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Jieping Ye

Publications and source records attributed to Jieping Ye.

At least 145 records · Page 8Linked to original sources

Semi-Supervised 2D Human Pose Estimation Driven by Position Inconsistency Pseudo Label Correction Module

In this paper, we delve into semi-supervised 2D human pose estimation. The previous method ignored two problems: (i) When conducting interactive training between large model and lightweight model, the pseudo label of lightweight model will be used to guide large models. (ii) The negative impact of noise pseudo labels on training. Moreover, the labels used for 2D human pose estimation are relatively complex: keypoint category and keypoint position. To solve the problems mentioned above, we propose a semi-supervised 2D human pose estimation framework driven by a position inconsistency pseudo label correction module (SSPCM). We introduce an additional auxiliary teacher and use the pseudo labels generated by the two teacher model in different periods to calculate the inconsistency score and remove outliers. Then, the two teacher models are updated through interactive training, and the student model is updated using the pseudo labels generated by two teachers. To further improve the performance of the student model, we use the semi-supervised Cut-Occlude based on pseudo keypoint perception to generate more hard and effective samples. In addition, we also proposed a new indoor overhead fisheye human keypoint dataset WEPDTOF-Pose. Extensive experiments demonstrate that our method outperforms the previous best semi-supervised 2D human pose estimation method. We will release the code and dataset at https://github.com/hlz0606/SSPCM.

cs.CV↗

Towards Capacity-Aware Broker Matching: From Recommendation to Assignment

Online real estate platforms are gaining increasing popularity, where a central issue is to match brokers with clients for potential housing transactions. Mainstream platforms match brokers via top-k recommendation. Yet we observe through extensive data analysis that such top-k recommendation tends to overload the top brokers, which notably degrades their service quality. In this paper, we propose to avoid such overloading in broker matching via the paradigm shift from recommendation to assignment. To this end, we design learned assignment with contextual bandits (LACB), a data-driven capacity-aware assignment scheme for broker matching which estimates broker-specific workload capacity in an online fashion and assigns brokers to clients from a global perspective to maximize the overall service quality. Extensive evaluations on synthetic and real-world datasets from an industrial online real estate platform validate the efficiency and effectiveness of our solution.

cs.DB↗

A Survey on Machine Learning from Few Samples

Few sample learning (FSL) is significant and challenging in the field of machine learning. The capability of learning and generalizing from very few samples successfully is a noticeable demarcation separating artificial intelligence and human intelligence since humans can readily establish their cognition to novelty from just a single or a handful of examples whereas machine learning algorithms typically entail hundreds or thousands of supervised samples to guarantee generalization ability. Despite the long history dated back to the early 2000s and the widespread attention in recent years with booming deep learning technologies, little surveys or reviews for FSL are available until now. In this context, we extensively review 300+ papers of FSL spanning from the 2000s to 2019 and provide a timely and comprehensive survey for FSL. In this survey, we review the evolution history as well as the current progress on FSL, categorize FSL approaches into the generative model based and discriminative model based kinds in principle, and emphasize particularly on the meta learning based FSL approaches. We also summarize several recently emerging extensional topics of FSL and review the latest advances on these topics. Furthermore, we highlight the important FSL applications covering many research hotspots in computer vision, natural language processing, audio and speech, reinforcement learning and robotic, data analysis, etc. Finally, we conclude the survey with a discussion on promising trends in the hope of providing guidance and insights to follow-up researches.

cs.LG↗

Object Detection in 20 Years: A Survey

Object detection, as of one the most fundamental and challenging problems in computer vision, has received great attention in recent years. Over the past two decades, we have seen a rapid technological evolution of object detection and its profound impact on the entire computer vision field. If we consider today's object detection technique as a revolution driven by deep learning, then back in the 1990s, we would see the ingenious thinking and long-term perspective design of early computer vision. This paper extensively reviews this fast-moving research field in the light of technical evolution, spanning over a quarter-century's time (from the 1990s to 2022). A number of topics have been covered in this paper, including the milestone detectors in history, detection datasets, metrics, fundamental building blocks of the detection system, speed-up techniques, and the recent state-of-the-art detection methods.

cs.CV↗

Dynamic Causal Effects Evaluation in A/B Testing with a Reinforcement Learning Framework

A/B testing, or online experiment is a standard business strategy to compare a new product with an old one in pharmaceutical, technological, and traditional industries. Major challenges arise in online experiments of two-sided marketplace platforms (e.g., Uber) where there is only one unit that receives a sequence of treatments over time. In those experiments, the treatment at a given time impacts current outcome as well as future outcomes. The aim of this paper is to introduce a reinforcement learning framework for carrying A/B testing in these experiments, while characterizing the long-term treatment effects. Our proposed testing procedure allows for sequential monitoring and online updating. It is generally applicable to a variety of treatment designs in different industries. In addition, we systematically investigate the theoretical properties (e.g., size and power) of our testing procedure. Finally, we apply our framework to both simulated data and a real-world data example obtained from a technological company to illustrate its advantage over the current practice. A Python implementation of our test is available at https://github.com/callmespring/CausalRL.

cs.LG↗

Reinforcement Learning for Ridesharing: An Extended Survey

In this paper, we present a comprehensive, in-depth survey of the literature on reinforcement learning approaches to decision optimization problems in a typical ridesharing system. Papers on the topics of rideshare matching, vehicle repositioning, ride-pooling, routing, and dynamic pricing are covered. Most of the literature has appeared in the last few years, and several core challenges are to continue to be tackled: model complexity, agent coordination, and joint optimization of multiple levers. Hence, we also introduce popular data sets and open simulation environments to facilitate further research and development. Subsequently, we discuss a number of challenges and opportunities for reinforcement learning research on this important domain.

cs.LG↗

Provably Efficient Fictitious Play Policy Optimization for Zero-Sum Markov Games with Structured Transitions

While single-agent policy optimization in a fixed environment has attracted a lot of research attention recently in the reinforcement learning community, much less is known theoretically when there are multiple agents playing in a potentially competitive environment. We take steps forward by proposing and analyzing new fictitious play policy optimization algorithms for zero-sum Markov games with structured but unknown transitions. We consider two classes of transition structures: factored independent transition and single-controller transition. For both scenarios, we prove tight $\widetilde{\mathcal{O}}(\sqrt{K})$ regret bounds after $K$ episodes in a two-agent competitive game scenario. The regret of each agent is measured against a potentially adversarial opponent who can choose a single best policy in hindsight after observing the full policy sequence. Our algorithms feature a combination of Upper Confidence Bound (UCB)-type optimism and fictitious play under the scope of simultaneous policy optimization in a non-stationary environment. When both players adopt the proposed algorithms, their overall optimality gap is $\widetilde{\mathcal{O}}(\sqrt{K})$.

cs.LG↗

Stochastic Gradient Descent without Full Data Shuffle

Stochastic gradient descent (SGD) is the cornerstone of modern machine learning (ML) systems. Despite its computational efficiency, SGD requires random data access that is inherently inefficient when implemented in systems that rely on block-addressable secondary storage such as HDD and SSD, e.g., TensorFlow/PyTorch and in-DB ML systems over large files. To address this impedance mismatch, various data shuffling strategies have been proposed to balance the convergence rate of SGD (which favors randomness) and its I/O performance (which favors sequential access). In this paper, we first conduct a systematic empirical study on existing data shuffling strategies, which reveals that all existing strategies have room for improvement -- they all suffer in terms of I/O performance or convergence rate. With this in mind, we propose a simple but novel hierarchical data shuffling strategy, CorgiPile. Compared with existing strategies, CorgiPile avoids a full data shuffle while maintaining comparable convergence rate of SGD as if a full shuffle were performed. We provide a non-trivial theoretical analysis of CorgiPile on its convergence behavior. We further integrate CorgiPile into PyTorch by designing new parallel/distributed shuffle operators inside a new CorgiPileDataSet API. We also integrate CorgiPile into PostgreSQL by introducing three new physical operators with optimizations. Our experimental results show that CorgiPile can achieve comparable convergence rate with the full shuffle based SGD for both deep learning and generalized linear models. For deep learning models on ImageNet dataset, CorgiPile is 1.5X faster than PyTorch with full data shuffle. For in-DB ML with linear models, CorgiPile is 1.6X-12.8X faster than two state-of-the-art in-DB ML systems, Apache MADlib and Bismarck, on both HDD and SSD.

cs.LG↗

On Reward-Free RL with Kernel and Neural Function Approximations: Single-Agent MDP and Markov Game

To achieve sample efficiency in reinforcement learning (RL), it necessitates efficiently exploring the underlying environment. Under the offline setting, addressing the exploration challenge lies in collecting an offline dataset with sufficient coverage. Motivated by such a challenge, we study the reward-free RL problem, where an agent aims to thoroughly explore the environment without any pre-specified reward function. Then, given any extrinsic reward, the agent computes the policy via a planning algorithm with offline data collected in the exploration phase. Moreover, we tackle this problem under the context of function approximation, leveraging powerful function approximators. Specifically, we propose to explore via an optimistic variant of the value-iteration algorithm incorporating kernel and neural function approximations, where we adopt the associated exploration bonus as the exploration reward. Moreover, we design exploration and planning algorithms for both single-agent MDPs and zero-sum Markov games and prove that our methods can achieve $\widetilde{\mathcal{O}}(1 /\varepsilon^2)$ sample complexity for generating a $\varepsilon$-suboptimal policy or $\varepsilon$-approximate Nash equilibrium when given an arbitrary extrinsic reward. To the best of our knowledge, we establish the first provably efficient reward-free RL algorithm with kernel and neural function approximators.

cs.LG↗

Rethinking Graph Convolutional Networks in Knowledge Graph Completion

Graph convolutional networks (GCNs) -- which are effective in modeling graph structures -- have been increasingly popular in knowledge graph completion (KGC). GCN-based KGC models first use GCNs to generate expressive entity representations and then use knowledge graph embedding (KGE) models to capture the interactions among entities and relations. However, many GCN-based KGC models fail to outperform state-of-the-art KGE models though introducing additional computational complexity. This phenomenon motivates us to explore the real effect of GCNs in KGC. Therefore, in this paper, we build upon representative GCN-based KGC models and introduce variants to find which factor of GCNs is critical in KGC. Surprisingly, we observe from experiments that the graph structure modeling in GCNs does not have a significant impact on the performance of KGC models, which is in contrast to the common belief. Instead, the transformations for entity representations are responsible for the performance improvements. Based on the observation, we propose a simple yet effective framework named LTE-KGE, which equips existing KGE models with linearly transformed entity embeddings. Experiments demonstrate that LTE-KGE models lead to similar performance improvements with GCN-based KGC methods, while being more computationally efficient. These results suggest that existing GCNs are unnecessary for KGC, and novel GCN-based KGC models should count on more ablation studies to validate their effectiveness. The code of all the experiments is available on GitHub at https://github.com/MIRALab-USTC/GCN4KGC.

cs.AI↗

Upper Confidence Primal-Dual Reinforcement Learning for CMDP with Adversarial Loss

We consider online learning for episodic stochastically constrained Markov decision processes (CMDPs), which plays a central role in ensuring the safety of reinforcement learning. Here the loss function can vary arbitrarily across the episodes, and both the loss received and the budget consumption are revealed at the end of each episode. Previous works solve this problem under the restrictive assumption that the transition model of the Markov decision processes (MDPs) is known a priori and establish regret bounds that depend polynomially on the cardinalities of the state space $\mathcal{S}$ and the action space $\mathcal{A}$. In this work, we propose a new \emph{upper confidence primal-dual} algorithm, which only requires the trajectories sampled from the transition model. In particular, we prove that the proposed algorithm achieves $\widetilde{\mathcal{O}}(L|\mathcal{S}|\sqrt{|\mathcal{A}|T})$ upper bounds of both the regret and the constraint violation, where $L$ is the length of each episode. Our analysis incorporates a new high-probability drift analysis of Lagrange multiplier processes into the celebrated regret analysis of upper confidence reinforcement learning, which demonstrates the power of "optimism in the face of uncertainty" in constrained online learning.

cs.LG↗

Real-world Ride-hailing Vehicle Repositioning using Deep Reinforcement Learning

We present a new practical framework based on deep reinforcement learning and decision-time planning for real-world vehicle repositioning on ride-hailing (a type of mobility-on-demand, MoD) platforms. Our approach learns the spatiotemporal state-value function using a batch training algorithm with deep value networks. The optimal repositioning action is generated on-demand through value-based policy search, which combines planning and bootstrapping with the value networks. For the large-fleet problems, we develop several algorithmic features that we incorporate into our framework and that we demonstrate to induce coordination among the algorithmically-guided vehicles. We benchmark our algorithm with baselines in a ride-hailing simulation environment to demonstrate its superiority in improving income efficiency meausred by income-per-hour. We have also designed and run a real-world experiment program with regular drivers on a major ride-hailing platform. We have observed significantly positive results on key metrics comparing our method with experienced drivers who performed idle-time repositioning based on their own expertise.

cs.LG↗

A Deep Value-network Based Approach for Multi-Driver Order Dispatching

Recent works on ride-sharing order dispatching have highlighted the importance of taking into account both the spatial and temporal dynamics in the dispatching process for improving the transportation system efficiency. At the same time, deep reinforcement learning has advanced to the point where it achieves superhuman performance in a number of fields. In this work, we propose a deep reinforcement learning based solution for order dispatching and we conduct large scale online A/B tests on DiDi's ride-dispatching platform to show that the proposed method achieves significant improvement on both total driver income and user experience related metrics. In particular, we model the ride dispatching problem as a Semi Markov Decision Process to account for the temporal aspect of the dispatching actions. To improve the stability of the value iteration with nonlinear function approximators like neural networks, we propose Cerebellar Value Networks (CVNet) with a novel distributed state representation layer. We further derive a regularized policy evaluation scheme for CVNet that penalizes large Lipschitz constant of the value network for additional robustness against adversarial perturbation and noises. Finally, we adapt various transfer learning methods to CVNet for increased learning adaptability and efficiency across multiple cities. We conduct extensive offline simulations based on real dispatching data as well as online AB tests through the DiDi's platform. Results show that CVNet consistently outperforms other recently proposed dispatching methods. We finally show that the performance can be further improved through the efficient use of transfer learning.

cs.LG↗

Value Function is All You Need: A Unified Learning Framework for Ride Hailing Platforms

Large ride-hailing platforms, such as DiDi, Uber and Lyft, connect tens of thousands of vehicles in a city to millions of ride demands throughout the day, providing great promises for improving transportation efficiency through the tasks of order dispatching and vehicle repositioning. Existing studies, however, usually consider the two tasks in simplified settings that hardly address the complex interactions between the two, the real-time fluctuations between supply and demand, and the necessary coordinations due to the large-scale nature of the problem. In this paper we propose a unified value-based dynamic learning framework (V1D3) for tackling both tasks. At the center of the framework is a globally shared value function that is updated continuously using online experiences generated from real-time platform transactions. To improve the sample-efficiency and the robustness, we further propose a novel periodic ensemble method combining the fast online learning with a large-scale offline training scheme that leverages the abundant historical driver trajectory data. This allows the proposed framework to adapt quickly to the highly dynamic environment, to generalize robustly to recurrent patterns and to drive implicit coordinations among the population of managed vehicles. Extensive experiments based on real-world datasets show considerably improvements over other recently proposed methods on both tasks. Particularly, V1D3 outperforms the first prize winners of both dispatching and repositioning tracks in the KDD Cup 2020 RL competition, achieving state-of-the-art results on improving both total driver income and user experience related metrics.

cs.LG↗

Robust Unsupervised Video Anomaly Detection by Multi-Path Frame Prediction

Video anomaly detection is commonly used in many applications such as security surveillance and is very challenging.A majority of recent video anomaly detection approaches utilize deep reconstruction models, but their performance is often suboptimal because of insufficient reconstruction error differences between normal and abnormal video frames in practice. Meanwhile, frame prediction-based anomaly detection methods have shown promising performance. In this paper, we propose a novel and robust unsupervised video anomaly detection method by frame prediction with proper design which is more in line with the characteristics of surveillance videos. The proposed method is equipped with a multi-path ConvGRU-based frame prediction network that can better handle semantically informative objects and areas of different scales and capture spatial-temporal dependencies in normal videos. A noise tolerance loss is introduced during training to mitigate the interference caused by background noise. Extensive experiments have been conducted on the CUHK Avenue, ShanghaiTech Campus, and UCSD Pedestrian datasets, and the results show that our proposed method outperforms existing state-of-the-art approaches. Remarkably, our proposed method obtains the frame-level AUROC score of 88.3% on the CUHK Avenue dataset.

cs.CV↗

Graph-Based Equilibrium Metrics for Dynamic Supply-Demand Systems with Applications to Ride-sourcing Platforms

How to dynamically measure the local-to-global spatio-temporal coherence between demand and supply networks is a fundamental task for ride-sourcing platforms, such as DiDi. Such coherence measurement is critically important for the quantification of the market efficiency and the comparison of different platform policies, such as dispatching. The aim of this paper is to introduce a graph-based equilibrium metric (GEM) to quantify the distance between demand and supply networks based on a weighted graph structure. We formulate GEM as the optimal objective value of an unbalanced transport problem, which can be efficiently solved by optimizing an equivalent linear programming. We examine how the GEM can help solve three operational tasks of ride-sourcing platforms. The first one is that GEM achieves up to 70.6% reduction in root-mean-square error over the second-best distance measurement for the prediction accuracy. The second one is that the use of GEM for designing order dispatching policy increases answer rate and drivers' revenue for more than 1%, representing a huge improvement in number. The third one is that GEM is to serve as an endpoint for comparing different platform policies in AB test.

math.OC↗

Successive Projection for Solving Systems of Nonlinear Equations/Inequalities

Solving large-scale systems of nonlinear equations/inequalities is a fundamental problem in computing and optimization. In this paper, we propose a generic successive projection (SP) framework for this problem. The SP sequentially projects the current iterate onto the constraint set corresponding to each nonlinear (in)equality. It extends von Neumann's alternating projection for finding a point in the intersection of two linear subspaces, Bregman's method for finding a common point of convex sets and the Kaczmarz method for solving systems of linear equations to the more general case of multiple nonlinear and nonconvex sets. The existing convergence analyses on randomized Kaczmarz are merely applicable to linear case. There are no theoretical convergence results of the SP for solving nonlinear equations. This paper presents the first proof that the SP locally converges to a solution of nonlinear equations/inequalities at a linear rate. Our work establishes the convergence theory of the SP for the case of multiple nonlinear and nonconvex sets. Besides cyclic and randomized projections, we devise two new greedy projection approaches that significantly accelerate the convergence. Furthermore, the theoretical bounds of the convergence rates are derived. We reveal that the convergence rates are related to the Hoffman constants of the Jacobian matrix of the nonlinear functions at the solution. Applying the SP to solve the graph realization problem, which attracts much attention in theoretical computer science, is discussed.

math.NA↗

Selective Pseudo-Labeling with Reinforcement Learning for Semi-Supervised Domain Adaptation

Recent domain adaptation methods have demonstrated impressive improvement on unsupervised domain adaptation problems. However, in the semi-supervised domain adaptation (SSDA) setting where the target domain has a few labeled instances available, these methods can fail to improve performance. Inspired by the effectiveness of pseudo-labels in domain adaptation, we propose a reinforcement learning based selective pseudo-labeling method for semi-supervised domain adaptation. It is difficult for conventional pseudo-labeling methods to balance the correctness and representativeness of pseudo-labeled data. To address this limitation, we develop a deep Q-learning model to select both accurate and representative pseudo-labeled instances. Moreover, motivated by large margin loss's capacity on learning discriminative features with little data, we further propose a novel target margin loss for our base model training to improve its discriminability. Our proposed method is evaluated on several benchmark datasets for SSDA, and demonstrates superior performance to all the comparison methods.

cs.CV↗