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Jifeng Xuan

Publications and source records attributed to Jifeng Xuan.

At least 19 recordsLinked to original sources

AdaTrans: Automated C to Rust Transformation via Error-Adaptive Repair

The automated transformation of C code to Rust is challenging due to Rust's strict ownership and borrowing semantics. While Large Language Models (LLMs) show promise, they often produce code that violates these rules or relies on unsafe constructs. We propose AdaTrans, a framework that addresses these issues through three core mechanisms: a Strategy-Driven Retrieval-Augmented Generation (RAG) mechanism to map compiler errors to specific repairs, an Error-Stratified Transformation Strategy (ESTS) that adapts its behavior based on error types, and a multi-stage validation pipeline to ensure both compilability and functional equivalence. Evaluating on a dataset of 104 algorithmic problems, AdaTrans achieves a mean compilation pass rate of 95.51% and a mean solve rate of 81.09%, significantly outperforming existing tools while maintaining an unsafe file rate of only 1.19%.

cs.SE

Co-policy: Responsive Human-Robot Co-Creation for Musical Performances

Art has long stood as a pivotal expression of human creativity. Embodied artificial intelligence offers a route for generative models to participate in that creativity through physical action rather than disembodied digital content. In robotic music co-creation, it is challenging to connect semantic musical understanding with real-time and physically executable performance. We present Co-policy, a framework for human-robot musical co-creation that separates semantic intent grounding, constrained musical variation, and visuomotor execution. To ground musical semantics, Co-policy uses pre-inference semantic anchors and a fine-tuned Qwen-vl planner (F-Qwen) to transform speech, live musical seeds, and visual observations into structured co-creation plans. To support low-latency execution, Co-policy introduces a Gaussian-Mixture Visuomotor Policy (GMP), implemented as a conditional mixture-density policy that maps target notes and visual context to multimodal robot actions in a single forward pass. Unlike robotic playback systems that merely reproduce user-specified notes, Co-policy generates complementary musical responses under both musical and physical constraints. Real-robot chime experiments, ablations, and expert evaluation show improved intent alignment, execution accuracy, and response frequency over diffusion-policy and ablated baselines, supporting physically grounded action generation as a key requirement for embodied human-AI co-creation.

cs.RO

Bridging Requirements and Architecture: Multi-Agent Orchestration with External Knowledge and Hierarchical Memory

Software architecture design is a critical yet inherently complex and knowledge-intensive phase that requires balancing competing quality attributes and adapting to evolving requirements. Traditionally, this process has been time-consuming, labor-intensive, and heavily reliant on architects, often resulting in limited exploration of alternative architectural decompositions and styles, especially under the pressures of agile development. While LLM-based agents have shown promising performance across various software engineering tasks, their application to architecture design remains relatively scarce and requires systematic exploration. To address these challenges, we proposed MAAD (Multi-Agent Architecture Design), a knowledge-driven framework that orchestrates four specialized agents (i.e., Analyst, Modeler, Designer and Evaluator) to autonomously and collaboratively transform requirements specifications into comprehensive, multi-view architectural blueprints with quality attribute assessments. MAAD incorporates RAG to inject recognized architectural standards and patterns into the workflow and leverages a hierarchical memory mechanism that captures design history for iterative refinement. We evaluated MAAD through comparative experiments against MetaGPT, using quantitative architecture-level metrics across 10 case studies and qualitative feedback from industry architects on 10 real-world specifications. Results show that MAAD generates more complete, modular, and traceable architectures than the baseline, and its dedicated Evaluator agent autonomously produces structured quality evaluation reports that significantly reduce manual validation efforts. Furthermore, we found that the quality of the generated architecture heavily depends on the underlying LLM's reasoning capacity, with GPT-5.2 and Qwen3.5 outperforming other models across most evaluation settings.

cs.SE

SiblingRepair: Sibling-Based Multi-Hunk Repair with Large Language Models

Developers often make similar mistakes across code locations implementing related functionalities. These locations, called siblings, share similar issues and require similar fixes. Accurately identifying siblings and consistently repairing them are crucial for automated program repair. Hercules is a SOTA technique designed for sibling repair. However, it is limited by strong assumptions about sibling locations and commit-history availability, rigid AST-based sibling matching, and inflexible template-based patch generation. To address these limitations, we present SiblingRepair, a new LLM-based multi-hunk APR technique specialized for sibling repair. Starting from a suspicious location identified by spectrum-based fault localization, SiblingRepair searches for semantically related sibling candidates using token- and embedding-based code matching, without restricting discovery to failing-test coverage or commit history. It then uses an LLM to identify failure-relevant siblings and generate consistent patches through two complementary strategies: simultaneous repair, which jointly repairs siblings, and iterative repair, which progressively analyzes candidates for patch construction. SiblingRepair further preserves promising patches generated from earlier suspicious locations and combines them into generalized multi-hunk patches. We evaluate SiblingRepair on the Defects4J and GHRB benchmarks. The results show that SiblingRepair substantially outperforms SOTA multi-hunk repair techniques including Hercules. Our evaluation further demonstrates its repair efficiency, the effectiveness of its sibling detection and repair components, and limited impact of the LLM data leakage on the results. Overall, SiblingRepair advances automated sibling and general multi-hunk repair.

cs.SE

When Attention Betrays: Erasing Backdoor Attacks in Robotic Policies by Reconstructing Visual Tokens

Downstream fine-tuning of vision-language-action (VLA) models enhances robotics, yet exposes the pipeline to backdoor risks. Attackers can pretrain VLAs on poisoned data to implant backdoors that remain stealthy but can trigger harmful behavior during inference. However, existing defenses either lack mechanistic insight into multimodal backdoors or impose prohibitive computational costs via full-model retraining. To this end, we uncover a deep-layer attention grabbing mechanism: backdoors redirect late-stage attention and form compact embedding clusters near the clean manifold. Leveraging this insight, we introduce Bera, a test-time backdoor erasure framework that detects tokens with anomalous attention via latent-space localization, masks suspicious regions using deep-layer cues, and reconstructs a trigger-free image to break the trigger-unsafe-action mapping while restoring correct behavior. Unlike prior defenses, Bera requires neither retraining of VLAs nor any changes to the training pipeline. Extensive experiments across multiple embodied platforms and tasks show that Bera effectively maintains nominal performance, significantly reduces attack success rates, and consistently restores benign behavior from backdoored outputs, thereby offering a robust and practical defense mechanism for securing robotic systems.

cs.RO

Generalizable Geometric Prior and Recurrent Spiking Feature Learning for Humanoid Robot Manipulation

Humanoid robot manipulation is a crucial research area for executing diverse human-level tasks, involving high-level semantic reasoning and low-level action generation. However, precise scene understanding and sample-efficient learning from human demonstrations remain critical challenges, severely hindering the applicability and generalizability of existing frameworks. This paper presents a novel RGMP-S, Recurrent Geometric-prior Multimodal Policy with Spiking features, facilitating both high-level skill reasoning and data-efficient motion synthesis. To ground high-level reasoning in physical reality, we leverage lightweight 2D geometric inductive biases to enable precise 3D scene understanding within the vision-language model. Specifically, we construct a Long-horizon Geometric Prior Skill Selector that effectively aligns the semantic instructions with spatial constraints, ultimately achieving robust generalization in unseen environments. For the data efficiency issue in robotic action generation, we introduce a Recursive Adaptive Spiking Network. We parameterize robot-object interactions via recursive spiking for spatiotemporal consistency, fully distilling long-horizon dynamic features while mitigating the overfitting issue in sparse demonstration scenarios. Extensive experiments are conducted across the Maniskill simulation benchmark and three heterogeneous real-world robotic systems, encompassing a custom-developed humanoid, a desktop manipulator, and a commercial robotic platform. Empirical results substantiate the superiority of our method over state-of-the-art baselines and validate the efficacy of the proposed modules in diverse generalization scenarios. To facilitate reproducibility, the source code and video demonstrations are publicly available at https://github.com/xtli12/RGMP-S.git.

cs.RO

RGMP: Recurrent Geometric-prior Multimodal Policy for Generalizable Humanoid Robot Manipulation

Humanoid robots exhibit significant potential in executing diverse human-level skills. However, current research predominantly relies on data-driven approaches that necessitate extensive training datasets to achieve robust multimodal decision-making capabilities and generalizable visuomotor control. These methods raise concerns due to the neglect of geometric reasoning in unseen scenarios and the inefficient modeling of robot-target relationships within the training data, resulting in significant waste of training resources. To address these limitations, we present the Recurrent Geometric-prior Multimodal Policy (RGMP), an end-to-end framework that unifies geometric-semantic skill reasoning with data-efficient visuomotor control. For perception capabilities, we propose the Geometric-prior Skill Selector, which infuses geometric inductive biases into a vision language model, producing adaptive skill sequences for unseen scenes with minimal spatial common sense tuning. To achieve data-efficient robotic motion synthesis, we introduce the Adaptive Recursive Gaussian Network, which parameterizes robot-object interactions as a compact hierarchy of Gaussian processes that recursively encode multi-scale spatial relationships, yielding dexterous, data-efficient motion synthesis even from sparse demonstrations. Evaluated on both our humanoid robot and desktop dual-arm robot, the RGMP framework achieves 87% task success in generalization tests and exhibits 5x greater data efficiency than the state-of-the-art model. This performance underscores its superior cross-domain generalization, enabled by geometric-semantic reasoning and recursive-Gaussion adaptation.

cs.RO

MAAD: Automate Software Architecture Design through Knowledge-Driven Multi-Agent Collaboration

Software architecture design is a critical, yet inherently complex and knowledge-intensive phase of software development. It requires deep domain expertise, development experience, architectural knowledge, careful trade-offs among competing quality attributes, and the ability to adapt to evolving requirements. Traditionally, this process is time-consuming and labor-intensive, and relies heavily on architects, often resulting in limited design alternatives, especially under the pressures of agile development. While Large Language Model (LLM)-based agents have shown promising performance across various SE tasks, their application to architecture design remains relatively scarce and requires more exploration, particularly in light of diverse domain knowledge and complex decision-making. To address the challenges, we proposed MAAD (Multi-Agent Architecture Design), an automated framework that employs a knowledge-driven Multi-Agent System (MAS) for architecture design. MAAD orchestrates four specialized agents (i.e., Analyst, Modeler, Designer and Evaluator) to collaboratively interpret requirements specifications and produce architectural blueprints enriched with quality attributes-based evaluation reports. We then evaluated MAAD through a case study and comparative experiments against MetaGPT, a state-of-the-art MAS baseline. Our results show that MAAD's superiority lies in generating comprehensive architectural components and delivering insightful and structured architecture evaluation reports. Feedback from industrial architects across 11 requirements specifications further reinforces MAAD's practical usability. We finally explored the performance of the MAAD framework with three LLMs (GPT-4o, DeepSeek-R1, and Llama 3.3) and found that GPT-4o exhibits better performance in producing architecture design, emphasizing the importance of LLM selection in MAS-driven architecture design.

cs.SE

iReDev: A Knowledge-Driven Multi-Agent Framework for Intelligent Requirements Development

Requirements development is a critical phase as it is responsible for providing a clear understanding of what stakeholders need. It involves collaboration among stakeholders to extract explicit requirements and address potential conflicts, which is time-consuming and labor-intensive. Recently, multi-agent systems for software development have attracted much attention. However, existing research provides limited support for requirements development and overlooks the injection of human knowledge into agents and the human-agent collaboration. % To address these issues, this paper proposes a knowledge-driven multi-agent framework for intelligent requirement development, named iReDev. iReDev features: iReDev consists of six knowledge-driven agents to support the entire requirements development. They collaboratively perform various tasks to produce a software requirements specification. iReDev focuses on integrating human knowledge for agents, enabling them to simulate real-world stakeholders. iReDev uses an event-driven communication mechanism based on an artifact pool. Agents continuously monitor the pool and autonomously trigger the next action based on its changes, enabling iReDev to handle new requirements quickly. iReDev introduces a human-in-the-loop mechanism to support human-agent collaboration, ensuring that the generated artifacts align with the expectations of stakeholders. We evaluated the generated artifacts and results show that iReDev outperforms existing baselines in multiple aspects. We further envision three key directions and hope this work can facilitate the development of intelligent requirements development.

cs.SE

Computing Floating-Point Errors by Injecting Perturbations

Floating-point programs form the foundation of modern science and engineering, providing the essential computational framework for a wide range of applications, such as safety-critical systems, aerospace engineering, and financial analysis. Floating-point errors can lead to severe consequences. Although floating-point errors widely exist, only a subset of inputs may trigger significant errors in floating-point programs. Therefore, it is crucial to determine whether a given input could produce such errors. Researchers tend to take the results of high-precision floating-point programs as oracles for detecting floating-point errors, which introduces two main limitations: (1) difficulty of implementation and (2) prolonged execution time. The two recent tools, ATOMU and FPCC, can partially address these issues. However, ATOMU suffers from false positives; while FPCC, though eliminating false positives, operates at a considerably slower speed. To address these two challenges, we propose a novel approach named PI-detector to computing floating-point errors effectively and efficiently. Our approach is based on the observation that floating-point errors stem from large condition numbers in atomic operations (such as addition and subtraction), which then propagate and accumulate. PI-detector injects small perturbations into the operands of individual atomic operations within the program and compares the outcomes of the original program with the perturbed version to compute floating-point errors. We evaluate PI-detector with datasets from ATOMU and HSED, as well as a complex linear system-solving program. Experimental results demonstrate that PI-detector can perform efficient and accurate floating-point error computation.

cs.SE

Studying and Understanding the Effectiveness and Failures of Conversational LLM-Based Repair

Automated program repair (APR) is designed to automate the process of bug-fixing. In recent years, thanks to the rapid development of large language models (LLMs), automated repair has achieved remarkable progress. Advanced APR techniques powered by conversational LLMs, most notably ChatGPT, have exhibited impressive repair abilities and gained increasing popularity due to the capabilities of the underlying LLMs in providing repair feedback and performing iterative patch improvement. Despite the superiority, conversational APR techniques still fail to repair a large number of bugs. For example, a state-of-the-art conversational technique ChatRepair does not correctly repair over half of the single-function bugs in the Defects4J dataset. To understand the effectiveness and failures of conversational LLM-based repair and provide possible directions for improvement, we studied the exemplary ChatRepair with a focus on comparing the effectiveness of its cloze-style and full function repair strategies, assessing its key iterative component for patch improvement, and analyzing the repair failures. Our study has led to a series of findings, which we believe provide key implications for future research.

cs.SE

DELA: A Novel Approach for Detecting Errors Induced by Large Atomic Condition Numbers

Numerical programs form the foundation of modern science and engineering, providing essential solutions to complex mathematical problems. Therefore, errors in numerical results would lead to harmful consequences, especially in safety-critical applications. Since only a few inputs may lead to substantial errors for numerical programs, it is essential to determine whether a given input could result in a significant error. Existing researchers tend to use the results of high-precision programs to assess whether there is a substantial error, which introduces three main challenges: difficulty of implementation, existence of potential faults in the detection of numerical errors, and long execution time. To address these limitations, we propose a novel approach named DELA. Our approach is based on the observation that most numerical errors stem from large condition numbers in atomic operations (such as subtraction), which then propagate and accumulate. DELA injects small perturbations into the results of individual atomic operations within the program and compares the outcomes of the original program with the perturbed version to detect errors. We evaluate DELA with datasets from ATOMU and HSED, as well as data from a complex linear system-solving program. Experimental results demonstrate that we can detect all the significant errors that were reported by prior research. DELA shows strong alignment with high-precision programs of ATOMU and HSED, with average Pearson and Spearman correlations of 0.86 and 0.61. Additionally, DELA effectively detects significant errors in complex programs, achieving correlation scores of 0.9763 and 0.8993. More importantly, in experiments with ATOMU and HSED, DELA's perturbed programs run within only 0.13% of the time needed by high-precision versions; while for the linear system-solving programs, DELA is 73.46 times faster than the high-precision programs.

cs.SE

Deep Learning-based Software Engineering: Progress, Challenges, and Opportunities

Researchers have recently achieved significant advances in deep learning techniques, which in turn has substantially advanced other research disciplines, such as natural language processing, image processing, speech recognition, and software engineering. Various deep learning techniques have been successfully employed to facilitate software engineering tasks, including code generation, software refactoring, and fault localization. Many papers have also been presented in top conferences and journals, demonstrating the applications of deep learning techniques in resolving various software engineering tasks. However, although several surveys have provided overall pictures of the application of deep learning techniques in software engineering, they focus more on learning techniques, that is, what kind of deep learning techniques are employed and how deep models are trained or fine-tuned for software engineering tasks. We still lack surveys explaining the advances of subareas in software engineering driven by deep learning techniques, as well as challenges and opportunities in each subarea. To this end, in this paper, we present the first task-oriented survey on deep learning-based software engineering. It covers twelve major software engineering subareas significantly impacted by deep learning techniques. Such subareas spread out the through the whole lifecycle of software development and maintenance, including requirements engineering, software development, testing, maintenance, and developer collaboration. As we believe that deep learning may provide an opportunity to revolutionize the whole discipline of software engineering, providing one survey covering as many subareas as possible in software engineering can help future research push forward the frontier of deep learning-based software engineering more systematically.

cs.SE

Towards Practical and Useful Automated Program Repair for Debugging

Current automated program repair (APR) techniques are far from being practical and useful enough to be considered for realistic debugging. They rely on unrealistic assumptions including the requirement of a comprehensive suite of test cases as the correctness criterion and frequent program re-execution for patch validation; they are not fast; and their ability of repairing the commonly arising complex bugs by fixing multiple locations of the program is very limited. We hope to substantially improve APR's practicality, effectiveness, and usefulness to help people debug. Towards this goal, we envision PracAPR, an interactive repair system that works in an Integrated Development Environment (IDE) to provide effective repair suggestions for debugging. PracAPR does not require a test suite or program re-execution. It assumes that the developer uses an IDE debugger and the program has suspended at a location where a problem is observed. It interacts with the developer to obtain a problem specification. Based on the specification, it performs test-free, flow-analysis-based fault localization, patch generation that combines large language model-based local repair and tailored strategy-driven global repair, and program re-execution-free patch validation based on simulated trace comparison to suggest repairs. By having PracAPR, we hope to take a significant step towards making APR useful and an everyday part of debugging.

cs.SE

FastLog: An End-to-End Method to Efficiently Generate and Insert Logging Statements

Logs play a crucial role in modern software systems, serving as a means for developers to record essential information for future software maintenance. As the performance of these log-based maintenance tasks heavily relies on the quality of logging statements, various works have been proposed to assist developers in writing appropriate logging statements. However, these works either only support developers in partial sub-tasks of this whole activity; or perform with a relatively high time cost and may introduce unwanted modifications. To address their limitations, we propose FastLog, which can support the complete logging statement generation and insertion activity, in a very speedy manner. Specifically, given a program method, FastLog first predicts the insertion position in the finest token level, and then generates a complete logging statement to insert. We further use text splitting for long input texts to improve the accuracy of predicting where to insert logging statements. A comprehensive empirical analysis shows that our method outperforms the state-of-the-art approach in both efficiency and output quality, which reveals its great potential and practicality in current real-time intelligent development environments.

cs.SE

Clone Detection on Large Scala Codebases

Code clones are identical or similar code segments. The wide existence of code clones can increase the cost of maintenance and jeopardise the quality of software. The research community has developed many techniques to detect code clones, however, there is little evidence of how these techniques may perform in industrial use cases. In this paper, we aim to uncover the differences when such techniques are applied in industrial use cases. We conducted large scale experimental research on the performance of two state-of-the-art code clone detection techniques, SourcererCC and AutoenCODE, on both open source projects and an industrial project written in the Scala language. Our results reveal that both algorithms perform differently on the industrial project, with the largest drop in precision being 30.7\%, and the largest increase in recall being 32.4\%. By manually labelling samples of the industrial project by its developers, we discovered that there are substantially less Type-3 clones in the aforementioned project than that in the open source projects.

cs.SE

Nopol: Automatic Repair of Conditional Statement Bugs in Java Programs

We propose NOPOL, an approach to automatic repair of buggy conditional statements (i.e., if-then-else statements). This approach takes a buggy program as well as a test suite as input and generates a patch with a conditional expression as output. The test suite is required to contain passing test cases to model the expected behavior of the program and at least one failing test case that reveals the bug to be repaired. The process of NOPOL consists of three major phases. First, NOPOL employs angelic fix localization to identify expected values of a condition during the test execution. Second, runtime trace collection is used to collect variables and their actual values, including primitive data types and objected-oriented features (e.g., nullness checks), to serve as building blocks for patch generation. Third, NOPOL encodes these collected data into an instance of a Satisfiability Modulo Theory (SMT) problem, then a feasible solution to the SMT instance is translated back into a code patch. We evaluate NOPOL on 22 real-world bugs (16 bugs with buggy IF conditions and 6 bugs with missing preconditions) on two large open-source projects, namely Apache Commons Math and Apache Commons Lang. Empirical analysis on these bugs shows that our approach can effectively fix bugs with buggy IF conditions and missing preconditions. We illustrate the capabilities and limitations of NOPOL using case studies of real bug fixes.

cs.SE

Automatic Repair of Real Bugs in Java: A Large-Scale Experiment on the Defects4J Dataset

Defects4J is a large, peer-reviewed, structured dataset of real-world Java bugs. Each bug in Defects4J comes with a test suite and at least one failing test case that triggers the bug. In this paper, we report on an experiment to explore the effectiveness of automatic test-suite based repair on Defects4J. The result of our experiment shows that the considered state-of-the-art repair methods can generate patches for 47 out of 224 bugs. However, those patches are only test-suite adequate, which means that they pass the test suite and may potentially be incorrect beyond the test-suite satisfaction correctness criterion. We have manually analyzed 84 different patches to assess their real correctness. In total, 9 real Java bugs can be correctly repaired with test-suite based repair. This analysis shows that test-suite based repair suffers from under-specified bugs, for which trivial or incorrect patches still pass the test suite. With respect to practical applicability, it takes on average 14.8 minutes to find a patch. The experiment was done on a scientific grid, totaling 17.6 days of computation time. All the repair systems and experimental results are publicly available on Github in order to facilitate future research on automatic repair.

cs.SE