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Jihyeon Lee

Publications and source records attributed to Jihyeon Lee.

2 recordsLinked to original sources

Point&Spawn: Mid-Air Reference-Free Object Instantiation Using Gaze and Hand Gestures in Extended Reality

Mid-air object instantiation in XR requires users to specify a 3D position without spatial references, such as surfaces or existing objects. We present Point&Spawn, a staged pipeline for pre-instantiation position specification through Direction Setting, Depth Setting, and Position Refinement within a continuous gesture flow. We evaluated six controller-free techniques combining Gaze or Non-Dominant Hand (NDH) direction setting with Ray Intersection, Relative Gain, or Drag&Hold depth setting in a user study (N=24) across Near and Far spawn depths. Relative Gain and Drag&Hold yielded faster and more accurate spawning, lower workload, higher usability, and greater preference than Ray Intersection. The shoulder-referenced NDH ray improved speed and coarse accuracy, whereas the viewpoint-based Gaze ray reduced hand movement with comparable final accuracy. Farther spawn depth imposed greater temporal costs as well as Gaze and accuracy costs with Ray Intersection. These findings offer empirical guidance for designing direction and depth control in spawning in XR.

cs.HC

PlanePivoting: Exploration and Optimization of Gaze-Mouse Cursor Alignment for Spatial Object Translation

As XR matures into a ubiquitous computing platform, the disconnect between 2D and 3D input modalities remains a critical barrier to seamless workflow. Frequent transitions between the mouse for 2D precision and hand gestures for 3D manipulation induce significant physical fatigue and cognitive load. To address this, we introduce PlanePivoting, a multimodal interaction technique that extends standard mouse input into 3D space by leveraging gaze-mouse alignment. This technique dynamically modulates the translation plane based on the spatial overlap between the gaze and mouse cursor, eliminating the need for physical input modality switching. To systematically explore the foundational design space of gaze-mouse coordination and optimize key variables, we conducted a user study comparing PlanePivoting with a standard 3D Gizmo interface across two translation mapping profiles and two gaze cursor apertures. Results demonstrate that PlanePivoting outperforms the Gizmo on efficiency metrics while maintaining comparable precision and yielding higher subjective satisfaction. This study demonstrates the potential of gaze-mouse alignment for efficient spatial manipulation between 2D and 3D environments.

cs.HC