SearcharxivSearch

arXiv subjects

Jiexin Ding

Publications and source records attributed to Jiexin Ding.

5 recordsLinked to original sources

GazeSummary: Exploring Gaze as an Implicit Prompt for Personalization in Text-based LLM Tasks

Smart glasses are accelerating progress toward more seamless and personalized LLM-based assistance by integrating multimodal inputs. Yet, these inputs rely on obtrusive explicit prompts. The advent of gaze tracking on smart devices offers a unique opportunity to extract implicit user intent for personalization. This paper investigates whether LLMs can interpret user gaze for text-based tasks. We evaluate different gaze representations for personalization and validate their effectiveness in realistic reading tasks. Results show that LLMs can leverage gaze to generate high-quality personalized summaries and support users in downstream tasks, highlighting the feasibility and value of gaze-driven personalization for future mobile and wearable LLM applications.

cs.HC

Unknown Word Detection for English as a Second Language (ESL) Learners Using Gaze and Pre-trained Language Models

English as a Second Language (ESL) learners often encounter unknown words that hinder their text comprehension. Automatically detecting these words as users read can enable computing systems to provide just-in-time definitions, synonyms, or contextual explanations, thereby helping users learn vocabulary in a natural and seamless manner. This paper presents EyeLingo, a transformer-based machine learning method that predicts the probability of unknown words based on text content and eye gaze trajectory in real time with high accuracy. A 20-participant user study revealed that our method can achieve an accuracy of 97.6%, and an F1-score of 71.1%. We implemented a real-time reading assistance prototype to show the effectiveness of EyeLingo. The user study shows improvement in willingness to use and usefulness compared to baseline methods.

cs.HC

Computing with Smart Rings: A Systematic Literature Review

A smart ring is a wearable electronic device in the form of a ring that incorporates diverse sensors and computing technologies to perform a variety of functions. Designed for use with fingers, smart rings are capable of sensing more subtle and abundant hand movements, thus making them a good platform for interaction. Meanwhile, fingers are abundant with blood vessels and nerve endings and accustomed to wearing rings, providing an ideal site for continuous health monitoring through smart rings, which combine comfort with the ability to capture vital biometric data, making them suitable for all-day wear. We collected in total of 206 smart ring-related publications and conducted a systematic literature review. We provide a taxonomy regarding the sensing and feedback modalities, applications, and phenomena. We review and categorize these literatures into four main areas: (1) interaction - input, (2) interaction - output, (3) passive sensing - in body feature, (4) passive sensing - out body activity. This comprehensive review highlights the current advancements within the field of smart ring and identifies potential areas for future research.

cs.HC

GazeReader: Detecting Unknown Word Using Webcam for English as a Second Language (ESL) Learners

Automatic unknown word detection techniques can enable new applications for assisting English as a Second Language (ESL) learners, thus improving their reading experiences. However, most modern unknown word detection methods require dedicated eye-tracking devices with high precision that are not easily accessible to end-users. In this work, we propose GazeReader, an unknown word detection method only using a webcam. GazeReader tracks the learner's gaze and then applies a transformer-based machine learning model that encodes the text information to locate the unknown word. We applied knowledge enhancement including term frequency, part of speech, and named entity recognition to improve the performance. The user study indicates that the accuracy and F1-score of our method were 98.09% and 75.73%, respectively. Lastly, we explored the design scope for ESL reading and discussed the findings.

cs.HC

FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones

Face orientation can often indicate users' intended interaction target. In this paper, we propose FaceOri, a novel face tracking technique based on acoustic ranging using earphones. FaceOri can leverage the speaker on a commodity device to emit an ultrasonic chirp, which is picked up by the set of microphones on the user's earphone, and then processed to calculate the distance from each microphone to the device. These measurements are used to derive the user's face orientation and distance with respect to the device. We conduct a ground truth comparison and user study to evaluate FaceOri's performance. The results show that the system can determine whether the user orients to the device at a 93.5% accuracy within a 1.5 meters range. Furthermore, FaceOri can continuously track the user's head orientation with a median absolute error of 10.9 mm in the distance, 3.7 degrees in yaw, and 5.8 degrees in pitch. FaceOri can allow for convenient hands-free control of devices and produce more intelligent context-aware interaction.

cs.HC