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Jim Torresen

Publications and source records attributed to Jim Torresen.

31 records · Page 2Linked to original sources

Two-Stage Transfer Learning for Heterogeneous Robot Detection and 3D Joint Position Estimation in a 2D Camera Image using CNN

Collaborative robots are becoming more common on factory floors as well as regular environments, however, their safety still is not a fully solved issue. Collision detection does not always perform as expected and collision avoidance is still an active research area. Collision avoidance works well for fixed robot-camera setups, however, if they are shifted around, Eye-to-Hand calibration becomes invalid making it difficult to accurately run many of the existing collision avoidance algorithms. We approach the problem by presenting a stand-alone system capable of detecting the robot and estimating its position, including individual joints, by using a simple 2D colour image as an input, where no Eye-to-Hand calibration is needed. As an extension of previous work, a two-stage transfer learning approach is used to re-train a multi-objective convolutional neural network (CNN) to allow it to be used with heterogeneous robot arms. Our method is capable of detecting the robot in real-time and new robot types can be added by having significantly smaller training datasets compared to the requirements of a fully trained network. We present data collection approach, the structure of the multi-objective CNN, the two-stage transfer learning training and test results by using real robots from Universal Robots, Kuka, and Franka Emika. Eventually, we analyse possible application areas of our method together with the possible improvements.

cs.RO↗

Evolving Robots on Easy Mode: Towards a Variable Complexity Controller for Quadrupeds

The complexity of a legged robot's environment or task can inform how specialised its gait must be to ensure success. Evolving specialised robotic gaits demands many evaluations - acceptable for computer simulations, but not for physical robots. For some tasks, a more general gait, with lower optimization costs, could be satisfactory. In this paper, we introduce a new type of gait controller where complexity can be set by a single parameter, using a dynamic genotype-phenotype mapping. Low controller complexity leads to conservative gaits, while higher complexity allows more sophistication and high performance for demanding tasks, at the cost of optimization effort. We investigate the new controller on a virtual robot in simulations and do preliminary testing on a real-world robot. We show that having variable complexity allows us to adapt to different optimization budgets. With a high evaluation budget in simulation, a complex controller performs best. Moreover, real-world evolution with a limited evaluation budget indicates that a lower gait complexity is preferable for a relatively simple environment.

cs.RO↗

Data Driven Analysis of Tiny Touchscreen Performance with MicroJam

The widespread adoption of mobile devices, such as smartphones and tablets, has made touchscreens a common interface for musical performance. New mobile musical instruments have been designed that embrace collaborative creation and that explore the affordances of mobile devices, as well as their constraints. While these have been investigated from design and user experience perspectives, there is little examination of the performers' musical outputs. In this work, we introduce a constrained touchscreen performance app, MicroJam, designed to enable collaboration between performers, and engage in a novel data-driven analysis of more than 1600 performances using the app. MicroJam constrains performances to five seconds, and emphasises frequent and casual music making through a social media-inspired interface. Performers collaborate by replying to performances, adding new musical layers that are played back at the same time. Our analysis shows that users tend to focus on the centre and diagonals of the touchscreen area, and tend to swirl or swipe rather than tap. We also observe that while long swipes dominate the visual appearance of performances, the majority of interactions are short with limited expressive possibilities. Our findings are summarised into a set of design recommendations for MicroJam and other touchscreen apps for social musical interaction.

cs.MM↗

How do Mixture Density RNNs Predict the Future?

Gaining a better understanding of how and what machine learning systems learn is important to increase confidence in their decisions and catalyze further research. In this paper, we analyze the predictions made by a specific type of recurrent neural network, mixture density RNNs (MD-RNNs). These networks learn to model predictions as a combination of multiple Gaussian distributions, making them particularly interesting for problems where a sequence of inputs may lead to several distinct future possibilities. An example is learning internal models of an environment, where different events may or may not occur, but where the average over different events is not meaningful. By analyzing the predictions made by trained MD-RNNs, we find that their different Gaussian components have two complementary roles: 1) Separately modeling different stochastic events and 2) Separately modeling scenarios governed by different rules. These findings increase our understanding of what is learned by predictive MD-RNNs, and open up new research directions for further understanding how we can benefit from their self-organizing model decomposition.

cs.LG↗

Deep Predictive Models in Interactive Music

Musical performance requires prediction to operate instruments, to perform in groups and to improvise. In this paper, we investigate how a number of digital musical instruments (DMIs), including two of our own, have applied predictive machine learning models that assist users by predicting unknown states of musical processes. We characterise these predictions as focussed within a musical instrument, at the level of individual performers, and between members of an ensemble. These models can connect to existing frameworks for DMI design and have parallels in the cognitive predictions of human musicians. We discuss how recent advances in deep learning highlight the role of prediction in DMIs, by allowing data-driven predictive models with a long memory of past states. The systems we review are used to motivate musical use-cases where prediction is a necessary component, and to highlight a number of challenges for DMI designers seeking to apply deep predictive models in interactive music systems of the future.

cs.SD↗

Transfer Learning for Unseen Robot Detection and Joint Estimation on a Multi-Objective Convolutional Neural Network

A significant problem of using deep learning techniques is the limited amount of data available for training. There are some datasets available for the popular problems like item recognition and classification or self-driving cars, however, it is very limited for the industrial robotics field. In previous work, we have trained a multi-objective Convolutional Neural Network (CNN) to identify the robot body in the image and estimate 3D positions of the joints by using just a 2D image, but it was limited to a range of robots produced by Universal Robots (UR). In this work, we extend our method to work with a new robot arm - Kuka LBR iiwa, which has a significantly different appearance and an additional joint. However, instead of collecting large datasets once again, we collect a number of smaller datasets containing a few hundred frames each and use transfer learning techniques on the CNN trained on UR robots to adapt it to a new robot having different shapes and visual features. We have proven that transfer learning is not only applicable in this field, but it requires smaller well-prepared training datasets, trains significantly faster and reaches similar accuracy compared to the original method, even improving it on some aspects.

cs.RO↗

Robot Localisation and 3D Position Estimation Using a Free-Moving Camera and Cascaded Convolutional Neural Networks

Many works in collaborative robotics and human-robot interaction focuses on identifying and predicting human behaviour while considering the information about the robot itself as given. This can be the case when sensors and the robot are calibrated in relation to each other and often the reconfiguration of the system is not possible, or extra manual work is required. We present a deep learning based approach to remove the constraint of having the need for the robot and the vision sensor to be fixed and calibrated in relation to each other. The system learns the visual cues of the robot body and is able to localise it, as well as estimate the position of robot joints in 3D space by just using a 2D color image. The method uses a cascaded convolutional neural network, and we present the structure of the network, describe our own collected dataset, explain the network training and achieved results. A fully trained system shows promising results in providing an accurate mask of where the robot is located and a good estimate of its joints positions in 3D. The accuracy is not good enough for visual servoing applications yet, however, it can be sufficient for general safety and some collaborative tasks not requiring very high precision. The main benefit of our method is the possibility of the vision sensor to move freely. This allows it to be mounted on moving objects, for example, a body of the person or a mobile robot working in the same environment as the robots are operating in.

cs.RO↗

Multi-Objective Convolutional Neural Networks for Robot Localisation and 3D Position Estimation in 2D Camera Images

The field of collaborative robotics and human-robot interaction often focuses on the prediction of human behaviour, while assuming the information about the robot setup and configuration being known. This is often the case with fixed setups, which have all the sensors fixed and calibrated in relation to the rest of the system. However, it becomes a limiting factor when the system needs to be reconfigured or moved. We present a deep learning approach, which aims to solve this issue. Our method learns to identify and precisely localise the robot in 2D camera images, so having a fixed setup is no longer a requirement and a camera can be moved. In addition, our approach identifies the robot type and estimates the 3D position of the robot base in the camera image as well as 3D positions of each of the robot joints. Learning is done by using a multi-objective convolutional neural network with four previously mentioned objectives simultaneously using a combined loss function. The multi-objective approach makes the system more flexible and efficient by reusing some of the same features and diversifying for each objective in lower layers. A fully trained system shows promising results in providing an accurate mask of where the robot is located and an estimate of its base and joint positions in 3D. We compare the results to our previous approach of using cascaded convolutional neural networks.

cs.RO↗

Real-World Evolution Adapts Robot Morphology and Control to Hardware Limitations

For robots to handle the numerous factors that can affect them in the real world, they must adapt to changes and unexpected events. Evolutionary robotics tries to solve some of these issues by automatically optimizing a robot for a specific environment. Most of the research in this field, however, uses simplified representations of the robotic system in software simulations. The large gap between performance in simulation and the real world makes it challenging to transfer the resulting robots to the real world. In this paper, we apply real world multi-objective evolutionary optimization to optimize both control and morphology of a four-legged mammal-inspired robot. We change the supply voltage of the system, reducing the available torque and speed of all joints, and study how this affects both the fitness, as well as the morphology and control of the solutions. In addition to demonstrating that this real-world evolutionary scheme for morphology and control is indeed feasible with relatively few evaluations, we show that evolution under the different hardware limitations results in comparable performance for low and moderate speeds, and that the search achieves this by adapting both the control and the morphology of the robot.

cs.RO↗

Exploring Mechanically Self-Reconfiguring Robots for Autonomous Design

Evolutionary robotics has aimed to optimize robot control and morphology to produce better and more robust robots. Most previous research only addresses optimization of control, and does this only in simulation. We have developed a four-legged mammal-inspired robot that features a self-reconfiguring morphology. In this paper, we discuss the possibilities opened up by being able to efficiently do experiments on a changing morphology in the real world. We discuss present challenges for such a platform and potential experimental designs that could unlock new discoveries. Finally, we place our robot in its context within general developments in the field of evolutionary robotics, and consider what advances the future might hold.

cs.RO↗

RoboJam: A Musical Mixture Density Network for Collaborative Touchscreen Interaction

RoboJam is a machine-learning system for generating music that assists users of a touchscreen music app by performing responses to their short improvisations. This system uses a recurrent artificial neural network to generate sequences of touchscreen interactions and absolute timings, rather than high-level musical notes. To accomplish this, RoboJam's network uses a mixture density layer to predict appropriate touch interaction locations in space and time. In this paper, we describe the design and implementation of RoboJam's network and how it has been integrated into a touchscreen music app. A preliminary evaluation analyses the system in terms of training, musical generation and user interaction.

cs.HC↗

Automatic Calibration of a Robot Manipulator and Multi 3D Camera System

With 3D sensing becoming cheaper, environment-aware and visually-guided robot arms capable of safely working in collaboration with humans will become common. However, a reliable calibration is needed, both for camera internal calibration, as well as Eye-to-Hand calibration, to make sure the whole system functions correctly. We present a framework, using a novel combination of well proven methods, allowing a quick automatic calibration for the integration of systems consisting of the robot and a varying number of 3D cameras by using a standard checkerboard calibration grid. Our approach allows a quick camera-to-robot recalibration after any changes to the setup, for example when cameras or robot have been repositioned. Modular design of the system ensures flexibility regarding a number of sensors used as well as different hardware choices. The framework has been proven to work by practical experiments to analyze the quality of the calibration versus the number of positions of the checkerboard used for each of the calibration procedures.

cs.RO↗

Multi 3D Camera Mapping for Predictive and Reflexive Robot Manipulator Trajectory Estimation

With advancing technologies, robotic manipulators and visual environment sensors are becoming cheaper and more widespread. However, robot control can be still a limiting factor for better adaptation of these technologies. Robotic manipulators are performing very well in structured workspaces, but do not adapt well to unexpected changes, like people entering the workspace. We present a method combining 3D Camera based workspace mapping, and a predictive and reflexive robot manipulator trajectory estimation to allow more efficient and safer operation in dynamic workspaces. In experiments on a real UR5 robot our method has proven to provide shorter and smoother trajectories compared to a reactive trajectory planner in the same conditions. Furthermore, the robot has successfully avoided any contact by initialising the reflexive movement even when an obstacle got unexpectedly close to the robot. The main goal of our work is to make the operation more flexible in unstructured dynamic workspaces and not just avoid obstacles, but also adapt when performing collaborative tasks with humans in the near future.

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