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Jing Huang

Publications and source records attributed to Jing Huang.

At least 145 records · Page 8Linked to original sources

A Plug-and-Play Bregman ADMM Module for Inferring Event Branches in Temporal Point Processes

An event sequence generated by a temporal point process is often associated with a hidden and structured event branching process that captures the triggering relations between its historical and current events. In this study, we design a new plug-and-play module based on the Bregman ADMM (BADMM) algorithm, which infers event branches associated with event sequences in the maximum likelihood estimation framework of temporal point processes (TPPs). Specifically, we formulate the inference of event branches as an optimization problem for the event transition matrix under sparse and low-rank constraints, which is embedded in existing TPP models or their learning paradigms. We can implement this optimization problem based on subspace clustering and sparse group-lasso, respectively, and solve it using the Bregman ADMM algorithm, whose unrolling leads to the proposed BADMM module. When learning a classic TPP (e.g., Hawkes process) by the expectation-maximization algorithm, the BADMM module helps derive structured responsibility matrices in the E-step. Similarly, the BADMM module helps derive low-rank and sparse attention maps for the neural TPPs with self-attention layers. The structured responsibility matrices and attention maps, which work as learned event transition matrices, indicate event branches, e.g., inferring isolated events and those key events triggering many subsequent events. Experiments on both synthetic and real-world data show that plugging our BADMM module into existing TPP models and learning paradigms can improve model performance and provide us with interpretable structured event branches. The code is available at \url{https://github.com/qingmeiwangdaily/BADMM_TPP}.

cs.LG↗

A Survey of Calibration Process for Black-Box LLMs

Large Language Models (LLMs) demonstrate remarkable performance in semantic understanding and generation, yet accurately assessing their output reliability remains a significant challenge. While numerous studies have explored calibration techniques, they primarily focus on White-Box LLMs with accessible parameters. Black-Box LLMs, despite their superior performance, pose heightened requirements for calibration techniques due to their API-only interaction constraints. Although recent researches have achieved breakthroughs in black-box LLMs calibration, a systematic survey of these methodologies is still lacking. To bridge this gap, we presents the first comprehensive survey on calibration techniques for black-box LLMs. We first define the Calibration Process of LLMs as comprising two interrelated key steps: Confidence Estimation and Calibration. Second, we conduct a systematic review of applicable methods within black-box settings, and provide insights on the unique challenges and connections in implementing these key steps. Furthermore, we explore typical applications of Calibration Process in black-box LLMs and outline promising future research directions, providing new perspectives for enhancing reliability and human-machine alignment. This is our GitHub link: https://github.com/LiangruXie/Calibration-Process-in-Black-Box-LLMs

cs.AI↗

On graphs which have locally complete 2-edge-colourings and their relationship to proper circular-arc graphs

A 2-edge-coloured graph $G$ is called {\bf locally complete} if for each vertex $v$, the vertices adjacent to $v$ through edges of the same colour induce a complete subgraph in $G$. Locally complete 2-edge-coloured graphs have nice properties and there exists a polynomial algorithm to decide whether such a graph has an alternating hamiltonian cycle, where alternating means that the colour of two consecutive edges on the cycle are different. In this paper we show that graphs having locally complete 2-edge-colourings can be recognized in polynomial time. We give a forbidden substructure characterization for this class of graphs analogous to Gallai's characterization for cocomparability graphs. Finally, we characterize proper interval graphs and proper circular-arc graphs which have locally complete 2-edge-colourings by forbidden subgraphs.

math.CO↗

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/

cs.CV↗

Interlayer Engineering of Lattice Dynamics and Elastic Constants of 2D Layered Nanomaterials under Pressure

Interlayer coupling in two-dimensional (2D) layered nanomaterials can provide us novel strategies to evoke their superior properties, such as the exotic flat bands and unconventional superconductivity of twisted layers, the formation of moiré excitons and related nontrivial topology. However, to accurately quantify interlayer potential and further measure elastic properties of 2D materials remains vague, despite significant efforts. Herein, the layer-dependent lattice dynamics and elastic constants of 2D nanomaterials have been systematically investigated via pressure-engineering strategy based on ultralow frequency Raman spectroscopy. The shearing mode and layer-breathing Raman shifts of MoS2 with various thicknesses were analyzed by the linear chain model. Intriguingly, it was found that the layer-dependent dω/dP of shearing and breathing Raman modes display the opposite trends, quantitatively consistent with our molecular dynamics simulations and density functional theory calculations. These results can be generalized to other van der Waals systems, and may shed light on the potential applications of 2D materials in nanomechanics and nanoelectronics.

cond-mat.mtrl-sci↗

RAVEL: Evaluating Interpretability Methods on Disentangling Language Model Representations

Individual neurons participate in the representation of multiple high-level concepts. To what extent can different interpretability methods successfully disentangle these roles? To help address this question, we introduce RAVEL (Resolving Attribute-Value Entanglements in Language Models), a dataset that enables tightly controlled, quantitative comparisons between a variety of existing interpretability methods. We use the resulting conceptual framework to define the new method of Multi-task Distributed Alignment Search (MDAS), which allows us to find distributed representations satisfying multiple causal criteria. With Llama2-7B as the target language model, MDAS achieves state-of-the-art results on RAVEL, demonstrating the importance of going beyond neuron-level analyses to identify features distributed across activations. We release our benchmark at https://github.com/explanare/ravel.

cs.CL↗

BiomedGPT: A Generalist Vision-Language Foundation Model for Diverse Biomedical Tasks

Traditional biomedical artificial intelligence (AI) models, designed for specific tasks or modalities, often exhibit limited flexibility in real-world deployment and struggle to utilize holistic information. Generalist AI holds the potential to address these limitations due to its versatility in interpreting different data types and generating tailored outputs for diverse needs. However, existing biomedical generalist AI solutions are typically heavyweight and closed source to researchers, practitioners, and patients. Here, we propose BiomedGPT, the first open-source and lightweight vision-language foundation model, designed as a generalist capable of performing various biomedical tasks. BiomedGPT achieved state-of-the-art results in 16 out of 25 experiments while maintaining a computing-friendly model scale. We also conducted human evaluations to assess the capabilities of BiomedGPT in radiology visual question answering, report generation, and summarization. BiomedGPT exhibits robust prediction ability with a low error rate of 3.8% in question answering, satisfactory performance with an error rate of 8.3% in writing complex radiology reports, and competitive summarization ability with a nearly equivalent preference score to human experts. Our method demonstrates that effective training with diverse data can lead to more practical biomedical AI for improving diagnosis and workflow efficiency.

cs.CL↗

Unlocking Exocentric Video-Language Data for Egocentric Video Representation Learning

We present EMBED (Egocentric Models Built with Exocentric Data), a method designed to transform exocentric video-language data for egocentric video representation learning. Large-scale exocentric data covers diverse activities with significant potential for egocentric learning, but inherent disparities between egocentric and exocentric data pose challenges in utilizing one view for the other seamlessly. Egocentric videos predominantly feature close-up hand-object interactions, whereas exocentric videos offer a broader perspective on human activities. Additionally, narratives in egocentric datasets are typically more action-centric and closely linked with the visual content, in contrast to the narrative styles found in exocentric datasets. To address these challenges, we employ a data transformation framework to adapt exocentric data for egocentric training, focusing on identifying specific video clips that emphasize hand-object interactions and transforming narration styles to align with egocentric perspectives. By applying both vision and language style transfer, our framework creates a new egocentric dataset derived from exocentric video-language data. Through extensive evaluations, we demonstrate the effectiveness of EMBED, achieving state-of-the-art results across various egocentric downstream tasks, including an absolute improvement of 4.7% on the Epic-Kitchens-100 multi-instance retrieval and 6.2% on the EGTEA classification benchmarks in zero-shot settings. Furthermore, EMBED enables egocentric video-language models to perform competitively in exocentric tasks. Finally, we showcase EMBED's application across various exocentric datasets, exhibiting strong generalization capabilities when applied to different exocentric datasets.

cs.CV↗

Demystifying Verbatim Memorization in Large Language Models

Large Language Models (LLMs) frequently memorize long sequences verbatim, often with serious legal and privacy implications. Much prior work has studied such verbatim memorization using observational data. To complement such work, we develop a framework to study verbatim memorization in a controlled setting by continuing pre-training from Pythia checkpoints with injected sequences. We find that (1) non-trivial amounts of repetition are necessary for verbatim memorization to happen; (2) later (and presumably better) checkpoints are more likely to verbatim memorize sequences, even for out-of-distribution sequences; (3) the generation of memorized sequences is triggered by distributed model states that encode high-level features and makes important use of general language modeling capabilities. Guided by these insights, we develop stress tests to evaluate unlearning methods and find they often fail to remove the verbatim memorized information, while also degrading the LM. Overall, these findings challenge the hypothesis that verbatim memorization stems from specific model weights or mechanisms. Rather, verbatim memorization is intertwined with the LM's general capabilities and thus will be very difficult to isolate and suppress without degrading model quality.

cs.CL↗

Homotopic Path Set Planning for Robot Manipulation and Navigation

This paper addresses path set planning that yields important applications in robot manipulation and navigation such as path generation for deformable object keypoints and swarms. A path set refers to the collection of finite agent paths to represent the overall spatial path of a group of keypoints or a swarm, whose collective properties meet spatial and topological constraints. As opposed to planning a single path, simultaneously planning multiple paths with constraints poses nontrivial challenges in complex environments. This paper presents a systematic planning pipeline for homotopic path sets, a widely applicable path set class in robotics. An extended visibility check condition is first proposed to attain a sparse passage distribution amidst dense obstacles. Passage-aware optimal path planning compatible with sampling-based planners is then designed for single path planning with adjustable costs. Large accessible free space for path set accommodation can be achieved by the planned path while having a sufficiently short path length. After specifying the homotopic properties of path sets, path set generation based on deformable path transfer is proposed in an efficient centralized manner. The effectiveness of these methods is validated by extensive simulated and experimental results.

cs.RO↗

Real-Time Simulated Avatar from Head-Mounted Sensors

We present SimXR, a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-mounted cameras, the human body is often clipped out of view, making traditional image-based egocentric pose estimation challenging. On the other hand, headset poses provide valuable information about overall body motion, but lack fine-grained details about the hands and feet. To synergize headset poses with cameras, we control a humanoid to track headset movement while analyzing input images to decide body movement. When body parts are seen, the movements of hands and feet will be guided by the images; when unseen, the laws of physics guide the controller to generate plausible motion. We design an end-to-end method that does not rely on any intermediate representations and learns to directly map from images and headset poses to humanoid control signals. To train our method, we also propose a large-scale synthetic dataset created using camera configurations compatible with a commercially available VR headset (Quest 2) and show promising results on real-world captures. To demonstrate the applicability of our framework, we also test it on an AR headset with a forward-facing camera.

cs.CV↗

Universal Humanoid Motion Representations for Physics-Based Control

We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning, prior methods have focused on learning skill embeddings for a narrow range of movement styles (e.g. locomotion, game characters) from specialized motion datasets. This limited scope hampers their applicability in complex tasks. We close this gap by significantly increasing the coverage of our motion representation space. To achieve this, we first learn a motion imitator that can imitate all of human motion from a large, unstructured motion dataset. We then create our motion representation by distilling skills directly from the imitator. This is achieved by using an encoder-decoder structure with a variational information bottleneck. Additionally, we jointly learn a prior conditioned on proprioception (humanoid's own pose and velocities) to improve model expressiveness and sampling efficiency for downstream tasks. By sampling from the prior, we can generate long, stable, and diverse human motions. Using this latent space for hierarchical RL, we show that our policies solve tasks using human-like behavior. We demonstrate the effectiveness of our motion representation by solving generative tasks (e.g. strike, terrain traversal) and motion tracking using VR controllers.

cs.CV↗

Early-Phase Local-Area Model for Pandemics Using Limited Data: A SARS-CoV-2 Application

The emergence of novel infectious agents presents challenges to statistical models of disease transmission. These challenges arise from limited, poor-quality data and an incomplete understanding of the agent. Moreover, outbreaks manifest differently across regions due to various factors, making it imperative for models to factor in regional specifics. In this work, we offer a model that effectively utilizes constrained data resources to estimate disease transmission rates at the local level, especially during the early outbreak phase when primarily infection counts and aggregated local characteristics are accessible. This model merges a pathogen transmission methodology based on daily infection numbers with regression techniques, drawing correlations between disease transmission and local-area factors, such as demographics, health policies, behavior, and even climate, to estimate and forecast daily infections. We incorporate the quasi-score method and an error term to navigate potential data concerns and mistaken assumptions. Additionally, we introduce an online estimator that facilitates real-time data updates, complemented by an iterative algorithm for parameter estimation. This approach facilitates real-time analysis of disease transmission when data quality is suboptimal and knowledge of the infectious pathogen is limited. It is particularly useful in the early stages of outbreaks, providing support for local decision-making.

stat.ME↗

pyvene: A Library for Understanding and Improving PyTorch Models via Interventions

Interventions on model-internal states are fundamental operations in many areas of AI, including model editing, steering, robustness, and interpretability. To facilitate such research, we introduce $\textbf{pyvene}$, an open-source Python library that supports customizable interventions on a range of different PyTorch modules. $\textbf{pyvene}$ supports complex intervention schemes with an intuitive configuration format, and its interventions can be static or include trainable parameters. We show how $\textbf{pyvene}$ provides a unified and extensible framework for performing interventions on neural models and sharing the intervened upon models with others. We illustrate the power of the library via interpretability analyses using causal abstraction and knowledge localization. We publish our library through Python Package Index (PyPI) and provide code, documentation, and tutorials at https://github.com/stanfordnlp/pyvene.

cs.LG↗

Metasurface spectrometers beyond resolution-sensitivity constraints

Optical spectroscopy plays an essential role across scientific research and industry for non-contact materials analysis1-3, increasingly through in-situ or portable platforms4-6. However, when considering low-light-level applications, conventional spectrometer designs necessitate a compromise between their resolution and sensitivity7,8, especially as device and detector dimensions are scaled down. Here, we report on a miniaturizable spectrometer platform where light throughput onto the detector is instead enhanced as the resolution is increased. This planar, CMOS-compatible platform is based around metasurface encoders designed to exhibit photonic bound states in the continuum9, where operational range can be altered or extended simply through adjusting geometric parameters. This system can enhance photon collection efficiency by up to two orders of magnitude versus conventional designs; we demonstrate this sensitivity advantage through ultra-low-intensity fluorescent and astrophotonic spectroscopy. This work represents a step forward for the practical utility of spectrometers, affording a route to integrated, chip-based devices that maintain high resolution and SNR without requiring prohibitively long integration times.

physics.optics↗

Deformable Object Manipulation With Constraints Using Path Set Planning and Tracking

In robotic deformable object manipulation (DOM) applications, constraints arise commonly from environments and task-specific requirements. Enabling DOM with constraints is therefore crucial for its deployment in practice. However, dealing with constraints turns out to be challenging due to many inherent factors such as inaccessible deformation models of deformable objects (DOs) and varying environmental setups. This article presents a systematic manipulation framework for DOM subject to constraints by proposing a novel path set planning and tracking scheme. First, constrained DOM tasks are formulated into a versatile optimization formalism which enables dynamic constraint imposition. Because of the lack of the local optimization objective and high state dimensionality, the formulated problem is not analytically solvable. To address this, planning of the path set, which collects paths of DO feedback points, is proposed subsequently to offer feasible path and motion references for DO in constrained setups. Both theoretical analyses and computationally efficient algorithmic implementation of path set planning are discussed. Lastly, a control architecture combining path set tracking and constraint handling is designed for task execution. The effectiveness of our methods is validated in a variety of DOM tasks with constrained experimental settings.

cs.RO↗

A Reply to Makelov et al. (2023)'s "Interpretability Illusion" Arguments

We respond to the recent paper by Makelov et al. (2023), which reviews subspace interchange intervention methods like distributed alignment search (DAS; Geiger et al. 2023) and claims that these methods potentially cause "interpretability illusions". We first review Makelov et al. (2023)'s technical notion of what an "interpretability illusion" is, and then we show that even intuitive and desirable explanations can qualify as illusions in this sense. As a result, their method of discovering "illusions" can reject explanations they consider "non-illusory". We then argue that the illusions Makelov et al. (2023) see in practice are artifacts of their training and evaluation paradigms. We close by emphasizing that, though we disagree with their core characterization, Makelov et al. (2023)'s examples and discussion have undoubtedly pushed the field of interpretability forward.

cs.LG↗

Unsupervised Melody-to-Lyric Generation

Automatic melody-to-lyric generation is a task in which song lyrics are generated to go with a given melody. It is of significant practical interest and more challenging than unconstrained lyric generation as the music imposes additional constraints onto the lyrics. The training data is limited as most songs are copyrighted, resulting in models that underfit the complicated cross-modal relationship between melody and lyrics. In this work, we propose a method for generating high-quality lyrics without training on any aligned melody-lyric data. Specifically, we design a hierarchical lyric generation framework that first generates a song outline and second the complete lyrics. The framework enables disentanglement of training (based purely on text) from inference (melody-guided text generation) to circumvent the shortage of parallel data. We leverage the segmentation and rhythm alignment between melody and lyrics to compile the given melody into decoding constraints as guidance during inference. The two-step hierarchical design also enables content control via the lyric outline, a much-desired feature for democratizing collaborative song creation. Experimental results show that our model can generate high-quality lyrics that are more on-topic, singable, intelligible, and coherent than strong baselines, for example SongMASS, a SOTA model trained on a parallel dataset, with a 24% relative overall quality improvement based on human ratings.

cs.CL↗