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Jing Huo

Publications and source records attributed to Jing Huo.

At least 37 records · Page 2Linked to original sources

LaViRA: Language-Vision-Robot Actions Translation for Zero-Shot Vision Language Navigation in Continuous Environments

LaViRA: Zero-shot Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires an agent to navigate unseen environments based on natural language instructions without any prior training. Current methods face a critical trade-off: either rely on environment-specific waypoint predictors that limit scene generalization, or underutilize the reasoning capabilities of large models during navigation. We introduce LaViRA, a simple yet effective zero-shot framework that addresses this dilemma by decomposing action into a coarse-to-fine hierarchy: Language Action for high-level planning, Vision Action for middle-level perceptual grounding, and Robot Action for low-level control. This modular decomposition allows us to leverage the distinct strengths of different scales of Multimodal Large Language Models (MLLMs) at each stage, creating a system that is powerful in its reasoning, grounding and practical control. LaViRA significantly outperforms existing state-of-the-art methods on the VLN-CE benchmark, demonstrating superior generalization capabilities in unseen environments, while maintaining transparency and efficiency for real-world deployment. Project page: https://robo-lavira.github.io/lavira-zs-vln/

cs.RO↗

Distractor-free Generalizable 3D Gaussian Splatting

We present DGGS, a novel framework that addresses the previously unexplored challenge: $\textbf{Distractor-free Generalizable 3D Gaussian Splatting}$ (3DGS). It mitigates 3D inconsistency and training instability caused by distractor data in the cross-scenes generalizable train setting while enabling feedforward inference for 3DGS and distractor masks from references in the unseen scenes. To achieve these objectives, DGGS proposes a scene-agnostic reference-based mask prediction and refinement module during the training phase, effectively eliminating the impact of distractor on training stability. Moreover, we combat distractor-induced artifacts and holes at inference time through a novel two-stage inference framework for references scoring and re-selection, complemented by a distractor pruning mechanism that further removes residual distractor 3DGS-primitive influences. Extensive feedforward experiments on the real and our synthetic data show DGGS's reconstruction capability when dealing with novel distractor scenes. Moreover, our generalizable mask prediction even achieves an accuracy superior to existing scene-specific training methods. Homepage is https://github.com/bbbbby-99/DGGS.

cs.CV↗

DeCo: Task Decomposition and Skill Composition for Zero-Shot Generalization in Long-Horizon 3D Manipulation

Generalizing language-conditioned multi-task imitation learning (IL) models to novel long-horizon 3D manipulation tasks is challenging. To address this, we propose DeCo (Task Decomposition and Skill Composition), a model-agnostic framework that enhances zero-shot generalization to compositional long-horizon manipulation tasks. DeCo decomposes IL demonstrations into modular atomic tasks based on gripper-object interactions, creating a dataset that enables models to learn reusable skills. At inference, DeCo uses a vision-language model (VLM) to parse high-level instructions, retrieve relevant skills, and dynamically schedule their execution. A spatially-aware skill-chaining module ensures smooth, collision-free transitions between skills. We introduce DeCoBench, a benchmark designed to evaluate compositional generalization in long-horizon manipulation tasks. DeCo improves the success rate of three IL models, RVT-2, 3DDA, and ARP, by 66.67%, 21.53%, and 57.92%, respectively, on 12 novel tasks. In real-world experiments, the DeCo-enhanced model, trained on only 6 atomic tasks, completes 9 novel tasks in zero-shot, with a 53.33% improvement over the baseline model. Project website: https://deco226.github.io.

cs.RO↗

SafeDialBench: A Fine-Grained Safety Evaluation Benchmark for Large Language Models in Multi-Turn Dialogues with Diverse Jailbreak Attacks

With the rapid advancement of Large Language Models (LLMs), the safety of LLMs has been a critical concern requiring precise assessment. Current benchmarks primarily concentrate on single-turn dialogues or a single jailbreak attack method to assess the safety. Additionally, these benchmarks have not taken into account the LLM's capability of identifying and handling unsafe information in detail. To address these issues, we propose a fine-grained benchmark SafeDialBench for evaluating the safety of LLMs across various jailbreak attacks in multi-turn dialogues. Specifically, we design a two-tier hierarchical safety taxonomy that considers 6 safety dimensions and generates more than 4000 multi-turn dialogues in both Chinese and English under 22 dialogue scenarios. We employ 7 jailbreak attack strategies, such as reference attack and purpose reverse, to enhance the dataset quality for dialogue generation. Notably, we construct an innovative assessment framework of LLMs, measuring capabilities in detecting, and handling unsafe information and maintaining consistency when facing jailbreak attacks. Experimental results across 17 LLMs reveal that Yi-34B-Chat and GLM4-9B-Chat demonstrate superior safety performance, while Llama3.1-8B-Instruct and o3-mini exhibit safety vulnerabilities.

cs.CL↗

Efficient Reinforcement Learning with Semantic and Token Entropy for LLM Reasoning

Reinforcement learning with verifiable rewards (RLVR) has demonstrated superior performance in enhancing the reasoning capability of large language models (LLMs). However, this accuracy-oriented learning paradigm often suffers from entropy collapse, which reduces policy exploration and limits reasoning capabilities. To address this challenge, we propose an efficient reinforcement learning framework that leverages entropy signals at both the semantic and token levels to improve reasoning. From the data perspective, we introduce semantic entropy-guided curriculum learning, organizing training data from low to high semantic entropy to guide progressive optimization from easier to more challenging tasks. For the algorithmic design, we adopt non-uniform token treatment by imposing KL regularization on low-entropy tokens that critically impact policy exploration and applying stronger constraints on high-covariance portions within these tokens. By jointly optimizing data organization and algorithmic design, our method effectively mitigates entropy collapse and enhances LLM reasoning. Experimental results across 6 benchmarks with 3 different parameter-scale base models demonstrate that our method outperforms other entropy-based approaches in improving reasoning.

cs.AI↗

Training-Free Video Editing via Optical Flow-Enhanced Score Distillation

The rapid advancement in visual generation, particularly the emergence of pre-trained text-to-image and text-to-video models, has catalyzed growing interest in training-free video editing research. Mirroring training-free image editing techniques, current approaches preserve original video information through video input inversion and manipulating intermediate features and attention during the inference process to achieve content editing. Although they have demonstrated promising results, the lossy nature of the inversion process poses significant challenges in maintaining unedited regions of the video. Furthermore, feature and attention manipulation during inference can lead to unintended over-editing and face challenges in both local temporal continuity and global content consistency. To address these challenges, this study proposes a score distillation paradigm based on pre-trained text-to-video models, where the original video is iteratively optimized through multiple steps guided by editing gradients provided by score distillation to ultimately obtain the target video. The iterative optimization starting from the original video, combined with content preservation loss, ensures the maintenance of unedited regions in the original video and suppresses over-editing. To further guarantee video content consistency and temporal continuity, we additionally introduce a global consistency auxiliary loss and optical flow prediction-based local editing gradient smoothing. Experiments demonstrate that these strategies effectively address the aforementioned challenges, achieving comparable or superior performance across multiple dimensions including preservation of unedited regions, local temporal continuity, and global content consistency of editing results, compared to state-of-the-art methods.

cs.CV↗

ManiLong-Shot: Interaction-Aware One-Shot Imitation Learning for Long-Horizon Manipulation

One-shot imitation learning (OSIL) offers a promising way to teach robots new skills without large-scale data collection. However, current OSIL methods are primarily limited to short-horizon tasks, thus limiting their applicability to complex, long-horizon manipulations. To address this limitation, we propose ManiLong-Shot, a novel framework that enables effective OSIL for long-horizon prehensile manipulation tasks. ManiLong-Shot structures long-horizon tasks around physical interaction events, reframing the problem as sequencing interaction-aware primitives instead of directly imitating continuous trajectories. This primitive decomposition can be driven by high-level reasoning from a vision-language model (VLM) or by rule-based heuristics derived from robot state changes. For each primitive, ManiLong-Shot predicts invariant regions critical to the interaction, establishes correspondences between the demonstration and the current observation, and computes the target end-effector pose, enabling effective task execution. Extensive simulation experiments show that ManiLong-Shot, trained on only 10 short-horizon tasks, generalizes to 20 unseen long-horizon tasks across three difficulty levels via one-shot imitation, achieving a 22.8% relative improvement over the SOTA. Additionally, real-robot experiments validate ManiLong-Shot's ability to robustly execute three long-horizon manipulation tasks via OSIL, confirming its practical applicability.

cs.RO↗

SEA: Semantic Map Prediction for Active Exploration of Uncertain Areas

In this paper, we propose SEA, a novel approach for active robot exploration through semantic map prediction and a reinforcement learning-based hierarchical exploration policy. Unlike existing learning-based methods that rely on one-step waypoint prediction, our approach enhances the agent's long-term environmental understanding to facilitate more efficient exploration. We propose an iterative prediction-exploration framework that explicitly predicts the missing areas of the map based on current observations. The difference between the actual accumulated map and the predicted global map is then used to guide exploration. Additionally, we design a novel reward mechanism that leverages reinforcement learning to update the long-term exploration strategies, enabling us to construct an accurate semantic map within limited steps. Experimental results demonstrate that our method significantly outperforms state-of-the-art exploration strategies, achieving superior coverage ares of the global map within the same time constraints.

cs.RO↗

R2Q: Towards Robust 2-Bit Large Language Models via Residual Refinement Quantization

The rapid progress of Large Language Models (LLMs) has brought substantial computational and memory demands, spurring the adoption of low-bit quantization. While 8-bit and 4-bit formats have become prevalent, extending quantization to 2 bits remains challenging due to severe accuracy degradation. To address this, we propose Residual Refinement Quantization (R2Q)-a novel 2-bit quantization framework that decomposes the process into two sequential 1-bit sub-quantizations, forming an adaptive quantization lattice. Extensive evaluations on Llama, OPT, and Qwen across diverse benchmarks-covering question answering, commonsense reasoning, and language modeling-demonstrate that R2Q consistently outperforms existing 2-bit quantization methods in both fine-grained and coarse-grained settings. By refining quantization through a residual learning mechanism, R2Q enhances performance, improves training stability, and accelerates convergence under extreme compression. Furthermore, its modular design enables seamless integration with existing quantization-aware training (QAT) frameworks.

cs.CL↗

VITA-VLA: Efficiently Teaching Vision-Language Models to Act via Action Expert Distillation

Vision-Language Action (VLA) models significantly advance robotic manipulation by leveraging the strong perception capabilities of pretrained vision-language models (VLMs). By integrating action modules into these pretrained models, VLA methods exhibit improved generalization. However, training them from scratch is costly. In this work, we propose a simple yet effective distillation-based framework that equips VLMs with action-execution capability by transferring knowledge from pretrained small action models. Our architecture retains the original VLM structure, adding only an action token and a state encoder to incorporate physical inputs. To distill action knowledge, we adopt a two-stage training strategy. First, we perform lightweight alignment by mapping VLM hidden states into the action space of the small action model, enabling effective reuse of its pretrained action decoder and avoiding expensive pretraining. Second, we selectively fine-tune the language model, state encoder, and action modules, enabling the system to integrate multimodal inputs with precise action generation. Specifically, the action token provides the VLM with a direct handle for predicting future actions, while the state encoder allows the model to incorporate robot dynamics not captured by vision alone. This design yields substantial efficiency gains over training large VLA models from scratch. Compared with previous state-of-the-art methods, our method achieves 97.3% average success rate on LIBERO (11.8% improvement) and 93.5% on LIBERO-LONG (24.5% improvement). In real-world experiments across five manipulation tasks, our method consistently outperforms the teacher model, achieving 82.0% success rate (17% improvement), which demonstrate that action distillation effectively enables VLMs to generate precise actions while substantially reducing training costs.

cs.CV↗

RoboHiMan: A Hierarchical Evaluation Paradigm for Compositional Generalization in Long-Horizon Manipulation

Enabling robots to flexibly schedule and compose learned skills for novel long-horizon manipulation under diverse perturbations remains a core challenge. Early explorations with end-to-end VLA models show limited success, as these models struggle to generalize beyond the training distribution. Hierarchical approaches, where high-level planners generate subgoals for low-level policies, bring certain improvements but still suffer under complex perturbations, revealing limited capability in skill composition. However, existing benchmarks primarily emphasize task completion in long-horizon settings, offering little insight into compositional generalization, robustness, and the interplay between planning and execution. To systematically investigate these gaps, we propose RoboHiMan, a hierarchical evaluation paradigm for compositional generalization in long-horizon manipulation. RoboHiMan introduces HiMan-Bench, a benchmark of atomic and compositional tasks under diverse perturbations, supported by a multi-level training dataset for analyzing progressive data scaling, and proposes three evaluation paradigms (vanilla, decoupled, coupled) that probe the necessity of skill composition and reveal bottlenecks in hierarchical architectures. Experiments highlight clear capability gaps across representative models and architectures, pointing to directions for advancing models better suited to real-world long-horizon manipulation tasks. Videos and open-source code can be found on our project website: https://chenyt31.github.io/robo-himan.github.io/.

cs.RO↗

Enhancing Trust-Region Bayesian Optimization via Newton Methods

Bayesian Optimization (BO) has been widely applied to optimize expensive black-box functions while retaining sample efficiency. However, scaling BO to high-dimensional spaces remains challenging. Existing literature proposes performing standard BO in multiple local trust regions (TuRBO) for heterogeneous modeling of the objective function and avoiding over-exploration. Despite its advantages, using local Gaussian Processes (GPs) reduces sampling efficiency compared to a global GP. To enhance sampling efficiency while preserving heterogeneous modeling, we propose to construct multiple local quadratic models using gradients and Hessians from a global GP, and select new sample points by solving the bound-constrained quadratic program. Additionally, we address the issue of vanishing gradients of GPs in high-dimensional spaces. We provide a convergence analysis and demonstrate through experimental results that our method enhances the efficacy of TuRBO and outperforms a wide range of high-dimensional BO techniques on synthetic functions and real-world applications.

cs.LG↗

MedSentry: Understanding and Mitigating Safety Risks in Medical LLM Multi-Agent Systems

As large language models (LLMs) are increasingly deployed in healthcare, ensuring their safety, particularly within collaborative multi-agent configurations, is paramount. In this paper we introduce MedSentry, a benchmark comprising 5 000 adversarial medical prompts spanning 25 threat categories with 100 subthemes. Coupled with this dataset, we develop an end-to-end attack-defense evaluation pipeline to systematically analyze how four representative multi-agent topologies (Layers, SharedPool, Centralized, and Decentralized) withstand attacks from 'dark-personality' agents. Our findings reveal critical differences in how these architectures handle information contamination and maintain robust decision-making, exposing their underlying vulnerability mechanisms. For instance, SharedPool's open information sharing makes it highly susceptible, whereas Decentralized architectures exhibit greater resilience thanks to inherent redundancy and isolation. To mitigate these risks, we propose a personality-scale detection and correction mechanism that identifies and rehabilitates malicious agents, restoring system safety to near-baseline levels. MedSentry thus furnishes both a rigorous evaluation framework and practical defense strategies that guide the design of safer LLM-based multi-agent systems in medical domains.

cs.MA↗

SEPT: Standard-Definition Map Enhanced Scene Perception and Topology Reasoning for Autonomous Driving

Online scene perception and topology reasoning are critical for autonomous vehicles to understand their driving environments, particularly for mapless driving systems that endeavor to reduce reliance on costly High-Definition (HD) maps. However, recent advances in online scene understanding still face limitations, especially in long-range or occluded scenarios, due to the inherent constraints of onboard sensors. To address this challenge, we propose a Standard-Definition (SD) Map Enhanced scene Perception and Topology reasoning (SEPT) framework, which explores how to effectively incorporate the SD map as prior knowledge into existing perception and reasoning pipelines. Specifically, we introduce a novel hybrid feature fusion strategy that combines SD maps with Bird's-Eye-View (BEV) features, considering both rasterized and vectorized representations, while mitigating potential misalignment between SD maps and BEV feature spaces. Additionally, we leverage the SD map characteristics to design an auxiliary intersection-aware keypoint detection task, which further enhances the overall scene understanding performance. Experimental results on the large-scale OpenLane-V2 dataset demonstrate that by effectively integrating SD map priors, our framework significantly improves both scene perception and topology reasoning, outperforming existing methods by a substantial margin.

cs.RO↗

Magnetic Preference Optimization: Achieving Last-iterate Convergence for Language Model Alignment

Self-play methods have demonstrated remarkable success in enhancing model capabilities across various domains. In the context of Reinforcement Learning from Human Feedback (RLHF), self-play not only boosts Large Language Model (LLM) performance but also overcomes the limitations of traditional Bradley-Terry (BT) model assumptions by finding the Nash equilibrium (NE) of a preference-based, two-player constant-sum game. However, existing methods either guarantee only average-iterate convergence, incurring high storage and inference costs, or converge to the NE of a regularized game, failing to accurately reflect true human preferences. In this paper, we introduce Magnetic Preference Optimization (MPO), a novel approach capable of achieving last-iterate convergence to the NE of the original game, effectively overcoming the limitations of existing methods. Building upon Magnetic Mirror Descent (MMD), MPO attains a linear convergence rate, making it particularly suitable for fine-tuning LLMs. To ensure our algorithm is both theoretically sound and practically viable, we present a simple yet effective implementation that adapts the theoretical insights to the RLHF setting. Empirical results demonstrate that MPO can significantly enhance the performance of LLMs, highlighting the potential of self-play methods in alignment.

cs.CL↗

Model-Based Offline Reinforcement Learning with Adversarial Data Augmentation

Model-based offline Reinforcement Learning (RL) constructs environment models from offline datasets to perform conservative policy optimization. Existing approaches focus on learning state transitions through ensemble models, rollouting conservative estimation to mitigate extrapolation errors. However, the static data makes it challenging to develop a robust policy, and offline agents cannot access the environment to gather new data. To address these challenges, we introduce Model-based Offline Reinforcement learning with AdversariaL data augmentation (MORAL). In MORAL, we replace the fixed horizon rollout by employing adversaria data augmentation to execute alternating sampling with ensemble models to enrich training data. Specifically, this adversarial process dynamically selects ensemble models against policy for biased sampling, mitigating the optimistic estimation of fixed models, thus robustly expanding the training data for policy optimization. Moreover, a differential factor is integrated into the adversarial process for regularization, ensuring error minimization in extrapolations. This data-augmented optimization adapts to diverse offline tasks without rollout horizon tuning, showing remarkable applicability. Extensive experiments on D4RL benchmark demonstrate that MORAL outperforms other model-based offline RL methods in terms of policy learning and sample efficiency.

cs.LG↗

GravMAD: Grounded Spatial Value Maps Guided Action Diffusion for Generalized 3D Manipulation

Robots' ability to follow language instructions and execute diverse 3D manipulation tasks is vital in robot learning. Traditional imitation learning-based methods perform well on seen tasks but struggle with novel, unseen ones due to variability. Recent approaches leverage large foundation models to assist in understanding novel tasks, thereby mitigating this issue. However, these methods lack a task-specific learning process, which is essential for an accurate understanding of 3D environments, often leading to execution failures. In this paper, we introduce GravMAD, a sub-goal-driven, language-conditioned action diffusion framework that combines the strengths of imitation learning and foundation models. Our approach breaks tasks into sub-goals based on language instructions, allowing auxiliary guidance during both training and inference. During training, we introduce Sub-goal Keypose Discovery to identify key sub-goals from demonstrations. Inference differs from training, as there are no demonstrations available, so we use pre-trained foundation models to bridge the gap and identify sub-goals for the current task. In both phases, GravMaps are generated from sub-goals, providing GravMAD with more flexible 3D spatial guidance compared to fixed 3D positions. Empirical evaluations on RLBench show that GravMAD significantly outperforms state-of-the-art methods, with a 28.63% improvement on novel tasks and a 13.36% gain on tasks encountered during training. Evaluations on real-world robotic tasks further show that GravMAD can reason about real-world tasks, associate them with relevant visual information, and generalize to novel tasks. These results demonstrate GravMAD's strong multi-task learning and generalization in 3D manipulation. Video demonstrations are available at: https://gravmad.github.io.

cs.RO↗

Robust Dataset Distillation by Matching Adversarial Trajectories

Dataset distillation synthesizes compact datasets that enable models to achieve performance comparable to training on the original large-scale datasets. However, existing distillation methods overlook the robustness of the model, resulting in models that are vulnerable to adversarial attacks when trained on distilled data. To address this limitation, we introduce the task of ``robust dataset distillation", a novel paradigm that embeds adversarial robustness into the synthetic datasets during the distillation process. We propose Matching Adversarial Trajectories (MAT), a method that integrates adversarial training into trajectory-based dataset distillation. MAT incorporates adversarial samples during trajectory generation to obtain robust training trajectories, which are then used to guide the distillation process. As experimentally demonstrated, even through natural training on our distilled dataset, models can achieve enhanced adversarial robustness while maintaining competitive accuracy compared to existing distillation methods. Our work highlights robust dataset distillation as a new and important research direction and provides a strong baseline for future research to bridge the gap between efficient training and adversarial robustness.

cs.CV↗