SearcharxivSearch

arXiv subjects

Jijian Zhao

Publications and source records attributed to Jijian Zhao.

2 recordsLinked to original sources

D^2-4DGS: Dual-Depth Guided Sparse-Camera 4D Gaussian Splatting

Dynamic 4D Gaussian Splatting has emerged as an efficient representation for dynamic novel view synthesis through explicit scene modeling and real-time rendering. However, existing methods typically require dense multi-view videos for sufficient geometric constraints, making capture expensive and limiting sparse-camera deployment. Reducing input views lowers acquisition cost but weakens geometry supervision, often causing missing structures and floating Gaussians. Depth priors provide geometric cues, yet no single source offers both dense coverage and reliable geometry. Monocular depth provides dense structure but is scale-ambiguous and locally biased, whereas multi-view geometric depth provides incomplete anchors consistent with the reconstruction coordinate system. To exploit their complementarity, we propose D$^2$-4DGS, a sparse-camera dynamic 4D Gaussian Splatting framework guided by dual-source depth priors. We align monocular estimates with valid multi-view geometric depths and verify their consistency to identify reliable geometric anchors. These verified anchors support consistency-aware pruning and depth supervision, while verified geometric depths and aligned mono-only estimates provide candidate geometry for densification in under-reconstructed regions. Finally, RGB-D joint optimization improves appearance fidelity and geometric consistency under sparse-view supervision. Across all nine dataset--view settings, D$^2$-4DGS achieves the highest PSNR, improving by 1.33 dB on average over the best competing method in each setting.

cs.CV

ACE-GS: Acing the Trade-off with Accurate, Compact and Efficient 3D Gaussian Splatting

3D Gaussian Splatting achieves exceptional real-time rendering, but its substantial computational and storage demands hinder widespread deployment. Existing accelerated paradigms often aggressively prune primitives for rapid convergence, causing severe loss of high-frequency details. To address this, we tackle the fundamental problem of achieving both exceptional rendering quality and ultra-fast reconstruction speed. In this paper, we propose ACE-GS, a progressive optimization framework tailored for accurate, compressed, and efficient scene representation. We realize that precise primitive management is the key to breaking this trade-off. Therefore, we first design a momentum consistency-guided densification strategy, strictly constraining primitive growth onto authentic geometric manifolds to avoid computational waste while significantly accelerating convergence. Building upon this efficient initialization, we deploy a statistical sensitivity-driven sparsification mechanism to precisely prune redundant primitives, yielding a further compressed footprint. Finally, to thoroughly compensate for the risk of micro-structure loss caused by the aforementioned strict primitive control, we introduce a cross-dimensional residual frequency compensation scheme that explicitly back-injects high-frequency error energy into primitive attributes, perfectly restoring sharp geometric details. Extensive experiments validate our superiority. While maintaining a highly compact scene representation, our system achieves up to 3.7 times training acceleration against the rapid framework Speedy-Splat. Requiring only 3 to 5 minutes to converge, ACE-GS secures the highest structural similarity and achieves a peak PSNR improvement of up to 0.89 dB over the original 3DGS, establishing a new benchmark for ultra-fast and high-fidelity novel view synthesis.

cs.CV