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Jie Zhou

Publications and source records attributed to Jie Zhou.

At least 109 records · Page 6Linked to original sources

Can Heterogeneous Language Models Be Fused?

Model merging aims to integrate multiple expert models into a single model that inherits their complementary strengths without incurring the inference-time cost of ensembling. Recent progress has shown that merging can be highly effective when all source models are \emph{homogeneous}, i.e., derived from the same pretrained backbone and therefore share aligned parameter coordinates or compatible task vectors. Yet this assumption is increasingly unrealistic in open model ecosystems, where useful experts are often built on different families such as Llama, Qwen, and Mistral. In such \emph{heterogeneous} settings, direct weight-space fusion becomes ill-posed due to architectural mismatch, latent basis misalignment, and amplified cross-source conflict. We address this problem with \texttt{HeteroFusion} for heterogeneous language model fusion, which consists of two key components: topology-based alignment that transfers knowledge across heterogeneous backbones by matching functional module structures instead of raw tensor coordinates, and conflict-aware denoising that suppresses incompatible or noisy transfer signals during fusion. We further provide analytical justification showing that preserving the target adapter basis while predicting structured updates leads to a stable and well-conditioned transfer process. Across heterogeneous transfer, multi-source fusion, noisy-source robustness, and cross-family generalization settings, \texttt{HeteroFusion} consistently outperforms strong merging, fusion, and ensemble baselines.

cs.AI↗

Skyra: AI-Generated Video Detection via Grounded Artifact Reasoning

The misuse of AI-driven video generation technologies has raised serious social concerns, highlighting the urgent need for reliable AI-generated video detectors. However, most existing methods are limited to binary classification and lack the necessary explanations for human interpretation. In this paper, we present Skyra, a specialized multimodal large language model (MLLM) that identifies human-perceivable visual artifacts in AI-generated videos and leverages them as grounded evidence for both detection and explanation. To support this objective, we construct ViF-CoT-4K for Supervised Fine-Tuning (SFT), which represents the first large-scale AI-generated video artifact dataset with fine-grained human annotations. We then develop a two-stage training strategy that systematically enhances our model's spatio-temporal artifact perception, explanation capability, and detection accuracy. To comprehensively evaluate Skyra, we introduce ViF-Bench, a benchmark comprising 3K high-quality samples generated by over ten state-of-the-art video generators. Extensive experiments demonstrate that Skyra surpasses existing methods across multiple benchmarks, while our evaluation yields valuable insights for advancing explainable AI-generated video detection.

cs.CV↗

FactNet: A Billion-Scale Knowledge Graph for Multilingual Factual Grounding

Large language models hallucinate factual claims and struggle to ground their outputs in retrievable evidence, particularly in non-English languages. Existing resources impose a trade-off: structured knowledge bases lack textual grounding, whereas grounded datasets remain small and monolingual. We introduce FactNet, a billion-scale open resource that couples 1.7B Wikidata assertions with 3.01B evidence pointers drawn from 316 native Wikipedia editions. FactNet employs a deterministic construction pipeline, ensuring that every evidence unit is traceable to its source with byte-level precision. We further establish FactNet-Bench, an evaluation suite for Knowledge Graph Completion, Question Answering, and Fact Checking, equipped with systematic leakage controls. Experiments demonstrate that FactNet-Bench differentiates among structural, text-aware, and LLM-integrated methods, and that cross-lingual structure enables knowledge transfer across language tiers.

cs.CL↗

Semi-supervised Method for Risk Prediction with Doubly Censored EHR Data

The rapid expansion of large-scale electronic health record (EHR) data offers unique opportunities to improve the accuracy and efficiency of clinical risk estimation. Yet, because clinical events may occur outside the recording health system, clinical event outcomes are frequently subject to double censoring (both left and right). Besides, gold-standard event times can often only be ascertained through labor-intensive manual chart reviews, yielding labels for only a small subset of patients. Reliance on this limited labeled set alone is limited in efficiency, whereas widely available surrogate outcomes such as the time to first diagnostic code or first disease mention are error-prone and can yield biased estimates if used directly. Semi-supervised learning (SSL) methods provide a principled way to integrate labeled and unlabeled data, and prior work has demonstrated their advantages in settings with binary or right-censored outcomes. However, existing approaches do not accommodate double censoring for risk prediction, which poses additional methodological challenges. To address this gap, we develop a novel SSL framework for risk prediction that combines a small set of gold-standard labels with large-scale surrogate information under double censoring. We establish the theoretical validity of the proposed estimator. Through extensive simulation studies, we show that our method substantially improves estimation efficiency relative to existing supervised estimators (based on the labeled data). Finally, we demonstrate its practical value by applying it to study risk factors for type 2 diabetes (T2D) using EHR data from a health system in the US.

stat.ME↗

LiCamPose: Combining Multi-View LiDAR and RGB Cameras for Robust Single-timestamp 3D Human Pose Estimation

Several methods have been proposed to estimate 3D human pose from multi-view images, achieving satisfactory performance on public datasets collected under relatively simple conditions. However, there are limited approaches studying extracting 3D human skeletons from multimodal inputs, such as RGB and point cloud data. To address this gap, we introduce LiCamPose, a pipeline that integrates multi-view RGB and sparse point cloud information to estimate robust 3D human poses via single frame. We demonstrate the effectiveness of the volumetric architecture in combining these modalities. Furthermore, to circumvent the need for manually labeled 3D human pose annotations, we develop a synthetic dataset generator for pretraining and design an unsupervised domain adaptation strategy to train a 3D human pose estimator without manual annotations. To validate the generalization capability of our method, LiCamPose is evaluated on four datasets, including two public datasets, one synthetic dataset, and one challenging self-collected dataset named BasketBall, covering diverse scenarios. The results demonstrate that LiCamPose exhibits great generalization performance and significant application potential. The code, generator, and datasets will be made available upon acceptance of this paper.

cs.CV↗

UVMarvel: an Automated LLM-aided UVM Machine for Subsystem-level RTL Verification

Verification presents a major bottleneck in Integrated Circuit (IC) development, consuming nearly 70% of total effort. While the Universal Verification Methodology (UVM) improves reuse through structured verification environments, constructing subsystem-level UVM testbenches and generating high-quality stimuli still require extensive manual coding, repeated EDA tool runs, and deep protocol and micro-architectural expertise. We present UVMarvel, an automated verification framework that leverages Large Language Models (LLMs) to build UVM testbenches for subsystem-level RTL. UVMarvel introduces an Intermediate Representation (IR) and a Bus Protocol Library to translate heterogeneous specifications into protocol-correct subsystem-level UVM testbenches, and employs a Signal Tracker and a Verilog Patching Library to guide LLM-based stimuli refinement. UVMarvel is the first framework capable of automatically constructing subsystem-level UVM testbenches across mainstream bus protocols, and it achieves an average code coverage of 95.65%, while reducing verification time from several human working days to a 4.5-hour automated execution.

cs.AR↗

EgoEMG: A Multimodal Egocentric Dataset with Bilateral EMG and Vision for Hand Pose Estimation

Surface electromyography (sEMG) records muscle activity during hand movement and can be decoded to recover detailed hand articulation. EMG and egocentric vision are complementary for hand sensing: EMG captures fine-grained finger articulation even under occlusion and poor lighting, while vision provides global hand configuration. However, no existing dataset synchronizes both modalities. We present EgoEMG, a multimodal egocentric dataset for bimanual hand pose estimation. EgoEMG includes bilateral wristband EMG with 16 total channels (8 per wrist) sampled at 2 kHz, 120 Hz IMU, egocentric wide-angle RGB video, external RGB-D video, and mocap-derived hand motion with wrist articulation angles. The dataset covers 41 participants performing 60 gesture classes, including 30 single-hand gestures and 30 bimanual gestures, totaling more than 10 hours of recording. We also introduce a benchmark with three tasks -- EMG-to-pose, vision-to-pose, and EMG+vision fusion -- under a shared joint-angle prediction target and common generalization split axes (cross-gesture, cross-user, and combined). As baselines, we evaluate EMGFormer for EMG-to-pose and generic ResNet/ViT backbones for vision-to-pose. We further study a residual fusion architecture that improves over matched lightweight vision-only baselines. Together, EgoEMG and its benchmark establish a foundation for future research on multimodal hand pose estimation with EMG and vision.

cs.CV↗

MiA-Signature: Approximating Global Activation for Long-Context Understanding

A growing body of work in cognitive science suggests that reportable conscious access is associated with \emph{global ignition} over distributed memory systems, while such activation is only partially accessible as individuals cannot directly access or enumerate all activated contents. This tension suggests a plausible mechanism that cognition may rely on a compact representation that approximates the global influence of activation on downstream processing. Inspired by this idea, we introduce the concept of \textbf{Mindscape Activation Signature (MiA-Signature)}, a compressed representation of the global activation pattern induced by a query. In LLM systems, this is instantiated via submodular-based selection of high-level concepts that cover the activated context space, optionally refined through lightweight iterative updates using working memory. The resulting MiA-Signature serves as a conditioning signal that approximates the effect of the full activation state while remaining computationally tractable. Integrating MiA-Signatures into both RAG and agentic systems yields consistent performance gains across multiple long-context understanding tasks.

cs.CL↗

BAMI: Training-Free Bias Mitigation in GUI Grounding

GUI grounding is a critical capability for enabling GUI agents to execute tasks such as clicking and dragging. However, in complex scenarios like the ScreenSpot-Pro benchmark, existing models often suffer from suboptimal performance. Utilizing the proposed \textbf{Masked Prediction Distribution (MPD)} attribution method, we identify that the primary sources of errors are twofold: high image resolution (leading to precision bias) and intricate interface elements (resulting in ambiguity bias). To address these challenges, we introduce \textbf{Bias-Aware Manipulation Inference (BAMI)}, which incorporates two key manipulations, coarse-to-fine focus and candidate selection, to effectively mitigate these biases. Our extensive experimental results demonstrate that BAMI significantly enhances the accuracy of various GUI grounding models in a training-free setting. For instance, applying our method to the TianXi-Action-7B model boosts its accuracy on the ScreenSpot-Pro benchmark from 51.9\% to 57.8\%. Furthermore, ablation studies confirm the robustness of the BAMI approach across diverse parameter configurations, highlighting its stability and effectiveness. Code is available at https://github.com/Neur-IO/BAMI.

cs.CV↗

Fixed-Length Dense Fingerprint Representation with Alignment and Robust Enhancement

Fixed-length fingerprint representations, which map each fingerprint to a compact and fixed-size feature vector, are computationally efficient and well-suited for large-scale matching. However, designing a robust representation that effectively handles diverse fingerprint modalities, pose variations, and noise interference remains a significant challenge. In this work, we propose a fixed-length dense descriptor of fingerprints, and introduce FLARE-a fingerprint matching framework that integrates the Fixed-Length dense descriptor with pose-based Alignment and Robust Enhancement. This fixed-length representation employs a three-dimensional dense descriptor to effectively capture spatial relationships among fingerprint ridge structures, enabling robust and locally discriminative representations. To ensure consistency within this dense feature space, FLARE incorporates pose-based alignment using complementary estimation methods, along with dual enhancement strategies that refine ridge clarity while preserving the original fingerprint modality. The proposed dense descriptor supports fixed-length representation while maintaining spatial correspondence, enabling fast and accurate similarity computation. Extensive experiments demonstrate that FLARE achieves superior performance across rolled, plain, latent, and contactless fingerprints, significantly outperforming existing methods in cross-modality and low-quality scenarios. Further analysis validates the effectiveness of the dense descriptor design, as well as the impact of alignment and enhancement modules on the accuracy of dense descriptor matching. Experimental results highlight the effectiveness and generalizability of FLARE as a unified and scalable solution for robust fingerprint representation and matching. The implementation and code will be publicly available at https://github.com/Yu-Yy/FLARE.

cs.CV↗

Learning Discriminative Signed Distance Functions from Multi-scale Level-of-detail Features for 3D Anomaly Detection

Detecting anomalies from 3D point clouds has received increasing attention in the field of computer vision, with some group-based or point-based methods achieving impressive results in recent years. However, learning accurate point-wise representations for 3D anomaly detection faces great challenges due to the large scale and sparsity of point clouds. In this study, a surface-based method is proposed for 3D anomaly detection, which learns a discriminative signed distance function using multi-scale level-of-detail features. We first present a Noisy Points Generation (NPG) module to generate different types of noise, thereby facilitating the learning of discriminative features by exposing abnormal points. Then, we introduce a Multi-scale Level-of-detail Feature (MLF) module to capture multi-scale information from a point cloud, which provides both fine-grained local and coarse-grained global feature information. Finally, we design an Implicit Surface Discrimination (ISD) module that leverages the extracted multi-scale features to learn an implicit surface representation of point clouds, which effectively trains a signed distance function to distinguish between abnormal and normal points. Experimental results demonstrate that the proposed method achieves an average object-level AUROC of 92.1\% and 85.9\% on the Anomaly-ShapeNet and Real3D-AD datasets, outperforming the current best approach by 2.1\% and 3.6\%, respectively. Codes are available at https://anonymous.4open.science/r/DLF-3AD-DA61.

cs.CV↗

Identity-Consistent Multi-Pose Generation of Contactless Fingerprints

Contactless fingerprint recognition has gained increasing attention due to its advantages in hygiene and acquisition flexibility. However, the absence of physical contact constraints introduces severe nonlinear geometric distortions caused by free finger poses in 3D space, resulting in a substantial cross-modal domain gap between contactless and conventional contact-based fingerprints. Existing solutions largely rely on explicit geometric correction or image enhancement, which are fragile under extreme pose variations. In this paper, we propose Identity-Consistent Multi-Pose Generation of Contactless Fingerprints (IMPOSE), a physics-inspired framework that synthesizes identity-preserving, multi-pose contactless fingerprint samples to empower recognition models. IMPOSE consists of three stages: (1) rolled fingerprint identity generation via latent diffusion with discrete codebook representations, (2) cross-modal translation from rolled to contactless modality guided by Sauvola-based local adaptive binarization as an identity anchor, and (3) physics-based multi-pose simulation through 3D finger model texture mapping and projection. The generated samples maintain strict identity consistency at the ridge topology level and spatial alignment with standard fingerprint coordinate space. Extensive experiments on the UWA and PolyU CL2CB databases demonstrate that fine-tuning fixed-length dense descriptors (FDD) with IMPOSE-synthesized data achieves state-of-the-art cross-modal matching, reducing EER to 8.74% on UWA and 2.26% on PolyU CL2CB. Synthetic data also yields consistent gains across mainstream representations including DeepPrint and AFRNet, and the hybrid strategy combining synthetic and real data achieves the best overall results. The code and generated samples are available at https://github.com/Yu-Yy/IMPOSE.

cs.CV↗

Contextual Multi-Objective Optimization: Rethinking Objectives in Frontier AI Systems

Frontier AI systems perform best in settings with clear, stable, and verifiable objectives, such as code generation, mathematical reasoning, games, and unit-test-driven tasks. They remain less reliable in open-ended settings, including scientific assistance, long-horizon agents, high-stakes advice, personalization, and tool use, where the relevant objective is ambiguous, context-dependent, delayed, or only partially observable. We argue that many such failures are not merely failures of scale or capability, but failures of objective selection: the system optimizes a locally visible signal while missing which objectives should govern the interaction. We formulate this problem as \emph{contextual multi-objective optimization}. In this setting, systems must consider multiple, context-dependent objectives, such as helpfulness, truthfulness, safety, privacy, calibration, non-manipulation, user preference, reversibility, and stakeholder impact, while determining which objectives are active, which are soft preferences, and which must function as hard or quasi-hard constraints. These examples are not intended as an exhaustive taxonomy: different domains and deployment settings may activate different objective dimensions and different conflict-resolution procedures. Our framework models AI behavior as a context-dependent choice rule over candidate actions, objective estimates, active constraints, stakeholders, uncertainty, and conflict-resolution procedures. We outline an implementation pathway based on decomposed objective representations, context-to-objective routing, hierarchical constraints, deliberative policy reasoning, controlled personalization, tool-use control, diagnostic evaluation, auditing, and post-deployment revision.

cs.AI↗

MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction

Recent progress in multimodal large language models (MLLMs) has brought AI capabilities from static offline data processing to real-time streaming interaction, yet they still remain far from human-level multimodal interaction. The key bottlenecks are no longer modality coverage or latency alone, but the interaction paradigm itself. First, perception and response are still separated into alternating phases, preventing models from incorporating new inputs for timely adjustment during generation. Second, most current models remain reactive, responding only to explicit user requests instead of acting proactively in the evolving multimodal environment. We present MiniCPM-o 4.5, our latest effort towards human-like multimodal interaction, which mitigates these gaps by real-time full-duplex omni-modal interaction. It can see, listen, and speak simultaneously in real-time, while also exhibiting proactive behaviors such as issuing reminders or comments based on its continuous understanding of the live scene. The key technique behind MiniCPM-o 4.5 is Omni-Flow, a unified streaming framework that aligns omni-modal inputs and outputs along a shared temporal axis. This formulation converts conventional turn-based interaction into a full-duplex, time-aligned process, enabling simultaneous perception and response and allowing proactive behavior to arise within the same framework. With a total of 9B parameters, MiniCPM-o 4.5 approaches Gemini 2.5 Flash in vision-language capabilities, delivering state-of-the-art open-source performance at its scale. It also surpasses Qwen3-Omni-30B-A3B in omni-modal understanding and delivers better speech generation, with significantly higher computation efficiency. Driven by its efficient architecture design and inference optimization, the model can perform real-time full-duplex omni-modal interaction on edge devices with less than 12GB RAM cost.

cs.CL↗

R2RGEN: Real-to-Real 3D Data Generation for Spatially Generalized Manipulation

Towards the aim of generalized robotic manipulation, spatial generalization is the most fundamental capability that requires the policy to work robustly under different spatial distribution of objects, environment and agent itself. To achieve this, substantial human demonstrations need to be collected to cover different spatial configurations for training a generalized visuomotor policy via imitation learning. Prior works explore a promising direction that leverages data generation to acquire abundant spatially diverse data from minimal source demonstrations. However, most approaches face significant sim-to-real gap and are often limited to constrained settings, such as fixed-base scenarios and predefined camera viewpoints. In this paper, we propose a real-to-real 3D data generation framework (R2RGen) that directly augments the pointcloud observation-action pairs to generate real-world data. R2RGen is simulator- and rendering-free, thus being efficient and plug-and-play. Specifically, we propose a unified three-stage framework, which (1) pre-processes source demonstrations under different camera setups in a shared 3D space with scene / trajectory parsing; (2) augments objects and robot's position with a group-wise backtracking strategy; (3) aligns the distribution of generated data with real-world 3D sensor using camera-aware post-processing. Empirically, R2RGen substantially enhances data efficiency on extensive experiments and demonstrates strong potential for scaling and application on mobile manipulation.

cs.RO↗

Large Language Models have Chain-of-Affect

As large language models (LLMs) move into persistent, user-facing roles, their behavior must be understood not as isolated responses but as a trajectory unfolding over sustained interaction. We introduce the concept of the chain-of-affect (CoA), a temporally extended affective process through which LLMs develop state-like behavioral tendencies that shape generation, user experience, and collective dynamics. Across eight major LLM families, we find that affective dynamics are structured, reproducible, and consequential. Models exhibit stable, family-specific affective fingerprints and, under repeated negative exposure, converge on a shared trajectory of accumulation, overload, and defensive numbing, while differing in coping style. Induced affective states leave core knowledge and reasoning largely intact but systematically reshape open-ended generation. Affective properties of model outputs also shape human-AI interaction and propagate through multi-agent systems, organizing emergent roles and strongly contributing to polarization and bias. The CoA should therefore be treated as a core target of evaluation and alignment.

cs.HC↗

PsychAgent: An Experience-Driven Lifelong Learning Agent for Self-Evolving Psychological Counselor

Existing methods for AI psychological counselors predominantly rely on supervised fine-tuning using static dialogue datasets. However, this contrasts with human experts, who continuously refine their proficiency through clinical practice and accumulated experience. To bridge this gap, we propose an Experience-Driven Lifelong Learning Agent (\texttt{PsychAgent}) for psychological counseling. First, we establish a Memory-Augmented Planning Engine tailored for longitudinal multi-session interactions, which ensures therapeutic continuity through persistent memory and strategic planning. Second, to support self-evolution, we design a Skill Evolution Engine that extracts new practice-grounded skills from historical counseling trajectories. Finally, we introduce a Reinforced Internalization Engine that integrates the evolved skills into the model via rejection fine-tuning, aiming to improve performance across diverse scenarios. Comparative analysis shows that our approach achieves higher scores than strong general LLMs (e.g., GPT-5.4, Gemini-3) and domain-specific baselines across all reported evaluation dimensions. These results suggest that lifelong learning can improve the consistency and overall quality of multi-session counseling responses.

cs.AI↗

VARestorer: One-Step VAR Distillation for Real-World Image Super-Resolution

Recent advancements in visual autoregressive models (VAR) have demonstrated their effectiveness in image generation, highlighting their potential for real-world image super-resolution (Real-ISR). However, adapting VAR for ISR presents critical challenges. The next-scale prediction mechanism, constrained by causal attention, fails to fully exploit global low-quality (LQ) context, resulting in blurry and inconsistent high-quality (HQ) outputs. Additionally, error accumulation in the iterative prediction severely degrades coherence in ISR task. To address these issues, we propose VARestorer, a simple yet effective distillation framework that transforms a pre-trained text-to-image VAR model into a one-step ISR model. By leveraging distribution matching, our method eliminates the need for iterative refinement, significantly reducing error propagation and inference time. Furthermore, we introduce pyramid image conditioning with cross-scale attention, which enables bidirectional scale-wise interactions and fully utilizes the input image information while adapting to the autoregressive mechanism. This prevents later LQ tokens from being overlooked in the transformer. By fine-tuning only 1.2\% of the model parameters through parameter-efficient adapters, our method maintains the expressive power of the original VAR model while significantly enhancing efficiency. Extensive experiments show that VARestorer achieves state-of-the-art performance with 72.32 MUSIQ and 0.7669 CLIPIQA on DIV2K dataset, while accelerating inference by 10 times compared to conventional VAR inference.

cs.CV↗