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Jimmy Wu

Publications and source records attributed to Jimmy Wu.

At least 19 recordsLinked to original sources

RoboTTT: Context Scaling for Robot Policies

Recent robot foundation models operate with single-step or short-history visuomotor context. We introduce Test-Time-Training Robot Policies (RoboTTT), a robot model and training recipe that scale visuomotor context to 8K timesteps, three orders of magnitude beyond state-of-the-art policies, without growing inference latency. At this context length, we unlock new robot capabilities: one-shot in-context imitation from human video demonstrations, on-the-fly policy improvement, robustness to perturbations, and stronger performance on multi-stage, long-horizon tasks. We also observe, for the first time, steady gains in closed-loop performance as pretraining context length scales. At its core, RoboTTT integrates Test-Time Training into robot foundation models such as Vision-Language-Action policies, yielding a sequence model whose recurrent state consists of fast weights, parameters updated by gradient descent during both training and inference, compressing histories into weight space and retrieving contextual information for long-context conditioning. To scale training context length, the recipe combines sequence action forcing with truncated backpropagation through time. On challenging real-robot manipulation tasks, RoboTTT improves overall performance by 87% over the single-step context baseline and fully completes a five-minute, ten-stage assembly task, which no baseline ever does. RoboTTT trained with 8K-timestep context outperforms the same model pretrained with 1K timesteps by 62%, suggesting context length as a new scaling axis for robot foundation models. Videos are available at https://research.nvidia.com/labs/gear/robottt/

cs.RO

ENPIRE: Agentic Robot Policy Self-Improvement in the Real World

Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of general physical intelligence. Although emerging coding agents can generate code to automate algorithm search, their successes remain largely confined in digital environments. We conjecture that the missing abstraction to automate robotics research is a repeatable feedback loop for real-world policy improvement: reset the scene, execute a policy, verify the outcome, and refine the next iteration. To bridge this gap, we introduce ENPIRE, a harness framework for coding agents that instantiates this physical feedback routine with four core modules: an Environment module (EN) for automatic reset and verification, a Policy Improvement module (PI) that launches policy refinement, a Rollout module (R) to evaluate policies with one or multiple physical robots operating in parallel, and an Evolution module (E) in which coding agents analyze logs, consult literature, improve training infrastructure and algorithm code to address failure modes. This closed-loop system transforms real-world manipulation learning into a controllable optimization procedure, minimizing human effort while allowing fair ablations across training recipe and agent variants. Powered by ENPIRE, frontier coding agents can autonomously train a policy to achieve a 99% success rate on challenging, dexterous manipulation tasks, such as organizing a pin box, fastening a zip tie, and tool use, a process that further accelerates when we dispatch an agent team on a robot fleet. Our results suggest a practical and scalable path toward deploying coding agents to autonomously advancing robotics in the physical world.

cs.AI

Vesta: A Generalist Embodied Reasoning Model

Robots operating in open-world environments must seamlessly integrate localization, spatial reasoning, navigation, and long-horizon planning. While specialist models excel at individual tasks, deploying a multi-model stack is computationally expensive and prone to cascading errors. We present Vesta, a unified embodied generalist that consolidates these capabilities into a single foundation model. Our approach combines a diverse and massive curated corpus designed to induce spatial grounding and a simple multimodal memory harness that enables reasoning over extended time horizons. Across diverse benchmarks, Vesta on average beats individual SOTA baselines by >$20\%$ and beats an ensemble of per-category-best baselines by $>10\%$ -- thus demonstrating that a generalist model can match or exceed specialists. On real-world robotic tasks requiring memory and reasoning, Vesta improves task success by >35\%. Our work thus demonstrates that a single generalist is a feasible, scalable, and arguably preferable alternative to combining specialists.

cs.RO

KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning

Robotic systems that interact with the physical world must reason about kinematic and dynamic constraints imposed by their own embodiment, their environment, and the task at hand. We introduce KinDER, a benchmark for Kinematic and Dynamic Embodied Reasoning that targets physical reasoning challenges arising in robot learning and planning. KinDER comprises 25 procedurally generated environments, a Gymnasium-compatible Python library with parameterized skills and demonstrations, and a standardized evaluation suite with 13 implemented baselines spanning task and motion planning, imitation learning, reinforcement learning, and foundation-model-based approaches. The environments are designed to isolate five core physical reasoning challenges: basic spatial relations, nonprehensile multi-object manipulation, tool use, combinatorial geometric constraints, and dynamic constraints, disentangled from perception, language understanding, and application-specific complexity. Empirical evaluation shows that existing methods struggle to solve many of the environments, indicating substantial gaps in current approaches to physical reasoning. We additionally include real-to-sim-to-real experiments on a mobile manipulator to assess the correspondence between simulation and real-world physical interaction. KinDER is fully open-sourced and intended to enable systematic comparison across diverse paradigms for advancing physical reasoning in robotics. Website and code: https://prpl-group.com/kinder-site/

cs.RO

World Action Models are Zero-shot Policies

State-of-the-art Vision-Language-Action (VLA) models excel at semantic generalization but struggle to generalize to unseen physical motions in novel environments. We introduce DreamZero, a World Action Model (WAM) built upon a pretrained video diffusion backbone. Unlike VLAs, WAMs learn physical dynamics by predicting future world states and actions, using video as a dense representation of how the world evolves. By jointly modeling video and action, DreamZero learns diverse skills effectively from heterogeneous robot data without relying on repetitive demonstrations. This results in over 2x improvement in generalization to new tasks and environments compared to state-of-the-art VLAs in real robot experiments. Crucially, through model and system optimizations, we enable a 14B autoregressive video diffusion model to perform real-time closed-loop control at 7Hz. Finally, we demonstrate two forms of cross-embodiment transfer: video-only demonstrations from other robots or humans yield a relative improvement of over 42% on unseen task performance with just 10-20 minutes of data. More surprisingly, DreamZero enables few-shot embodiment adaptation, transferring to a new embodiment with only 30 minutes of play data while retaining zero-shot generalization.

cs.RO

Self-Improving Vision-Language-Action Models with Data Generation via Residual RL

Supervised fine-tuning (SFT) has become the de facto post-training strategy for large vision-language-action (VLA) models, but its reliance on costly human demonstrations limits scalability and generalization. We propose Probe, Learn, Distill (PLD), a three-stage plug-and-play framework that improves VLAs through residual reinforcement learning (RL) and distribution-aware data collection. In Stage 1, we train lightweight residual actors to probe failure regions of the VLA generalist. In Stage 2, we use a hybrid rollout scheme that aligns collected trajectories with the generalist's deployment distribution while capturing recovery behaviors. In Stage 3, we distill the curated trajectories back into the generalist with standard SFT. PLD achieves near-saturated 99% task success on LIBERO, over 50% gains in SimplerEnv, and 100% success on real-world Franka and YAM arm manipulation tasks. Ablations show that residual probing and distribution-aware replay are key to collecting deployment-aligned data that improves both seen and unseen tasks, offering a scalable path toward self-improving VLA models.

cs.CV

Instruction Tuning Chronologically Consistent Language Models

We introduce a family of chronologically consistent, instruction-tuned large language models to eliminate lookahead bias. Each model is trained only on data available before a clearly defined knowledge-cutoff date, ensuring strict temporal separation from any post-cutoff data. The resulting framework offers (i) a simple, conversational chat interface, (ii) fully open, fixed model weights that guarantee replicability, and (iii) a conservative lower bound on forecast accuracy, isolating the share of predictability that survives once training leakage is removed. Together, these features provide researchers with an easy-to-use generative AI tool useful for a wide range of prediction tasks that is free of lookahead bias.

cs.LG

Constraint-Preserving Data Generation for Visuomotor Policy Learning

Large-scale demonstration data has powered key breakthroughs in robot manipulation, but collecting that data remains costly and time-consuming. We present Constraint-Preserving Data Generation (CP-Gen), a method that uses a single expert trajectory to generate robot demonstrations containing novel object geometries and poses. These generated demonstrations are used to train closed-loop visuomotor policies that transfer zero-shot to the real world and generalize across variations in object geometries and poses. Similar to prior work using pose variations for data generation, CP-Gen first decomposes expert demonstrations into free-space motions and robot skills. But unlike those works, we achieve geometry-aware data generation by formulating robot skills as keypoint-trajectory constraints: keypoints on the robot or grasped object must track a reference trajectory defined relative to a task-relevant object. To generate a new demonstration, CP-Gen samples pose and geometry transforms for each task-relevant object, then applies these transforms to the object and its associated keypoints or keypoint trajectories. We optimize robot joint configurations so that the keypoints on the robot or grasped object track the transformed keypoint trajectory, and then motion plan a collision-free path to the first optimized joint configuration. Experiments on 16 simulation tasks and four real-world tasks, featuring multi-stage, non-prehensile and tight-tolerance manipulation, show that policies trained using CP-Gen achieve an average success rate of 77%, outperforming the best baseline that achieves an average of 50%.

cs.RO

Vision in Action: Learning Active Perception from Human Demonstrations

We present Vision in Action (ViA), an active perception system for bimanual robot manipulation. ViA learns task-relevant active perceptual strategies (e.g., searching, tracking, and focusing) directly from human demonstrations. On the hardware side, ViA employs a simple yet effective 6-DoF robotic neck to enable flexible, human-like head movements. To capture human active perception strategies, we design a VR-based teleoperation interface that creates a shared observation space between the robot and the human operator. To mitigate VR motion sickness caused by latency in the robot's physical movements, the interface uses an intermediate 3D scene representation, enabling real-time view rendering on the operator side while asynchronously updating the scene with the robot's latest observations. Together, these design elements enable the learning of robust visuomotor policies for three complex, multi-stage bimanual manipulation tasks involving visual occlusions, significantly outperforming baseline systems.

cs.RO

HoMeR: Learning In-the-Wild Mobile Manipulation via Hybrid Imitation and Whole-Body Control

We introduce HoMeR, an imitation learning framework for mobile manipulation that combines whole-body control with hybrid action modes that handle both long-range and fine-grained motion, enabling effective performance on realistic in-the-wild tasks. At its core is a fast, kinematics-based whole-body controller that maps desired end-effector poses to coordinated motion across the mobile base and arm. Within this reduced end-effector action space, HoMeR learns to switch between absolute pose predictions for long-range movement and relative pose predictions for fine-grained manipulation, offloading low-level coordination to the controller and focusing learning on task-level decisions. We deploy HoMeR on a holonomic mobile manipulator with a 7-DoF arm in a real home. We compare HoMeR to baselines without hybrid actions or whole-body control across 3 simulated and 3 real household tasks such as opening cabinets, sweeping trash, and rearranging pillows. Across tasks, HoMeR achieves an overall success rate of 79.17% using just 20 demonstrations per task, outperforming the next best baseline by 29.17 on average. HoMeR is also compatible with vision-language models and can leverage their internet-scale priors to better generalize to novel object appearances, layouts, and cluttered scenes. In summary, HoMeR moves beyond tabletop settings and demonstrates a scalable path toward sample-efficient, generalizable manipulation in everyday indoor spaces. Code, videos, and supplementary material are available at: http://homer-manip.github.io

cs.RO

Chronologically Consistent Large Language Models

Large language models are increasingly used in social sciences, but their training data can introduce lookahead bias and training leakage. A good chronologically consistent language model requires efficient use of training data to maintain accuracy despite time-restricted data. Here, we overcome this challenge by training a suite of chronologically consistent large language models, ChronoBERT and ChronoGPT, which incorporate only the text data that would have been available at each point in time. Despite this strict temporal constraint, our models achieve strong performance on natural language processing benchmarks, outperforming or matching widely used models (e.g., BERT), and remain competitive with larger open-weight models. Lookahead bias is model and application-specific because even if a chronologically consistent language model has poorer language comprehension, a regression or prediction model applied on top of the language model can compensate. In an asset pricing application predicting next-day stock returns from financial news, we find that ChronoBERT and ChronoGPT's real-time outputs achieve Sharpe ratios comparable to a much larger Llama model, indicating that lookahead bias is modest. Our results demonstrate a scalable, practical framework to mitigate training leakage, ensuring more credible backtests and predictions across finance and other social science domains.

q-fin.GN

TidyBot++: An Open-Source Holonomic Mobile Manipulator for Robot Learning

Exploiting the promise of recent advances in imitation learning for mobile manipulation will require the collection of large numbers of human-guided demonstrations. This paper proposes an open-source design for an inexpensive, robust, and flexible mobile manipulator that can support arbitrary arms, enabling a wide range of real-world household mobile manipulation tasks. Crucially, our design uses powered casters to enable the mobile base to be fully holonomic, able to control all planar degrees of freedom independently and simultaneously. This feature makes the base more maneuverable and simplifies many mobile manipulation tasks, eliminating the kinematic constraints that create complex and time-consuming motions in nonholonomic bases. We equip our robot with an intuitive mobile phone teleoperation interface to enable easy data acquisition for imitation learning. In our experiments, we use this interface to collect data and show that the resulting learned policies can successfully perform a variety of common household mobile manipulation tasks.

cs.RO

Points2Plans: From Point Clouds to Long-Horizon Plans with Composable Relational Dynamics

We present Points2Plans, a framework for composable planning with a relational dynamics model that enables robots to solve long-horizon manipulation tasks from partial-view point clouds. Given a language instruction and a point cloud of the scene, our framework initiates a hierarchical planning procedure, whereby a language model generates a high-level plan and a sampling-based planner produces constraint-satisfying continuous parameters for manipulation primitives sequenced according to the high-level plan. Key to our approach is the use of a relational dynamics model as a unifying interface between the continuous and symbolic representations of states and actions, thus facilitating language-driven planning from high-dimensional perceptual input such as point clouds. Whereas previous relational dynamics models require training on datasets of multi-step manipulation scenarios that align with the intended test scenarios, Points2Plans uses only single-step simulated training data while generalizing zero-shot to a variable number of steps during real-world evaluations. We evaluate our approach on tasks involving geometric reasoning, multi-object interactions, and occluded object reasoning in both simulated and real-world settings. Results demonstrate that Points2Plans offers strong generalization to unseen long-horizon tasks in the real world, where it solves over 85% of evaluated tasks while the next best baseline solves only 50%.

cs.RO

Consistency Policy: Accelerated Visuomotor Policies via Consistency Distillation

Many robotic systems, such as mobile manipulators or quadrotors, cannot be equipped with high-end GPUs due to space, weight, and power constraints. These constraints prevent these systems from leveraging recent developments in visuomotor policy architectures that require high-end GPUs to achieve fast policy inference. In this paper, we propose Consistency Policy, a faster and similarly powerful alternative to Diffusion Policy for learning visuomotor robot control. By virtue of its fast inference speed, Consistency Policy can enable low latency decision making in resource-constrained robotic setups. A Consistency Policy is distilled from a pretrained Diffusion Policy by enforcing self-consistency along the Diffusion Policy's learned trajectories. We compare Consistency Policy with Diffusion Policy and other related speed-up methods across 6 simulation tasks as well as three real-world tasks where we demonstrate inference on a laptop GPU. For all these tasks, Consistency Policy speeds up inference by an order of magnitude compared to the fastest alternative method and maintains competitive success rates. We also show that the Conistency Policy training procedure is robust to the pretrained Diffusion Policy's quality, a useful result that helps practioners avoid extensive testing of the pretrained model. Key design decisions that enabled this performance are the choice of consistency objective, reduced initial sample variance, and the choice of preset chaining steps.

cs.RO

DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset

The creation of large, diverse, high-quality robot manipulation datasets is an important stepping stone on the path toward more capable and robust robotic manipulation policies. However, creating such datasets is challenging: collecting robot manipulation data in diverse environments poses logistical and safety challenges and requires substantial investments in hardware and human labour. As a result, even the most general robot manipulation policies today are mostly trained on data collected in a small number of environments with limited scene and task diversity. In this work, we introduce DROID (Distributed Robot Interaction Dataset), a diverse robot manipulation dataset with 76k demonstration trajectories or 350 hours of interaction data, collected across 564 scenes and 84 tasks by 50 data collectors in North America, Asia, and Europe over the course of 12 months. We demonstrate that training with DROID leads to policies with higher performance and improved generalization ability. We open source the full dataset, policy learning code, and a detailed guide for reproducing our robot hardware setup.

cs.RO

EquivAct: SIM(3)-Equivariant Visuomotor Policies beyond Rigid Object Manipulation

If a robot masters folding a kitchen towel, we would expect it to master folding a large beach towel. However, existing policy learning methods that rely on data augmentation still don't guarantee such generalization. Our insight is to add equivariance to both the visual object representation and policy architecture. We propose EquivAct which utilizes SIM(3)-equivariant network structures that guarantee generalization across all possible object translations, 3D rotations, and scales by construction. EquivAct is trained in two phases. We first pre-train a SIM(3)-equivariant visual representation on simulated scene point clouds. Then, we learn a SIM(3)-equivariant visuomotor policy using a small amount of source task demonstrations. We show that the learned policy directly transfers to objects that substantially differ from demonstrations in scale, position, and orientation. We evaluate our method in three manipulation tasks involving deformable and articulated objects, going beyond typical rigid object manipulation tasks considered in prior work. We conduct experiments both in simulation and in reality. For real robot experiments, our method uses 20 human demonstrations of a tabletop task and transfers zero-shot to a mobile manipulation task in a much larger setup. Experiments confirm that our contrastive pre-training procedure and equivariant architecture offer significant improvements over prior work. Project website: https://equivact.github.io

cs.RO

TidyBot: Personalized Robot Assistance with Large Language Models

For a robot to personalize physical assistance effectively, it must learn user preferences that can be generally reapplied to future scenarios. In this work, we investigate personalization of household cleanup with robots that can tidy up rooms by picking up objects and putting them away. A key challenge is determining the proper place to put each object, as people's preferences can vary greatly depending on personal taste or cultural background. For instance, one person may prefer storing shirts in the drawer, while another may prefer them on the shelf. We aim to build systems that can learn such preferences from just a handful of examples via prior interactions with a particular person. We show that robots can combine language-based planning and perception with the few-shot summarization capabilities of large language models (LLMs) to infer generalized user preferences that are broadly applicable to future interactions. This approach enables fast adaptation and achieves 91.2% accuracy on unseen objects in our benchmark dataset. We also demonstrate our approach on a real-world mobile manipulator called TidyBot, which successfully puts away 85.0% of objects in real-world test scenarios.

cs.RO

Metric-Fair Classifier Derandomization

We study the problem of classifier derandomization in machine learning: given a stochastic binary classifier $f: X \to [0,1]$, sample a deterministic classifier $\hat{f}: X \to \{0,1\}$ that approximates the output of $f$ in aggregate over any data distribution. Recent work revealed how to efficiently derandomize a stochastic classifier with strong output approximation guarantees, but at the cost of individual fairness -- that is, if $f$ treated similar inputs similarly, $\hat{f}$ did not. In this paper, we initiate a systematic study of classifier derandomization with metric fairness guarantees. We show that the prior derandomization approach is almost maximally metric-unfair, and that a simple ``random threshold'' derandomization achieves optimal fairness preservation but with weaker output approximation. We then devise a derandomization procedure that provides an appealing tradeoff between these two: if $f$ is $\alpha$-metric fair according to a metric $d$ with a locality-sensitive hash (LSH) family, then our derandomized $\hat{f}$ is, with high probability, $O(\alpha)$-metric fair and a close approximation of $f$. We also prove generic results applicable to all (fair and unfair) classifier derandomization procedures, including a bias-variance decomposition and reductions between various notions of metric fairness.

cs.LG