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Jieming Ma

Publications and source records attributed to Jieming Ma.

11 recordsLinked to original sources

Segment Any Motion with Radar: Robust Multimodal Moving-Object Segmentation and Tracking

Moving-object perception must decide which image regions correspond to real motion and keep every instance identified over time. Methods that read motion from appearance, optical flow, or estimated trajectories lose that evidence under poor illumination, adverse weather, reflections, and occlusion. Radar is a natural remedy because it measures radial velocity directly instead of inferring it from photometric correspondence. However, existing benchmarks do not jointly provide radar measurements, dense moving-instance masks, and temporally consistent identities for surveillance. We therefore introduce RGBTR-Motion, a synchronized and calibrated fixed-camera benchmark that pairs RGB, thermal, and radar streams with dense instance masks and temporally consistent identities across diverse surveillance scenes. We also develop SAM-Radar, an RGB, thermal, and radar-based segmentation and tracking framework built on SAM 3. SAM-Radar's radar-aware detector fuses calibrated RGBT features with radar returns that are grounded at their projected image locations, and motion supervision, implemented as foreground classification of those projected returns, teaches the detector to reject clutter without any text prompt. The tracker associates accepted radar returns with individual trajectories and uses them as physical evidence that a visually degraded target remains present. This allows it to bridge short periods of low visibility or occlusion and reconnect a reappearing target to its existing identity instead of starting a new track. SAM-Radar attains 0.7027 IoU and 0.8090 F1-50, and raises MOTA, HOTA, and IDF1 by 0.2977, 0.1603, and 0.2857 over the strongest competing values.

cs.CV

Wi-Spike: A Low-power WiFi Human Multi-action Recognition Model with Spiking Neural Networks

WiFi-based human action recognition (HAR) has gained significant attention due to its non-intrusive and privacy-preserving nature. However, most existing WiFi sensing models predominantly focus on improving recognition accuracy, while issues of power consumption and energy efficiency remain insufficiently discussed. In this work, we present Wi-Spike, a bio-inspired spiking neural network (SNN) framework for efficient and accurate action recognition using WiFi channel state information (CSI) signals. Specifically, leveraging the event-driven and low-power characteristics of SNNs, Wi-Spike introduces spiking convolutional layers for spatio-temporal feature extraction and a novel temporal attention mechanism to enhance discriminative representation. The extracted features are subsequently encoded and classified through spiking fully connected layers and a voting layer. Comprehensive experiments on three benchmark datasets (NTU-Fi-HAR, NTU-Fi-HumanID, and UT-HAR) demonstrate that Wi-Spike achieves competitive accuracy in single-action recognition and superior performance in multi-action recognition tasks. As for energy consumption, Wi-Spike reduces the energy cost by at least half compared with other methods, while still achieving 95.83% recognition accuracy in human activity recognition. More importantly, Wi-Spike establishes a new state-of-the-art in WiFi-based multi-action HAR, offering a promising solution for real-time, energy-efficient edge sensing applications.

cs.CV

EAST: Environment-Aware Stylized Transition Along the Reality-Virtuality Continuum

In the Virtual Reality (VR) gaming industry, maintaining immersion during real-world interruptions remains a challenge, particularly during transitions along the reality-virtuality continuum (RVC). Existing methods tend to rely on digital replicas or simple visual transitions, neglecting to address the aesthetic discontinuities between real and virtual environments, especially in highly stylized VR games. This paper introduces the Environment-Aware Stylized Transition (EAST) framework, which employs a novel style-transferred 3D Gaussian Splatting (3DGS) technique to transfer real-world interruptions into the virtual environment with seamless aesthetic consistency. Rather than merely transforming the real world into game-like visuals, EAST minimizes the disruptive impact of interruptions by integrating real-world elements within the framework. Qualitative user studies demonstrate significant enhancements in cognitive comfort and emotional continuity during transitions, while quantitative experiments highlight EAST's ability to maintain visual coherence across diverse VR styles.

cs.HC

Endo-G$^{2}$T: Geometry-Guided & Temporally Aware Time-Embedded 4DGS For Endoscopic Scenes

Endoscopic (endo) video exhibits strong view-dependent effects such as specularities, wet reflections, and occlusions. Pure photometric supervision misaligns with geometry and triggers early geometric drift, where erroneous shapes are reinforced during densification and become hard to correct. We ask how to anchor geometry early for 4D Gaussian splatting (4DGS) while maintaining temporal consistency and efficiency in dynamic endoscopic scenes. Thus, we present Endo-G$^{2}$T, a geometry-guided and temporally aware training scheme for time-embedded 4DGS. First, geo-guided prior distillation converts confidence-gated monocular depth into supervision with scale-invariant depth and depth-gradient losses, using a warm-up-to-cap schedule to inject priors softly and avoid early overfitting. Second, a time-embedded Gaussian field represents dynamics in XYZT with a rotor-like rotation parameterization, yielding temporally coherent geometry with lightweight regularization that favors smooth motion and crisp opacity boundaries. Third, keyframe-constrained streaming improves efficiency and long-horizon stability through keyframe-focused optimization under a max-points budget, while non-keyframes advance with lightweight updates. Across EndoNeRF and StereoMIS-P1 datasets, Endo-G$^{2}$T achieves state-of-the-art results among monocular reconstruction baselines.

cs.CV

CountingFruit: Language-Guided 3D Fruit Counting with Semantic Gaussian Splatting

Accurate 3D fruit counting in orchards is challenging due to heavy occlusion, semantic ambiguity between fruits and surrounding structures, and the high computational cost of volumetric reconstruction. Existing pipelines often rely on multi-view 2D segmentation and dense volumetric sampling, which lead to accumulated fusion errors and slow inference. We introduce FruitLangGS, a language-guided 3D fruit counting framework that reconstructs orchard-scale scenes using an adaptive-density Gaussian Splatting pipeline with radius-aware pruning and tile-based rasterization, enabling scalable 3D representation. During inference, compressed CLIP-aligned semantic vectors embedded in each Gaussian are filtered via a dual-threshold cosine similarity mechanism, retrieving Gaussians relevant to target prompts while suppressing common distractors (e.g., foliage), without requiring retraining or image-space masks. The selected Gaussians are then sampled into dense point clouds and clustered geometrically to estimate fruit instances, remaining robust under severe occlusion and viewpoint variation. Experiments on nine different orchard-scale datasets demonstrate that FruitLangGS consistently outperforms existing pipelines in instance counting recall, avoiding multi-view segmentation fusion errors and achieving up to 99.7% recall on Pfuji-Size_Orch2018 orchard dataset. Ablation studies further confirm that language-conditioned semantic embedding and dual-threshold prompt filtering are essential for suppressing distractors and improving counting accuracy under heavy occlusion. Beyond fruit counting, the same framework enables prompt-driven 3D semantic retrieval without retraining, highlighting the potential of language-guided 3D perception for scalable agricultural scene understanding.

cs.CV

SEED: A Structural Encoder for Embedding-Driven Decoding in Time Series Prediction with LLMs

Multivariate time series forecasting requires models to simultaneously capture variable-wise structural dependencies and generalize across diverse tasks. While structural encoders are effective in modeling feature interactions, they lack the capacity to support semantic-level reasoning or task adaptation. Conversely, large language models (LLMs) possess strong generalization capabilities but remain incompatible with raw time series inputs. This gap limits the development of unified, transferable prediction systems. Therefore, we introduce SEED, a structural encoder for embedding-driven decoding, which integrates four stages: a token-aware encoder for patch extraction, a projection module that aligns patches with language model embeddings, a semantic reprogramming mechanism that maps patches to task-aware prototypes, and a frozen language model for prediction. This modular architecture decouples representation learning from inference, enabling efficient alignment between numerical patterns and semantic reasoning. Empirical results demonstrate that the proposed method achieves consistent improvements over strong baselines, and comparative studies on various datasets confirm SEED's role in addressing the structural-semantic modeling gap.

cs.CL

Exploring Radar Data Representations in Autonomous Driving: A Comprehensive Review

With the rapid advancements of sensor technology and deep learning, autonomous driving systems are providing safe and efficient access to intelligent vehicles as well as intelligent transportation. Among these equipped sensors, the radar sensor plays a crucial role in providing robust perception information in diverse environmental conditions. This review focuses on exploring different radar data representations utilized in autonomous driving systems. Firstly, we introduce the capabilities and limitations of the radar sensor by examining the working principles of radar perception and signal processing of radar measurements. Then, we delve into the generation process of five radar representations, including the ADC signal, radar tensor, point cloud, grid map, and micro-Doppler signature. For each radar representation, we examine the related datasets, methods, advantages and limitations. Furthermore, we discuss the challenges faced in these data representations and propose potential research directions. Above all, this comprehensive review offers an in-depth insight into how these representations enhance autonomous system capabilities, providing guidance for radar perception researchers. To facilitate retrieval and comparison of different data representations, datasets and methods, we provide an interactive website at https://radar-camera-fusion.github.io/radar.

cs.CV

Mirror-Yolo: A Novel Attention Focus, Instance Segmentation and Mirror Detection Model

Mirrors can degrade the performance of computer vision models, but research into detecting them is in the preliminary phase. YOLOv4 achieves phenomenal results in terms of object detection accuracy and speed, but it still fails in detecting mirrors. Thus, we propose Mirror-YOLO, which targets mirror detection, containing a novel attention focus mechanism for features acquisition, a hypercolumn-stairstep approach to better fusion the feature maps, and the mirror bounding polygons for instance segmentation. Compared to the existing mirror detection networks and YOLO series, our proposed network achieves superior performance in average accuracy on our proposed mirror dataset and another state-of-art mirror dataset, which demonstrates the validity and effectiveness of Mirror-YOLO.

cs.CV

Real-Time Spatio-Temporal Reconstruction of Dynamic Endoscopic Scenes with 4D Gaussian Splatting

Dynamic scene reconstruction is essential in robotic minimally invasive surgery, providing crucial spatial information that enhances surgical precision and outcomes. However, existing methods struggle to address the complex, temporally dynamic nature of endoscopic scenes. This paper presents ST-Endo4DGS, a novel framework that models the spatio-temporal volume of dynamic endoscopic scenes using unbiased 4D Gaussian Splatting (4DGS) primitives, parameterized by anisotropic ellipses with flexible 4D rotations. This approach enables precise representation of deformable tissue dynamics, capturing intricate spatial and temporal correlations in real time. Additionally, we extend spherindrical harmonics to represent time-evolving appearance, achieving realistic adaptations to lighting and view changes. A new endoscopic normal alignment constraint (ENAC) further enhances geometric fidelity by aligning rendered normals with depth-derived geometry. Extensive evaluations show that ST-Endo4DGS outperforms existing methods in both visual quality and real-time performance, establishing a new state-of-the-art in dynamic scene reconstruction for endoscopic surgery.

cs.CV

WaterScenes: A Multi-Task 4D Radar-Camera Fusion Dataset and Benchmarks for Autonomous Driving on Water Surfaces

Autonomous driving on water surfaces plays an essential role in executing hazardous and time-consuming missions, such as maritime surveillance, survivors rescue, environmental monitoring, hydrography mapping and waste cleaning. This work presents WaterScenes, the first multi-task 4D radar-camera fusion dataset for autonomous driving on water surfaces. Equipped with a 4D radar and a monocular camera, our Unmanned Surface Vehicle (USV) proffers all-weather solutions for discerning object-related information, including color, shape, texture, range, velocity, azimuth, and elevation. Focusing on typical static and dynamic objects on water surfaces, we label the camera images and radar point clouds at pixel-level and point-level, respectively. In addition to basic perception tasks, such as object detection, instance segmentation and semantic segmentation, we also provide annotations for free-space segmentation and waterline segmentation. Leveraging the multi-task and multi-modal data, we conduct benchmark experiments on the uni-modality of radar and camera, as well as the fused modalities. Experimental results demonstrate that 4D radar-camera fusion can considerably improve the accuracy and robustness of perception on water surfaces, especially in adverse lighting and weather conditions. WaterScenes dataset is public on https://waterscenes.github.io.

cs.CV

Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games

Randomness is an important factor in games, so much so that some games rely almost purely on it for its outcomes and increase players' engagement with them. However, randomness can affect the game experience depending on when it occurs in a game, altering the chances of planning for a player. In this paper, we refer to it as "input-output randomness". Input-output randomness is a cornerstone of collectable card games like Hearthstone, in which cards are drawn randomly (input randomness) and have random effects when played (output randomness). While the topic might have been commonly discussed by game designers and be present in many games, few empirical studies have been performed to evaluate the effects of these different kinds of randomness on the players' satisfaction. This research investigates the effects of input-output randomness on collectable card games across four input-output randomness conditions. We have developed our own collectable card game and experimented with the different kinds of randomness with the game. Our results suggest that input randomness can significantly impact game satisfaction negatively. Overall, our results present helpful considerations on how and when to apply randomness in game design when aiming for players' satisfaction.

cs.HC