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Jin-Kao Hao

Publications and source records attributed to Jin-Kao Hao.

At least 19 recordsLinked to original sources

A Reduction-Driven Local Search for the Generalized Independent Set Problem

The Generalized Independent Set (GIS) problem extends the classical maximum independent set problem by incorporating profits for vertices and penalties for edges. This generalized problem has been identified in diverse applications in fields such as forest harvest planning, competitive facility location, social network analysis, and even machine learning. However, solving the GIS problem in large-scale, real-world networks remains computationally challenging. In this paper, we explore data reduction techniques to address this challenge. We first propose 14 reduction rules that can reduce the input graph with rigorous optimality guarantees. We then present a reduction-driven local search (RLS) algorithm that integrates these reduction rules into the pre-processing, the initial solution generation, and the local search components in a computationally efficient way. The RLS is empirically evaluated on 278 graphs arising from different application scenarios. The results indicates that the RLS is highly competitive -- For most graphs, it achieves significantly superior solutions compared to other known solvers, and it effectively provides solutions for graphs exceeding 260 million edges, a task at which every other known method fails. Analysis also reveals that the data reduction plays a key role in achieving such a competitive performance.

cs.IR↗

A GPU-Accelerated Hybrid Method for a Class of Multi-Depot Vehicle Routing Problems

Multi-depot vehicle routing problems (MDVRPs) are prevalent in a variety of practical applications. However, they are computationally challenging to solve due to their inherent complexity. This paper proposes an effective hybrid algorithm for a class of MDVRPs. The algorithm integrates a learning-driven, diversity-controlled route-exchange crossover and a multi-depot-supported feasible-and-infeasible search framework guided by a multi-penalty evaluation function. Two dedicated depot-related local search operators are incorporated to further strengthen the search capability in multi-depot settings. To improve computational efficiency and scalability, an enhanced version of the algorithm is developed that uses a tensor-based GPU acceleration combined with a novel multi-move update strategy. Extensive computational experiments on benchmark instances of three MDVRP variants show that the proposed algorithms are highly competitive with state-of-the-art methods, especially for large-scale instances.

cs.RO↗

Speeding up Local Optimization in Vehicle Routing with Tensor-based GPU Acceleration

Local search plays a central role in many effective heuristic algorithms for the vehicle routing problem (VRP) and its variants. However, neighborhood exploration is known to be computationally expensive and time consuming, especially for large instances or problems with complex constraints. In this study, we explore a promising direction to address this challenge by introducing an original tensor-based GPU acceleration method designed to speed up the commonly used local search operators in vehicle routing. By using an attribute-based representation, the method offers broad extensibility, making it applicable to different VRP variants. Its low-coupling architecture, with intensive computations completely offloaded to the GPU, ensures seamless integration in various local search-based algorithms and frameworks, leading to significant improvements in computational efficiency and potentially improved solution quality. Through comparative experiments on benchmark instances of three routing problems, we demonstrate the substantial computational advantages of the proposed approach over traditional CPU-based implementations. We also provide a detailed analysis of the strengths and limitations of the method, providing valuable insights into its performance characteristics and identifying potential bottlenecks in practical applications. These findings contribute to a better understanding and suggest directions for future improvements.

cs.DC↗

Combining Monte Carlo Tree Search and Heuristic Search for Weighted Vertex Coloring

This work investigates the Monte Carlo Tree Search (MCTS) method combined with dedicated heuristics for solving the Weighted Vertex Coloring Problem. In addition to the basic MCTS algorithm, we study several MCTS variants where the conventional random simulation is replaced by other simulation strategies including greedy and local search heuristics. We conduct experiments on well-known benchmark instances to assess these combined MCTS variants. We provide empirical evidence to shed light on the advantages and limits of each simulation strategy. This is an extension of the work of Grelier and al. presented at EvoCOP2022.

cs.AI↗

Deinterleaving of Discrete Renewal Process Mixtures with Application to Electronic Support Measures

In this paper, we propose a new deinterleaving method for mixtures of discrete renewal Markov chains. This method relies on the maximization of a penalized likelihood score. It exploits all available information about both the sequence of the different symbols and their arrival times. A theoretical analysis is carried out to prove that minimizing this score allows to recover the true partition of symbols in the large sample limit, under mild conditions on the component processes. This theoretical analysis is then validated by experiments on synthetic data. Finally, the method is applied to deinterleave pulse trains received from different emitters in a RESM (Radar Electronic Support Measurements) context and we show that the proposed method competes favorably with state-of-the-art methods on simulated warfare datasets.

cs.LG↗

A Partition-and-Merge Algorithm for Solving the Steiner Tree Problem in Large Graphs

The Steiner tree problem aims to determine a minimum edge-weighted tree that spans a given set of terminal vertices from a given graph. In the past decade, a considerable number of algorithms have been developed to solve this computationally challenging problem. However, existing algorithms typically encounter difficulties for solving large instances, i.e., graphs with a high number of vertices and terminals. In this paper, we present a novel partition-and-merge algorithm to effectively solve this problem in large graphs. The algorithm breaks the input network into small subgraphs and then merges the subgraphs in a bottom-up manner. In the merging procedure, partial Steiner trees in the subgraphs are also created and optimized by efficient local optimization. When the merging procedure ends, the algorithm terminates and reports the final solution for the input graph. We evaluated the algorithm on a wide range of benchmark instances, showing that the algorithm outperforms the best-known algorithms on large instances and competes favorably with them on small or medium-sized instances.

cs.DS↗

An efficient optimization model and tabu search-based global optimization approach for continuous p-dispersion problem

Continuous p-dispersion problems with and without boundary constraints are NP-hard optimization problems with numerous real-world applications, notably in facility location and circle packing, which are widely studied in mathematics and operations research. In this work, we concentrate on general cases with a non-convex multiply-connected region that are rarely studied in the literature due to their intractability and the absence of an efficient optimization model. Using the penalty function approach, we design a unified and almost everywhere differentiable optimization model for these complex problems and propose a tabu search-based global optimization (TSGO) algorithm for solving them. Computational results over a variety of benchmark instances show that the proposed model works very well, allowing popular local optimization methods (e.g., the quasi-Newton methods and the conjugate gradient methods) to reach high-precision solutions due to the differentiability of the model. These results further demonstrate that the proposed TSGO algorithm is very efficient and significantly outperforms several popular global optimization algorithms in the literature, improving the best-known solutions for several existing instances in a short computational time. Experimental analyses are conducted to show the influence of several key ingredients of the algorithm on computational performance.

math.OC↗

A reinforcement learning guided hybrid evolutionary algorithm for the latency location routing problem

The latency location routing problem integrates the facility location problem and the multi-depot cumulative capacitated vehicle routing problem. This problem involves making simultaneous decisions about depot locations and vehicle routes to serve customers while aiming to minimize the sum of waiting (arriving) times for all customers. To address this computationally challenging problem, we propose a reinforcement learning guided hybrid evolutionary algorithm following the framework of the memetic algorithm. The proposed algorithm relies on a diversity-enhanced multi-parent edge assembly crossover to build promising offspring and a reinforcement learning guided variable neighborhood descent to determine the exploration order of multiple neighborhoods. Additionally, strategic oscillation is used to achieve a balanced exploration of both feasible and infeasible solutions. The competitiveness of the algorithm against state-of-the-art methods is demonstrated by experimental results on the three sets of 76 popular instances, including 51 improved best solutions (new upper bounds) for the 59 instances with unknown optima and equal best results for the remaining instances. We also conduct additional experiments to shed light on the key components of the algorithm.

cs.NE↗

Learning-guided iterated local search for the minmax multiple traveling salesman problem

The minmax multiple traveling salesman problem involves minimizing the longest tour among a set of tours. The problem is of great practical interest because it can be used to formulate several real-life applications. To solve this computationally challenging problem, we propose a leaning-driven iterated local search approach that combines an aggressive local search procedure with a probabilistic acceptance criterion to find high-quality local optimal solutions and a multi-armed bandit algorithm to select various removal and insertion operators to escape local optimal traps. Extensive experiments on 77 commonly used benchmark instances show that our algorithm achieves excellent results in terms of solution quality and running time. In particular, it achieves 32 new best-known results and matches the best-known results for 35 other instances. Additional experiments shed light on the understanding of the composing elements of the algorithm.

cs.NE↗

A Multi-population Integrated Approach for Capacitated Location Routing

The capacitated location-routing problem involves determining the depots from a set of candidate capacitated depot locations and finding the required routes from the selected depots to serve a set of customers whereas minimizing a cost function that includes the cost of opening the chosen depots, the fixed utilization cost per vehicle used, and the total cost (distance) of the routes. This paper presents a multi-population integrated framework in which a multi-depot edge assembly crossover generates promising offspring solutions from the perspective of both depot location and route edge assembly. The method includes an effective neighborhood-based local search, a feasibility-restoring procedure and a diversification-oriented mutation. Of particular interest is the multi-population scheme which organizes the population into multiple subpopulations based on depot configurations. Extensive experiments on 281 benchmark instances from the literature show that the algorithm performs remarkably well, by improving 101 best-known results (new upper bounds) and matching 84 best-known results. Additional experiments are presented to gain insight into the role of the key elements of the algorithm.

cs.AI↗

Utilizing Graph Sparsification for Pre-processing in Maxcut QUBO Solver

We suggest employing graph sparsification as a pre-processing step for maxcut programs using the QUBO solver. Quantum(-inspired) algorithms are recognized for their potential efficiency in handling quadratic unconstrained binary optimization (QUBO). Given that maxcut is an NP-hard problem and can be readily expressed using QUBO, it stands out as an exemplary case to demonstrate the effectiveness of quantum(-inspired) QUBO approaches. Here, the non-zero count in the QUBO matrix corresponds to the graph's edge count. Given that many quantum(-inspired) solvers operate through cloud services, transmitting data for dense graphs can be costly. By introducing the graph sparsification method, we aim to mitigate these communication costs. Experimental results on classical, quantum-inspired, and quantum solvers indicate that this approach substantially reduces communication overheads and yields an objective value close to the optimal solution.

math.OC↗

Fast Maximum $k$-Plex Algorithms Parameterized by Small Degeneracy Gaps

Given a graph, a $k$-plex is a set of vertices in which each vertex is not adjacent to at most $k-1$ other vertices in the set. The maximum $k$-plex problem, which asks for the largest $k$-plex from the given graph, is an important but computationally challenging problem in applications such as graph mining and community detection. So far, there are many practical algorithms, but without providing theoretical explanations on their efficiency. We define a novel parameter of the input instance, $g_k(G)$, the gap between the degeneracy bound and the size of the maximum $k$-plex in the given graph, and present an exact algorithm parameterized by this $g_k(G)$, which has a worst-case running time polynomial in the size of the input graph and exponential in $g_k(G)$. In real-world inputs, $g_k(G)$ is very small, usually bounded by $O(\log{(|V|)})$, indicating that the algorithm runs in polynomial time. We further extend our discussion to an even smaller parameter $cg_k(G)$, the gap between the community-degeneracy bound and the size of the maximum $k$-plex, and show that without much modification, our algorithm can also be parameterized by $cg_k(G)$. To verify the empirical performance of these algorithms, we carry out extensive experiments to show that these algorithms are competitive with the state-of-the-art algorithms. In particular, for large $k$ values such as $15$ and $20$, our algorithms dominate the existing algorithms. Finally, empirical analysis is performed to illustrate the effectiveness of the parameters and other key components in the implementation.

cs.DS↗

A double-decomposition based parallel exact algorithm for the feedback length minimization problem

Product development projects usually contain many interrelated activities with complex information dependences, which induce activity rework, project delay and cost overrun. To reduce negative impacts, scheduling interrelated activities in an appropriate sequence is an important issue for project managers. This study develops a double-decomposition based parallel branch-and-prune algorithm, to determine the optimal activity sequence that minimizes the total feedback length (FLMP). This algorithm decomposes FLMP from two perspectives, which enables the use of all available computing resources to solve subproblems concurrently. In addition, we propose a result-compression strategy and a hash-address strategy to enhance this algorithm. Experimental results indicate that our algorithm can find the optimal sequence for FLMP up to 27 activities within 1 hour, and outperforms state of the art exact algorithms.

cs.DS↗

Solving the Clustered Traveling Salesman Problem via TSP methods

The Clustered Traveling Salesman Problem (CTSP) is a variant of the popular Traveling Salesman Problem (TSP) arising from a number of real-life applications. In this work, we explore a transformation approach that solves the CTSP by converting it to the well-studied TSP. For this purpose, we first investigate a technique to convert a CTSP instance to a TSP and then apply powerful TSP solvers (including exact and heuristic solvers) to solve the resulting TSP instance. We want to answer the following questions: How do state-of-the-art TSP solvers perform on clustered instances converted from the CTSP? Do state-of-the-art TSP solvers compete well with the best performing methods specifically designed for the CTSP? For this purpose, we present intensive computational experiments on various benchmark instances to draw conclusions.

cs.AI↗

On Monte Carlo Tree Search for Weighted Vertex Coloring

This work presents the first study of using the popular Monte Carlo Tree Search (MCTS) method combined with dedicated heuristics for solving the Weighted Vertex Coloring Problem. Starting with the basic MCTS algorithm, we gradually introduce a number of algorithmic variants where MCTS is extended by various simulation strategies including greedy and local search heuristics. We conduct experiments on well-known benchmark instances to assess the value of each studied combination. We also provide empirical evidence to shed light on the advantages and limits of each strategy.

cs.LG↗

A deep learning guided memetic framework for graph coloring problems

Given an undirected graph $G=(V,E)$ with a set of vertices $V$ and a set of edges $E$, a graph coloring problem involves finding a partition of the vertices into different independent sets. In this paper we present a new framework that combines a deep neural network with the best tools of classical metaheuristics for graph coloring. The proposed method is evaluated on two popular graph coloring problems (vertex coloring and weighted coloring). Computational experiments on well-known benchmark graphs show that the proposed approach is able to obtain highly competitive results for both problems. A study of the contribution of deep learning in the method highlights that it is possible to learn relevant patterns useful to obtain better solutions to graph coloring problems.

cs.LG↗

A massively parallel evolutionary algorithm for the partial Latin square extension problem

The partial Latin square extension problem is to fill as many as possible empty cells of a partially filled Latin square. This problem is a useful model for a wide range of applications in diverse domains. This paper presents the first massively parallel evolutionary algorithm algorithm for this computationally challenging problem based on a transformation of the problem to partial graph coloring. The algorithm features the following original elements. Based on a very large population (with more than $10^4$ individuals) and modern graphical processing units, the algorithm performs many local searches in parallel to ensure an intensive exploitation of the search space. The algorithm employs a dedicated crossover with a specific parent matching strategy to create a large number of diversified and information-preserving offspring at each generation. Extensive experiments on 1800 benchmark instances show a high competitiveness of the algorithm compared to the current best performing methods. Competitive results are also reported on the related Latin square completion problem. Analyses are performed to shed lights on the roles of the main algorithmic components. The code of the algorithm will be made publicly available.

cs.AI↗

Heuristic Search for Rank Aggregation with Application to Label Ranking

Rank aggregation aims to combine the preference rankings of a number of alternatives from different voters into a single consensus ranking. As a useful model for a variety of practical applications, however, it is a computationally challenging problem. In this paper, we propose an effective hybrid evolutionary ranking algorithm to solve the rank aggregation problem with both complete and partial rankings. The algorithm features a semantic crossover based on concordant pairs and a late acceptance local search reinforced by an efficient incremental evaluation technique. Experiments are conducted to assess the algorithm, indicating a highly competitive performance on benchmark instances compared with state-of-the-art algorithms. To demonstrate its practical usefulness, the algorithm is applied to label ranking, which is an important machine learning task.

cs.NE↗