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Jin Kim

Publications and source records attributed to Jin Kim.

26 records · Page 2Linked to original sources

Knowing Where to Focus: Event-aware Transformer for Video Grounding

Recent DETR-based video grounding models have made the model directly predict moment timestamps without any hand-crafted components, such as a pre-defined proposal or non-maximum suppression, by learning moment queries. However, their input-agnostic moment queries inevitably overlook an intrinsic temporal structure of a video, providing limited positional information. In this paper, we formulate an event-aware dynamic moment query to enable the model to take the input-specific content and positional information of the video into account. To this end, we present two levels of reasoning: 1) Event reasoning that captures distinctive event units constituting a given video using a slot attention mechanism; and 2) moment reasoning that fuses the moment queries with a given sentence through a gated fusion transformer layer and learns interactions between the moment queries and video-sentence representations to predict moment timestamps. Extensive experiments demonstrate the effectiveness and efficiency of the event-aware dynamic moment queries, outperforming state-of-the-art approaches on several video grounding benchmarks.

cs.CV↗

ChatGPT Is More Likely to Be Perceived as Male Than Female

We investigate how people perceive ChatGPT, and, in particular, how they assign human-like attributes such as gender to the chatbot. Across five pre-registered studies (N = 1,552), we find that people are more likely to perceive ChatGPT to be male than female. Specifically, people perceive male gender identity (1) following demonstrations of ChatGPT's core abilities (e.g., providing information or summarizing text), (2) in the absence of such demonstrations, and (3) across different methods of eliciting perceived gender (using various scales and asking to name ChatGPT). Moreover, we find that this seemingly default perception of ChatGPT as male can reverse when ChatGPT's feminine-coded abilities are highlighted (e.g., providing emotional support for a user).

cs.HC↗

Superhuman Artificial Intelligence Can Improve Human Decision Making by Increasing Novelty

How will superhuman artificial intelligence (AI) affect human decision making? And what will be the mechanisms behind this effect? We address these questions in a domain where AI already exceeds human performance, analyzing more than 5.8 million move decisions made by professional Go players over the past 71 years (1950-2021). To address the first question, we use a superhuman AI program to estimate the quality of human decisions across time, generating 58 billion counterfactual game patterns and comparing the win rates of actual human decisions with those of counterfactual AI decisions. We find that humans began to make significantly better decisions following the advent of superhuman AI. We then examine human players' strategies across time and find that novel decisions (i.e., previously unobserved moves) occurred more frequently and became associated with higher decision quality after the advent of superhuman AI. Our findings suggest that the development of superhuman AI programs may have prompted human players to break away from traditional strategies and induced them to explore novel moves, which in turn may have improved their decision-making.

cs.AI↗

Learning to Detect Touches on Cluttered Tables

We present a novel self-contained camera-projector tabletop system with a lamp form-factor that brings digital intelligence to our tables. We propose a real-time, on-device, learning-based touch detection algorithm that makes any tabletop interactive. The top-down configuration and learning-based algorithm makes our method robust to the presence of clutter, a main limitation of existing camera-projector tabletop systems. Our research prototype enables a set of experiences that combine hand interactions and objects present on the table. A video can be found at https://youtu.be/hElC_c25Fg8.

cs.CV↗

Probabilistic Prompt Learning for Dense Prediction

Recent progress in deterministic prompt learning has become a promising alternative to various downstream vision tasks, enabling models to learn powerful visual representations with the help of pre-trained vision-language models. However, this approach results in limited performance for dense prediction tasks that require handling more complex and diverse objects, since a single and deterministic description cannot sufficiently represent the entire image. In this paper, we present a novel probabilistic prompt learning to fully exploit the vision-language knowledge in dense prediction tasks. First, we introduce learnable class-agnostic attribute prompts to describe universal attributes across the object class. The attributes are combined with class information and visual-context knowledge to define the class-specific textual distribution. Text representations are sampled and used to guide the dense prediction task using the probabilistic pixel-text matching loss, enhancing the stability and generalization capability of the proposed method. Extensive experiments on different dense prediction tasks and ablation studies demonstrate the effectiveness of our proposed method.

cs.CV↗

Pin the Memory: Learning to Generalize Semantic Segmentation

The rise of deep neural networks has led to several breakthroughs for semantic segmentation. In spite of this, a model trained on source domain often fails to work properly in new challenging domains, that is directly concerned with the generalization capability of the model. In this paper, we present a novel memory-guided domain generalization method for semantic segmentation based on meta-learning framework. Especially, our method abstracts the conceptual knowledge of semantic classes into categorical memory which is constant beyond the domains. Upon the meta-learning concept, we repeatedly train memory-guided networks and simulate virtual test to 1) learn how to memorize a domain-agnostic and distinct information of classes and 2) offer an externally settled memory as a class-guidance to reduce the ambiguity of representation in the test data of arbitrary unseen domain. To this end, we also propose memory divergence and feature cohesion losses, which encourage to learn memory reading and update processes for category-aware domain generalization. Extensive experiments for semantic segmentation demonstrate the superior generalization capability of our method over state-of-the-art works on various benchmarks.

cs.CV↗

Self-balanced Learning For Domain Generalization

Domain generalization aims to learn a prediction model on multi-domain source data such that the model can generalize to a target domain with unknown statistics. Most existing approaches have been developed under the assumption that the source data is well-balanced in terms of both domain and class. However, real-world training data collected with different composition biases often exhibits severe distribution gaps for domain and class, leading to substantial performance degradation. In this paper, we propose a self-balanced domain generalization framework that adaptively learns the weights of losses to alleviate the bias caused by different distributions of the multi-domain source data. The self-balanced scheme is based on an auxiliary reweighting network that iteratively updates the weight of loss conditioned on the domain and class information by leveraging balanced meta data. Experimental results demonstrate the effectiveness of our method overwhelming state-of-the-art works for domain generalization.

cs.CV↗

Measuring Human Adaptation to AI in Decision Making: Application to Evaluate Changes after AlphaGo

Across a growing number of domains, human experts are expected to learn from and adapt to AI with superior decision making abilities. But how can we quantify such human adaptation to AI? We develop a simple measure of human adaptation to AI and test its usefulness in two case studies. In Study 1, we analyze 1.3 million move decisions made by professional Go players and find that a positive form of adaptation to AI (learning) occurred after the players could observe the reasoning processes of AI, rather than mere actions of AI. These findings based on our measure highlight the importance of explainability for human learning from AI. In Study 2, we test whether our measure is sufficiently sensitive to capture a negative form of adaptation to AI (cheating aided by AI), which occurred in a match between professional Go players. We discuss our measure's applications in domains other than Go, especially in domains in which AI's decision making ability will likely surpass that of human experts.

cs.HC↗