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Jing Xu

Publications and source records attributed to Jing Xu.

At least 73 records · Page 4Linked to original sources

ViTaMIn-B: A Reliable and Efficient Visuo-Tactile Bimanual Manipulation Interface

Handheld devices have opened up unprecedented opportunities to collect large-scale, high-quality demonstrations efficiently. However, existing systems often lack robust tactile sensing or reliable pose tracking to handle complex interaction scenarios, especially for bimanual and contact-rich tasks. In this work, we propose ViTaMIn-B, a more capable and efficient handheld data collection system for such tasks. We first design DuoTact, a novel compliant visuo-tactile sensor built with a flexible frame to withstand large contact forces during manipulation while capturing high-resolution contact geometry. To enhance the cross-sensor generalizability, we propose reconstructing the sensor's global deformation as a 3D point cloud and using it as the policy input. We further develop a robust, unified 6-DoF bimanual pose acquisition process using Meta Quest controllers, which eliminates the trajectory drift issue in common SLAM-based methods. Comprehensive user studies confirm the efficiency and high usability of ViTaMIn-B among novice and expert operators. Furthermore, experiments on four bimanual manipulation tasks demonstrate its superior task performance relative to existing systems. Project page: https://chuanyune.github.io/ViTaMIn-B_page/

cs.RO↗

Super-efficient optical frequency division referenced to μHz Schawlow-Townes-linewidth quantum-noise-limited lasers

Optical frequency division (OFD) implements the conversion of ultra-stable optical frequencies into microwave frequencies through an optical frequency comb flywheel, generating microwave oscillators with record-low phase noise and time jitter. However, conventional OFD systems face significant trade-off between division complexity and noise suppression due to severe thermal noise and technical noise in the optical frequency references. Here, we address this challenge by generating common-cavity bi-color Brillouin lasers as the optical frequency references, which operate at the fundamental quantum noise limit with Schawlow-Townes linewidth on the 10 μHz level. Enabled by these ultra-coherent reference lasers, our OFD system uses a dramatically simplified comb divider with an unprecedented small division factor of 10, and generates 10 GHz microwave signal with exceptional phase noise of -65 dBc/Hz at 1Hz, -155 dBc/Hz at 10 kHz, and -172 dBc/Hz at 10 MHz offset. Moreover, to fully harness the spectral purity of the OFD technology, here we implement broadband frequency synthesis directly referenced to the OFD oscillator, covering 5 to 20 GHz with millisecond tuning time. Our work redefines the trade-off between noise suppression and division complexity in OFD, paving the way for compact, high-performance microwave synthesis for next-generation atomic clocks, quantum sensors, and low-noise radar systems.

physics.optics↗

A Quantum Tunneling and Bio-Phototactic Driven Enhanced Dwarf Mongoose Optimizer for UAV Trajectory Planning and Engineering Problem

With the widespread adoption of unmanned aerial vehicles (UAV), effective path planning has become increasingly important. Although traditional search methods have been extensively applied, metaheuristic algorithms have gained popularity due to their efficiency and problem-specific heuristics. However, challenges such as premature convergence and lack of solution diversity still hinder their performance in complex scenarios. To address these issues, this paper proposes an Enhanced Multi-Strategy Dwarf Mongoose Optimization (EDMO) algorithm, tailored for three-dimensional UAV trajectory planning in dynamic and obstacle-rich environments. EDMO integrates three novel strategies: (1) a Dynamic Quantum Tunneling Optimization Strategy (DQTOS) to enable particles to probabilistically escape local optima; (2) a Bio-phototactic Dynamic Focusing Search Strategy (BDFSS) inspired by microbial phototaxis for adaptive local refinement; and (3) an Orthogonal Lens Opposition-Based Learning (OLOBL) strategy to enhance global exploration through structured dimensional recombination. EDMO is benchmarked on 39 standard test functions from CEC2017 and CEC2020, outperforming 14 advanced algorithms in convergence speed, robustness, and optimization accuracy. Furthermore, real-world validations on UAV three-dimensional path planning and three engineering design tasks confirm its practical applicability and effectiveness in field robotics missions requiring intelligent, adaptive, and time-efficient planning.

cs.RO↗

Hybrid Quantum Transformer for Language Generation

Although quantum computing has been increasingly applied to replace classical computation, most existing quantum or hybrid models remain confined to simple tasks, with no successful application to large-scale natural language generation to date. In this work, we present the first hybrid quantum-classical large language model (LLM) for natural language generation, HyQuT, capable of performing coherent and context-aware dialogue. The proposed architecture integrates variational quantum circuits (VQCs) into the Transformer framework at both 8M and 150M parameter scales. Experimental results show that a minimal number of qubits (10 qubits with 80 quantum gates) can replace about 10% of the classical parameters in the 150M-parameter model, while achieving comparable convergence stability and generation quality. This study provides an early demonstration of the feasibility of integrating quantum computing to large-scale generative language models.

cs.CL↗

Virtual-Real Collaborated Split Learning via Model Partitioning in IRS-Assisted IoT Networks

This paper investigates a novel computation and communication co-design framework for large-scale split learning in intelligent reflecting surface (IRS)-assisted internet of things (IoT) networks integrated with digital twin (DT) technique. The considered system consists of a multi-antenna access point (AP), multiple heterogeneous user devices (UDs), and an deployed IRS to enhance both uplink and downlink transmission. The training process of a deep neural network is partitioned between devices and the AP, where a DT replica is activated to replace UDs with insufficient local computation capabilities. We formulate a delay-optimal split learning problem, which optimizes five key variables: layer partitioning points, DT assignment decisions, IRS phase shift matrix, AP downlink power allocation, and DT frequency adjustment, aiming to minimize the overall end-to-end delay under communication and computation. The proposed optimization problem is a highly coupled non-convex mixed-integer problem. Therefore, we solve using an alternating optimization approach combining closed-form updates, semidefinite relaxation (SDR), and low-complexity heuristics. Extensive simulations demonstrate that the proposed scheme significantly reduces training delay compared to conventional baselines and achieves up to 35\% delay improvement, especially under high UD density and stringent power constraints.

eess.SP↗

Probing the Representational Geometry of Color Qualia: Dissociating Pure Perception from Task Demands in Brains and AI Models

Probing the computational underpinnings of subjective experience, or qualia, remains a central challenge in cognitive neuroscience. This project tackles this question by performing a rigorous comparison of the representational geometry of color qualia between state-of-the-art AI models and the human brain. Using a unique fMRI dataset with a "no-report" paradigm, we use Representational Similarity Analysis (RSA) to compare diverse vision models against neural activity under two conditions: pure perception ("no-report") and task-modulated perception ("report"). Our analysis yields three principal findings. First, nearly all models align better with neural representations of pure perception, suggesting that the cognitive processes involved in task execution are not captured by current feedforward architectures. Second, our analysis reveals a critical interaction between training paradigm and architecture, challenging the simple assumption that Contrastive Language-Image Pre-training(CLIP) training universally improves neural plausibility. In our direct comparison, this multi-modal training method enhanced brain-alignment for a vision transformer(ViT), yet had the opposite effect on a ConvNet. Our work contributes a new benchmark task for color qualia to the field, packaged in a Brain-Score compatible format. This benchmark reveals a fundamental divergence in the inductive biases of artificial and biological vision systems, offering clear guidance for developing more neurally plausible models.

cs.NE↗

Mesh-RFT: Enhancing Mesh Generation via Fine-grained Reinforcement Fine-Tuning

Existing pretrained models for 3D mesh generation often suffer from data biases and produce low-quality results, while global reinforcement learning (RL) methods rely on object-level rewards that struggle to capture local structure details. To address these challenges, we present Mesh-RFT, a novel fine-grained reinforcement fine-tuning framework that employs Masked Direct Preference Optimization (M-DPO) to enable localized refinement via quality-aware face masking. To facilitate efficient quality evaluation, we introduce an objective topology-aware scoring system to evaluate geometric integrity and topological regularity at both object and face levels through two metrics: Boundary Edge Ratio (BER) and Topology Score (TS). By integrating these metrics into a fine-grained RL strategy, Mesh-RFT becomes the first method to optimize mesh quality at the granularity of individual faces, resolving localized errors while preserving global coherence. Experiment results show that our M-DPO approach reduces Hausdorff Distance (HD) by 24.6% and improves Topology Score (TS) by 3.8% over pre-trained models, while outperforming global DPO methods with a 17.4% HD reduction and 4.9% TS gain. These results demonstrate Mesh-RFT's ability to improve geometric integrity and topological regularity, achieving new state-of-the-art performance in production-ready mesh generation. Project Page: https://hitcslj.github.io/mesh-rft/.

cs.CV↗

Beyond Single Images: Retrieval Self-Augmented Unsupervised Camouflaged Object Detection

At the core of Camouflaged Object Detection (COD) lies segmenting objects from their highly similar surroundings. Previous efforts navigate this challenge primarily through image-level modeling or annotation-based optimization. Despite advancing considerably, this commonplace practice hardly taps valuable dataset-level contextual information or relies on laborious annotations. In this paper, we propose RISE, a RetrIeval SElf-augmented paradigm that exploits the entire training dataset to generate pseudo-labels for single images, which could be used to train COD models. RISE begins by constructing prototype libraries for environments and camouflaged objects using training images (without ground truth), followed by K-Nearest Neighbor (KNN) retrieval to generate pseudo-masks for each image based on these libraries. It is important to recognize that using only training images without annotations exerts a pronounced challenge in crafting high-quality prototype libraries. In this light, we introduce a Clustering-then-Retrieval (CR) strategy, where coarse masks are first generated through clustering, facilitating subsequent histogram-based image filtering and cross-category retrieval to produce high-confidence prototypes. In the KNN retrieval stage, to alleviate the effect of artifacts in feature maps, we propose Multi-View KNN Retrieval (MVKR), which integrates retrieval results from diverse views to produce more robust and precise pseudo-masks. Extensive experiments demonstrate that RISE outperforms state-of-the-art unsupervised and prompt-based methods. Code is available at https://github.com/xiaohainku/RISE.

cs.CV↗

Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization

We introduce Auto-Connect, a novel approach for automatic rigging that explicitly preserves skeletal connectivity through a connectivity-preserving tokenization scheme. Unlike previous methods that predict bone positions represented as two joints or first predict points before determining connectivity, our method employs special tokens to define endpoints for each joint's children and for each hierarchical layer, effectively automating connectivity relationships. This approach significantly enhances topological accuracy by integrating connectivity information directly into the prediction framework. To further guarantee high-quality topology, we implement a topology-aware reward function that quantifies topological correctness, which is then utilized in a post-training phase through reward-guided Direct Preference Optimization. Additionally, we incorporate implicit geodesic features for latent top-k bone selection, which substantially improves skinning quality. By leveraging geodesic distance information within the model's latent space, our approach intelligently determines the most influential bones for each vertex, effectively mitigating common skinning artifacts. This combination of connectivity-preserving tokenization, reward-guided fine-tuning, and geodesic-aware bone selection enables our model to consistently generate more anatomically plausible skeletal structures with superior deformation properties.

cs.CV↗

Hybrid Reinforcement: When Reward Is Sparse, It's Better to Be Dense

Post-training for reasoning of large language models (LLMs) increasingly relies on verifiable rewards: deterministic checkers that provide 0-1 correctness signals. While reliable, such binary feedback is brittle--many tasks admit partially correct or alternative answers that verifiers under-credit, and the resulting all-or-nothing supervision limits learning. Reward models offer richer, continuous feedback, which can serve as a complementary supervisory signal to verifiers. We introduce HERO (Hybrid Ensemble Reward Optimization), a reinforcement learning framework that integrates verifier signals with reward-model scores in a structured way. HERO employs stratified normalization to bound reward-model scores within verifier-defined groups, preserving correctness while refining quality distinctions, and variance-aware weighting to emphasize challenging prompts where dense signals matter most. Across diverse mathematical reasoning benchmarks, HERO consistently outperforms RM-only and verifier-only baselines, with strong gains on both verifiable and hard-to-verify tasks. Our results show that hybrid reward design retains the stability of verifiers while leveraging the nuance of reward models to advance reasoning.

cs.CL↗

RESTRAIN: From Spurious Votes to Signals -- Self-Driven RL with Self-Penalization

Reinforcement learning with human-annotated data has boosted chain-of-thought reasoning in large reasoning models, but these gains come at high costs in labeled data while faltering on harder tasks. A natural next step is experience-driven learning, where models improve without curated labels by adapting to unlabeled data. We introduce RESTRAIN (REinforcement learning with Self-restraint), a self-penalizing RL framework that converts the absence of gold labels into a useful learning signal. Instead of overcommitting to spurious majority votes, RESTRAIN exploits signals from the model's entire answer distribution: penalizing overconfident rollouts and low-consistency examples while preserving promising reasoning chains. The self-penalization mechanism integrates seamlessly into policy optimization methods such as GRPO, enabling continual self-improvement without supervision. On challenging reasoning benchmarks, RESTRAIN delivers large gains using only unlabeled data. With Qwen3-4B-Base and OctoThinker Hybrid-8B-Base, it improves Pass@1 by up to +140.7 percent on AIME25, +36.2 percent on MMLU_STEM, and +19.6 percent on GPQA-Diamond, nearly matching gold-label training while using no gold labels. These results demonstrate that RESTRAIN establishes a scalable path toward stronger reasoning without gold labels.

cs.CL↗

Continual Dialogue State Tracking via Example-Guided Question Answering

Dialogue systems are frequently updated to accommodate new services, but naively updating them by continually training with data for new services in diminishing performance on previously learnt services. Motivated by the insight that dialogue state tracking (DST), a crucial component of dialogue systems that estimates the user's goal as a conversation proceeds, is a simple natural language understanding task, we propose reformulating it as a bundle of granular example-guided question answering tasks to minimize the task shift between services and thus benefit continual learning. Our approach alleviates service-specific memorization and teaches a model to contextualize the given question and example to extract the necessary information from the conversation. We find that a model with just 60M parameters can achieve a significant boost by learning to learn from in-context examples retrieved by a retriever trained to identify turns with similar dialogue state changes. Combining our method with dialogue-level memory replay, our approach attains state of the art performance on DST continual learning metrics without relying on any complex regularization or parameter expansion methods.

cs.CL↗

The Era of Real-World Human Interaction: RL from User Conversations

We posit that to achieve continual model improvement and multifaceted alignment, future models must learn from natural human interaction. Current conversational models are aligned using pre-annotated, expert-generated human feedback. In this work, we introduce Reinforcement Learning from Human Interaction (RLHI), a paradigm that learns directly from in-the-wild user conversations. We develop two complementary methods: (1) RLHI with User-Guided Rewrites, which revises unsatisfactory model outputs based on users' natural-language follow-up responses, (2) RLHI with User-Based Rewards, which learns via a reward model conditioned on knowledge of the user's long-term interaction history (termed persona). Together, these methods link long-term user personas to turn-level preferences via persona-conditioned preference optimization. Trained on conversations derived from WildChat, both RLHI variants outperform strong baselines in personalization and instruction-following, and similar feedback enhances performance on reasoning benchmarks. These results suggest organic human interaction offers scalable, effective supervision for personalized alignment.

cs.AI↗

Backdoor Attacks on Transformers for Tabular Data: An Empirical Study

Deep Neural Networks (DNNs) have shown great promise in various domains. However, vulnerabilities associated with DNN training, such as backdoor attacks, are a significant concern. These attacks involve the subtle insertion of triggers during model training, allowing for manipulated predictions. More recently, DNNs used with tabular data have gained increasing attention due to the rise of transformer models. Our research presents a comprehensive analysis of backdoor attacks on tabular data using DNNs, mainly focusing on transformers. We propose a novel approach for trigger construction: in-bounds attack, which provides excellent attack performance while maintaining stealthiness. Through systematic experimentation across benchmark datasets, we uncover that transformer-based DNNs for tabular data are highly susceptible to backdoor attacks, even with minimal feature value alterations. We also verify that these attacks can be generalized to other models, like XGBoost and DeepFM. Our results demonstrate up to 100% attack success rate with negligible clean accuracy drop. Furthermore, we evaluate several defenses against these attacks, identifying Spectral Signatures as the most effective. Still, our findings highlight the need to develop tabular data-specific countermeasures to defend against backdoor attacks.

cs.CR↗

Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.

cs.CV↗

CoT-Self-Instruct: Building high-quality synthetic prompts for reasoning and non-reasoning tasks

We propose CoT-Self-Instruct, a synthetic data generation method that instructs LLMs to first reason and plan via Chain-of-Thought (CoT) based on given seed tasks, and then generate a new synthetic example of similar quality and complexity. This is followed by a filtering step to select high-quality data using automatic metrics, which are then used for LLM training. In verifiable reasoning, our synthetic data significantly outperforms existing training datasets, such as s1k and OpenMathReasoning, when evaluated on MATH500, AMC23, AIME24, and GPQA-Diamond. For non-verifiable instruction-following tasks, our method surpasses the performance of both human and standard Self-Instruct training data on the AlpacaEval 2.0 and Arena-Hard benchmarks.

cs.AI↗

Memorization in Graph Neural Networks

Deep neural networks (DNNs) have been shown to memorize their training data, yet similar analyses for graph neural networks (GNNs) remain largely under-explored. We introduce NCMemo (Node Classification Memorization), the first framework to quantify label memorization in semi-supervised node classification. We first establish an inverse relationship between memorization and graph homophily, i.e., the property that connected nodes share similar labels/features. We find that lower homophily significantly increases memorization, indicating that GNNs rely on memorization to learn less homophilic graphs. Secondly, we analyze GNN training dynamics. We find that the increased memorization in low homophily graphs is tightly coupled to the GNNs' implicit bias on using graph structure during learning. In low homophily regimes, this structure is less informative, hence inducing memorization of the node labels to minimize training loss. Finally, we show that nodes with higher label inconsistency in their feature-space neighborhood are significantly more prone to memorization. Building on our insights into the link between graph homophily and memorization, we investigate graph rewiring as a means to mitigate memorization. Our results demonstrate that this approach effectively reduces memorization without compromising model performance. Moreover, we show that it lowers the privacy risk for previously memorized data points in practice. Thus, our work not only advances understanding of GNN learning but also supports more privacy-preserving GNN deployment.

cs.LG↗

ViTaMIn: Learning Contact-Rich Tasks Through Robot-Free Visuo-Tactile Manipulation Interface

Tactile information plays a crucial role for humans and robots to interact effectively with their environment, particularly for tasks requiring the understanding of contact properties. Solving such dexterous manipulation tasks often relies on imitation learning from demonstration datasets, which are typically collected via teleoperation systems and often demand substantial time and effort. To address these challenges, we present ViTaMIn, an embodiment-free manipulation interface that seamlessly integrates visual and tactile sensing into a hand-held gripper, enabling data collection without the need for teleoperation. Our design employs a compliant Fin Ray gripper with tactile sensing, allowing operators to perceive force feedback during manipulation for more intuitive operation. Additionally, we propose a multimodal representation learning strategy to obtain pre-trained tactile representations, improving data efficiency and policy robustness. Experiments on seven contact-rich manipulation tasks demonstrate that ViTaMIn significantly outperforms baseline methods, demonstrating its effectiveness for complex manipulation tasks.

cs.RO↗