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Jie Wu

Publications and source records attributed to Jie Wu.

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SciLENS: RL-Driven Autonomous Agents for Scientific Localized Evidence Navigation and Synthesis

Scientific literature synthesis agents increasingly rely on proprietary online services, limiting reproducibility, privacy, and offline deployment. To address this challenge, we introduce SciLENS Scientific Localized Evidence Navigation and Synthesis), a fully local autonomous agent framework operating on a dual-tier infrastructure indexing approximately 12 million academic records. SciLENS pioneers the integration of structural visualization as an actionable tool within the reasoning loop, enabling the agent to compress complex citation topologies into validated data-driven charts and thereby mitigate context exhaustion during macro-level synthesis. To train the agent without human annotation, we develop an automated data synthesis pipeline that extracts multi-hop subgraphs from a citation knowledge graph, verified by cross-model consensus among 20 frontier models. The agent is subsequently aligned through a reverse-decomposition rubric strategy that provides fine-grained process rewards for early planning and strict evidence grounding. Evaluations across six scientific benchmarks encompassing standard QA, citation accuracy, factual reasoning, and structural synthesis demonstrate that SciLENS significantly outperforms open-source baselines and achieves performance comparable to GPT-5.2 and Gemini-3.0-pro. Our source code and data are released at https://github.com/LQgdwind/SciLENS.

cs.IR

Gradients Know What Outcomes Don't: Unlocking Reinforcement Learning for LLM Reasoning with Gradient-Aligned Rewards

Reinforcement learning from verifiable rewards (RLVR) drives chain-of-thought reasoning in large language models, yet its binary outcome reward cannot distinguish among correct trajectories. Existing dense reward alternatives, from surface heuristics to process reward models, either ignore the expert solutions already present in training corpora or require expensive offline annotation. We propose Gradient-Aligned Reward (GAR), which operates in the policy's own gradient space: truncated backpropagation through the output projection layer extracts a compact gradient vector for each rollout, and cosine similarity with an expert-anchor gradient yields a dense, reasoning-aware reward with less than 9% wall-clock overhead. We prove that this cosine admits a multiplicative decomposition into prediction-error and activation-pattern factors, providing a concrete characterization of what the alignment signal measures. On Qwen3-4B and Qwen3-8B, GAR consistently improves over GRPO and other baselines on competition-level math benchmarks and transfers to GPQA Diamond and MMLU-Pro without domain-specific data. Code and data are available at https://github.com/LQgdwind/GAR.

cs.LG

Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments

As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.

cs.AI

X-Coder: Advancing Competitive Programming with Synthetic Tasks, Solutions, and Tests

Competitive programming remains challenging for code LLMs. Despite recent progress, many training pipelines still depend on scarce real-world data, raising concerns about scalability and near-duplicate benchmark contamination. In this paper, we examine whether synthetic training artifacts can support the complete SFT-to-RL cycle for competitive programming: no real-world tasks, solutions, or test cases are directly used for post-training. To this end, we synthesize tasks, verified solutions, and reliable test cases that serve as reward signals for reinforcement learning. To improve reward reliability, we introduce a dual-verification strategy that reduces noise in both selected solutions and test outputs. Using this high-quality data, we train the X-Coder model series. X-Coder-14B achieves 67.5\% avg@8 on LiveCodeBench v5 and 63.4\% on v6, outperforming its base model by over 40 points. Further analysis provides practical insights into synthetic post-training, highlighting the value of diverse tasks, verified long-CoT supervision, and code-centric reinforcement. Our data and models are released at https://github.com/JieWu02/X-Coder

cs.CL

Learning Where Outcomes Change:Credit-Addressable Reasoning for Multimodal Geometry

Multimodal geometry reasoning requires VLMs to extract precise visual relations and preserve them through multi-step deduction. Existing free-form traces obscure the decisions that determine the answer, and trajectory-level reinforcement learning distributes a single terminal signal across the entire response. We introduce credit-addressable reasoning, in which the semantic units exposed during inference also define where learning compares alternatives and assigns credit. We instantiate this principle with Code-CoT, which retains the diagram, represents visual relations as line-addressable executable code, and organizes reasoning into typed events, and CE-GRPO, which selects event boundaries using structural priors and type-normalized entropy, samples complete continuations from shared prefixes, and converts outcome differences into localized advantages. Across nine geometry benchmarks, CE-GRPO achieves an average accuracy of 76.04, outperforming Qwen3-VL-8B and trajectory-level GRPO by $8.09$ and 3.43 points, respectively. Its relative advantage increases with the number of intermediate events, demonstrating the value of representation--optimization co-design for long, dependency-heavy multimodal reasoning.

cs.LG