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Jindu Wang

Publications and source records attributed to Jindu Wang.

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RegulAR: Graph-Grounded Error Recognition and Assistance for Procedural Tasks in AR

Errors are inevitable in procedural tasks, yet most AR guidance systems focus on step-by-step instruction delivery rather than helping users recognize and recover from mistakes. We present RegulAR, an AR task assistant for procedural error recognition and recovery. RegulAR models task instructions as a hierarchical dependency graph and combines this structure with a Multimodal Large Language Model (MLLM) to interpret egocentric observations during execution. This enables RegulAR to track progress, identify deviations by error type, estimate their impact on later steps, and deliver appropriately salient interventions through an in-situ head-up display that visualizes task state and recovery guidance. By making procedural structure explicit, RegulAR supports not only next-step guidance, but also reasoning about what went wrong, why it matters, and how users can get back on track. In a within-subject study (N=12), participants reported better task-structure understanding and recovery support with RegulAR than the MLLM-only baseline.

cs.HC

Wearable AR for Restorative Breaks: How Interactive Narrative Experiences Support Relaxation for Young Adults

Young adults often take breaks from screen-intensive work by consuming digital content on mobile phones, which undermines rest through visual fatigue and inactivity. We introduce a design framework that embeds light break activities into media content on AR smart glasses, balancing engagement and recovery. The framework employs three strategies: (1) seamlessly guiding users by embedding activity cues aligned with media elements; (2) transitioning to audio-centric formats to reduce visual load while sustaining immersion; and (3) structuring sessions with "rise-peak-closure" pacing for smooth transitions. In a within-subjects study (N = 16) comparing passive viewing, reminder-based breaks, and non-narrative activities, InteractiveBreak instantiated from our framework seamlessly guided activities, sustained engagement, and enhanced break quality. These findings demonstrate wearable AR's potential to support restorative relaxation by transforming breaks into engaging and meaningful experiences.

cs.HC

Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality

Window management in virtual reality (VR) remains a challenging task due to the spatial complexity and physical demands of current interaction methods. We introduce Handows, a palm-based interface that enables direct manipulation of spatial windows through familiar smartphone-inspired gestures on the user's non-dominant hand. Combining ergonomic layout design with body-centric input and passive haptics, Handows supports four core operations: window selection, closure, positioning, and scaling. We evaluate Handows in a user study (N=15) against two common VR techniques (virtual hand and controller) across these core window operations. Results show that Handows significantly reduces physical effort and head movement while improving task efficiency and interaction precision. A follow-up case study (N=8) demonstrates Handows' usability in realistic multitasking scenarios, highlighting user-adapted workflows and spontaneous layout strategies. Our findings suggest the potential of embedding mobile-inspired metaphors into proprioceptive body-centric interfaces to support low-effort and spatially coherent interaction in VR.

cs.HC

NeuroSync: Intent-Aware Code-Based Problem Solving via Direct LLM Understanding Modification

Conversational LLMs have been widely adopted by domain users with limited programming experience to solve domain problems. However, these users often face misalignment between their intent and generated code, resulting in frustration and rounds of clarification. This work first investigates the cause of this misalignment, which dues to bidirectional ambiguity: both user intents and coding tasks are inherently nonlinear, yet must be expressed and interpreted through linear prompts and code sequences. To address this, we propose direct intent-task matching, a new human-LLM interaction paradigm that externalizes and enables direct manipulation of the LLM understanding, i.e., the coding tasks and their relationships inferred by the LLM prior to code generation. As a proof-of-concept, this paradigm is then implemented in NeuroSync, which employs a knowledge distillation pipeline to extract LLM understanding, user intents, and their mappings, and enhances the alignment by allowing users to intuitively inspect and edit them via visualizations. We evaluate the algorithmic components of NeuroSync via technical experiments, and assess its overall usability and effectiveness via a user study (N=12). The results show that it enhances intent-task alignment, lowers cognitive effort, and improves coding efficiency.

cs.HC