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Jimmy Ba

Publications and source records attributed to Jimmy Ba.

At least 37 records · Page 2Linked to original sources

Dataset Distillation using Neural Feature Regression

Dataset distillation aims to learn a small synthetic dataset that preserves most of the information from the original dataset. Dataset distillation can be formulated as a bi-level meta-learning problem where the outer loop optimizes the meta-dataset and the inner loop trains a model on the distilled data. Meta-gradient computation is one of the key challenges in this formulation, as differentiating through the inner loop learning procedure introduces significant computation and memory costs. In this paper, we address these challenges using neural Feature Regression with Pooling (FRePo), achieving the state-of-the-art performance with an order of magnitude less memory requirement and two orders of magnitude faster training than previous methods. The proposed algorithm is analogous to truncated backpropagation through time with a pool of models to alleviate various types of overfitting in dataset distillation. FRePo significantly outperforms the previous methods on CIFAR100, Tiny ImageNet, and ImageNet-1K. Furthermore, we show that high-quality distilled data can greatly improve various downstream applications, such as continual learning and membership inference defense. Please check out our webpage at https://sites.google.com/view/frepo.

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Exploring Low Rank Training of Deep Neural Networks

Training deep neural networks in low rank, i.e. with factorised layers, is of particular interest to the community: it offers efficiency over unfactorised training in terms of both memory consumption and training time. Prior work has focused on low rank approximations of pre-trained networks and training in low rank space with additional objectives, offering various ad hoc explanations for chosen practice. We analyse techniques that work well in practice, and through extensive ablations on models such as GPT2 we provide evidence falsifying common beliefs in the field, hinting in the process at exciting research opportunities that still need answering.

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High-dimensional Asymptotics of Feature Learning: How One Gradient Step Improves the Representation

We study the first gradient descent step on the first-layer parameters $\boldsymbol{W}$ in a two-layer neural network: $f(\boldsymbol{x}) = \frac{1}{\sqrt{N}}\boldsymbol{a}^\topσ(\boldsymbol{W}^\top\boldsymbol{x})$, where $\boldsymbol{W}\in\mathbb{R}^{d\times N}, \boldsymbol{a}\in\mathbb{R}^{N}$ are randomly initialized, and the training objective is the empirical MSE loss: $\frac{1}{n}\sum_{i=1}^n (f(\boldsymbol{x}_i)-y_i)^2$. In the proportional asymptotic limit where $n,d,N\to\infty$ at the same rate, and an idealized student-teacher setting, we show that the first gradient update contains a rank-1 "spike", which results in an alignment between the first-layer weights and the linear component of the teacher model $f^*$. To characterize the impact of this alignment, we compute the prediction risk of ridge regression on the conjugate kernel after one gradient step on $\boldsymbol{W}$ with learning rate $η$, when $f^*$ is a single-index model. We consider two scalings of the first step learning rate $η$. For small $η$, we establish a Gaussian equivalence property for the trained feature map, and prove that the learned kernel improves upon the initial random features model, but cannot defeat the best linear model on the input. Whereas for sufficiently large $η$, we prove that for certain $f^*$, the same ridge estimator on trained features can go beyond this "linear regime" and outperform a wide range of random features and rotationally invariant kernels. Our results demonstrate that even one gradient step can lead to a considerable advantage over random features, and highlight the role of learning rate scaling in the initial phase of training.

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LIME: Learning Inductive Bias for Primitives of Mathematical Reasoning

While designing inductive bias in neural architectures has been widely studied, we hypothesize that transformer networks are flexible enough to learn inductive bias from suitable generic tasks. Here, we replace architecture engineering by encoding inductive bias in the form of datasets. Inspired by Peirce's view that deduction, induction, and abduction are the primitives of reasoning, we design three synthetic tasks that are intended to require the model to have these three abilities. We specifically design these tasks to be synthetic and devoid of mathematical knowledge to ensure that only the fundamental reasoning biases can be learned from these tasks. This defines a new pre-training methodology called "LIME" (Learning Inductive bias for Mathematical rEasoning). Models trained with LIME significantly outperform vanilla transformers on four very different large mathematical reasoning benchmarks. Unlike dominating the computation cost as traditional pre-training approaches, LIME requires only a small fraction of the computation cost of the typical downstream task. The code for generating LIME tasks is available at https://github.com/tonywu95/LIME.

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Action and Perception as Divergence Minimization

To learn directed behaviors in complex environments, intelligent agents need to optimize objective functions. Various objectives are known for designing artificial agents, including task rewards and intrinsic motivation. However, it is unclear how the known objectives relate to each other, which objectives remain yet to be discovered, and which objectives better describe the behavior of humans. We introduce the Action Perception Divergence (APD), an approach for categorizing the space of possible objective functions for embodied agents. We show a spectrum that reaches from narrow to general objectives. While the narrow objectives correspond to domain-specific rewards as typical in reinforcement learning, the general objectives maximize information with the environment through latent variable models of input sequences. Intuitively, these agents use perception to align their beliefs with the world and use actions to align the world with their beliefs. They infer representations that are informative of past inputs, explore future inputs that are informative of their representations, and select actions or skills that maximally influence future inputs. This explains a wide range of unsupervised objectives from a single principle, including representation learning, information gain, empowerment, and skill discovery. Our findings suggest leveraging powerful world models for unsupervised exploration as a path toward highly adaptive agents that seek out large niches in their environments, rendering task rewards optional.

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Mastering Atari with Discrete World Models

Intelligent agents need to generalize from past experience to achieve goals in complex environments. World models facilitate such generalization and allow learning behaviors from imagined outcomes to increase sample-efficiency. While learning world models from image inputs has recently become feasible for some tasks, modeling Atari games accurately enough to derive successful behaviors has remained an open challenge for many years. We introduce DreamerV2, a reinforcement learning agent that learns behaviors purely from predictions in the compact latent space of a powerful world model. The world model uses discrete representations and is trained separately from the policy. DreamerV2 constitutes the first agent that achieves human-level performance on the Atari benchmark of 55 tasks by learning behaviors inside a separately trained world model. With the same computational budget and wall-clock time, Dreamer V2 reaches 200M frames and surpasses the final performance of the top single-GPU agents IQN and Rainbow. DreamerV2 is also applicable to tasks with continuous actions, where it learns an accurate world model of a complex humanoid robot and solves stand-up and walking from only pixel inputs.

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How Does a Neural Network's Architecture Impact Its Robustness to Noisy Labels?

Noisy labels are inevitable in large real-world datasets. In this work, we explore an area understudied by previous works -- how the network's architecture impacts its robustness to noisy labels. We provide a formal framework connecting the robustness of a network to the alignments between its architecture and target/noise functions. Our framework measures a network's robustness via the predictive power in its representations -- the test performance of a linear model trained on the learned representations using a small set of clean labels. We hypothesize that a network is more robust to noisy labels if its architecture is more aligned with the target function than the noise. To support our hypothesis, we provide both theoretical and empirical evidence across various neural network architectures and different domains. We also find that when the network is well-aligned with the target function, its predictive power in representations could improve upon state-of-the-art (SOTA) noisy-label-training methods in terms of test accuracy and even outperform sophisticated methods that use clean labels.

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Learning Domain Invariant Representations in Goal-conditioned Block MDPs

Deep Reinforcement Learning (RL) is successful in solving many complex Markov Decision Processes (MDPs) problems. However, agents often face unanticipated environmental changes after deployment in the real world. These changes are often spurious and unrelated to the underlying problem, such as background shifts for visual input agents. Unfortunately, deep RL policies are usually sensitive to these changes and fail to act robustly against them. This resembles the problem of domain generalization in supervised learning. In this work, we study this problem for goal-conditioned RL agents. We propose a theoretical framework in the Block MDP setting that characterizes the generalizability of goal-conditioned policies to new environments. Under this framework, we develop a practical method PA-SkewFit that enhances domain generalization. The empirical evaluation shows that our goal-conditioned RL agent can perform well in various unseen test environments, improving by 50% over baselines.

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INT: An Inequality Benchmark for Evaluating Generalization in Theorem Proving

In learning-assisted theorem proving, one of the most critical challenges is to generalize to theorems unlike those seen at training time. In this paper, we introduce INT, an INequality Theorem proving benchmark, specifically designed to test agents' generalization ability. INT is based on a procedure for generating theorems and proofs; this procedure's knobs allow us to measure 6 different types of generalization, each reflecting a distinct challenge characteristic to automated theorem proving. In addition, unlike prior benchmarks for learning-assisted theorem proving, INT provides a lightweight and user-friendly theorem proving environment with fast simulations, conducive to performing learning-based and search-based research. We introduce learning-based baselines and evaluate them across 6 dimensions of generalization with the benchmark. We then evaluate the same agents augmented with Monte Carlo Tree Search (MCTS) at test time, and show that MCTS can help to prove new theorems.

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Clockwork Variational Autoencoders

Deep learning has enabled algorithms to generate realistic images. However, accurately predicting long video sequences requires understanding long-term dependencies and remains an open challenge. While existing video prediction models succeed at generating sharp images, they tend to fail at accurately predicting far into the future. We introduce the Clockwork VAE (CW-VAE), a video prediction model that leverages a hierarchy of latent sequences, where higher levels tick at slower intervals. We demonstrate the benefits of both hierarchical latents and temporal abstraction on 4 diverse video prediction datasets with sequences of up to 1000 frames, where CW-VAE outperforms top video prediction models. Additionally, we propose a Minecraft benchmark for long-term video prediction. We conduct several experiments to gain insights into CW-VAE and confirm that slower levels learn to represent objects that change more slowly in the video, and faster levels learn to represent faster objects.

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Evaluating Agents without Rewards

Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been proposed for agents to learn without external supervision, but it has been unclear how well they reflect task rewards or human behavior. To accelerate the development of intrinsic objectives, we retrospectively compute potential objectives on pre-collected datasets of agent behavior, rather than optimizing them online, and compare them by analyzing their correlations. We study input entropy, information gain, and empowerment across seven agents, three Atari games, and the 3D game Minecraft. We find that all three intrinsic objectives correlate more strongly with a human behavior similarity metric than with task reward. Moreover, input entropy and information gain correlate more strongly with human similarity than task reward does, suggesting the use of intrinsic objectives for designing agents that behave similarly to human players.

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When Does Preconditioning Help or Hurt Generalization?

While second order optimizers such as natural gradient descent (NGD) often speed up optimization, their effect on generalization has been called into question. This work presents a more nuanced view on how the \textit{implicit bias} of first- and second-order methods affects the comparison of generalization properties. We provide an exact asymptotic bias-variance decomposition of the generalization error of overparameterized ridgeless regression under a general class of preconditioner $\boldsymbol{P}$, and consider the inverse population Fisher information matrix (used in NGD) as a particular example. We determine the optimal $\boldsymbol{P}$ for both the bias and variance, and find that the relative generalization performance of different optimizers depends on the label noise and the "shape" of the signal (true parameters): when the labels are noisy, the model is misspecified, or the signal is misaligned with the features, NGD can achieve lower risk; conversely, GD generalizes better than NGD under clean labels, a well-specified model, or aligned signal. Based on this analysis, we discuss several approaches to manage the bias-variance tradeoff, and the potential benefit of interpolating between GD and NGD. We then extend our analysis to regression in the reproducing kernel Hilbert space and demonstrate that preconditioned GD can decrease the population risk faster than GD. Lastly, we empirically compare the generalization error of first- and second-order optimizers in neural network experiments, and observe robust trends matching our theoretical analysis.

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Planning from Pixels using Inverse Dynamics Models

Learning task-agnostic dynamics models in high-dimensional observation spaces can be challenging for model-based RL agents. We propose a novel way to learn latent world models by learning to predict sequences of future actions conditioned on task completion. These task-conditioned models adaptively focus modeling capacity on task-relevant dynamics, while simultaneously serving as an effective heuristic for planning with sparse rewards. We evaluate our method on challenging visual goal completion tasks and show a substantial increase in performance compared to prior model-free approaches.

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A Study of Gradient Variance in Deep Learning

The impact of gradient noise on training deep models is widely acknowledged but not well understood. In this context, we study the distribution of gradients during training. We introduce a method, Gradient Clustering, to minimize the variance of average mini-batch gradient with stratified sampling. We prove that the variance of average mini-batch gradient is minimized if the elements are sampled from a weighted clustering in the gradient space. We measure the gradient variance on common deep learning benchmarks and observe that, contrary to common assumptions, gradient variance increases during training, and smaller learning rates coincide with higher variance. In addition, we introduce normalized gradient variance as a statistic that better correlates with the speed of convergence compared to gradient variance.

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The Scattering Compositional Learner: Discovering Objects, Attributes, Relationships in Analogical Reasoning

In this work, we focus on an analogical reasoning task that contains rich compositional structures, Raven's Progressive Matrices (RPM). To discover compositional structures of the data, we propose the Scattering Compositional Learner (SCL), an architecture that composes neural networks in a sequence. Our SCL achieves state-of-the-art performance on two RPM datasets, with a 48.7% relative improvement on Balanced-RAVEN and 26.4% on PGM over the previous state-of-the-art. We additionally show that our model discovers compositional representations of objects' attributes (e.g., shape color, size), and their relationships (e.g., progression, union). We also find that the compositional representation makes the SCL significantly more robust to test-time domain shifts and greatly improves zero-shot generalization to previously unseen analogies.

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An Inductive Bias for Distances: Neural Nets that Respect the Triangle Inequality

Distances are pervasive in machine learning. They serve as similarity measures, loss functions, and learning targets; it is said that a good distance measure solves a task. When defining distances, the triangle inequality has proven to be a useful constraint, both theoretically--to prove convergence and optimality guarantees--and empirically--as an inductive bias. Deep metric learning architectures that respect the triangle inequality rely, almost exclusively, on Euclidean distance in the latent space. Though effective, this fails to model two broad classes of subadditive distances, common in graphs and reinforcement learning: asymmetric metrics, and metrics that cannot be embedded into Euclidean space. To address these problems, we introduce novel architectures that are guaranteed to satisfy the triangle inequality. We prove our architectures universally approximate norm-induced metrics on $\mathbb{R}^n$, and present a similar result for modified Input Convex Neural Networks. We show that our architectures outperform existing metric approaches when modeling graph distances and have a better inductive bias than non-metric approaches when training data is limited in the multi-goal reinforcement learning setting.

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Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learning

What goals should a multi-goal reinforcement learning agent pursue during training in long-horizon tasks? When the desired (test time) goal distribution is too distant to offer a useful learning signal, we argue that the agent should not pursue unobtainable goals. Instead, it should set its own intrinsic goals that maximize the entropy of the historical achieved goal distribution. We propose to optimize this objective by having the agent pursue past achieved goals in sparsely explored areas of the goal space, which focuses exploration on the frontier of the achievable goal set. We show that our strategy achieves an order of magnitude better sample efficiency than the prior state of the art on long-horizon multi-goal tasks including maze navigation and block stacking.

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Dream to Control: Learning Behaviors by Latent Imagination

Learned world models summarize an agent's experience to facilitate learning complex behaviors. While learning world models from high-dimensional sensory inputs is becoming feasible through deep learning, there are many potential ways for deriving behaviors from them. We present Dreamer, a reinforcement learning agent that solves long-horizon tasks from images purely by latent imagination. We efficiently learn behaviors by propagating analytic gradients of learned state values back through trajectories imagined in the compact state space of a learned world model. On 20 challenging visual control tasks, Dreamer exceeds existing approaches in data-efficiency, computation time, and final performance.

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