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Jingdong Wang

Publications and source records attributed to Jingdong Wang.

At least 91 records · Page 5Linked to original sources

DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes

Novel-view synthesis (NVS) approaches play a critical role in vast scene reconstruction. However, these methods rely heavily on dense image inputs and prolonged training times, making them unsuitable where computational resources are limited. Additionally, few-shot methods often struggle with poor reconstruction quality in vast environments. This paper presents DGTR, a novel distributed framework for efficient Gaussian reconstruction for sparse-view vast scenes. Our approach divides the scene into regions, processed independently by drones with sparse image inputs. Using a feed-forward Gaussian model, we predict high-quality Gaussian primitives, followed by a global alignment algorithm to ensure geometric consistency. Synthetic views and depth priors are incorporated to further enhance training, while a distillation-based model aggregation mechanism enables efficient reconstruction. Our method achieves high-quality large-scale scene reconstruction and novel-view synthesis in significantly reduced training times, outperforming existing approaches in both speed and scalability. We demonstrate the effectiveness of our framework on vast aerial scenes, achieving high-quality results within minutes. Code will released on our [https://3d-aigc.github.io/DGTR].

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Dense Connector for MLLMs

Do we fully leverage the potential of visual encoder in Multimodal Large Language Models (MLLMs)? The recent outstanding performance of MLLMs in multimodal understanding has garnered broad attention from both academia and industry. In the current MLLM rat race, the focus seems to be predominantly on the linguistic side. We witness the rise of larger and higher-quality instruction datasets, as well as the involvement of larger-sized LLMs. Yet, scant attention has been directed towards the visual signals utilized by MLLMs, often assumed to be the final high-level features extracted by a frozen visual encoder. In this paper, we introduce the Dense Connector - a simple, effective, and plug-and-play vision-language connector that significantly enhances existing MLLMs by leveraging multi-layer visual features, with minimal additional computational overhead. Building on this, we also propose the Efficient Dense Connector, which achieves performance comparable to LLaVA-v1.5 with only 25% of the visual tokens. Furthermore, our model, trained solely on images, showcases remarkable zero-shot capabilities in video understanding as well. Experimental results across various vision encoders, image resolutions, training dataset scales, varying sizes of LLMs (2.7B->70B), and diverse architectures of MLLMs (e.g., LLaVA-v1.5, LLaVA-NeXT and Mini-Gemini) validate the versatility and scalability of our approach, achieving state-of-the-art performance across 19 image and video benchmarks. We hope that this work will provide valuable experience and serve as a basic module for future MLLM development. Code is available at https://github.com/HJYao00/DenseConnector .

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Decoupled Pseudo-labeling for Semi-Supervised Monocular 3D Object Detection

We delve into pseudo-labeling for semi-supervised monocular 3D object detection (SSM3OD) and discover two primary issues: a misalignment between the prediction quality of 3D and 2D attributes and the tendency of depth supervision derived from pseudo-labels to be noisy, leading to significant optimization conflicts with other reliable forms of supervision. We introduce a novel decoupled pseudo-labeling (DPL) approach for SSM3OD. Our approach features a Decoupled Pseudo-label Generation (DPG) module, designed to efficiently generate pseudo-labels by separately processing 2D and 3D attributes. This module incorporates a unique homography-based method for identifying dependable pseudo-labels in BEV space, specifically for 3D attributes. Additionally, we present a DepthGradient Projection (DGP) module to mitigate optimization conflicts caused by noisy depth supervision of pseudo-labels, effectively decoupling the depth gradient and removing conflicting gradients. This dual decoupling strategy-at both the pseudo-label generation and gradient levels-significantly improves the utilization of pseudo-labels in SSM3OD. Our comprehensive experiments on the KITTI benchmark demonstrate the superiority of our method over existing approaches.

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MoLE: Enhancing Human-centric Text-to-image Diffusion via Mixture of Low-rank Experts

Text-to-image diffusion has attracted vast attention due to its impressive image-generation capabilities. However, when it comes to human-centric text-to-image generation, particularly in the context of faces and hands, the results often fall short of naturalness due to insufficient training priors. We alleviate the issue in this work from two perspectives. 1) From the data aspect, we carefully collect a human-centric dataset comprising over one million high-quality human-in-the-scene images and two specific sets of close-up images of faces and hands. These datasets collectively provide a rich prior knowledge base to enhance the human-centric image generation capabilities of the diffusion model. 2) On the methodological front, we propose a simple yet effective method called Mixture of Low-rank Experts (MoLE) by considering low-rank modules trained on close-up hand and face images respectively as experts. This concept draws inspiration from our observation of low-rank refinement, where a low-rank module trained by a customized close-up dataset has the potential to enhance the corresponding image part when applied at an appropriate scale. To validate the superiority of MoLE in the context of human-centric image generation compared to state-of-the-art, we construct two benchmarks and perform evaluations with diverse metrics and human studies. Datasets, model, and code are released at https://sites.google.com/view/mole4diffuser/.

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Schedule Your Edit: A Simple yet Effective Diffusion Noise Schedule for Image Editing

Text-guided diffusion models have significantly advanced image editing, enabling high-quality and diverse modifications driven by text prompts. However, effective editing requires inverting the source image into a latent space, a process often hindered by prediction errors inherent in DDIM inversion. These errors accumulate during the diffusion process, resulting in inferior content preservation and edit fidelity, especially with conditional inputs. We address these challenges by investigating the primary contributors to error accumulation in DDIM inversion and identify the singularity problem in traditional noise schedules as a key issue. To resolve this, we introduce the Logistic Schedule, a novel noise schedule designed to eliminate singularities, improve inversion stability, and provide a better noise space for image editing. This schedule reduces noise prediction errors, enabling more faithful editing that preserves the original content of the source image. Our approach requires no additional retraining and is compatible with various existing editing methods. Experiments across eight editing tasks demonstrate the Logistic Schedule's superior performance in content preservation and edit fidelity compared to traditional noise schedules, highlighting its adaptability and effectiveness.

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Flipped Classroom: Aligning Teacher Attention with Student in Generalized Category Discovery

Recent advancements have shown promise in applying traditional Semi-Supervised Learning strategies to the task of Generalized Category Discovery (GCD). Typically, this involves a teacher-student framework in which the teacher imparts knowledge to the student to classify categories, even in the absence of explicit labels. Nevertheless, GCD presents unique challenges, particularly the absence of priors for new classes, which can lead to the teacher's misguidance and unsynchronized learning with the student, culminating in suboptimal outcomes. In our work, we delve into why traditional teacher-student designs falter in open-world generalized category discovery as compared to their success in closed-world semi-supervised learning. We identify inconsistent pattern learning across attention layers as the crux of this issue and introduce FlipClass, a method that dynamically updates the teacher to align with the student's attention, instead of maintaining a static teacher reference. Our teacher-student attention alignment strategy refines the teacher's focus based on student feedback from an energy perspective, promoting consistent pattern recognition and synchronized learning across old and new classes. Extensive experiments on a spectrum of benchmarks affirm that FlipClass significantly surpasses contemporary GCD methods, establishing new standards for the field.

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Improving Multi-modal Large Language Model through Boosting Vision Capabilities

We focus on improving the visual understanding capability for boosting the vision-language models. We propose \textbf{Arcana}, a multiModal language model, which introduces two crucial techniques. First, we present Multimodal LoRA (MM-LoRA), a module designed to enhance the decoder. Unlike traditional language-driven decoders, MM-LoRA consists of two parallel LoRAs -- one for vision and one for language -- each with its own parameters. This disentangled parameters design allows for more specialized learning in each modality and better integration of multimodal information. Second, we introduce the Query Ladder adapter (QLadder) to improve the visual encoder. QLadder employs a learnable ``\textit{ladder}'' structure to deeply aggregates the intermediate representations from the frozen pretrained visual encoder (e.g., CLIP image encoder). This enables the model to learn new and informative visual features, as well as remaining the powerful capabilities of the pretrained visual encoder. These techniques collectively enhance Arcana's visual perception power, enabling it to leverage improved visual information for more accurate and contextually relevant outputs across various multimodal scenarios. Extensive experiments and ablation studies demonstrate the effectiveness and generalization capability of our Arcana. The code and re-annotated data are available at \url{https://arcana-project-page.github.io}.

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Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation

Recent advances in latent diffusion-based generative models for portrait image animation, such as Hallo, have achieved impressive results in short-duration video synthesis. In this paper, we present updates to Hallo, introducing several design enhancements to extend its capabilities. First, we extend the method to produce long-duration videos. To address substantial challenges such as appearance drift and temporal artifacts, we investigate augmentation strategies within the image space of conditional motion frames. Specifically, we introduce a patch-drop technique augmented with Gaussian noise to enhance visual consistency and temporal coherence over long duration. Second, we achieve 4K resolution portrait video generation. To accomplish this, we implement vector quantization of latent codes and apply temporal alignment techniques to maintain coherence across the temporal dimension. By integrating a high-quality decoder, we realize visual synthesis at 4K resolution. Third, we incorporate adjustable semantic textual labels for portrait expressions as conditional inputs. This extends beyond traditional audio cues to improve controllability and increase the diversity of the generated content. To the best of our knowledge, Hallo2, proposed in this paper, is the first method to achieve 4K resolution and generate hour-long, audio-driven portrait image animations enhanced with textual prompts. We have conducted extensive experiments to evaluate our method on publicly available datasets, including HDTF, CelebV, and our introduced "Wild" dataset. The experimental results demonstrate that our approach achieves state-of-the-art performance in long-duration portrait video animation, successfully generating rich and controllable content at 4K resolution for duration extending up to tens of minutes. Project page https://fudan-generative-vision.github.io/hallo2

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TALK-Act: Enhance Textural-Awareness for 2D Speaking Avatar Reenactment with Diffusion Model

Recently, 2D speaking avatars have increasingly participated in everyday scenarios due to the fast development of facial animation techniques. However, most existing works neglect the explicit control of human bodies. In this paper, we propose to drive not only the faces but also the torso and gesture movements of a speaking figure. Inspired by recent advances in diffusion models, we propose the Motion-Enhanced Textural-Aware ModeLing for SpeaKing Avatar Reenactment (TALK-Act) framework, which enables high-fidelity avatar reenactment from only short footage of monocular video. Our key idea is to enhance the textural awareness with explicit motion guidance in diffusion modeling. Specifically, we carefully construct 2D and 3D structural information as intermediate guidance. While recent diffusion models adopt a side network for control information injection, they fail to synthesize temporally stable results even with person-specific fine-tuning. We propose a Motion-Enhanced Textural Alignment module to enhance the bond between driving and target signals. Moreover, we build a Memory-based Hand-Recovering module to help with the difficulties in hand-shape preserving. After pre-training, our model can achieve high-fidelity 2D avatar reenactment with only 30 seconds of person-specific data. Extensive experiments demonstrate the effectiveness and superiority of our proposed framework. Resources can be found at https://guanjz20.github.io/projects/TALK-Act.

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MGMapNet: Multi-Granularity Representation Learning for End-to-End Vectorized HD Map Construction

The construction of Vectorized High-Definition (HD) map typically requires capturing both category and geometry information of map elements. Current state-of-the-art methods often adopt solely either point-level or instance-level representation, overlooking the strong intrinsic relationships between points and instances. In this work, we propose a simple yet efficient framework named MGMapNet (Multi-Granularity Map Network) to model map element with a multi-granularity representation, integrating both coarse-grained instance-level and fine-grained point-level queries. Specifically, these two granularities of queries are generated from the multi-scale bird's eye view (BEV) features using a proposed Multi-Granularity Aggregator. In this module, instance-level query aggregates features over the entire scope covered by an instance, and the point-level query aggregates features locally. Furthermore, a Point Instance Interaction module is designed to encourage information exchange between instance-level and point-level queries. Experimental results demonstrate that the proposed MGMapNet achieves state-of-the-art performance, surpassing MapTRv2 by 5.3 mAP on nuScenes and 4.4 mAP on Argoverse2 respectively.

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MA-FSAR: Multimodal Adaptation of CLIP for Few-Shot Action Recognition

Applying large-scale vision-language pre-trained models like CLIP to few-shot action recognition (FSAR) can significantly enhance both performance and efficiency. While several studies have recognized this advantage, most of them resort to full-parameter fine-tuning to make CLIP's visual encoder adapt to the FSAR data, which not only costs high computations but also overlooks the potential of the visual encoder to engage in temporal modeling and focus on targeted semantics directly. To tackle these issues, we introduce MA-FSAR, a framework that employs the Parameter-Efficient Fine-Tuning (PEFT) technique to enhance the CLIP visual encoder in terms of action-related temporal and semantic representations. Our solution involves a Fine-grained Multimodal Adaptation, which is different from the previous attempts of PEFT in regular action recognition. Specifically, we first insert a Global Temporal Adaptation that only receives the class token to capture global motion cues efficiently. Then these outputs integrate with visual tokens to enhance local temporal dynamics by a Local Multimodal Adaptation, which incorporates text features unique to the FSAR support set branch to highlight fine-grained semantics related to actions. In addition to these token-level designs, we propose a prototype-level text-guided construction module to further enrich the temporal and semantic characteristics of video prototypes. Extensive experiments demonstrate our superior performance in various tasks using minor trainable parameters.

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Learning Multiple Probabilistic Decisions from Latent World Model in Autonomous Driving

The autoregressive world model exhibits robust generalization capabilities in vectorized scene understanding but encounters difficulties in deriving actions due to insufficient uncertainty modeling and self-delusion. In this paper, we explore the feasibility of deriving decisions from an autoregressive world model by addressing these challenges through the formulation of multiple probabilistic hypotheses. We propose LatentDriver, a framework models the environment's next states and the ego vehicle's possible actions as a mixture distribution, from which a deterministic control signal is then derived. By incorporating mixture modeling, the stochastic nature of decisionmaking is captured. Additionally, the self-delusion problem is mitigated by providing intermediate actions sampled from a distribution to the world model. Experimental results on the recently released close-loop benchmark Waymax demonstrate that LatentDriver surpasses state-of-the-art reinforcement learning and imitation learning methods, achieving expert-level performance. The code and models will be made available at https://github.com/Sephirex-X/LatentDriver.

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MonoFormer: One Transformer for Both Diffusion and Autoregression

Most existing multimodality methods use separate backbones for autoregression-based discrete text generation and diffusion-based continuous visual generation, or the same backbone by discretizing the visual data to use autoregression for both text and visual generation. In this paper, we propose to study a simple idea: share one transformer for both autoregression and diffusion. The feasibility comes from two main aspects: (i) Transformer is successfully applied to diffusion for visual generation, and (ii) transformer training for autoregression and diffusion is very similar, and the difference merely lies in that diffusion uses bidirectional attention mask and autoregression uses causal attention mask. Experimental results show that our approach achieves comparable image generation performance to current state-of-the-art methods as well as maintains the text generation capability. The project is publicly available at https://monoformer.github.io/.

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FullAnno: A Data Engine for Enhancing Image Comprehension of MLLMs

Multimodal Large Language Models (MLLMs) have shown promise in a broad range of vision-language tasks with their strong reasoning and generalization capabilities. However, they heavily depend on high-quality data in the Supervised Fine-Tuning (SFT) phase. The existing approaches aim to curate high-quality data via GPT-4V, but they are not scalable due to the commercial nature of GPT-4V and the simplicity of the prompts used to instruct the model. To this end, we devised the FullAnno system, which is a data engine that can generate large-scale, high-quality, and fine-grained image annotations consisting of the category and position of objects, region descriptions, text information, as well as image dense captions. This engine is characterized by its cascade annotation process, which involves multiple expert models and employs rich prompts to instruct LLMs in generating dense image captions. We re-annotated the COCO and Visual Genome datasets using our FullAnno system, tripling the number of object annotations and increasing the length of the original image captions by a factor of 15. Experiments show that the regenerated annotation can significantly enhance the capabilities of LLaVA-v1.5 on several benchmarks. The re-annotated data are available at: https://arcana-project-page.github.io

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SpotActor: Training-Free Layout-Controlled Consistent Image Generation

Text-to-image diffusion models significantly enhance the efficiency of artistic creation with high-fidelity image generation. However, in typical application scenarios like comic book production, they can neither place each subject into its expected spot nor maintain the consistent appearance of each subject across images. For these issues, we pioneer a novel task, Layout-to-Consistent-Image (L2CI) generation, which produces consistent and compositional images in accordance with the given layout conditions and text prompts. To accomplish this challenging task, we present a new formalization of dual energy guidance with optimization in a dual semantic-latent space and thus propose a training-free pipeline, SpotActor, which features a layout-conditioned backward update stage and a consistent forward sampling stage. In the backward stage, we innovate a nuanced layout energy function to mimic the attention activations with a sigmoid-like objective. While in the forward stage, we design Regional Interconnection Self-Attention (RISA) and Semantic Fusion Cross-Attention (SFCA) mechanisms that allow mutual interactions across images. To evaluate the performance, we present ActorBench, a specified benchmark with hundreds of reasonable prompt-box pairs stemming from object detection datasets. Comprehensive experiments are conducted to demonstrate the effectiveness of our method. The results prove that SpotActor fulfills the expectations of this task and showcases the potential for practical applications with superior layout alignment, subject consistency, prompt conformity and background diversity.

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Make Your ViT-based Multi-view 3D Detectors Faster via Token Compression

Slow inference speed is one of the most crucial concerns for deploying multi-view 3D detectors to tasks with high real-time requirements like autonomous driving. Although many sparse query-based methods have already attempted to improve the efficiency of 3D detectors, they neglect to consider the backbone, especially when using Vision Transformers (ViT) for better performance. To tackle this problem, we explore the efficient ViT backbones for multi-view 3D detection via token compression and propose a simple yet effective method called TokenCompression3D (ToC3D). By leveraging history object queries as foreground priors of high quality, modeling 3D motion information in them, and interacting them with image tokens through the attention mechanism, ToC3D can effectively determine the magnitude of information densities of image tokens and segment the salient foreground tokens. With the introduced dynamic router design, ToC3D can weigh more computing resources to important foreground tokens while compressing the information loss, leading to a more efficient ViT-based multi-view 3D detector. Extensive results on the large-scale nuScenes dataset show that our method can nearly maintain the performance of recent SOTA with up to 30% inference speedup, and the improvements are consistent after scaling up the ViT and input resolution. The code will be made at https://github.com/DYZhang09/ToC3D.

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EasyChauffeur: A Baseline Advancing Simplicity and Efficiency on Waymax

Recent advancements in deep-learning-based driving planners have primarily focused on elaborate network engineering, yielding limited improvements. This paper diverges from conventional approaches by exploring three fundamental yet underinvestigated aspects: training policy, data efficiency, and evaluation robustness. We introduce EasyChauffeur, a reproducible and effective planner for both imitation learning (IL) and reinforcement learning (RL) on Waymax, a GPU-accelerated simulator. Notably, our findings indicate that the incorporation of on-policy RL significantly boosts performance and data efficiency. To further enhance this efficiency, we propose SNE-Sampling, a novel method that selectively samples data from the encoder's latent space, substantially improving EasyChauffeur's performance with RL. Additionally, we identify a deficiency in current evaluation methods, which fail to accurately assess the robustness of different planners due to significant performance drops from minor changes in the ego vehicle's initial state. In response, we propose Ego-Shifting, a new evaluation setting for assessing planners' robustness. Our findings advocate for a shift from a primary focus on network architectures to adopting a holistic approach encompassing training strategies, data efficiency, and robust evaluation methods.

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GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization

This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute the normal of each 3D Gaussian using the shortest eigenvector, with a directional masking scheme forcing accurate normal estimation without external supervision. We adopt an efficient voxel-based indirect illumination tracing scheme that stores direction-aware outgoing radiance in each 3D Gaussian to disentangle secondary illumination for approximating multi-bounce light transport. To further enhance the illumination disentanglement, we represent a high-resolution environmental map with a learnable low-resolution map and a lightweight, fully convolutional network. Our method achieves state-of-the-art performance in both relighting and novel view synthesis tasks among the recently proposed inverse rendering methods while achieving real-time rendering. This substantiates our proposed method's efficacy and broad applicability, highlighting its potential as an influential tool in various real-time interactive graphics applications such as material editing and relighting. The code will be released at https://github.com/guduxiaolang/GIR.

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