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Jifan Yu

Publications and source records attributed to Jifan Yu.

At least 19 recordsLinked to original sources

CogEvol: Towards Efficient and Reliable Learning Environment Generation

We present CogEvol, a family of models trained specifically for Learning Environment Generation: turning a course brief into a finished learning artifact (structured-JSON slides or self-contained interactive HTML pages) in a single pass. Across 220k production requests, CogEvol completes a slide in a median of 17 seconds and an interactive page in 59, replacing minutes-long multi-turn agent scaffolding. Reliability is enforced rather than hoped for: a production-grounded data pipeline turns real failures into 53,687 verified SFT samples, and a hybrid rule-plus-VLM reward drives GRPO-based RL, hardened after we caught and fixed a reward-hacking episode that produced visually convincing but unplayable games. CogEvol-27B scores 83.7 on slide quality and 63.7 on a 500-case interactive-HTML benchmark with 26.9x fewer parameters than flagship coding models, and, in collaboration with the OpenMAIC team, serves their live production traffic. CogEvol-4B is released openly under the Apache 2.0 license at https://github.com/CogEvol/CogEvol-4B; external flagships are measured on the same suites under the identical harness. Scaffold editing cuts interactive-page generation cost by a further ~76%, and the full stack runs on domestic Ascend accelerators at application-level parity with A800 GPUs, lowering the unit cost of AI-native education at scale.

cs.CL

MAIC-UI: Making Interactive Courseware with Generative UI

Creating interactive STEM courseware traditionally requires HTML/CSS/JavaScript expertise, leaving barriers for educators. While generative AI can produce HTML codes, existing tools generate static presentations rather than interactive simulations, struggle with long documents, and lack pedagogical accuracy mechanisms. Furthermore, full regeneration for modifications requires 200--600 seconds, disrupting creative flow. We present MAIC-UI, a zero-code authoring system that enables educators to create and rapidly edit interactive courseware from textbooks, PPTs, and PDFs. MAIC-UI employs: (1) structured knowledge analysis with multi-modal understanding to ensure pedagogical rigor; (2) a two-stage generate-verify-optimize pipeline separating content alignment from visual refinement; and (3) Click-to-Locate editing with Unified Diff-based incremental generation achieving sub-10-second iteration cycles. A controlled lab study with 40 participants shows MAIC-UI reduces editing iterations (4.9 vs. 7.0) and significantly improves learnability and controllability compared to direct Text-to-HTML generation. A three-month classroom deployment with 53 high school students demonstrates that MAIC-UI fosters learning agency and reduces outcome disparities -- the pilot class achieved 9.21-point gains in STEM subjects compared to -2.32 points in control classes. Our code is available at https://github.com/THU-MAIC/MAIC-UI.

cs.CL

Decoding Student Dialogue: A Multi-Dimensional Comparison and Bias Analysis of Large Language Models as Annotation Tools

Educational dialogue is critical for decoding student learning processes, yet manual annotation remains time-consuming. This study evaluates the efficacy of GPT-5.2 and Gemini-3 using three prompting strategies (few-shot, single-agent, and multi-agent reflection) across diverse subjects, educational levels, and four coding dimensions. Results indicate that while multi-agent prompting achieved the highest accuracy, the results did not reach statistical significance. Accuracy proved highly context-dependent, with significantly higher performance in K-12 datasets compared to university-level data, alongside disciplinary variations within the same educational level. Performance peaked in the affective dimension but remained lowest in the cognitive dimension. Furthermore, analysis revealed four bias patterns: (1) Gemini-3 exhibited a consistent optimistic bias in the affective dimension across all subjects; (2) the cognitive dimension displayed domain-specific directional bias, characterized by systematic underestimation in Mathematics versus overestimation in Psychology; (3) both models are more prone to overestimation than underestimation within the meta-cognitive dimension; and (4) behavioral categories such as question, negotiation, and statements were frequently misclassified. These results underscore the need for context-sensitive deployment and targeted mitigation of directional biases in automated annotation.

cs.HC

Unpacking Interaction Profiles and Strategies in Human-AI Collaborative Problem Solving: A Cognitive Distribution and Regulation Perspective

This study adopts an integrated distributed cognition and regulation of learning perspective to examine the collaboration patterns and dynamics of human-AI collaboration when college students collaborating with AI for complex problem-solving. Through cluster analysis, three distinct collaborative problem-solving modes were identified in this study: Delegated Reasoning (DR), Concerted Interpretation (CI), and Delegated Elaboration (DE). This study found that the DR group achieved the highest task performance, significantly outperforming the CI group. Additionally, the semantic similarity between human and AI discourse was notably the highest in the DR group. In contrast, the CI group reported significantly greater use of self-regulation strategies. These findings uncover a critical tension between the efficiency of the distributed system and the depth of human learners regulatory engagement. Insights from this study offer valuable implications for the future design of AI-empowered educational tools and student-AI collaborative learning frameworks.

cs.HC

Addressing Situated Teaching Needs: A Multi-Agent Framework for Automated Slide Adaptation

The adaptation of teaching slides to instructors' situated teaching needs, including pedagogical styles and their students' context, is a critical yet time-consuming task for educators. Through a series of educator interviews, we first identify and systematically categorize the key friction points that impede this adaptation process. Grounded in these findings, we introduce a novel multi-agent framework designed to automate slide adaptation based on high-level instructor specifications. An evaluation involving 16 modification requests across 8 real-world courses validates our approach. The framework's output consistently achieved high scores in intent alignment, content coherence and factual accuracy, and performed on par with baseline methods regarding visual clarity, while also demonstrating appropriate timeliness and a high operational agreement with human experts, achieving an F1 score of 0.89. This work heralds a new paradigm where AI agents handle the logistical burdens of instructional design, liberating educators to focus on the creative and strategic aspects of teaching.

cs.MA

Personalized Learning Path Planning with Goal-Driven Learner State Modeling

Personalized Learning Path Planning (PLPP) aims to design adaptive learning paths that align with individual goals. While large language models (LLMs) show potential in personalizing learning experiences, existing approaches often lack mechanisms for goal-aligned planning. We introduce Pxplore, a novel framework for PLPP that integrates a reinforcement-based training paradigm and an LLM-driven educational architecture. We design a structured learner state model and an automated reward function that transforms abstract objectives into computable signals. We train the policy combining supervised fine-tuning (SFT) and Group Relative Policy Optimization (GRPO), and deploy it within a real-world learning platform. Extensive experiments validate Pxplore's effectiveness in producing coherent, personalized, and goal-driven learning paths. We release our code and dataset at https://github.com/Pxplore/pxplore-algo.

cs.AI

Learning in Context: Personalizing Educational Content with Large Language Models to Enhance Student Learning

Standardized, one-size-fits-all educational content often fails to connect with students' individual backgrounds and interests, leading to disengagement and a perceived lack of relevance. To address this challenge, we introduce PAGE, a novel framework that leverages large language models (LLMs) to automatically personalize educational materials by adapting them to each student's unique context, such as their major and personal interests. To validate our approach, we deployed PAGE in a semester-long intelligent tutoring system and conducted a user study to evaluate its impact in an authentic educational setting. Our findings show that students who received personalized content demonstrated significantly improved learning outcomes and reported higher levels of engagement, perceived relevance, and trust compared to those who used standardized materials. This work demonstrates the practical value of LLM-powered personalization and offers key design implications for creating more effective, engaging, and trustworthy educational experiences.

cs.HC

Handling Students Dropouts in an LLM-driven Interactive Online Course Using Language Models

Interactive online learning environments, represented by Massive AI-empowered Courses (MAIC), leverage LLM-driven multi-agent systems to transform passive MOOCs into dynamic, text-based platforms, enhancing interactivity through LLMs. This paper conducts an empirical study on a specific MAIC course to explore three research questions about dropouts in these interactive online courses: (1) What factors might lead to dropouts? (2) Can we predict dropouts? (3) Can we reduce dropouts? We analyze interaction logs to define dropouts and identify contributing factors. Our findings reveal strong links between dropout behaviors and textual interaction patterns. We then propose a course-progress-adaptive dropout prediction framework (CPADP) to predict dropouts with at most 95.4% accuracy. Based on this, we design a personalized email recall agent to re-engage at-risk students. Applied in the deployed MAIC system with over 3,000 students, the feasibility and effectiveness of our approach have been validated on students with diverse backgrounds.

cs.CL

Mapping Student-AI Interaction Dynamics in Multi-Agent Learning Environments: Supporting Personalised Learning and Reducing Performance Gaps

Multi-agent AI systems, which simulate diverse instructional roles such as teachers and peers, offer new possibilities for personalized and interactive learning. Yet, student-AI interaction patterns and their pedagogical implications remain unclear. This study explores how university students engaged with multiple AI agents, and how these interactions influenced cognitive outcomes (learning gains) and non-cognitive factors (motivation, technology acceptance). Based on MAIC, an online learning platform with multi-agent, the research involved 305 university students and 19,365 lines of dialogue data. Pre- and post-test scores, self-reported motivation and technology acceptance were also collected. The study identified two engagement patterns: co-construction of knowledge and co-regulation. Lag sequential analysis revealed that students with lower prior knowledge relied more on co-construction of knowledge sequences, showing higher learning gains and post-course motivation. In contrast, students with higher prior knowledge engaged more in co-regulation behaviors but exhibited limited learning improvement. Technology acceptance increased across all groups. These findings suggest that multi-agent AI systems can adapt to students' varying needs, support differentiated engagement, and reduce performance gaps. Implications for personalized system design and future research directions are discussed.

cs.HC

AI instructional agent improves student's perceived learner control and learning outcome: empirical evidence from a randomized controlled trial

This study examines the impact of an AI instructional agent on students' perceived learner control and academic performance in a medium demanding course with lecturing as the main teaching strategy. Based on a randomized controlled trial, three instructional conditions were compared: a traditional human teacher, a self-paced MOOC with chatbot support, and an AI instructional agent capable of delivering lectures and responding to questions in real time. Students in the AI instructional agent group reported significantly higher levels of perceived learner control compared to the other groups. They also completed the learning task more efficiently and engaged in more frequent interactions with the instructional system. Regression analyzes showed that perceived learner control positively predicted post-test performance, with behavioral indicators such as reduced learning time and higher interaction frequency supporting this relationship. These findings suggest that AI instructional agents, when designed to support personalized pace and responsive interaction, can enhance both students' learning experience and learning outcomes.

cs.CY

LecEval: An Automated Metric for Multimodal Knowledge Acquisition in Multimedia Learning

Evaluating the quality of slide-based multimedia instruction is challenging. Existing methods like manual assessment, reference-based metrics, and large language model evaluators face limitations in scalability, context capture, or bias. In this paper, we introduce LecEval, an automated metric grounded in Mayer's Cognitive Theory of Multimedia Learning, to evaluate multimodal knowledge acquisition in slide-based learning. LecEval assesses effectiveness using four rubrics: Content Relevance (CR), Expressive Clarity (EC), Logical Structure (LS), and Audience Engagement (AE). We curate a large-scale dataset of over 2,000 slides from more than 50 online course videos, annotated with fine-grained human ratings across these rubrics. A model trained on this dataset demonstrates superior accuracy and adaptability compared to existing metrics, bridging the gap between automated and human assessments. We release our dataset and toolkits at https://github.com/JoylimJY/LecEval.

cs.CL

Student-AI Interaction in an LLM-Empowered Learning Environment: A Cluster Analysis of Engagement Profiles

Integrating Large Language Models (LLMs) into educational practice enables personalized learning by accommodating diverse learner behaviors. This study explored diverse learner profiles within a multi-agent, LLM-empowered learning environment. Data was collected from 312 undergraduate students at a university in China as they participated in a six-module course. Based on hierarchical cluster analyses of system profiles and student-AI interactive dialogues, we found that students exhibit varied behavioral, cognitive, and emotional engagement tendencies. This analysis allowed us to identify two types of dropouts (early dropouts and stagnating interactors) and three completer profiles (active questioners, responsive navigators, and lurkers). The results showed that high levels of interaction do not always equate to productive learning and vice versa. Prior knowledge significantly influenced interaction patterns and short-term learning benefits. Further analysis of the human-AI dialogues revealed that some students actively engaged in knowledge construction, while others displayed a high frequency of regulatory behaviors. Notably, both groups of students achieved comparable learning gains, demonstrating the effectiveness of the multi-agent learning environment in supporting personalized learning. These results underscore the complex and multifaceted nature of engagement in human-AI collaborative learning and provide practical implications for the design of adaptive educational systems.

cs.CY

LongWriter-V: Enabling Ultra-Long and High-Fidelity Generation in Vision-Language Models

Existing Large Vision-Language Models (LVLMs) can process inputs with context lengths up to 128k visual and text tokens, yet they struggle to generate coherent outputs beyond 1,000 words. We find that the primary limitation is the absence of long output examples during supervised fine-tuning (SFT). To tackle this issue, we introduce LongWriter-V-22k, a SFT dataset comprising 22,158 examples, each with multiple input images, an instruction, and corresponding outputs ranging from 0 to 10,000 words. Moreover, to achieve long outputs that maintain high-fidelity to the input images, we employ Direct Preference Optimization (DPO) to the SFT model. Given the high cost of collecting human feedback for lengthy outputs (e.g., 3,000 words), we propose IterDPO, which breaks long outputs into segments and uses iterative corrections to form preference pairs with the original outputs. Additionally, we develop MMLongBench-Write, a benchmark featuring six tasks to evaluate the long-generation capabilities of VLMs. Our 7B parameter model, trained with LongWriter-V-22k and IterDPO, achieves impressive performance on this benchmark, outperforming larger proprietary models like GPT-4o. Code and data: https://github.com/THU-KEG/LongWriter-V

cs.CV

Which Type of Students can LLMs Act? Investigating Authentic Simulation with Graph-based Human-AI Collaborative System

While rapid advances in large language models (LLMs) are reshaping data-driven intelligent education, accurately simulating students remains an important but challenging bottleneck for scalable educational data collection, evaluation, and intervention design. However, current works are limited by scarce real interaction data, costly expert evaluation for realism, and a lack of large-scale, systematic analyses of LLMs ability in simulating students. We address this gap by presenting a three-stage LLM-human collaborative pipeline to automatically generate and filter high-quality student agents. We leverage a two-round automated scoring validated by human experts and deploy a score propagation module to obtain more consistent scores across the student similarity graph. Experiments show that combining automated scoring, expert calibration, and graph-based propagation yields simulated student that more closely track authentication by human judgments. We then analyze which profiles and behaviors are simulated more faithfully, supporting subsequent studies on personalized learning and educational assessment.

cs.CY

CoT-based Synthesizer: Enhancing LLM Performance through Answer Synthesis

Current inference scaling methods, such as Self-consistency and Best-of-N, have proven effective in improving the accuracy of LLMs on complex reasoning tasks. However, these methods rely heavily on the quality of candidate responses and are unable to produce correct answers when all candidates are incorrect. In this paper, we propose a novel inference scaling strategy, CoT-based Synthesizer, which leverages CoT reasoning to synthesize superior answers by analyzing complementary information from multiple candidate responses, even when all candidate responses are flawed. To enable a lightweight and cost-effective implementation, we introduce an automated data generation pipeline that creates diverse training data. This allows smaller LLMs trained on this data to improve the inference accuracy of larger models, including API-based LLMs. Experimental results across four benchmark datasets with seven policy models demonstrate that our method significantly enhances performance, with gains of 11.8% for Llama3-8B and 10.3% for GPT-4o on the MATH dataset. The corresponding training data and code are publicly available on https://github.com/RUCKBReasoning/CoT-based-Synthesizer.

cs.CL

Dynamic Scaling of Unit Tests for Code Reward Modeling

Current large language models (LLMs) often struggle to produce accurate responses on the first attempt for complex reasoning tasks like code generation. Prior research tackles this challenge by generating multiple candidate solutions and validating them with LLM-generated unit tests. The execution results of unit tests serve as reward signals to identify correct solutions. As LLMs always confidently make mistakes, these unit tests are not reliable, thereby diminishing the quality of reward signals. Motivated by the observation that scaling the number of solutions improves LLM performance, we explore the impact of scaling unit tests to enhance reward signal quality. Our pioneer experiment reveals a positive correlation between the number of unit tests and reward signal quality, with greater benefits observed in more challenging problems. Based on these insights, we propose CodeRM-8B, a lightweight yet effective unit test generator that enables efficient and high-quality unit test scaling. Additionally, we implement a dynamic scaling mechanism that adapts the number of unit tests based on problem difficulty, further improving efficiency. Experimental results show that our approach significantly improves performance across various models on three benchmarks (e.g., with gains of 18.43% for Llama3-8B and 3.42% for GPT-4o-mini on HumanEval Plus).

cs.CL

Awaking the Slides: A Tuning-free and Knowledge-regulated AI Tutoring System via Language Model Coordination

The vast pre-existing slides serve as rich and important materials to carry lecture knowledge. However, effectively leveraging lecture slides to serve students is difficult due to the multi-modal nature of slide content and the heterogeneous teaching actions. We study the problem of discovering effective designs that convert a slide into an interactive lecture. We develop Slide2Lecture, a tuning-free and knowledge-regulated intelligent tutoring system that can (1) effectively convert an input lecture slide into a structured teaching agenda consisting of a set of heterogeneous teaching actions; (2) create and manage an interactive lecture that generates responsive interactions catering to student learning demands while regulating the interactions to follow teaching actions. Slide2Lecture contains a complete pipeline for learners to obtain an interactive classroom experience to learn the slide. For teachers and developers, Slide2Lecture enables customization to cater to personalized demands. The evaluation rated by annotators and students shows that Slide2Lecture is effective in outperforming the remaining implementation. Slide2Lecture's online deployment has made more than 200K interaction with students in the 3K lecture sessions. We open source Slide2Lecture's implementation in https://anonymous.4open.science/r/slide2lecture-4210/.

cs.CL

From MOOC to MAIC: Reshaping Online Teaching and Learning through LLM-driven Agents

Since the first instances of online education, where courses were uploaded to accessible and shared online platforms, this form of scaling the dissemination of human knowledge to reach a broader audience has sparked extensive discussion and widespread adoption. Recognizing that personalized learning still holds significant potential for improvement, new AI technologies have been continuously integrated into this learning format, resulting in a variety of educational AI applications such as educational recommendation and intelligent tutoring. The emergence of intelligence in large language models (LLMs) has allowed for these educational enhancements to be built upon a unified foundational model, enabling deeper integration. In this context, we propose MAIC (Massive AI-empowered Course), a new form of online education that leverages LLM-driven multi-agent systems to construct an AI-augmented classroom, balancing scalability with adaptivity. Beyond exploring the conceptual framework and technical innovations, we conduct preliminary experiments at Tsinghua University, one of China's leading universities. Drawing from over 100,000 learning records of more than 500 students, we obtain a series of valuable observations and initial analyses. This project will continue to evolve, ultimately aiming to establish a comprehensive open platform that supports and unifies research, technology, and applications in exploring the possibilities of online education in the era of large model AI. We envision this platform as a collaborative hub, bringing together educators, researchers, and innovators to collectively explore the future of AI-driven online education.

cs.CY