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Jing Dong

Publications and source records attributed to Jing Dong.

At least 73 records · Page 4Linked to original sources

Probing Unlearned Diffusion Models: A Transferable Adversarial Attack Perspective

Advanced text-to-image diffusion models raise safety concerns regarding identity privacy violation, copyright infringement, and Not Safe For Work content generation. Towards this, unlearning methods have been developed to erase these involved concepts from diffusion models. However, these unlearning methods only shift the text-to-image mapping and preserve the visual content within the generative space of diffusion models, leaving a fatal flaw for restoring these erased concepts. This erasure trustworthiness problem needs probe, but previous methods are sub-optimal from two perspectives: (1) Lack of transferability: Some methods operate within a white-box setting, requiring access to the unlearned model. And the learned adversarial input often fails to transfer to other unlearned models for concept restoration; (2) Limited attack: The prompt-level methods struggle to restore narrow concepts from unlearned models, such as celebrity identity. Therefore, this paper aims to leverage the transferability of the adversarial attack to probe the unlearning robustness under a black-box setting. This challenging scenario assumes that the unlearning method is unknown and the unlearned model is inaccessible for optimization, requiring the attack to be capable of transferring across different unlearned models. Specifically, we employ an adversarial search strategy to search for the adversarial embedding which can transfer across different unlearned models. This strategy adopts the original Stable Diffusion model as a surrogate model to iteratively erase and search for embeddings, enabling it to find the embedding that can restore the target concept for different unlearning methods. Extensive experiments demonstrate the transferability of the searched adversarial embedding across several state-of-the-art unlearning methods and its effectiveness for different levels of concepts.

cs.CV↗

Counterfactual Explanations for Face Forgery Detection via Adversarial Removal of Artifacts

Highly realistic AI generated face forgeries known as deepfakes have raised serious social concerns. Although DNN-based face forgery detection models have achieved good performance, they are vulnerable to latest generative methods that have less forgery traces and adversarial attacks. This limitation of generalization and robustness hinders the credibility of detection results and requires more explanations. In this work, we provide counterfactual explanations for face forgery detection from an artifact removal perspective. Specifically, we first invert the forgery images into the StyleGAN latent space, and then adversarially optimize their latent representations with the discrimination supervision from the target detection model. We verify the effectiveness of the proposed explanations from two aspects: (1) Counterfactual Trace Visualization: the enhanced forgery images are useful to reveal artifacts by visually contrasting the original images and two different visualization methods; (2) Transferable Adversarial Attacks: the adversarial forgery images generated by attacking the detection model are able to mislead other detection models, implying the removed artifacts are general. Extensive experiments demonstrate that our method achieves over 90% attack success rate and superior attack transferability. Compared with naive adversarial noise methods, our method adopts both generative and discriminative model priors, and optimize the latent representations in a synthesis-by-analysis way, which forces the search of counterfactual explanations on the natural face manifold. Thus, more general counterfactual traces can be found and better adversarial attack transferability can be achieved.

cs.CV↗

Convergence to Nash Equilibrium and No-regret Guarantee in (Markov) Potential Games

In this work, we study potential games and Markov potential games under stochastic cost and bandit feedback. We propose a variant of the Frank-Wolfe algorithm with sufficient exploration and recursive gradient estimation, which provably converges to the Nash equilibrium while attaining sublinear regret for each individual player. Our algorithm simultaneously achieves a Nash regret and a regret bound of $O(T^{4/5})$ for potential games, which matches the best available result, without using additional projection steps. Through carefully balancing the reuse of past samples and exploration of new samples, we then extend the results to Markov potential games and improve the best available Nash regret from $O(T^{5/6})$ to $O(T^{4/5})$. Moreover, our algorithm requires no knowledge of the game, such as the distribution mismatch coefficient, which provides more flexibility in its practical implementation. Experimental results corroborate our theoretical findings and underscore the practical effectiveness of our method.

cs.GT↗

Beyond Inserting: Learning Identity Embedding for Semantic-Fidelity Personalized Diffusion Generation

Advanced diffusion-based Text-to-Image (T2I) models, such as the Stable Diffusion Model, have made significant progress in generating diverse and high-quality images using text prompts alone. However, when non-famous users require personalized image generation for their identities (IDs), the T2I models fail to accurately generate their ID-related images. The main problem is that pre-trained T2I models do not learn the mapping between the new ID prompts and their corresponding visual content. The previous methods either failed to accurately fit the face region or lost the interactive generative ability with other existing concepts in T2I models. In other words, they are unable to generate T2I-aligned and semantic-fidelity images for the given prompts with other concepts such as scenes (``Eiffel Tower''), actions (``holding a basketball''), and facial attributes (``eyes closed''). In this paper, we focus on inserting accurate and interactive ID embedding into the Stable Diffusion Model for semantic-fidelity personalized generation. We address this challenge from two perspectives: face-wise region fitting and semantic-fidelity token optimization. Specifically, we first visualize the attention overfit problem and propose a face-wise attention loss to fit the face region instead of entangling ID-unrelated information, such as face layout and background. This key trick significantly enhances the ID accuracy and interactive generative ability with other existing concepts. Then, we optimize one ID representation as multiple per-stage tokens where each token contains two disentangled features. This expansion of the textual conditioning space improves semantic-fidelity control. Extensive experiments validate that our results exhibit superior ID accuracy, text-based manipulation ability, and generalization compared to previous methods.

cs.CV↗

Artifact Feature Purification for Cross-domain Detection of AI-generated Images

In the era of AIGC, the fast development of visual content generation technologies, such as diffusion models, bring potential security risks to our society. Existing generated image detection methods suffer from performance drop when faced with out-of-domain generators and image scenes. To relieve this problem, we propose Artifact Purification Network (APN) to facilitate the artifact extraction from generated images through the explicit and implicit purification processes. For the explicit one, a suspicious frequency-band proposal method and a spatial feature decomposition method are proposed to extract artifact-related features. For the implicit one, a training strategy based on mutual information estimation is proposed to further purify the artifact-related features. Experiments show that for cross-generator detection, the average accuracy of APN is 5.6% ~ 16.4% higher than the previous 10 methods on GenImage dataset and 1.7% ~ 50.1% on DiffusionForensics dataset. For cross-scene detection, APN maintains its high performance. Via visualization analysis, we find that the proposed method extracts flexible forgery patterns and condenses the forgery information diluted in irrelevant features. We also find that the artifact features APN focuses on across generators and scenes are global and diverse. The code will be available on GitHub.

cs.CV↗

Aria Everyday Activities Dataset

We present Aria Everyday Activities (AEA) Dataset, an egocentric multimodal open dataset recorded using Project Aria glasses. AEA contains 143 daily activity sequences recorded by multiple wearers in five geographically diverse indoor locations. Each of the recording contains multimodal sensor data recorded through the Project Aria glasses. In addition, AEA provides machine perception data including high frequency globally aligned 3D trajectories, scene point cloud, per-frame 3D eye gaze vector and time aligned speech transcription. In this paper, we demonstrate a few exemplar research applications enabled by this dataset, including neural scene reconstruction and prompted segmentation. AEA is an open source dataset that can be downloaded from https://www.projectaria.com/datasets/aea/. We are also providing open-source implementations and examples of how to use the dataset in Project Aria Tools https://github.com/facebookresearch/projectaria_tools.

cs.CV↗

Is It Possible to Backdoor Face Forgery Detection with Natural Triggers?

Deep neural networks have significantly improved the performance of face forgery detection models in discriminating Artificial Intelligent Generated Content (AIGC). However, their security is significantly threatened by the injection of triggers during model training (i.e., backdoor attacks). Although existing backdoor defenses and manual data selection can mitigate those using human-eye-sensitive triggers, such as patches or adversarial noises, the more challenging natural backdoor triggers remain insufficiently researched. To further investigate natural triggers, we propose a novel analysis-by-synthesis backdoor attack against face forgery detection models, which embeds natural triggers in the latent space. We thoroughly study such backdoor vulnerability from two perspectives: (1) Model Discrimination (Optimization-Based Trigger): we adopt a substitute detection model and find the trigger by minimizing the cross-entropy loss; (2) Data Distribution (Custom Trigger): we manipulate the uncommon facial attributes in the long-tailed distribution to generate poisoned samples without the supervision from detection models. Furthermore, to completely evaluate the detection models towards the latest AIGC, we utilize both state-of-the-art StyleGAN and Stable Diffusion for trigger generation. Finally, these backdoor triggers introduce specific semantic features to the generated poisoned samples (e.g., skin textures and smile), which are more natural and robust. Extensive experiments show that our method is superior from three levels: (1) Attack Success Rate: ours achieves a high attack success rate (over 99%) and incurs a small model accuracy drop (below 0.2%) with a low poisoning rate (less than 3%); (2) Backdoor Defense: ours shows better robust performance when faced with existing backdoor defense methods; (3) Human Inspection: ours is less human-eye-sensitive from a comprehensive user study.

cs.CV↗

Freestyle 3D-Aware Portrait Synthesis Based on Compositional Generative Priors

Efficiently generating a freestyle 3D portrait with high quality and 3D-consistency is a promising yet challenging task. The portrait styles generated by most existing methods are usually restricted by their 3D generators, which are learned in specific facial datasets, such as FFHQ. To get the diverse 3D portraits, one can build a large-scale multi-style database to retrain a 3D-aware generator, or use a off-the-shelf tool to do the style translation. However, the former is time-consuming due to data collection and training process, the latter may destroy the multi-view consistency. To tackle this problem, we propose a novel text-driven 3D-aware portrait synthesis framework that can generate out-of-distribution portrait styles. Specifically, for a given portrait style prompt, we first composite two generative priors, a 3D-aware GAN generator and a text-guided image editor, to quickly construct a few-shot stylized portrait set. Then we map the special style domain of this set to our proposed 3D latent feature generator and obtain a 3D representation containing the given style information. Finally we use a pre-trained 3D renderer to generate view-consistent stylized portraits from the 3D representation. Extensive experimental results show that our method is capable of synthesizing high-quality 3D portraits with specified styles in a few minutes, outperforming the state-of-the-art.

cs.CV↗

RS-Corrector: Correcting the Racial Stereotypes in Latent Diffusion Models

Recent text-conditioned image generation models have demonstrated an exceptional capacity to produce diverse and creative imagery with high visual quality. However, when pre-trained on billion-sized datasets randomly collected from the Internet, where potential biased human preferences exist, these models tend to produce images with common and recurring stereotypes, particularly for certain racial groups. In this paper, we conduct an initial analysis of the publicly available Stable Diffusion model and its derivatives, highlighting the presence of racial stereotypes. These models often generate distorted or biased images for certain racial groups, emphasizing stereotypical characteristics. To address these issues, we propose a framework called "RS-Corrector", designed to establish an anti-stereotypical preference in the latent space and update the latent code for refined generated results. The correction process occurs during the inference stage without requiring fine-tuning of the original model. Extensive empirical evaluations demonstrate that the introduced \themodel effectively corrects the racial stereotypes of the well-trained Stable Diffusion model while leaving the original model unchanged.

cs.CV↗

Learning Dense Correspondence for NeRF-Based Face Reenactment

Face reenactment is challenging due to the need to establish dense correspondence between various face representations for motion transfer. Recent studies have utilized Neural Radiance Field (NeRF) as fundamental representation, which further enhanced the performance of multi-view face reenactment in photo-realism and 3D consistency. However, establishing dense correspondence between different face NeRFs is non-trivial, because implicit representations lack ground-truth correspondence annotations like mesh-based 3D parametric models (e.g., 3DMM) with index-aligned vertexes. Although aligning 3DMM space with NeRF-based face representations can realize motion control, it is sub-optimal for their limited face-only modeling and low identity fidelity. Therefore, we are inspired to ask: Can we learn the dense correspondence between different NeRF-based face representations without a 3D parametric model prior? To address this challenge, we propose a novel framework, which adopts tri-planes as fundamental NeRF representation and decomposes face tri-planes into three components: canonical tri-planes, identity deformations, and motion. In terms of motion control, our key contribution is proposing a Plane Dictionary (PlaneDict) module, which efficiently maps the motion conditions to a linear weighted addition of learnable orthogonal plane bases. To the best of our knowledge, our framework is the first method that achieves one-shot multi-view face reenactment without a 3D parametric model prior. Extensive experiments demonstrate that we produce better results in fine-grained motion control and identity preservation than previous methods.

cs.CV↗

AE-NeRF: Audio Enhanced Neural Radiance Field for Few Shot Talking Head Synthesis

Audio-driven talking head synthesis is a promising topic with wide applications in digital human, film making and virtual reality. Recent NeRF-based approaches have shown superiority in quality and fidelity compared to previous studies. However, when it comes to few-shot talking head generation, a practical scenario where only few seconds of talking video is available for one identity, two limitations emerge: 1) they either have no base model, which serves as a facial prior for fast convergence, or ignore the importance of audio when building the prior; 2) most of them overlook the degree of correlation between different face regions and audio, e.g., mouth is audio related, while ear is audio independent. In this paper, we present Audio Enhanced Neural Radiance Field (AE-NeRF) to tackle the above issues, which can generate realistic portraits of a new speaker with fewshot dataset. Specifically, we introduce an Audio Aware Aggregation module into the feature fusion stage of the reference scheme, where the weight is determined by the similarity of audio between reference and target image. Then, an Audio-Aligned Face Generation strategy is proposed to model the audio related and audio independent regions respectively, with a dual-NeRF framework. Extensive experiments have shown AE-NeRF surpasses the state-of-the-art on image fidelity, audio-lip synchronization, and generalization ability, even in limited training set or training iterations.

cs.CV↗

Broad-Wavevector Spin Pumping of Flat-Band Magnons

We report the experimental observation of large spin pumping signals in YIG/Pt system driven by broad-wavevector spin-wave spin current. 280 nm-wide microwave inductive antennas offer broad-wavevector excitation which, in combination with quasi-flatband of YIG, allows a large number of magnons to participate in spin pumping at a given frequency. Through comparison with ferromagnetic resonance spin pumping, we attribute the enhancement of the spin current to the multichromatic magnons. The high efficiency of spin current generation enables us to uncover nontrivial propagating properties in ultra-low power regions. Additionally, our study achieves the spatially separated detection of magnons, allowing the direct extraction of the decay length. The synergistic combination of the capability of broad-wavevector excitation, enhanced voltage signals, and nonlocal detection provides a new avenue for the electrical exploration of spin waves dynamics.

cond-mat.mes-hall↗

A Batch-to-Online Transformation under Random-Order Model

We introduce a transformation framework that can be utilized to develop online algorithms with low $ε$-approximate regret in the random-order model from offline approximation algorithms. We first give a general reduction theorem that transforms an offline approximation algorithm with low average sensitivity to an online algorithm with low $ε$-approximate regret. We then demonstrate that offline approximation algorithms can be transformed into a low-sensitivity version using a coreset construction method. To showcase the versatility of our approach, we apply it to various problems, including online $(k,z)$-clustering, online matrix approximation, and online regression, and successfully achieve polylogarithmic $ε$-approximate regret for each problem. Moreover, we show that in all three cases, our algorithm also enjoys low inconsistency, which may be desired in some online applications.

cs.LG↗

Project Aria: A New Tool for Egocentric Multi-Modal AI Research

Egocentric, multi-modal data as available on future augmented reality (AR) devices provides unique challenges and opportunities for machine perception. These future devices will need to be all-day wearable in a socially acceptable form-factor to support always available, context-aware and personalized AI applications. Our team at Meta Reality Labs Research built the Aria device, an egocentric, multi-modal data recording and streaming device with the goal to foster and accelerate research in this area. In this paper, we describe the Aria device hardware including its sensor configuration and the corresponding software tools that enable recording and processing of such data.

cs.HC↗

Context-Aware Talking-Head Video Editing

Talking-head video editing aims to efficiently insert, delete, and substitute the word of a pre-recorded video through a text transcript editor. The key challenge for this task is obtaining an editing model that generates new talking-head video clips which simultaneously have accurate lip synchronization and motion smoothness. Previous approaches, including 3DMM-based (3D Morphable Model) methods and NeRF-based (Neural Radiance Field) methods, are sub-optimal in that they either require minutes of source videos and days of training time or lack the disentangled control of verbal (e.g., lip motion) and non-verbal (e.g., head pose and expression) representations for video clip insertion. In this work, we fully utilize the video context to design a novel framework for talking-head video editing, which achieves efficiency, disentangled motion control, and sequential smoothness. Specifically, we decompose this framework to motion prediction and motion-conditioned rendering: (1) We first design an animation prediction module that efficiently obtains smooth and lip-sync motion sequences conditioned on the driven speech. This module adopts a non-autoregressive network to obtain context prior and improve the prediction efficiency, and it learns a speech-animation mapping prior with better generalization to novel speech from a multi-identity video dataset. (2) We then introduce a neural rendering module to synthesize the photo-realistic and full-head video frames given the predicted motion sequence. This module adopts a pre-trained head topology and uses only few frames for efficient fine-tuning to obtain a person-specific rendering model. Extensive experiments demonstrate that our method efficiently achieves smoother editing results with higher image quality and lip accuracy using less data than previous methods.

cs.MM↗

Robust Indoor Localization with Ranging-IMU Fusion

Indoor wireless ranging localization is a promising approach for low-power and high-accuracy localization of wearable devices. A primary challenge in this domain stems from non-line of sight propagation of radio waves. This study tackles a fundamental issue in wireless ranging: the unpredictability of real-time multipath determination, especially in challenging conditions such as when there is no direct line of sight. We achieve this by fusing range measurements with inertial measurements obtained from a low cost Inertial Measurement Unit (IMU). For this purpose, we introduce a novel asymmetric noise model crafted specifically for non-Gaussian multipath disturbances. Additionally, we present a novel Levenberg-Marquardt (LM)-family trust-region adaptation of the iSAM2 fusion algorithm, which is optimized for robust performance for our ranging-IMU fusion problem. We evaluate our solution in a densely occupied real office environment. Our proposed solution can achieve temporally consistent localization with an average absolute accuracy of $\sim$0.3m in real-world settings. Furthermore, our results indicate that we can achieve comparable accuracy even with infrequent (1Hz) range measurements.

cs.RO↗

DPMAC: Differentially Private Communication for Cooperative Multi-Agent Reinforcement Learning

Communication lays the foundation for cooperation in human society and in multi-agent reinforcement learning (MARL). Humans also desire to maintain their privacy when communicating with others, yet such privacy concern has not been considered in existing works in MARL. To this end, we propose the \textit{differentially private multi-agent communication} (DPMAC) algorithm, which protects the sensitive information of individual agents by equipping each agent with a local message sender with rigorous $(ε, δ)$-differential privacy (DP) guarantee. In contrast to directly perturbing the messages with predefined DP noise as commonly done in privacy-preserving scenarios, we adopt a stochastic message sender for each agent respectively and incorporate the DP requirement into the sender, which automatically adjusts the learned message distribution to alleviate the instability caused by DP noise. Further, we prove the existence of a Nash equilibrium in cooperative MARL with privacy-preserving communication, which suggests that this problem is game-theoretically learnable. Extensive experiments demonstrate a clear advantage of DPMAC over baseline methods in privacy-preserving scenarios.

cs.LG↗

Decentralization and Acceleration Enables Large-Scale Bundle Adjustment

Scaling to arbitrarily large bundle adjustment problems requires data and compute to be distributed across multiple devices. Centralized methods in prior works are only able to solve small or medium size problems due to overhead in computation and communication. In this paper, we present a fully decentralized method that alleviates computation and communication bottlenecks to solve arbitrarily large bundle adjustment problems. We achieve this by reformulating the reprojection error and deriving a novel surrogate function that decouples optimization variables from different devices. This function makes it possible to use majorization minimization techniques and reduces bundle adjustment to independent optimization subproblems that can be solved in parallel. We further apply Nesterov's acceleration and adaptive restart to improve convergence while maintaining its theoretical guarantees. Despite limited peer-to-peer communication, our method has provable convergence to first-order critical points under mild conditions. On extensive benchmarks with public datasets, our method converges much faster than decentralized baselines with similar memory usage and communication load. Compared to centralized baselines using a single device, our method, while being decentralized, yields more accurate solutions with significant speedups of up to 953.7x over Ceres and 174.6x over DeepLM. Code: https://joeaortiz.github.io/daba.

cs.CV↗