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Jie Zhou

Publications and source records attributed to Jie Zhou.

At least 631 records · Page 35Linked to original sources

Rethink about the Word-level Quality Estimation for Machine Translation from Human Judgement

Word-level Quality Estimation (QE) of Machine Translation (MT) aims to find out potential translation errors in the translated sentence without reference. Typically, conventional works on word-level QE are designed to predict the translation quality in terms of the post-editing effort, where the word labels ("OK" and "BAD") are automatically generated by comparing words between MT sentences and the post-edited sentences through a Translation Error Rate (TER) toolkit. While the post-editing effort can be used to measure the translation quality to some extent, we find it usually conflicts with the human judgement on whether the word is well or poorly translated. To overcome the limitation, we first create a golden benchmark dataset, namely \emph{HJQE} (Human Judgement on Quality Estimation), where the expert translators directly annotate the poorly translated words on their judgements. Additionally, to further make use of the parallel corpus, we propose the self-supervised pre-training with two tag correcting strategies, namely tag refinement strategy and tree-based annotation strategy, to make the TER-based artificial QE corpus closer to \emph{HJQE}. We conduct substantial experiments based on the publicly available WMT En-De and En-Zh corpora. The results not only show our proposed dataset is more consistent with human judgment but also confirm the effectiveness of the proposed tag correcting strategies.\footnote{The data can be found at \url{https://github.com/ZhenYangIACAS/HJQE}.}

cs.CL↗

Scattering Model Guided Adversarial Examples for SAR Target Recognition: Attack and Defense

Deep Neural Networks (DNNs) based Synthetic Aperture Radar (SAR) Automatic Target Recognition (ATR) systems have shown to be highly vulnerable to adversarial perturbations that are deliberately designed yet almost imperceptible but can bias DNN inference when added to targeted objects. This leads to serious safety concerns when applying DNNs to high-stake SAR ATR applications. Therefore, enhancing the adversarial robustness of DNNs is essential for implementing DNNs to modern real-world SAR ATR systems. Toward building more robust DNN-based SAR ATR models, this article explores the domain knowledge of SAR imaging process and proposes a novel Scattering Model Guided Adversarial Attack (SMGAA) algorithm which can generate adversarial perturbations in the form of electromagnetic scattering response (called adversarial scatterers). The proposed SMGAA consists of two parts: 1) a parametric scattering model and corresponding imaging method and 2) a customized gradient-based optimization algorithm. First, we introduce the effective Attributed Scattering Center Model (ASCM) and a general imaging method to describe the scattering behavior of typical geometric structures in the SAR imaging process. By further devising several strategies to take the domain knowledge of SAR target images into account and relax the greedy search procedure, the proposed method does not need to be prudentially finetuned, but can efficiently to find the effective ASCM parameters to fool the SAR classifiers and facilitate the robust model training. Comprehensive evaluations on the MSTAR dataset show that the adversarial scatterers generated by SMGAA are more robust to perturbations and transformations in the SAR processing chain than the currently studied attacks, and are effective to construct a defensive model against the malicious scatterers.

cs.CV↗

A Multi-Format Transfer Learning Model for Event Argument Extraction via Variational Information Bottleneck

Event argument extraction (EAE) aims to extract arguments with given roles from texts, which have been widely studied in natural language processing. Most previous works have achieved good performance in specific EAE datasets with dedicated neural architectures. Whereas, these architectures are usually difficult to adapt to new datasets/scenarios with various annotation schemas or formats. Furthermore, they rely on large-scale labeled data for training, which is unavailable due to the high labelling cost in most cases. In this paper, we propose a multi-format transfer learning model with variational information bottleneck, which makes use of the information especially the common knowledge in existing datasets for EAE in new datasets. Specifically, we introduce a shared-specific prompt framework to learn both format-shared and format-specific knowledge from datasets with different formats. In order to further absorb the common knowledge for EAE and eliminate the irrelevant noise, we integrate variational information bottleneck into our architecture to refine the shared representation. We conduct extensive experiments on three benchmark datasets, and obtain new state-of-the-art performance on EAE.

cs.CL↗

A Survey on Cross-Lingual Summarization

Cross-lingual summarization is the task of generating a summary in one language (e.g., English) for the given document(s) in a different language (e.g., Chinese). Under the globalization background, this task has attracted increasing attention of the computational linguistics community. Nevertheless, there still remains a lack of comprehensive review for this task. Therefore, we present the first systematic critical review on the datasets, approaches, and challenges in this field. Specifically, we carefully organize existing datasets and approaches according to different construction methods and solution paradigms, respectively. For each type of datasets or approaches, we thoroughly introduce and summarize previous efforts and further compare them with each other to provide deeper analyses. In the end, we also discuss promising directions and offer our thoughts to facilitate future research. This survey is for both beginners and experts in cross-lingual summarization, and we hope it will serve as a starting point as well as a source of new ideas for researchers and engineers interested in this area.

cs.CL↗

A Simple Baseline for Multi-Camera 3D Object Detection

3D object detection with surrounding cameras has been a promising direction for autonomous driving. In this paper, we present SimMOD, a Simple baseline for Multi-camera Object Detection, to solve the problem. To incorporate multi-view information as well as build upon previous efforts on monocular 3D object detection, the framework is built on sample-wise object proposals and designed to work in a two-stage manner. First, we extract multi-scale features and generate the perspective object proposals on each monocular image. Second, the multi-view proposals are aggregated and then iteratively refined with multi-view and multi-scale visual features in the DETR3D-style. The refined proposals are end-to-end decoded into the detection results. To further boost the performance, we incorporate the auxiliary branches alongside the proposal generation to enhance the feature learning. Also, we design the methods of target filtering and teacher forcing to promote the consistency of two-stage training. We conduct extensive experiments on the 3D object detection benchmark of nuScenes to demonstrate the effectiveness of SimMOD and achieve new state-of-the-art performance. Code will be available at https://github.com/zhangyp15/SimMOD.

cs.CV↗

Causal Intervention Improves Implicit Sentiment Analysis

Despite having achieved great success for sentiment analysis, existing neural models struggle with implicit sentiment analysis. This may be due to the fact that they may latch onto spurious correlations ("shortcuts", e.g., focusing only on explicit sentiment words), resulting in undermining the effectiveness and robustness of the learned model. In this work, we propose a causal intervention model for Implicit Sentiment Analysis using Instrumental Variable (ISAIV). We first review sentiment analysis from a causal perspective and analyze the confounders existing in this task. Then, we introduce an instrumental variable to eliminate the confounding causal effects, thus extracting the pure causal effect between sentence and sentiment. We compare the proposed ISAIV model with several strong baselines on both the general implicit sentiment analysis and aspect-based implicit sentiment analysis tasks. The results indicate the great advantages of our model and the efficacy of implicit sentiment reasoning.

cs.CL↗

Manual-Guided Dialogue for Flexible Conversational Agents

How to build and use dialogue data efficiently, and how to deploy models in different domains at scale can be two critical issues in building a task-oriented dialogue system. In this paper, we propose a novel manual-guided dialogue scheme to alleviate these problems, where the agent learns the tasks from both dialogue and manuals. The manual is an unstructured textual document that guides the agent in interacting with users and the database during the conversation. Our proposed scheme reduces the dependence of dialogue models on fine-grained domain ontology, and makes them more flexible to adapt to various domains. We then contribute a fully-annotated multi-domain dataset MagDial to support our scheme. It introduces three dialogue modeling subtasks: instruction matching, argument filling, and response generation. Modeling these subtasks is consistent with the human agent's behavior patterns. Experiments demonstrate that the manual-guided dialogue scheme improves data efficiency and domain scalability in building dialogue systems. The dataset and benchmark will be publicly available for promoting future research.

cs.CL↗

LiDAR Distillation: Bridging the Beam-Induced Domain Gap for 3D Object Detection

In this paper, we propose the LiDAR Distillation to bridge the domain gap induced by different LiDAR beams for 3D object detection. In many real-world applications, the LiDAR points used by mass-produced robots and vehicles usually have fewer beams than that in large-scale public datasets. Moreover, as the LiDARs are upgraded to other product models with different beam amount, it becomes challenging to utilize the labeled data captured by previous versions' high-resolution sensors. Despite the recent progress on domain adaptive 3D detection, most methods struggle to eliminate the beam-induced domain gap. We find that it is essential to align the point cloud density of the source domain with that of the target domain during the training process. Inspired by this discovery, we propose a progressive framework to mitigate the beam-induced domain shift. In each iteration, we first generate low-beam pseudo LiDAR by downsampling the high-beam point clouds. Then the teacher-student framework is employed to distill rich information from the data with more beams. Extensive experiments on Waymo, nuScenes and KITTI datasets with three different LiDAR-based detectors demonstrate the effectiveness of our LiDAR Distillation. Notably, our approach does not increase any additional computation cost for inference.

cs.CV↗

Shap-CAM: Visual Explanations for Convolutional Neural Networks based on Shapley Value

Explaining deep convolutional neural networks has been recently drawing increasing attention since it helps to understand the networks' internal operations and why they make certain decisions. Saliency maps, which emphasize salient regions largely connected to the network's decision-making, are one of the most common ways for visualizing and analyzing deep networks in the computer vision community. However, saliency maps generated by existing methods cannot represent authentic information in images due to the unproven proposals about the weights of activation maps which lack solid theoretical foundation and fail to consider the relations between each pixel. In this paper, we develop a novel post-hoc visual explanation method called Shap-CAM based on class activation mapping. Unlike previous gradient-based approaches, Shap-CAM gets rid of the dependence on gradients by obtaining the importance of each pixel through Shapley value. We demonstrate that Shap-CAM achieves better visual performance and fairness for interpreting the decision making process. Our approach outperforms previous methods on both recognition and localization tasks.

cs.CV↗

PatrickStar: Parallel Training of Pre-trained Models via Chunk-based Memory Management

The pre-trained model (PTM) is revolutionizing Artificial Intelligence (AI) technology. However, the hardware requirement of PTM training is prohibitively high, making it a game for a small proportion of people. Therefore, we proposed PatrickStar system to lower the hardware requirements of PTMs and make them accessible to everyone. PatrickStar uses the CPU-GPU heterogeneous memory space to store the model data. Different from existing works, we organize the model data in memory chunks and dynamically distribute them in the heterogeneous memory. Guided by the runtime memory statistics collected in a warm-up iteration, chunks are orchestrated efficiently in heterogeneous memory and generate lower CPU-GPU data transmission volume and higher bandwidth utilization. Symbiosis with the Zero Redundancy Optimizer, PatrickStar scales to multiple GPUs on multiple nodes. % using data parallelism. The system can train tasks on bigger models and larger batch sizes, which cannot be accomplished by existing works. Experimental results show that PatrickStar extends model scales 2.27 and 2.5 times of DeepSpeed, and consistently exhibits significantly higher execution speed. PatricStar also successfully runs the 175B GPT3 training task on a 32 GPU cluster. Our code is publicly available at https://github.com/Tencent/PatrickStar.

cs.LG↗

GE-Grasp: Efficient Target-Oriented Grasping in Dense Clutter

Grasping in dense clutter is a fundamental skill for autonomous robots. However, the crowdedness and occlusions in the cluttered scenario cause significant difficulties to generate valid grasp poses without collisions, which results in low efficiency and high failure rates. To address these, we present a generic framework called GE-Grasp for robotic motion planning in dense clutter, where we leverage diverse action primitives for occluded object removal and present the generator-evaluator architecture to avoid spatial collisions. Therefore, our GE-Grasp is capable of grasping objects in dense clutter efficiently with promising success rates. Specifically, we define three action primitives: target-oriented grasping for target capturing, pushing, and nontarget-oriented grasping to reduce the crowdedness and occlusions. The generators effectively provide various action candidates referring to the spatial information. Meanwhile, the evaluators assess the selected action primitive candidates, where the optimal action is implemented by the robot. Extensive experiments in simulated and real-world environments show that our approach outperforms the state-of-the-art methods of grasping in clutter with respect to motion efficiency and success rates. Moreover, we achieve comparable performance in the real world as that in the simulation environment, which indicates the strong generalization ability of our GE-Grasp. Supplementary material is available at: https://github.com/CaptainWuDaoKou/GE-Grasp.

cs.RO↗

Learning Dynamic Facial Radiance Fields for Few-Shot Talking Head Synthesis

Talking head synthesis is an emerging technology with wide applications in film dubbing, virtual avatars and online education. Recent NeRF-based methods generate more natural talking videos, as they better capture the 3D structural information of faces. However, a specific model needs to be trained for each identity with a large dataset. In this paper, we propose Dynamic Facial Radiance Fields (DFRF) for few-shot talking head synthesis, which can rapidly generalize to an unseen identity with few training data. Different from the existing NeRF-based methods which directly encode the 3D geometry and appearance of a specific person into the network, our DFRF conditions face radiance field on 2D appearance images to learn the face prior. Thus the facial radiance field can be flexibly adjusted to the new identity with few reference images. Additionally, for better modeling of the facial deformations, we propose a differentiable face warping module conditioned on audio signals to deform all reference images to the query space. Extensive experiments show that with only tens of seconds of training clip available, our proposed DFRF can synthesize natural and high-quality audio-driven talking head videos for novel identities with only 40k iterations. We highly recommend readers view our supplementary video for intuitive comparisons. Code is available in https://sstzal.github.io/DFRF/.

cs.CV↗

SegGroup: Seg-Level Supervision for 3D Instance and Semantic Segmentation

Most existing point cloud instance and semantic segmentation methods rely heavily on strong supervision signals, which require point-level labels for every point in the scene. However, such strong supervision suffers from large annotation costs, arousing the need to study efficient annotating. In this paper, we discover that the locations of instances matter for both instance and semantic 3D scene segmentation. By fully taking advantage of locations, we design a weakly-supervised point cloud segmentation method that only requires clicking on one point per instance to indicate its location for annotation. With over-segmentation for pre-processing, we extend these location annotations into segments as seg-level labels. We further design a segment grouping network (SegGroup) to generate point-level pseudo labels under seg-level labels by hierarchically grouping the unlabeled segments into the relevant nearby labeled segments, so that existing point-level supervised segmentation models can directly consume these pseudo labels for training. Experimental results show that our seg-level supervised method (SegGroup) achieves comparable results with the fully annotated point-level supervised methods. Moreover, it outperforms the recent weakly-supervised methods given a fixed annotation budget. Code is available at https://github.com/AnTao97/SegGroup.

cs.CV↗

Label2Label: A Language Modeling Framework for Multi-Attribute Learning

Objects are usually associated with multiple attributes, and these attributes often exhibit high correlations. Modeling complex relationships between attributes poses a great challenge for multi-attribute learning. This paper proposes a simple yet generic framework named Label2Label to exploit the complex attribute correlations. Label2Label is the first attempt for multi-attribute prediction from the perspective of language modeling. Specifically, it treats each attribute label as a "word" describing the sample. As each sample is annotated with multiple attribute labels, these "words" will naturally form an unordered but meaningful "sentence", which depicts the semantic information of the corresponding sample. Inspired by the remarkable success of pre-training language models in NLP, Label2Label introduces an image-conditioned masked language model, which randomly masks some of the "word" tokens from the label "sentence" and aims to recover them based on the masked "sentence" and the context conveyed by image features. Our intuition is that the instance-wise attribute relations are well grasped if the neural net can infer the missing attributes based on the context and the remaining attribute hints. Label2Label is conceptually simple and empirically powerful. Without incorporating task-specific prior knowledge and highly specialized network designs, our approach achieves state-of-the-art results on three different multi-attribute learning tasks, compared to highly customized domain-specific methods. Code is available at https://github.com/Li-Wanhua/Label2Label.

cs.CV↗

Learning from Temporal Spatial Cubism for Cross-Dataset Skeleton-based Action Recognition

Rapid progress and superior performance have been achieved for skeleton-based action recognition recently. In this article, we investigate this problem under a cross-dataset setting, which is a new, pragmatic, and challenging task in real-world scenarios. Following the unsupervised domain adaptation (UDA) paradigm, the action labels are only available on a source dataset, but unavailable on a target dataset in the training stage. Different from the conventional adversarial learning-based approaches for UDA, we utilize a self-supervision scheme to reduce the domain shift between two skeleton-based action datasets. Our inspiration is drawn from Cubism, an art genre from the early 20th century, which breaks and reassembles the objects to convey a greater context. By segmenting and permuting temporal segments or human body parts, we design two self-supervised learning classification tasks to explore the temporal and spatial dependency of a skeleton-based action and improve the generalization ability of the model. We conduct experiments on six datasets for skeleton-based action recognition, including three large-scale datasets (NTU RGB+D, PKU-MMD, and Kinetics) where new cross-dataset settings and benchmarks are established. Extensive results demonstrate that our method outperforms state-of-the-art approaches. The source codes of our model and all the compared methods are available at https://github.com/shanice-l/st-cubism.

cs.CV↗

AIParsing: Anchor-free Instance-level Human Parsing

Most state-of-the-art instance-level human parsing models adopt two-stage anchor-based detectors and, therefore, cannot avoid the heuristic anchor box design and the lack of analysis on a pixel level. To address these two issues, we have designed an instance-level human parsing network which is anchor-free and solvable on a pixel level. It consists of two simple sub-networks: an anchor-free detection head for bounding box predictions and an edge-guided parsing head for human segmentation. The anchor-free detector head inherits the pixel-like merits and effectively avoids the sensitivity of hyper-parameters as proved in object detection applications. By introducing the part-aware boundary clue, the edge-guided parsing head is capable to distinguish adjacent human parts from among each other up to 58 parts in a single human instance, even overlapping instances. Meanwhile, a refinement head integrating box-level score and part-level parsing quality is exploited to improve the quality of the parsing results. Experiments on two multiple human parsing datasets (i.e., CIHP and LV-MHP-v2.0) and one video instance-level human parsing dataset (i.e., VIP) show that our method achieves the best global-level and instance-level performance over state-of-the-art one-stage top-down alternatives.

cs.CV↗

MetaAge: Meta-Learning Personalized Age Estimators

Different people age in different ways. Learning a personalized age estimator for each person is a promising direction for age estimation given that it better models the personalization of aging processes. However, most existing personalized methods suffer from the lack of large-scale datasets due to the high-level requirements: identity labels and enough samples for each person to form a long-term aging pattern. In this paper, we aim to learn personalized age estimators without the above requirements and propose a meta-learning method named MetaAge for age estimation. Unlike most existing personalized methods that learn the parameters of a personalized estimator for each person in the training set, our method learns the mapping from identity information to age estimator parameters. Specifically, we introduce a personalized estimator meta-learner, which takes identity features as the input and outputs the parameters of customized estimators. In this way, our method learns the meta knowledge without the above requirements and seamlessly transfers the learned meta knowledge to the test set, which enables us to leverage the existing large-scale age datasets without any additional annotations. Extensive experimental results on three benchmark datasets including MORPH II, ChaLearn LAP 2015 and ChaLearn LAP 2016 databases demonstrate that our MetaAge significantly boosts the performance of existing personalized methods and outperforms the state-of-the-art approaches.

cs.CV↗

Structure-Enhanced Pop Music Generation via Harmony-Aware Learning

Pop music generation has always been an attractive topic for both musicians and scientists for a long time. However, automatically composing pop music with a satisfactory structure is still a challenging issue. In this paper, we propose to leverage harmony-aware learning for structure-enhanced pop music generation. On the one hand, one of the participants of harmony, chord, represents the harmonic set of multiple notes, which is integrated closely with the spatial structure of music, the texture. On the other hand, the other participant of harmony, chord progression, usually accompanies the development of the music, which promotes the temporal structure of music, the form. Moreover, when chords evolve into chord progression, the texture and form can be bridged by the harmony naturally, which contributes to the joint learning of the two structures. Furthermore, we propose the Harmony-Aware Hierarchical Music Transformer (HAT), which can exploit the structure adaptively from the music, and make the musical tokens interact hierarchically to enhance the structure in multi-level musical elements. Experimental results reveal that compared to the existing methods, HAT owns a much better understanding of the structure and it can also improve the quality of generated music, especially in the form and texture.

cs.SD↗