Page 3Linked to original sources

SEAM: Smooth Execution of Action-Chunked Motion for Vision-Language-Action Policies

Vision-Language-Action (VLA) policies that execute fixed-length action chunks can exhibit multimodal bifurcation: a cross-chunk inconsistency in which adjacent chunks generated from independent Gaussian latents can converge to incompatible trajectory modes, producing abrupt discontinuities at chunk boundaries. Existing remedies either require backpropagation through the policy at each denoising step, rely on rejection sampling, or require retraining, each trading computational cost or task reliability for smoother transitions. We propose SEAM (Smooth Execution of Action-Chunked Motion), a training-free inference-time method for flow matching VLAs. SEAM exploits a simple synchronous-execution insight: after the robot consumes the executed prefix, the previous chunk's unexecuted tail is already available as an analytic consistency reference. Its core mechanism, Velocity-guided Loss Steering (VLS), derives a time-dependent target from this tail and applies a closed-form correction after each Euler step without backpropagating through the policy network. On LIBERO-10 with pi_0.5, SEAM reduces boundary jerk by 28%, reduces chunk transition discontinuity by 27%, preserves baseline-level task success, and keeps denoising-loop cost near the unguided baseline.

cs.RO↗

Data Standards for Humanoid Robotics: The Missing Infrastructure for Physical AI

The scalability of humanoid robots will depend not only on models and hardware, but also on whether physical experience can accumulate across robots, tasks, organizations, and time. Drawing on the authors' work in developing ISO/WD 26264-1, Humanoid robot datasets -- Part 1: General requirements, within ISO/TC 299/WG 16, this article argues that data standards are becoming foundational infrastructure for Physical AI. We develop three insights. First, humanoid robot data is embodied interaction data, not a collection of isolated digital samples; a useful dataset must preserve the relationship among robot body, action, task, scene, execution trace, and outcome. Second, its value depends on physical coherence: multimodal streams are reusable only when timing, coordinate frames, calibration, kinematics, units, and synchronization assumptions remain inspectable. Third, the main bottleneck is not only data scarcity, but non-cumulative data caused by high collection costs, data silos, and inconsistent evaluation. We argue that humanoid robot data standards address these bottlenecks by making embodied experience interpretable, shareable, traceable, and reusable. A general standard should provide horizontal infrastructure for lifecycle management, metadata, provenance, quality, versioning, and traceability, while capability-specific parts should define domain grammar for manipulation, locomotion, human-robot interaction, cognition, and future humanoid capabilities. As AI moves from screens into bodies, data standards must evolve from organizing digital information to structuring physical interaction.

cs.RO↗

LongWebBench: Evaluating Structural and Functional Webpage Generation in Long-Horizon Settings

Recent vision-language models (VLMs) have shown promising progress in generating webpages from visual inputs, yet existing evaluations mainly focus on short, single-screen, and largely static webpages. We introduce LongWebBench, a benchmark for evaluating long-horizon webpage generation from both structural and functional perspectives. LongWebBench contains 490 real-world long webpages for structural fidelity evaluation and 507 goal-oriented interaction tasks over 129 webpages for functional evaluation. It employs two complementary protocols: a multi-dimensional VLM-based metric for assessing long-range structural coherence, and a DOM-augmented agent-based pipeline for end-to-end functional verification. We further examine the automatic evaluation protocols through human agreement analysis. Experiments with state-of-the-art open-source and proprietary VLMs under single-image and multi-image settings reveal that structural fidelity degrades as webpage length increases, while visually plausible generations often fail to support executable multi-step interactions. These results highlight the need to evaluate long webpage generation beyond visual similarity, with executable interaction as a core criterion. Our code and data are available at https://github.com/zheny2751-dotcom/LongWebBench.

cs.AI↗

Video2Code: Generating Interactive Webpages from UI Videos via Action-Aware Revisit

UI videos provide a natural input for generating interactive webpages, as they capture both webpage appearance and action-triggered state transitions. However, directly applying video-capable vision-language models to this task remains insufficient. Existing models typically rely on sparse sampling or compressed temporal representations, which may miss short action boundaries and break the state-action-state transitions needed to implement webpage behavior. We formulate UI video-to-code generation as executable state-transition recovery from interaction videos, and identify this failure mode as state-transition misalignment. We introduce Video2Code, an action-aware video-to-code approach for recovering executable UI state transitions. Rather than allocating the visual budget uniformly across the video, Video2Code first performs coarse video understanding to locate action-critical regions, then invokes a temporal clipping tool to revisit these regions at higher temporal resolution before generating HTML/CSS/JavaScript code. We instantiate Video2Code with action-aligned video-code supervision and evaluate it under both visual and functional criteria. Experiments show that Video2Code substantially strengthens the underlying open-source model for UI video-to-code generation, improving functional correctness over direct video observation, especially on dense multi-step interactions.

cs.CV↗

NTIRE 2025 Challenge on Image Super-Resolution (x4): Methods and Results

This paper presents the NTIRE 2025 image super-resolution ($\times$4) challenge, one of the associated competitions of the 10th NTIRE Workshop at CVPR 2025. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective network designs or solutions that achieve state-of-the-art SR performance. To reflect the dual objectives of image SR research, the challenge includes two sub-tracks: (1) a restoration track, emphasizes pixel-wise accuracy and ranks submissions based on PSNR; (2) a perceptual track, focuses on visual realism and ranks results by a perceptual score. A total of 286 participants registered for the competition, with 25 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, the main results, and methods of each team. The challenge serves as a benchmark to advance the state of the art and foster progress in image SR.

cs.CV↗

AISE-Bench: A Full-Cycle Curated Benchmark for Information Seeking on Academic Knowledge Graphs

Large language models (LLMs) augmented with tools are emerging as autonomous agents capable of using Web engine, APIs, and code to solve complex, long-horizon tasks. Current tool-using benchmarks for information seeking on academic graphs rely on synthetic templates, simplified solution spaces, or narrow tasks such as paper-centric tasks, leaving key challenges underexplored - realistic user intent, complex multi-step API planning, rich parameter filling for APIs, grounded answers with references, and comprehensive evaluation of both the process and the outcome. We introduce AISE-Bench, a real-world, full-cycle annotated benchmark for information seeking on academic knowledge graphs. AISE-Bench release contains 1,133 QA pairs, including query taxonomies, full API execution trajectories, validated parameters, and source-grounded answers with reference links. To support high-quality annotation, we design a customized agent workflow to enable annotators to plan, execute, and revise complex API workflows efficiently. We develop a comprehensive evaluation protocol measuring answer quality, reference grounding, API-planning correctness, and execution success. Among the 14 evaluated methods, even the strongest model (PLAY2PROMPT with Gemini-3-Pro) achieves only moderate performance and often struggles with API planning and execution. AISE-Bench establishes a challenging new testbed for quantitatively evaluating and improving the stepwise correctness, grounded summarization, and traceable reasoning of multi-step API-using LLM agents. Our code and data are available at https://aise-bench.github.io/.

cs.AI↗

SinGeo: Unlock Single Model's Potential for Robust Cross-View Geo-Localization

Robust cross-view geo-localization (CVGL) remains challenging despite the surge in recent progress. Existing methods still rely on field-of-view (FoV)-specific training paradigms, where models are optimized under a fixed FoV but collapse when tested on unseen FoVs and unknown orientations. This limitation necessitates deploying multiple models to cover diverse variations. Although studies have explored dynamic FoV training by simply randomizing FoVs, they failed to achieve robustness across diverse conditions -- implicitly assuming all FoVs are equally difficult. To address this gap, we present SinGeo, a simple yet powerful framework that enables a single model to realize robust cross-view geo-localization without additional modules or explicit transformations. SinGeo employs a dual discriminative learning architecture that enhances intra-view discriminability within both ground and satellite branches, and is the first to introduce a curriculum learning strategy to achieve robust CVGL. Extensive evaluations on four benchmark datasets reveal that SinGeo sets state-of-the-art (SOTA) results under diverse conditions, and notably outperforms methods specifically trained for extreme FoVs. Beyond superior performance, SinGeo also exhibits cross-architecture transferability. Furthermore, we propose a consistency evaluation method to quantitatively assess model stability under varying views, providing an explainable perspective for understanding and advancing robustness in future CVGL research. Codes will be available upon acceptance.

cs.CV↗

State-dependent broadband X-ray Timing Reconfiguration in the Changing-look AGN NGC 1566

NGC 1566 has shown dramatic X-ray spectral changes during its recent changing-look outburst, but the evolution of its broadband X-ray timing properties remains poorly constrained. We combine long-term Swift/XRT monitoring with high-time-resolution XMM-Newton observations to construct one pre-outburst Dim broadband PSD and two outburst broadband reconstructions associated with the O1 peak and O2 decay observations. In the outburst reconstructions, the same Swift/XRT up-state monitoring segment provides the low-frequency constraint, while the O1 and O2 XMM-Newton observations provide phase-specific high-frequency constraints. Using PSRESP forward modelling with the observed sampling windows, we test bending-power-law PSD models in the soft (0.3-2 keV) and hard (2-10 keV) bands. The Dim and O2-associated reconstructions are acceptably described by bending-power-law solutions, whereas the O1 peak observation does not yield a robust bend-frequency measurement. For the accepted Dim and O2-associated solutions, the preferred bend frequency shifts from about 2.0 x 10^-5 to about 2.7 x 10^-7 Hz in the soft band, and from about 2.1 x 10^-5 to about 2.7 x 10^-7 Hz in the hard band, implying a substantially longer characteristic variability timescale in the O2-associated reconstruction. This consistent shift in both energy bands suggests that the timing evolution is not confined to the soft-excess component alone, but reflects a broader change in the X-ray variability structure. Together with previous spectral studies, these results point to a transient reconfiguration of the disc-corona variability timescale during the changing-look transition in NGC 1566.

astro-ph.HE↗

UI2Code^N: UI-to-Code Generation as Interactive Visual Optimization

UI-to-code aims to translate UI screenshots into executable front-end code. Despite progress with vision-language models (VLMs), most existing methods formulate UI-to-code as a single-pass generation, which mismatches real-world UI development that is inherently iterative and feedback-driven. We reformulate UI-to-code as an interactive visual optimization problem, where code generation is embedded in a closed-loop process of execution, visual inspection, and iterative refinement driven by rendered visual feedback. To address the non-differentiability of visual objectives and the noise of absolute visual evaluators, we propose Relative Visual Policy Optimization (RVPO), a preference-based reinforcement learning method that optimizes relative visual rankings among rendered candidates under execution feedback. We instantiate this paradigm in UI2Code^N, an open-source 9B model trained via continual pre-training, supervised fine-tuning, and reinforcement learning. Experiments demonstrate state-of-the-art performance on UI drafting, UI polishing, and UI editing benchmarks, even outperforming larger models, with performance consistently improving through iterative visual optimization. Our code and models are available at https://github.com/zai-org/UI2Code_N.

cs.CV↗

From Player to Master: Enhancing Test-Time Learning of LLM Agents via Reinforcement Learning over Memory

Large language model (LLM) agents are increasingly deployed in long-running settings where improving through experience at test time becomes important. A common approach is to update an explicit memory after each interaction to guide future decisions. However, most existing methods rely on hand-designed prompting rules, making it difficult to align memory updates with downstream objectives over multi-step horizons consistently. We propose MemoPilot, a plug-in memory copilot that explicitly trains the memory update process to improve a frozen LLM's performance across sequential interactions. We formulate memory updating as a multi-turn decision problem and optimize it end-to-end with multi-turn GRPO. Our training recipe introduces (i) a turn-wise reward signal and (ii) a context-independent, turn-level advantage estimation across rollouts, enabling finer-grained credit assignment and more stable training in multi-turn settings. We evaluate MemoPilot on two testbeds: multi-round Rock-Paper-Scissors (RPS) and Limit Texas Hold'em (LHE). Across both environments, MemoPilot substantially improves test-time learning of a frozen player over strong baselines, ranking first in Elo ratings on both games (1762 on LHE and 1590 on RPS) and outperforming all baseline memory methods and proprietary models, including DeepSeek-V3.2.

cs.CL↗

Cross-Source Reasoning-based Correction for Author Name Disambiguation

Author name disambiguation is a critical challenge in academic search systems, often addressed through from-scratch and real-time disambiguation approaches. However, current algorithms remain vulnerable to cumulative errors of paper-author assignments and overlook inconsistent assignments across different sources. Resorting to expert annotation is resource-intensive. To this end, this paper explores a new perspective for author name disambiguation: cross-source correction by leveraging inconsistent assignments across sources. We propose CrossND, a full-stack framework that integrates data refinement, cross-source reasoning, and test-time scaling. First, a chain-of-refinement pipeline denoises author profiles and produces more accurate paper-author matching probabilities. Second, a supervised fine-tuning process incorporates these refined signals and a probabilistic soft logic-based cross-correction module to infer the assignments of which sources are incorrect. Third, test-time scaling further enhances the accuracy and robustness of the predictions. Experiments on real-world datasets indicate that CrossND consistently outperforms 17 baselines by leveraging cross-source reasoning without human intervention.

cs.CL↗

NavOne: One-Step Global Planning for Vision-Language Navigation on Top-Down Maps

Existing Vision-Language Navigation (VLN) methods typically adopt an egocentric, step-by-step paradigm, which struggles with error accumulation and limits efficiency. While recent approaches attempt to leverage pre-built environment maps, they often rely on incrementally updating memory graphs or scoring discrete path proposals, which restricts continuous spatial reasoning and creates discrete bottlenecks. We propose Top-Down VLN (TD-VLN), reformulating navigation as a one-step global path planning problem on pre-built top-down maps, supported by our newly constructed R2R-TopDown dataset. To solve this, we introduce NavOne, a unified framework that directly predicts dense path probabilities over multi-modal maps in a single end-to-end forward pass. NavOne features a Top-Down Map Fuser for joint multi-modal map representation, and extends Attention Residuals for spatial-aware depth mixing. Extensive experiments on R2R-TopDown show that NavOne achieves state-of-the-art performance among map-based VLN methods, with a planning-stage speedup of 8x over existing map-based baselines and 80x over egocentric methods, enabling highly efficient global navigation.

cs.CV↗

Rotatable Antenna-Enabled Mobile Edge Computing

In the evolving landscape of mobile edge computing (MEC), enhancing communication reliability and computation efficiency to support increasingly stringent low-latency services remains a fundamental challenge. Rotatable antenna (RA) is a promising technology that introduces new spatial degrees of freedom (DoFs) to tackle this challenge. In this letter, we investigate an RA-enabled MEC system where antenna boresight directions can be independently adjusted to proactively improve wireless channel conditions for latency-critical users. We aim to minimize the maximum computation latency by jointly optimizing the MEC server computing resource allocation, receive beamforming, and the deflection angles of all RAs. To address the resulting non-convex problem, we develop an efficient alternating optimization (AO) framework. Specifically, the optimal edge computing resource allocation is derived based on the Karush-Kuhn-Tucker (KKT) conditions. Given the computing resources, the receive beamforming is optimized using semidefinite relaxation (SDR) combined with a bisection search. Furthermore, the RA deflection angles are optimized via fractional programming (FP) and successive convex approximation (SCA). Simulation results verify that the proposed RA-enabled MEC scheme significantly reduces the maximum computation latency compared with conventional benchmark methods.

cs.IT↗

Rotatable Antenna Meets Multiple Access: NOMA or OMA?

Rotatable antenna (RA) technology has emerged as a promising solution to enhance spectrum efficiency by exploiting additional spatial degrees of freedom (DoFs) in multiple access networks. However, the relative performance superiority among different multiple access schemes remains largely unclear due to the unique capability of RA in reconfiguring the directional gain pattern. In this letter, we conduct a theoretical comparison between non-orthogonal multiple access (NOMA) and orthogonal multiple access (OMA) schemes in RA-assisted communication systems in terms of transmit power minimization, subject to constraints on antenna rotational range and users' target rates. To address the associated non-convex optimization problem, a particle swarm optimization (PSO) algorithm is employed to optimize the rotational angle. Simulation results demonstrate that RA-assisted schemes significantly reduce transmit power compared to fixed-antenna benchmarks. Furthermore, RA-assisted NOMA may perform worse than time-division multiple access (TDMA) for symmetric user deployments, while it exhibits superior robustness and energy efficiency in asymmetric scenarios.

cs.IT↗

SCAIR: Schema-Conditioned Agentic Iterative Reasoning for Enterprise Knowledge Graphs

Knowledge Graph-based Retrieval-Augmented Generation (KG-RAG) enables natural language interaction with structured enterprise knowledge, yet existing agentic approaches that perform well on public benchmarks often fail to generalize to real-world enterprise Knowledge Graphs (KGs), which are dense, schema-driven, and operationally constrained. To address these limitations, we propose SCAIR (Schema-Conditioned Agentic Iterative Reasoning), a training-free framework that integrates structured planning with controlled iterative reasoning by injecting schema-conditioned structural priors and enforcing schema-aware traversal during multi-hop reasoning. Experiments on an enterprise-oriented benchmark constructed from a real-world Configuration Management DataBase (CMDB) demonstrate that SCAIR substantially improves performance over existing KG-RAG methods. Crucially, our study highlights that reliable enterprise graph reasoning cannot rely on generic agentic designs; instead, it must explicitly incorporate the target domain's structural and operational constraints into the reasoning process. We demonstrate that by aligning agent design with business logic, substantial performance gains can be achieved without the need for costly model retraining.

cs.AI↗

RASR: Retrieval-Augmented Super Resolution for Practical Reference-based Image Restoration

Reference-based Super Resolution (RefSR) improves upon Single Image Super Resolution (SISR) by leveraging high-quality reference images to enhance texture fidelity and visual realism. However, a critical limitation of existing RefSR approaches is their reliance on manually curated target-reference image pairs, which severely constrains their practicality in real-world scenarios. To overcome this, we introduce Retrieval-Augmented Super Resolution (RASR), a new and practical RefSR paradigm that automatically retrieves semantically relevant high-resolution images from a reference database given only a low-quality input. This enables scalable and flexible RefSR in realistic use cases, such as enhancing mobile photos taken in environments like zoos or museums, where category-specific reference data (e.g., animals, artworks) can be readily collected or pre-curated. To facilitate research in this direction, we construct RASR-Flickr30, the first benchmark dataset designed for RASR. Unlike prior datasets with fixed target-reference pairs, RASR-Flickr30 provides per-category reference databases to support open-world retrieval. We further propose RASRNet, a strong baseline that combines a semantic reference retriever with a diffusion-based RefSR generator. It retrieves relevant references based on semantic similarity and employs a diffusion-based generator enhanced with semantic conditioning. Experiments on RASR-Flickr30 demonstrate that RASRNet consistently improves over SISR baselines, achieving +0.38 dB PSNR and -0.0131 LPIPS, while generating more realistic textures. These findings highlight retrieval augmentation as a promising direction to bridge the gap between academic RefSR research and real-world applicability.

cs.CV↗

ObjFiller3D: Scaling 3D Object Inpainting to Dense Multi-View Consistency

3D object inpainting is commonly achieved via multi-view 2D image completion, yet independently inpainted views often suffer from cross-view inconsistencies, leading to blurred textures, geometric discontinuities, and visual artifacts in the reconstructed 3D objects. To overcome these limitations, we propose ObjFiller-3D, a novel method designed for the completion and editing of high-quality and consistent 3D objects. Instead of relying on sparse-view editing or per-view 2D inpainting, our method jointly optimizes a sequence of densely sampled views along a $360^\circ$ trajectory, enabling global coherence across viewpoints. We design a new framework with three complementary components: a Temporal-Driven Generative Encoder for modeling dense-view dependencies, a Semantic-Aware Completion Encoder for object-level inpainting, and a Cycle-Consistent 3D Encoder that enforces global coherence through a closed-loop formulation. Our framework also supports reference-guided 3D inpainting, allowing fine-grained control over appearance. Extensive experiments on diverse datasets demonstrate that ObjFiller-3D significantly outperforms prior methods, achieving higher reconstruction fidelity (PSNR 26.6 vs.\ 15.9 of NeRFiller) and perceptual quality (LPIPS 0.19 vs.\ 0.25 of Instant3dit), while reducing reconstruction time from over 40 minutes to under 10 minutes. These results highlight the effectiveness and practical potential of our approach for real-world 3D editing applications. Project page: https://objfiller3d.github.io/ Code: https://github.com/objfiller3d/ObjFiller-3D .

cs.CV↗

Training-Free Vector Quantization via Gaussian VAEs

Vector-quantized variational autoencoders (VQ-VAEs) are discrete autoencoders that compress images into discrete tokens. However, they are difficult to train due to discretization. In this paper, we propose a simple yet effective technique dubbed Gaussian Quant (GQ), which first trains a Gaussian VAE under certain constraints and then converts it into a VQ-VAE without additional training. For conversion, GQ generates random Gaussian noise as a codebook and finds the closest noise vector to the posterior mean. Theoretically, we prove that when the logarithm of the codebook size exceeds the bits-back coding rate of the Gaussian VAE, a small quantization error is guaranteed. Practically, we propose a heuristic to train Gaussian VAEs for effective conversion, named the target divergence constraint (TDC). Empirically, we show that GQ outperforms previous VQ-VAEs, such as VQGAN, FSQ, LFQ, and BSQ, on both UNet and ViT architectures. Furthermore, TDC also improves previous Gaussian VAE discretization methods, such as TokenBridge. The source code is provided in https://github.com/tongdaxu/VQ-VAE-from-Gaussian-VAE.

cs.LG↗