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Jiming Chen

Publications and source records attributed to Jiming Chen.

At least 91 records · Page 5Linked to original sources

Constraints on the ghost-free parity-violating gravity from Laser-ranged Satellites

This paper explores the evolutionary behavior of the Earth-satellite binary system within the framework of the ghost-free parity-violating gravity and the corresponding discussion on the parity-violating effect from the laser-ranged satellites. For this purpose, we start our study with the Parameterized Post-Newtonian (PPN) metric of this gravity theory to study the orbital evolution of the satellites in which the spatial-time sector of the spacetime is modified due to the parity violation. With this modified PPN metric, we calculate the effects of the parity-violating sector of metrics on the time evolution of the orbital elements for an Earth-satellite binary system. We find that among the five orbital elements, the parity violation has no effect on the semi-latus rectum, while the eccentricity and ascending node are affected only in a periodic manner. These three orbital elements are the same as the results of general relativity and are also consistent with the observations of the present experiment. In particular, parity violation produces non-zero corrections to the eccentricity and pericenter, which will accumulate with the evolution of time, indicating that the parity violation of gravity produces observable secular effects. The observational constraint on the parity-violating effect is derived by confronting the theoretical prediction with the observation by the LAGEOS II pericenter advance, giving a constraint on the parity-violating parameter space from the satellite experiments.

gr-qc↗

DexRepNet: Learning Dexterous Robotic Grasping Network with Geometric and Spatial Hand-Object Representations

Robotic dexterous grasping is a challenging problem due to the high degree of freedom (DoF) and complex contacts of multi-fingered robotic hands. Existing deep reinforcement learning (DRL) based methods leverage human demonstrations to reduce sample complexity due to the high dimensional action space with dexterous grasping. However, less attention has been paid to hand-object interaction representations for high-level generalization. In this paper, we propose a novel geometric and spatial hand-object interaction representation, named DexRep, to capture dynamic object shape features and the spatial relations between hands and objects during grasping. DexRep comprises Occupancy Feature for rough shapes within sensing range by moving hands, Surface Feature for changing hand-object surface distances, and Local-Geo Feature for local geometric surface features most related to potential contacts. Based on the new representation, we propose a dexterous deep reinforcement learning method to learn a generalizable grasping policy DexRepNet. Experimental results show that our method outperforms baselines using existing representations for robotic grasping dramatically both in grasp success rate and convergence speed. It achieves a 93% grasping success rate on seen objects and higher than 80% grasping success rates on diverse objects of unseen categories in both simulation and real-world experiments.

cs.RO↗

SAGE-ICP: Semantic Information-Assisted ICP

Robust and accurate pose estimation in unknown environments is an essential part of robotic applications. We focus on LiDAR-based point-to-point ICP combined with effective semantic information. This paper proposes a novel semantic information-assisted ICP method named SAGE-ICP, which leverages semantics in odometry. The semantic information for the whole scan is timely and efficiently extracted by a 3D convolution network, and these point-wise labels are deeply involved in every part of the registration, including semantic voxel downsampling, data association, adaptive local map, and dynamic vehicle removal. Unlike previous semantic-aided approaches, the proposed method can improve localization accuracy in large-scale scenes even if the semantic information has certain errors. Experimental evaluations on KITTI and KITTI-360 show that our method outperforms the baseline methods, and improves accuracy while maintaining real-time performance, i.e., runs faster than the sensor frame rate.

cs.RO↗

LESS-Map: Lightweight and Evolving Semantic Map in Parking Lots for Long-term Self-Localization

Precise and long-term stable localization is essential in parking lots for tasks like autonomous driving or autonomous valet parking, \textit{etc}. Existing methods rely on a fixed and memory-inefficient map, which lacks robust data association approaches. And it is not suitable for precise localization or long-term map maintenance. In this paper, we propose a novel mapping, localization, and map update system based on ground semantic features, utilizing low-cost cameras. We present a precise and lightweight parameterization method to establish improved data association and achieve accurate localization at centimeter-level. Furthermore, we propose a novel map update approach by implementing high-quality data association for parameterized semantic features, allowing continuous map update and refinement during re-localization, while maintaining centimeter-level accuracy. We validate the performance of the proposed method in real-world experiments and compare it against state-of-the-art algorithms. The proposed method achieves an average accuracy improvement of 5cm during the registration process. The generated maps consume only a compact size of 450 KB/km and remain adaptable to evolving environments through continuous update.

cs.RO↗

KDD-LOAM: Jointly Learned Keypoint Detector and Descriptors Assisted LiDAR Odometry and Mapping

Sparse keypoint matching based on distinct 3D feature representations can improve the efficiency and robustness of point cloud registration. Existing learning-based 3D descriptors and keypoint detectors are either independent or loosely coupled, so they cannot fully adapt to each other. In this work, we propose a tightly coupled keypoint detector and descriptor (TCKDD) based on a multi-task fully convolutional network with a probabilistic detection loss. In particular, this self-supervised detection loss fully adapts the keypoint detector to any jointly learned descriptors and benefits the self-supervised learning of descriptors. Extensive experiments on both indoor and outdoor datasets show that our TCKDD achieves state-of-the-art performance in point cloud registration. Furthermore, we design a keypoint detector and descriptors-assisted LiDAR odometry and mapping framework (KDD-LOAM), whose real-time odometry relies on keypoint descriptor matching-based RANSAC. The sparse keypoints are further used for efficient scan-to-map registration and mapping. Experiments on KITTI dataset demonstrate that KDD-LOAM significantly surpasses LOAM and shows competitive performance in odometry.

cs.CV↗

Consistent and Asymptotically Efficient Localization from Range-Difference Measurements

We consider signal source localization from range-difference measurements. First, we give some readily-checked conditions on measurement noises and sensor deployment to guarantee the asymptotic identifiability of the model and show the consistency and asymptotic normality of the maximum likelihood (ML) estimator. Then, we devise an estimator that owns the same asymptotic property as the ML one. Specifically, we prove that the negative log-likelihood function converges to a function, which has a unique minimum and positive definite Hessian at the true source's position. Hence, it is promising to execute local iterations, e.g., the Gauss-Newton (GN) algorithm, following a consistent estimate. The main issue involved is obtaining a preliminary consistent estimate. To this aim, we construct a linear least-squares problem via algebraic operation and constraint relaxation and obtain a closed-form solution. We then focus on deriving and eliminating the bias of the linear least-squares estimator, which yields an asymptotically unbiased (thus consistent) estimate. Noting that the bias is a function of the noise variance, we further devise a consistent noise variance estimator that involves $3$-order polynomial rooting. Based on the preliminary consistent location estimate, a one-step GN iteration suffices to achieve the same asymptotic property as the ML estimator. Simulation results demonstrate the superiority of our proposed algorithm in the large sample case.

eess.SP↗

mmBody Benchmark: 3D Body Reconstruction Dataset and Analysis for Millimeter Wave Radar

Millimeter Wave (mmWave) Radar is gaining popularity as it can work in adverse environments like smoke, rain, snow, poor lighting, etc. Prior work has explored the possibility of reconstructing 3D skeletons or meshes from the noisy and sparse mmWave Radar signals. However, it is unclear how accurately we can reconstruct the 3D body from the mmWave signals across scenes and how it performs compared with cameras, which are important aspects needed to be considered when either using mmWave radars alone or combining them with cameras. To answer these questions, an automatic 3D body annotation system is first designed and built up with multiple sensors to collect a large-scale dataset. The dataset consists of synchronized and calibrated mmWave radar point clouds and RGB(D) images in different scenes and skeleton/mesh annotations for humans in the scenes. With this dataset, we train state-of-the-art methods with inputs from different sensors and test them in various scenarios. The results demonstrate that 1) despite the noise and sparsity of the generated point clouds, the mmWave radar can achieve better reconstruction accuracy than the RGB camera but worse than the depth camera; 2) the reconstruction from the mmWave radar is affected by adverse weather conditions moderately while the RGB(D) camera is severely affected. Further, analysis of the dataset and the results shadow insights on improving the reconstruction from the mmWave radar and the combination of signals from different sensors.

cs.CV↗

ImmFusion: Robust mmWave-RGB Fusion for 3D Human Body Reconstruction in All Weather Conditions

3D human reconstruction from RGB images achieves decent results in good weather conditions but degrades dramatically in rough weather. Complementary, mmWave radars have been employed to reconstruct 3D human joints and meshes in rough weather. However, combining RGB and mmWave signals for robust all-weather 3D human reconstruction is still an open challenge, given the sparse nature of mmWave and the vulnerability of RGB images. In this paper, we present ImmFusion, the first mmWave-RGB fusion solution to reconstruct 3D human bodies in all weather conditions robustly. Specifically, our ImmFusion consists of image and point backbones for token feature extraction and a Transformer module for token fusion. The image and point backbones refine global and local features from original data, and the Fusion Transformer Module aims for effective information fusion of two modalities by dynamically selecting informative tokens. Extensive experiments on a large-scale dataset, mmBody, captured in various environments demonstrate that ImmFusion can efficiently utilize the information of two modalities to achieve a robust 3D human body reconstruction in all weather conditions. In addition, our method's accuracy is significantly superior to that of state-of-the-art Transformer-based LiDAR-camera fusion methods.

cs.CV↗

ORL-AUDITOR: Dataset Auditing in Offline Deep Reinforcement Learning

Data is a critical asset in AI, as high-quality datasets can significantly improve the performance of machine learning models. In safety-critical domains such as autonomous vehicles, offline deep reinforcement learning (offline DRL) is frequently used to train models on pre-collected datasets, as opposed to training these models by interacting with the real-world environment as the online DRL. To support the development of these models, many institutions make datasets publicly available with opensource licenses, but these datasets are at risk of potential misuse or infringement. Injecting watermarks to the dataset may protect the intellectual property of the data, but it cannot handle datasets that have already been published and is infeasible to be altered afterward. Other existing solutions, such as dataset inference and membership inference, do not work well in the offline DRL scenario due to the diverse model behavior characteristics and offline setting constraints. In this paper, we advocate a new paradigm by leveraging the fact that cumulative rewards can act as a unique identifier that distinguishes DRL models trained on a specific dataset. To this end, we propose ORL-AUDITOR, which is the first trajectory-level dataset auditing mechanism for offline RL scenarios. Our experiments on multiple offline DRL models and tasks reveal the efficacy of ORL-AUDITOR, with auditing accuracy over 95% and false positive rates less than 2.88%. We also provide valuable insights into the practical implementation of ORL-AUDITOR by studying various parameter settings. Furthermore, we demonstrate the auditing capability of ORL-AUDITOR on open-source datasets from Google and DeepMind, highlighting its effectiveness in auditing published datasets. ORL-AUDITOR is open-sourced at https://github.com/link-zju/ORL-Auditor.

cs.CR↗

Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields

With the popularity of implicit neural representations, or neural radiance fields (NeRF), there is a pressing need for editing methods to interact with the implicit 3D models for tasks like post-processing reconstructed scenes and 3D content creation. While previous works have explored NeRF editing from various perspectives, they are restricted in editing flexibility, quality, and speed, failing to offer direct editing response and instant preview. The key challenge is to conceive a locally editable neural representation that can directly reflect the editing instructions and update instantly. To bridge the gap, we propose a new interactive editing method and system for implicit representations, called Seal-3D, which allows users to edit NeRF models in a pixel-level and free manner with a wide range of NeRF-like backbone and preview the editing effects instantly. To achieve the effects, the challenges are addressed by our proposed proxy function mapping the editing instructions to the original space of NeRF models in the teacher model and a two-stage training strategy for the student model with local pretraining and global finetuning. A NeRF editing system is built to showcase various editing types. Our system can achieve compelling editing effects with an interactive speed of about 1 second.

cs.CV↗

InterTracker: Discovering and Tracking General Objects Interacting with Hands in the Wild

Understanding human interaction with objects is an important research topic for embodied Artificial Intelligence and identifying the objects that humans are interacting with is a primary problem for interaction understanding. Existing methods rely on frame-based detectors to locate interacting objects. However, this approach is subjected to heavy occlusions, background clutter, and distracting objects. To address the limitations, in this paper, we propose to leverage spatio-temporal information of hand-object interaction to track interactive objects under these challenging cases. Without prior knowledge of the general objects to be tracked like object tracking problems, we first utilize the spatial relation between hands and objects to adaptively discover the interacting objects from the scene. Second, the consistency and continuity of the appearance of objects between successive frames are exploited to track the objects. With this tracking formulation, our method also benefits from training on large-scale general object-tracking datasets. We further curate a video-level hand-object interaction dataset for testing and evaluation from 100DOH. The quantitative results demonstrate that our proposed method outperforms the state-of-the-art methods. Specifically, in scenes with continuous interaction with different objects, we achieve an impressive improvement of about 10% as evaluated using the Average Precision (AP) metric. Our qualitative findings also illustrate that our method can produce more continuous trajectories for interacting objects.

cs.CV↗

The Model Inversion Eavesdropping Attack in Semantic Communication Systems

In recent years, semantic communication has been a popular research topic for its superiority in communication efficiency. As semantic communication relies on deep learning to extract meaning from raw messages, it is vulnerable to attacks targeting deep learning models. In this paper, we introduce the model inversion eavesdropping attack (MIEA) to reveal the risk of privacy leaks in the semantic communication system. In MIEA, the attacker first eavesdrops the signal being transmitted by the semantic communication system and then performs model inversion attack to reconstruct the raw message, where both the white-box and black-box settings are considered. Evaluation results show that MIEA can successfully reconstruct the raw message with good quality under different channel conditions. We then propose a defense method based on random permutation and substitution to defend against MIEA in order to achieve secure semantic communication. Our experimental results demonstrate the effectiveness of the proposed defense method in preventing MIEA.

cs.IT↗

Space-Air-Ground Integrated Network (SAGIN): A Survey

Since existing mobile communication networks may not be able to meet the low latency and high-efficiency requirements of emerging technologies and applications, novel network architectures need to be investigated to support these new requirements. As a new network architecture that integrates satellite systems, air networks and ground communication, Space-Air-Ground Integrated Network (SAGIN) has attracted extensive attention in recent years. This paper summarizes the recent research work on SAGIN from several aspects, with the basic information of SAGIN first introduced, followed by the physical characteristics. Then the drive and prospects of the current SAGIN architecture in supporting new requirements are deeply analyzed. On this basis, the requirements and challenges are analyzed. Finally, it summarizes the existing solutions and prospects the future research directions.

cs.NI↗

Detecting Multivariate Time Series Anomalies with Zero Known Label

Multivariate time series anomaly detection has been extensively studied under the semi-supervised setting, where a training dataset with all normal instances is required. However, preparing such a dataset is very laborious since each single data instance should be fully guaranteed to be normal. It is, therefore, desired to explore multivariate time series anomaly detection methods based on the dataset without any label knowledge. In this paper, we propose MTGFlow, an unsupervised anomaly detection approach for multivariate time series anomaly detection via dynamic graph and entity-aware normalizing flow, leaning only on a widely accepted hypothesis that abnormal instances exhibit sparse densities than the normal. However, the complex interdependencies among entities and the diverse inherent characteristics of each entity pose significant challenges on the density estimation, let alone to detect anomalies based on the estimated possibility distribution. To tackle these problems, we propose to learn the mutual and dynamic relations among entities via a graph structure learning model, which helps to model accurate distribution of multivariate time series. Moreover, taking account of distinct characteristics of the individual entities, an entity-aware normalizing flow is developed to describe each entity into a parameterized normal distribution, thereby producing fine-grained density estimation. Incorporating these two strategies, MTGFlow achieves superior anomaly detection performance. Experiments on five public datasets with seven baselines are conducted, MTGFlow outperforms the SOTA methods by up to 5.0 AUROC\%. Codes will be released at https://github.com/zqhang/Detecting-Multivariate-Time-Series-Anomalies-with-Zero-Known-Label.

cs.LG↗

Contact2Grasp: 3D Grasp Synthesis via Hand-Object Contact Constraint

3D grasp synthesis generates grasping poses given an input object. Existing works tackle the problem by learning a direct mapping from objects to the distributions of grasping poses. However, because the physical contact is sensitive to small changes in pose, the high-nonlinear mapping between 3D object representation to valid poses is considerably non-smooth, leading to poor generation efficiency and restricted generality. To tackle the challenge, we introduce an intermediate variable for grasp contact areas to constrain the grasp generation; in other words, we factorize the mapping into two sequential stages by assuming that grasping poses are fully constrained given contact maps: 1) we first learn contact map distributions to generate the potential contact maps for grasps; 2) then learn a mapping from the contact maps to the grasping poses. Further, we propose a penetration-aware optimization with the generated contacts as a consistency constraint for grasp refinement. Extensive validations on two public datasets show that our method outperforms state-of-the-art methods regarding grasp generation on various metrics.

cs.RO↗

Spatial Scattering Modulation with Multipath Component Aggregation Based on Antenna Arrays

In this paper, a multipath component aggregation (MCA) mechanism is introduced for spatial scattering modulation (SSM) to overcome the limitation in conventional SSM that the transmit antenna array steers the beam to a single multipath (MP) component at each instance. In the proposed MCA-SSM system, information bits are divided into two streams. One is mapped to an amplitude-phase-modulation (APM) constellation symbol, and the other is mapped to a beam vector symbol which steers multiple beams to selected strongest MP components via an MCA matrix. In comparison with the conventional SSM system, the proposed MCA-SSM enhances the bit error performance by avoiding both low receiving power due to steering the beam to a single weak MP component and inter-MP interference due to MP components with close values of angle of arrival (AoA) or angle of departure (AoD). For the proposed MCA-SSM, a union upper bound (UUB) on the average bit error probability (ABEP) with any MCA matrix is analytically derived and validated via Monte Carlo simulations. Based on the UUB, the MCA matrix is analytically optimized to minimize the ABEP of the MCA-SSM. Finally, numerical experiments are carried out, which show that the proposed MCA-SSM system remarkably outperforms the state-of-the-art SSM system in terms of ABEP under a typical indoor environment.

cs.IT↗

Aggressive Trajectory Generation for A Swarm of Autonomous Racing Drones

Autonomous drone racing is becoming an excellent platform to challenge quadrotors' autonomy techniques including planning, navigation and control technologies. However, most research on this topic mainly focuses on single drone scenarios. In this paper, we describe a novel time-optimal trajectory generation method for generating time-optimal trajectories for a swarm of quadrotors to fly through pre-defined waypoints with their maximum maneuverability without collision. We verify the method in the Gazebo simulations where a swarm of 5 quadrotors can fly through a complex 6-waypoint racing track in a 35m * 35m space with a top speed of 14m/s. Flight tests are performed on two quadrotors passing through 3 waypoints in a 4m * 2m flight arena to demonstrate the feasibility of the proposed method in the real world. Both simulations and real-world flight tests show that the proposed method can generate the optimal aggressive trajectories for a swarm of autonomous racing drones. The method can also be easily transferred to other types of robot swarms.

cs.RO↗

NeurAR: Neural Uncertainty for Autonomous 3D Reconstruction with Implicit Neural Representations

Implicit neural representations have shown compelling results in offline 3D reconstruction and also recently demonstrated the potential for online SLAM systems. However, applying them to autonomous 3D reconstruction, where a robot is required to explore a scene and plan a view path for the reconstruction, has not been studied. In this paper, we explore for the first time the possibility of using implicit neural representations for autonomous 3D scene reconstruction by addressing two key challenges: 1) seeking a criterion to measure the quality of the candidate viewpoints for the view planning based on the new representations, and 2) learning the criterion from data that can generalize to different scenes instead of a hand-crafting one. To solve the challenges, firstly, a proxy of Peak Signal-to-Noise Ratio (PSNR) is proposed to quantify a viewpoint quality; secondly, the proxy is optimized jointly with the parameters of an implicit neural network for the scene. With the proposed view quality criterion from neural networks (termed as Neural Uncertainty), we can then apply implicit representations to autonomous 3D reconstruction. Our method demonstrates significant improvements on various metrics for the rendered image quality and the geometry quality of the reconstructed 3D models when compared with variants using TSDF or reconstruction without view planning. Project webpage https://kingteeloki-ran.github.io/NeurAR/

cs.CV↗