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Jie Zhou

Publications and source records attributed to Jie Zhou.

At least 55 records · Page 3Linked to original sources

Readability-Robust Code Summarization via Meta Curriculum Learning

Code summarization has emerged as a fundamental technique in the field of program comprehension. While code language models have shown significant advancements, the current models and benchmarks are confined to high-readability code, which contains sufficient semantic cues such as function and variable names. In the real world, however, code is often poorly structured or obfuscated, significantly degrading model performance. In this paper, we first empirically evaluate the robustness of state-of-the-art language models on poor-readability code for the task of code summarization, focusing on (1) their effectiveness, (2) the impact of prompt engineering, and (3) the robustness of different variants. Experimental results reveal that state-of-the-art models-including GPT-4o and DeepSeek-V3 experience a substantial performance drop when faced with poorly readable code, and that prompt engineering and reasoning-enhanced models offer limited improvements. Motivated by these findings, we propose RoFTCodeSum, a novel fine-tuning method that enhances the robustness of code summarization against poorly readable code. RoFTCodeSum marries the concepts of curriculum learning and meta-learning: based on the original dataset for fine-tuning, it creates curricular training sets, e.g., obfuscating function names and identifiers from the code, respectively, that have progressive difficulty in code comprehension. In each training step, the approach meta-updates the gradients using these progressively challenging datasets, thereby optimizing both accuracy and readability robustness simultaneously. Experimental results demonstrate that RoFTCodeSum exhibits increased robustness against semantic perturbation while enhancing performance on the original code.

cs.SE↗

SM4RT: Learning Structured Motion Geometry for 4D Reconstruction

Geometry Foundation Models (GFMs) have substantially advanced monocular 3D reconstruction, yet extending this capability to 4D dynamic understanding remains a fundamental challenge. Most existing motion perception methods (e.g., sparse tracking, dense point-wise flow) treat motion as independent point-wise displacements, ignoring the structured nature of physical motion. However, real-world objects usually obey rigid-body kinematics, and points thus usually move collectively, not in isolation. Motion itself possesses geometric structure: physical objects undergo a set of rigid-body transformations governed by SE(3), rather than unstructured point-wise displacements. Building on this insight, we propose SM4RT, a Structured Motion 4D Reconstruction Transformer for end-to-end 3D reconstruction and structured motion perception. SM4RT introduces Structure-of-Motion to represent scene dynamics, where scene motion is decomposed into a compact set of motion bases, each represented as a temporal sequence of 6D twists in SE(3). Dense scene motion is then recovered by sparse, time-shared per-pixel assignment weights over these bases, ensuring points on the same object share a common rigid-body motion trajectory. SM4RT introduces a parallel motion geometry encoder and decoder that jointly infer 3D geometry, world-coordinate motion, and scene kinematic structure in a single forward pass from monocular RGB video. SM4RT achieves strong motion reconstruction performance while preserving the geometric structure of scene motion.

cs.CV↗

EvoGUI: An Evolution-Aware Benchmark for GUI State-Transition Understanding

GUI agents must reason about how actions transform interface states, but end-to-end success rates entangle this ability with perception, grounding, planning, and recovery. We introduce EvoGUI, a diagnostic framework that converts normalized GUI trajectories into three complementary visual question answering probes: temporal ordering, inverse action/value prediction, and contrastive one-step successor discrimination. Their labels are derived from trajectory order and logged actions, requiring no additional task-label annotation after trajectory normalization. We instantiate EvoGUI-Bench from Mind2Web and WebLINX, yielding 3,000 instances across 120 domains, and evaluate 28 vision-language model configurations zero-shot. The strongest model reaches only 60.4 EvoGain, while model scale and GUI specialization do not reliably predict performance. These results establish EvoGUI-Bench as a scalable diagnostic complement to end-to-end GUI-agent evaluation while exposing substantial headroom in state-transition understanding. The source code is publicly available at https://github.com/Yyhhh6/EvoGUI.

cs.CV↗

Fourier Geometric Wind Power Forecasting with Numerical Weather Prediction

Accurate short-term wind power forecasting is essential for grid stability and operational planning, yet remains challenging due to the complex interactions between atmospheric conditions and turbine dynamics. However, existing methods fail to effectively incorporate weather forecasting with wind turbine data (i.e., SCADA), leading to suboptimal solutions. To address this, we introduce a multimodal framework that integrates historical point-based SCADA data with grid-based Numerical Weather Prediction (NWP) forecasts, which is challenging due to heterogeneous input and the complex physical wind-turbine interactions. Our approach first explicitly decomposes inputs into scalar and vector features to better capture both site-specific and geometric dependencies and then incorporates a geometric encoder to extract rotation-invariant features from wind vectors. We further leverages a Fourier Neural Operator (FNO) architecture, which performs global convolutions in the frequency domain to efficiently model long-range spatiotemporal relationships. Extensive experiments on three real-world wind farms, with weather forecasting data, demonstrate that our model consistently outperforms state-of-the-art baselines, highlighting the effectiveness of its physically-informed design. The core implementation of our method is publicly available at: https://github.com/shawn-sypiao/GWPF.

cs.AI↗

Almost optimal well-posedness for Chern--Simons gauged $O(3)$ sigma model under the Lorenz gauge

In this paper, we study the low-regularity Cauchy problem for the Chern--Simons gauged $O(3)$ sigma model in $\mathbb{R}^{1+d}$ ($d=1,2$) under the Lorenz gauge. For $d=1$, we establish local well-posedness for initial data $(\boldsymbolϕ_0,\mathbf{A}_0)\in H^{s_1}(\mathbb{R})\times H^{s_1-1}(\mathbb{R})$ with $s_1>\frac12$. This improves the previous result of Jin and Huh \cite{HJ} by one quarter of a derivative and is almost optimal in view of the scaling-invariant regularities $\dot H^{1/2}(\mathbb{R})$ for the matter field and $\dot H^{-1/2}(\mathbb{R})$ for the gauge field. For $d=2$, we establish local well-posedness for initial data $(\boldsymbolϕ_0,\mathbf{A}_0)\in H^{s_2}(\mathbb{R}^2)\times H^{s_2-\frac34}(\mathbb{R}^2)$ with $s_2>1$. This improves the previous result of Jin and Zhang \cite{JZ} by one quarter of a derivative and brings the regularity threshold close to the scaling-invariant exponents $\dot H^{1}(\mathbb{R}^2)$ and $\dot H^{0}(\mathbb{R}^2)$ for the matter and gauge fields, respectively. The analysis relies on two main ingredients. In two space dimensions, we identify the complete null structure of the derivative nonlinearities, allowing the entire system to be treated within a unified null-form framework. In one space dimension, we establish a direct energy estimate in the function space introduced by Keel and Tao, avoiding the finite-propagation reduction to a small-data problem and enabling the low-regularity iteration for general initial data.

math.AP↗

Agents-K1: Towards Agent-native Knowledge Orchestration

Current LLM-based research agents have advanced through agent orchestration, yet largely overlook scientific knowledge orchestration. Existing works often reduce papers to abstracts, surface mentions, and flat \texttt{cites} edges, omitting key entities, claims, evidence, mechanisms, and method lineages essential for scientific reasoning. To this end, we introduce \textbf{Agents-K1}, an end-to-end knowledge orchestration pipeline that converts raw documents into agent-native scientific knowledge graphs. Agents-K1 integrates three components under a unifying theoretical foundation: a multimodal parser whose five-module schema captures entities, multimodal evidence, citations, and typed inter-entity relations across the full paper rather than abstracts alone; a 4B information-extraction backbone trained with GRPO under a rule-based reward; and a graphanything CLI, a tri-source agent interface that unifies web search, multimodal graph retrieval, and cross-document traversal. On top of this, we process 2.46 million scientific papers across six subjects to produce \textbf{Scholar-KG}, of which we release a one-million-paper subset, and the full Scholar-KG is accessible via the SCP link below. The same pipeline can be extended to general-domain corpora and to schema-conformant data synthesis. Extensive experiments demonstrate that Agents-K1 achieves superior performance in scientific information extraction, knowledge graph construction, and multi-hop scientific reasoning.

cs.AI↗

AutoMem: A Text-Gradient Recursive Self-Improvement Framework for Automated Memory Architectures Search

Long-term memory is increasingly central to LLM agents, yet memory design remains a highly coupled architecture problem: what to encode, how to store it, how to retrieve it, and how to manage it can vary substantially across tasks and backbone models. We construct a discrete search space with 5 encoders, 5 stores, 6 retrievers, and 4 managers, and show that no single memory architecture consistently dominates: different tasks favor different module combinations, leading to substantial performance gaps. Motivated by this, we propose \textsc{AutoMem}, a text-gradient recursive self-improvement framework for task-adaptive memory architecture search. \textsc{AutoMem} optimizes over the factored space through two components: Experience-Guided Architecture Search, which proposes candidate architectures from historical search trajectories and accumulated reflections, and Failure-Guided Module Diagnosis, which localizes memory-related failures to specific modules and converts them into targeted textual feedback. Experiments on GAIA, WebWalkerQA, and xBench-DeepSearch across two LLM backbones show that \textsc{AutoMem} consistently discovers task-adaptive memory architectures that outperform the strongest human-designed memory baselines, improving accuracy by $2.8$ points on average across six benchmark-backbone settings. Further analysis shows that \textsc{AutoMem} achieves a favorable accuracy-efficiency trade-off, reducing token cost by $14.3\%$ over the strongest accuracy baselines under Qwen3.5-122B-A10B, while also finding stronger architectures than substantially larger random searches within only a few guided iterations.

cs.CL↗

Action-Aware Generative Sequence Modeling for Short Video Recommendation

With the rapid development of the Internet, users have increasingly higher expectations for the recommendation accuracy of online content consumption platforms. However, short videos often contain diverse segments, and users may not hold the same attitude toward all of them. Traditional binary-classification recommendation models, which treat a video as a single holistic entity, face limitations in accurately capturing such nuanced preferences. Considering that user consumption is a temporal process, this paper demonstrates that the timing of user actions can represent diverse intentions through statistical analysis and examination of action patterns. Based on this insight, we propose a novel modeling paradigm: Action-Aware Generative Sequence Network (A2Gen), which refines user actions along the temporal dimension and chains them into sequences for unified processing and prediction. First, we introduce the Context-aware Attention Module (CAM) to model action sequences enriched with item-specific contextual features. Building upon this, we develop the Hierarchical Sequence Encoder (HSE) to learn temporal action patterns from users' historical actions. Finally, through leveraging CAM, we design a module for action sequence generation: the Action-seq Autoregressive Generator (AAG). Extensive offline experiments on the Kuaishou's dataset and the Tmall public dataset demonstrate the superiority of our proposed model. Furthermore, through large-scale online A/B testing deployed on Kuaishou's platform, our model achieves significant improvements over baseline methods in multi-task prediction by leveraging sequential information. Specifically, it yields increases of 0.34% in user watch time, 8.1% in interaction rate, and 0.162% in overall user retention (LifeTime-7), leading to successful deployment across all traffic, serving over 400 million users every day.

cs.AI↗

Hidden Decoding at Scale: Latent Computation Scaling for Large Language Models

Scaling Large Language Models (LLMs) has been driven mainly by enlarging the Transformer backbone, but for an already-strong model this requires another round of costly pretraining. We study whether an existing backbone can keep improving by allocating more computation to each token while leaving the Transformer backbone fixed. Depth-recurrent (looped) Transformers pursue this goal but are hard to scale, because looped computation does not fit naturally with the pipeline parallelism used to train the largest models. We add computation along the sequence-length dimension, where the extra computation is simply a longer input and stays compatible with standard large-model training. We propose Hidden Decoding, a sequence-length scaling method applied during continued pretraining (CPT). It expands each token into n streams with independent embedding tables and keeps the intermediate streams' key-value cache as context, so each token performs more internal computation without adding or widening Transformer layers. To keep this affordable at scale, we introduce Stream-Factorized Attention, in which most layers attend only within each stream and only a few layers mix across streams, reducing the attention cost from quadratic to roughly linear in n. Experiments support two scaling results. At frontier scale, we train WeLM-HD4-80B and WeLM-HD4-617B at n=4 and improve their matched non-HD baselines, making Hidden Decoding the first demonstrated sequence-length scaling method at the 100B+ MoE scale. Across expansion factors, the gains grow as n increases, showing that sequence-length expansion is a practical fixed-backbone scaling path for frontier-scale LLMs.

cs.CL↗

UltraX: Refining Pre-Training Data at Scale with Adaptive Programmatic Editing

As available training data approaches its physical limit, gains from Scaling Laws have begun to diminish. Consequently, improving Large Language Models (LLMs) now depends less on data expansion and more on higher-quality data utilization. However, in the context of large-scale corpora, existing refinement methodologies face significant limitations in quality, efficiency, and reliability: Rule-based approaches are constrained by fixed heuristics and struggle with instance-level variations; LLM-based approaches improve quality but fail to meet the efficiency and reliability requirements of large-scale data processing. To address these challenges, we propose UltraX, a function-calling refinement framework for large-scale pre-training data that completes the editing function space by introducing insertion in addition to deletion and modification, enabling fine-grained instance-level editing. Specifically, UltraX builds a reliable program-supervision generation pipeline. In this pipeline, dataset-adaptive prompt optimization first guides an expert LLM to produce high-quality end-to-end refined texts, and Line Alignment Mapping and Dynamic Context Replacement then convert original-refined text pairs into structured program supervision. Meanwhile, UltraX improves supervision quality and stabilizes the training distribution with low-confidence example filtering and ratio-controlled sampling by operation combination. During inference and execution, it normalizes and validates model outputs through sliding-window prediction, global operation aggregation, and systematic post-processing, improving the stability and reliability of large-scale execution. Experiments show that UltraX achieves the highest average performance across all corpora and also matches or surpasses baselines with fewer training tokens, demonstrating stronger data efficiency and refinement reliability.

cs.CL↗

Geometry-Aware Single-Image 4D Synthesis via Dense Trajectory Generation

Generating interactive and dynamic 4D scenes from a single static image remains a core challenge. Most existing generate-then-reconstruct and reconstruct-then-generate methods decouple geometry from motion, causing spatiotemporal inconsistencies and poor generalization. To address these, we present MoGe4D (Motion and Geometry-Aware image-to-4D Synthesis), a geometry-conditioned framework for single-image 4D synthesis that models a scene as dense 4D point trajectories. Instead of treating geometry and dynamics as two disconnected stages, our method starts from an initial geometric prior inferred from the input image and predicts future time-varying trajectories in a diffusion process, improving spatiotemporal coherence while preserving structural stability. To support this task, we first introduce TrajScene-60K, a large-scale dataset of 60,000 video samples with dense 4D point trajectories, addressing the scarcity of high-quality training data for scene-level 4D generation. Built on this, our diffusion-based 4D Scene Trajectory Generator (4D-STraG) predicts geometry-consistent and motion-plausible trajectory fields conditioned on the input image, with a depth-guided motion normalization strategy to reduce scale ambiguity and a Motion Perception Module (MPM) to inject motion-aware priors. We further propose a 4D View Synthesis Module (4D-ViSM) to render the generated 4D representation into videos under arbitrary camera trajectories. Experiments show that MoGe4D produces high-quality 4D scenes with strong temporal coherence, favorable geometry-aware consistency, and compelling novel-view synthesis from a single image. Code: https://github.com/Zhangyr2022/MoGe4D.

cs.CV↗

Measuring 3D Spatial Geometric Consistency in Dynamic Video Generation

Recent generative models can produce high-fidelity videos, yet they often exhibit 3D spatial geometric inconsistencies. Existing evaluation methods fail to accurately characterize these inconsistencies: fidelity-centric metrics like FVD are insensitive to geometric distortions, while consistency-focused benchmarks often penalize valid foreground dynamics. To address this gap, we introduce SGC, a metric for evaluating 3D \textbf{S}patial \textbf{G}eometric \textbf{C}onsistency in dynamically generated videos. We quantify geometric consistency by measuring the divergence among multiple camera poses estimated from distinct local regions. Our approach first separates static from dynamic regions, then partitions the static background into spatially coherent sub-regions. We predict depth for each pixel, estimate a local camera pose for each subregion, and compute the divergence among these poses to quantify geometric consistency. Experiments on real and generative videos demonstrate that SGC robustly quantifies geometric inconsistencies, effectively identifying critical failures missed by existing metrics.

cs.CV↗

CoDoL: Conditional Domain Prompt Learning for Out-of-Distribution Generalization

Recent advances in pre-training vision-language models (VLMs), e.g., contrastive language-image pre-training (CLIP) methods, have shown great potential in learning out-of-distribution (OOD) representations. Despite showing competitive performance, the prompt-based CLIP methods still suffer from: i) inaccurate text descriptions, which leads to degraded accuracy and robustness, and poses a challenge for zero-shot CLIP methods. ii) limited vision-language embedding alignment, which is one important factor affecting generalization performance. To tackle the above issues, this paper proposes a novel Conditional Domain prompt Learning (CoDoL) method, which utilizes readily-available domain information to form prompts and contributes to improved vision-language embedding alignment, which we identify as one factor underlying the observed OOD generalization gains. To capture both instance-specific and domain-specific information, we further propose a lightweight Domain Meta Network (DMN) to generate input-conditional tokens for images in each domain. Extensive experiments on four OOD benchmarks (PACS, VLCS, OfficeHome, and DigitDG) validate the effectiveness of our proposed CoDoL method in terms of empirically improves vision-language embedding alignment across four DG benchmarks, which we present as a contributing factor (rather than the sole cause) of the observed OOD gains.

cs.CV↗

Omni-DuplexEval: Evaluating Real-time Duplex Omni-modal Interaction

Real-time duplex interaction is essential for multimodal AI systems operating in real-world scenarios, where models must continuously process streaming inputs and respond at appropriate moments. However, most existing multimodal large language models (MLLMs) are evaluated in offline settings, where the entire video input is processed before any response is generated. While recent work has started to explore real-time duplex MLLMs, there is still no comprehensive benchmark or automatic evaluation method for this setting. To address this gap, we propose Omni-DuplexEval, a benchmark for systematically evaluating real-time duplex interaction. The benchmark consists of two complementary scenarios: (1) Real-Time Description, which evaluates the ability to generate continuous, time-aligned responses that track evolving multimodal inputs, and (2) Proactive Reminder, which evaluates the ability to identify salient events and respond at appropriate moments. Omni-DuplexEval contains 660 videos with fine-grained, human-annotated labels and precise temporal metadata, spanning 9 tasks grounded in real-world scenarios, where all questions are formulated as open-ended queries. We further introduce an automatic evaluation framework based on LLM-as-a-Judge, which enables systematic assessment by jointly evaluating response-content alignment and response timing through timestamp-aware and sequential reasoning, achieving strong alignment with human judgments. Experiments on state-of-the-art duplex MLLMs reveal substantial limitations. The best-performing model achieves only 39.6% overall, while scoring only 20.0% on Proactive Reminder. Our analysis identifies two key challenges: models struggle to balance timely responses with coherent, holistic content generation, and they often fail to determine both when to respond and what to produce. We hope our work facilitates further progress in MLLMs.

cs.CV↗

Equality Conditions for an Additive Three-Observable Uncertainty Relation

Uncertainty relations play a fundamental role in quantum mechanics by quantifying the intrinsic limitations on the simultaneous sharpness of incompatible observables. Beyond the standard two-observable product form, additive uncertainty relations for triples of observables provide a natural framework for describing collective constraints among three noncommuting components. In this work, we study an additive uncertainty relation for three Hermitian observables from the viewpoint of rotational symmetry and covariance geometry. We give a short rotational derivation by rotating the observable triple and applying the Robertson uncertainty relation to the two transverse observables. This derivation makes the saturation mechanism transparent and leads to a necessary and sufficient condition for equality for general density operators. In the nontrivial equality case, the covariance ellipsoid of the observable triple degenerates into a disk perpendicular to the expectation value of the commutator vector. We also discuss an inverse construction based on finite-dimensional representations of the Lie algebra \(\mathfrak{su}(2)\), which provides a systematic way to construct observable triples with prescribed saturating states. These results clarify the geometric and representation-theoretic structure underlying the tightness of additive three-observable uncertainty relations.

quant-ph↗

Dynamic Topological Light Control in Reconfigurable Non-Hermitian Metastacks

Metasurfaces often require complex lithography for dynamic optical control. To overcome this, we utilize a lithography-free, non-Hermitian planar metastack comprising a distributed Bragg reflector and a vanadium dioxide (VO2) thin film. By virtue of temperature and thermal hysteresis as an active synthetic dimension and exploiting the VO2 insulator-to-metal transition, we actively tune topological interface states to achieve polarization-sensitive spectral control. Notably, our system hosts path-dependent exceptional points (EPs); the intermediate hysteretic states generate a continuum of hot and cold EP pairs that ultimately converge into a single, degenerate EP. Furthermore, we experimentally observe wide-range dynamic optical control, comprising reversible 8% spectral shifts with near-unity reflectance modulation, alongside potential for ultrafast dynamics. Ultimately, our CMOS-compatible design provides a scalable, simple platform for active and topological photonics.

physics.optics↗

IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splatting

Recent advances in deep learning have notably improved steganographic message hiding. However, designing a generalizable steganographic approach for 3D Gaussian Splatting (3DGS) that can embed meaningful 3D scene content remains challenging. In this paper, we propose IBRSteG, a generalizable framework for 3DGS steganography that enables undetectable concealment of secret scenes within a steganographic scene. Unlike existing approaches whose parameter generation is rigidly coupled with the specific scene, we formulate 3D steganography as a feed-forward 3D Gaussian embedding process that generalizes across different 3DGS scenes. To realize this, we introduce GAS (Gaussian Attributes Steganographer), a network that learns a scene-independent embedding function by injecting the attributes of secret 3D Gaussian points into a cover scene, thereby directly reconstructing the steganographic scenes without per-scene finetuning or optimization. By transforming 3D Gaussian into these structured attributes, these attributes are compatible with 2D learning paradigms and benefit from their structured nature, thereby enhancing generalization to unseen 3DGS scenes. Extensive experiments on established datasets demonstrate that IBRSteG can effectively conceal different scenes with high visual quality, and achieves superior capacity and security. Code is available at https://github.com/LingXiang2023/IBRSteG.

cs.CV↗

ReFreeKV: Towards Threshold-Free KV Cache Compression

To reduce memory consumption during LLM inference, a handful of methods have been proposed for KV cache pruning. While these techniques can accomplish lossless memory reduction on many datasets, they often hinge on an under-emphasized condition: an input/domain-specific threshold for KV cache budget needs to be pre-determined to achieve the optimal performance. However, such input-sensitive design may be considerably limited in real-world scenarios, as open-domain inputs span diverse domains, lengths and difficulty levels, without clear boundaries for threshold selection. As a result, the dependence of such input-sensitive threshold can be a fundamental limitation that causes large degradation on arbitrary inputs. In this work, we propose a new objective that lifts the threshold constraints for robust KV compression, advocating for "threshold-free" methods that adaptively adjust budget allocation while preserving full-cache performance. We then propose a novel method, ReFreeKV, serving as the first instantiation of this objective. Extensive experiments across 13 datasets with diverse context lengths, task types, and model sizes demonstrate its efficacy and efficiency. Our code is publicly released at https://github.com/Patrick-Ni/ReFreeKV.

cs.CL↗