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Jin Xu

Publications and source records attributed to Jin Xu.

At least 181 records · Page 10Linked to original sources

OFFER: A Motif Dimensional Framework for Network Representation Learning

Aiming at better representing multivariate relationships, this paper investigates a motif dimensional framework for higher-order graph learning. The graph learning effectiveness can be improved through OFFER. The proposed framework mainly aims at accelerating and improving higher-order graph learning results. We apply the acceleration procedure from the dimensional of network motifs. Specifically, the refined degree for nodes and edges are conducted in two stages: (1) employ motif degree of nodes to refine the adjacency matrix of the network; and (2) employ motif degree of edges to refine the transition probability matrix in the learning process. In order to assess the efficiency of the proposed framework, four popular network representation algorithms are modified and examined. By evaluating the performance of OFFER, both link prediction results and clustering results demonstrate that the graph representation learning algorithms enhanced with OFFER consistently outperform the original algorithms with higher efficiency.

cs.SI↗

MetaFun: Meta-Learning with Iterative Functional Updates

We develop a functional encoder-decoder approach to supervised meta-learning, where labeled data is encoded into an infinite-dimensional functional representation rather than a finite-dimensional one. Furthermore, rather than directly producing the representation, we learn a neural update rule resembling functional gradient descent which iteratively improves the representation. The final representation is used to condition the decoder to make predictions on unlabeled data. Our approach is the first to demonstrates the success of encoder-decoder style meta-learning methods like conditional neural processes on large-scale few-shot classification benchmarks such as miniImageNet and tieredImageNet, where it achieves state-of-the-art performance.

stat.ML↗

Cognitive Representation Learning of Self-Media Online Article Quality

The automatic quality assessment of self-media online articles is an urgent and new issue, which is of great value to the online recommendation and search. Different from traditional and well-formed articles, self-media online articles are mainly created by users, which have the appearance characteristics of different text levels and multi-modal hybrid editing, along with the potential characteristics of diverse content, different styles, large semantic spans and good interactive experience requirements. To solve these challenges, we establish a joint model CoQAN in combination with the layout organization, writing characteristics and text semantics, designing different representation learning subnetworks, especially for the feature learning process and interactive reading habits on mobile terminals. It is more consistent with the cognitive style of expressing an expert's evaluation of articles. We have also constructed a large scale real-world assessment dataset. Extensive experimental results show that the proposed framework significantly outperforms state-of-the-art methods, and effectively learns and integrates different factors of the online article quality assessment.

cs.CL↗

LRSpeech: Extremely Low-Resource Speech Synthesis and Recognition

Speech synthesis (text to speech, TTS) and recognition (automatic speech recognition, ASR) are important speech tasks, and require a large amount of text and speech pairs for model training. However, there are more than 6,000 languages in the world and most languages are lack of speech training data, which poses significant challenges when building TTS and ASR systems for extremely low-resource languages. In this paper, we develop LRSpeech, a TTS and ASR system under the extremely low-resource setting, which can support rare languages with low data cost. LRSpeech consists of three key techniques: 1) pre-training on rich-resource languages and fine-tuning on low-resource languages; 2) dual transformation between TTS and ASR to iteratively boost the accuracy of each other; 3) knowledge distillation to customize the TTS model on a high-quality target-speaker voice and improve the ASR model on multiple voices. We conduct experiments on an experimental language (English) and a truly low-resource language (Lithuanian) to verify the effectiveness of LRSpeech. Experimental results show that LRSpeech 1) achieves high quality for TTS in terms of both intelligibility (more than 98% intelligibility rate) and naturalness (above 3.5 mean opinion score (MOS)) of the synthesized speech, which satisfy the requirements for industrial deployment, 2) achieves promising recognition accuracy for ASR, and 3) last but not least, uses extremely low-resource training data. We also conduct comprehensive analyses on LRSpeech with different amounts of data resources, and provide valuable insights and guidances for industrial deployment. We are currently deploying LRSpeech into a commercialized cloud speech service to support TTS on more rare languages.

eess.AS↗

Multivariate Relations Aggregation Learning in Social Networks

Multivariate relations are general in various types of networks, such as biological networks, social networks, transportation networks, and academic networks. Due to the principle of ternary closures and the trend of group formation, the multivariate relationships in social networks are complex and rich. Therefore, in graph learning tasks of social networks, the identification and utilization of multivariate relationship information are more important. Existing graph learning methods are based on the neighborhood information diffusion mechanism, which often leads to partial omission or even lack of multivariate relationship information, and ultimately affects the accuracy and execution efficiency of the task. To address these challenges, this paper proposes the multivariate relationship aggregation learning (MORE) method, which can effectively capture the multivariate relationship information in the network environment. By aggregating node attribute features and structural features, MORE achieves higher accuracy and faster convergence speed. We conducted experiments on one citation network and five social networks. The experimental results show that the MORE model has higher accuracy than the GCN (Graph Convolutional Network) model in node classification tasks, and can significantly reduce time cost.

cs.SI↗

MultiSpeech: Multi-Speaker Text to Speech with Transformer

Transformer-based text to speech (TTS) model (e.g., Transformer TTS~\cite{li2019neural}, FastSpeech~\cite{ren2019fastspeech}) has shown the advantages of training and inference efficiency over RNN-based model (e.g., Tacotron~\cite{shen2018natural}) due to its parallel computation in training and/or inference. However, the parallel computation increases the difficulty while learning the alignment between text and speech in Transformer, which is further magnified in the multi-speaker scenario with noisy data and diverse speakers, and hinders the applicability of Transformer for multi-speaker TTS. In this paper, we develop a robust and high-quality multi-speaker Transformer TTS system called MultiSpeech, with several specially designed components/techniques to improve text-to-speech alignment: 1) a diagonal constraint on the weight matrix of encoder-decoder attention in both training and inference; 2) layer normalization on phoneme embedding in encoder to better preserve position information; 3) a bottleneck in decoder pre-net to prevent copy between consecutive speech frames. Experiments on VCTK and LibriTTS multi-speaker datasets demonstrate the effectiveness of MultiSpeech: 1) it synthesizes more robust and better quality multi-speaker voice than naive Transformer based TTS; 2) with a MutiSpeech model as the teacher, we obtain a strong multi-speaker FastSpeech model with almost zero quality degradation while enjoying extremely fast inference speed.

eess.AS↗

Whole-Body Human Pose Estimation in the Wild

This paper investigates the task of 2D human whole-body pose estimation, which aims to localize dense landmarks on the entire human body including face, hands, body, and feet. As existing datasets do not have whole-body annotations, previous methods have to assemble different deep models trained independently on different datasets of the human face, hand, and body, struggling with dataset biases and large model complexity. To fill in this blank, we introduce COCO-WholeBody which extends COCO dataset with whole-body annotations. To our best knowledge, it is the first benchmark that has manual annotations on the entire human body, including 133 dense landmarks with 68 on the face, 42 on hands and 23 on the body and feet. A single-network model, named ZoomNet, is devised to take into account the hierarchical structure of the full human body to solve the scale variation of different body parts of the same person. ZoomNet is able to significantly outperform existing methods on the proposed COCO-WholeBody dataset. Extensive experiments show that COCO-WholeBody not only can be used to train deep models from scratch for whole-body pose estimation but also can serve as a powerful pre-training dataset for many different tasks such as facial landmark detection and hand keypoint estimation. The dataset is publicly available at https://github.com/jin-s13/COCO-WholeBody.

cs.CV↗

A Bayesian Framework for Nash Equilibrium Inference in Human-Robot Parallel Play

We consider shared workspace scenarios with humans and robots acting to achieve independent goals, termed as parallel play. We model these as general-sum games and construct a framework that utilizes the Nash equilibrium solution concept to consider the interactive effect of both agents while planning. We find multiple Pareto-optimal equilibria in these tasks. We hypothesize that people act by choosing an equilibrium based on social norms and their personalities. To enable coordination, we infer the equilibrium online using a probabilistic model that includes these two factors and use it to select the robot's action. We apply our approach to a close-proximity pick-and-place task involving a robot and a simulated human with three potential behaviors - defensive, selfish, and norm-following. We showed that using a Bayesian approach to infer the equilibrium enables the robot to complete the task with less than half the number of collisions while also reducing the task execution time as compared to the best baseline. We also performed a study with human participants interacting either with other humans or with different robot agents and observed that our proposed approach performs similar to human-human parallel play interactions. The code is available at https://github.com/shray/bayes-nash

cs.AI↗

On Competitive Analysis for Polling Systems

Polling systems have been widely studied, however most of these studies focus on polling systems with renewal processes for arrivals and random variables for service times. There is a need driven by practical applications to study polling systems with arbitrary arrivals (not restricted to time-varying or in batches) and revealed service time upon a job's arrival. To address that need, our work considers a polling system with generic setting and for the first time provides the worst-case analysis for online scheduling policies in this system. We provide conditions for the existence of constant competitive ratios, and competitive lower bounds for general scheduling policies in polling systems. Our work also bridges the queueing and scheduling communities by proving the competitive ratios for several well-studied policies in the queueing literature, such as cyclic policies with exhaustive, gated or l-limited service disciplines for polling systems.

cs.PF↗

Weak Supervision for Fake News Detection via Reinforcement Learning

Today social media has become the primary source for news. Via social media platforms, fake news travel at unprecedented speeds, reach global audiences and put users and communities at great risk. Therefore, it is extremely important to detect fake news as early as possible. Recently, deep learning based approaches have shown improved performance in fake news detection. However, the training of such models requires a large amount of labeled data, but manual annotation is time-consuming and expensive. Moreover, due to the dynamic nature of news, annotated samples may become outdated quickly and cannot represent the news articles on newly emerged events. Therefore, how to obtain fresh and high-quality labeled samples is the major challenge in employing deep learning models for fake news detection. In order to tackle this challenge, we propose a reinforced weakly-supervised fake news detection framework, i.e., WeFEND, which can leverage users' reports as weak supervision to enlarge the amount of training data for fake news detection. The proposed framework consists of three main components: the annotator, the reinforced selector and the fake news detector. The annotator can automatically assign weak labels for unlabeled news based on users' reports. The reinforced selector using reinforcement learning techniques chooses high-quality samples from the weakly labeled data and filters out those low-quality ones that may degrade the detector's prediction performance. The fake news detector aims to identify fake news based on the news content. We tested the proposed framework on a large collection of news articles published via WeChat official accounts and associated user reports. Extensive experiments on this dataset show that the proposed WeFEND model achieves the best performance compared with the state-of-the-art methods.

cs.SI↗

Transfer Value Iteration Networks

Value iteration networks (VINs) have been demonstrated to have a good generalization ability for reinforcement learning tasks across similar domains. However, based on our experiments, a policy learned by VINs still fail to generalize well on the domain whose action space and feature space are not identical to those in the domain where it is trained. In this paper, we propose a transfer learning approach on top of VINs, termed Transfer VINs (TVINs), such that a learned policy from a source domain can be generalized to a target domain with only limited training data, even if the source domain and the target domain have domain-specific actions and features. We empirically verify that our proposed TVINs outperform VINs when the source and the target domains have similar but not identical action and feature spaces. Furthermore, we show that the performance improvement is consistent across different environments, maze sizes, dataset sizes as well as different values of hyperparameters such as number of iteration and kernel size.

cs.LG↗

Optimal Sliced Latin Hypercube Designs with Slices of Arbitrary Run Sizes

Sliced Latin hypercube designs (SLHDs) are widely used in computer experiments with both quantitative and qualitative factors and in batches. Optimal SLHDs achieve better space-filling property on the whole experimental region. However, most existing methods for constructing optimal SLHDs have restriction on the run sizes. In this paper, we propose a new method for constructing SLHDs with arbitrary run sizes, and a new combined space-filling measurement describing the space-filling property for both the whole design and its slices. Furthermore, we develop general algorithms to search the optimal SLHD with arbitrary run sizes under the proposed measurement. Examples are presented to illustrate that effectiveness of the proposed methods.

math.ST↗

Sliced Latin hypercube designs with arbitrary run sizes

Latin hypercube designs achieve optimal univariate stratifications and are useful for computer experiments. Sliced Latin hypercube designs are Latin hypercube designs that can be partitioned into smaller Latin hypercube designs. In this work, we give, to the best of our knowledge, the first construction of sliced Latin hypercube designs that allow arbitrarily chosen run sizes for the slices. We also provide an algorithm to reduce correlations of our proposed designs.

math.ST↗

FI-GRL: Fast Inductive Graph Representation Learning via Projection-Cost Preservation

Graph representation learning aims at transforming graph data into meaningful low-dimensional vectors to facilitate the employment of machine learning and data mining algorithms designed for general data. Most current graph representation learning approaches are transductive, which means that they require all the nodes in the graph are known when learning graph representations and these approaches cannot naturally generalize to unseen nodes. In this paper, we present a Fast Inductive Graph Representation Learning framework (FI-GRL) to learn nodes' low-dimensional representations. Our approach can obtain accurate representations for seen nodes with provable theoretical guarantees and can easily generalize to unseen nodes. Specifically, in order to explicitly decouple nodes' relations expressed by the graph, we transform nodes into a randomized subspace spanned by a random projection matrix. This stage is guaranteed to preserve the projection-cost of the normalized random walk matrix which is highly related to the normalized cut of the graph. Then feature extraction is achieved by conducting singular value decomposition on the obtained matrix sketch. By leveraging the property of projection-cost preservation on the matrix sketch, the obtained representation result is nearly optimal. To deal with unseen nodes, we utilize folding-in technique to learn their meaningful representations. Empirically, when the amount of seen nodes are larger than that of unseen nodes, FI-GRL always achieves excellent results. Our algorithm is fast, simple to implement and theoretically guaranteed. Extensive experiments on real datasets demonstrate the superiority of our algorithm on both efficacy and efficiency over both macroscopic level (clustering) and microscopic level (structural hole detection) applications.

cs.SI↗

Controllable Semantic Image Inpainting

We develop a method for user-controllable semantic image inpainting: Given an arbitrary set of observed pixels, the unobserved pixels can be imputed in a user-controllable range of possibilities, each of which is semantically coherent and locally consistent with the observed pixels. We achieve this using a deep generative model bringing together: an encoder which can encode an arbitrary set of observed pixels, latent variables which are trained to represent disentangled factors of variations, and a bidirectional PixelCNN model. We experimentally demonstrate that our method can generate plausible inpainting results matching the user-specified semantics, but is still coherent with observed pixels. We justify our choices of architecture and training regime through more experiments.

stat.ML↗

Graph Theory Towards New Graphical Passwords In Information Networks

Graphical passwords (GPWs) have been studied over 20 years. We are motivated from QR codes that can be considered GPWs, are successfully applied in today's world. However, one need such GPWs that can be use conveniently and have higher level security in information networks. We aim to GPWs for mobile devices with touch screen. No more researching papers of GPWs by means of techniques of graph theory that are already used in a wide range of scientific areas, especially, dynamic networks. Our investigation is devoted to designing new type of graphical passwords by methods of graph theory, such as various topological structures and colorings (labellings). We develop the idea of "topological structure plus number theory" in maximal planar graphs, and provide new techniques for designing new type of GPWs, and furthermore we do theoretical analysis on these new type of GPWs.

cs.CR↗

On Spectral Graph Embedding: A Non-Backtracking Perspective and Graph Approximation

Graph embedding has been proven to be efficient and effective in facilitating graph analysis. In this paper, we present a novel spectral framework called NOn-Backtracking Embedding (NOBE), which offers a new perspective that organizes graph data at a deep level by tracking the flow traversing on the edges with backtracking prohibited. Further, by analyzing the non-backtracking process, a technique called graph approximation is devised, which provides a channel to transform the spectral decomposition on an edge-to-edge matrix to that on a node-to-node matrix. Theoretical guarantees are provided by bounding the difference between the corresponding eigenvalues of the original graph and its graph approximation. Extensive experiments conducted on various real-world networks demonstrate the efficacy of our methods on both macroscopic and microscopic levels, including clustering and structural hole spanner detection.

cs.SI↗

Optical Observations of LIGO Source GW 170817 by the Antarctic Survey Telescopes at Dome A, Antarctica

The LIGO detection of gravitational waves (GW) from merging black holes in 2015 marked the beginning of a new era in observational astronomy. The detection of an electromagnetic signal from a GW source is the critical next step to explore in detail the physics involved. The Antarctic Survey Telescopes (AST3), located at Dome A, Antarctica, is uniquely situated for rapid response time-domain astronomy with its continuous night-time coverage during the austral winter. We report optical observations of the GW source (GW~170817) in the nearby galaxy NGC 4993 using AST3. The data show a rapidly fading transient at around 1 day after the GW trigger, with the $i$-band magnitude declining from $17.23\pm0.13$ magnitude to $17.72\pm0.09$ magnitude in $\sim 1.8$ hour. The brightness and time evolution of the optical transient associated with GW~170817 are broadly consistent with the predictions of models involving merging binary neutron stars. We infer from our data that the merging process ejected about $\sim 10^{-2}$ solar mass of radioactive material at a speed of up to $30\%$ the speed of light.

astro-ph.HE↗