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Jingdong Wang

Publications and source records attributed to Jingdong Wang.

At least 127 records · Page 7Linked to original sources

LW-DETR: A Transformer Replacement to YOLO for Real-Time Detection

In this paper, we present a light-weight detection transformer, LW-DETR, which outperforms YOLOs for real-time object detection. The architecture is a simple stack of a ViT encoder, a projector, and a shallow DETR decoder. Our approach leverages recent advanced techniques, such as training-effective techniques, e.g., improved loss and pretraining, and interleaved window and global attentions for reducing the ViT encoder complexity. We improve the ViT encoder by aggregating multi-level feature maps, and the intermediate and final feature maps in the ViT encoder, forming richer feature maps, and introduce window-major feature map organization for improving the efficiency of interleaved attention computation. Experimental results demonstrate that the proposed approach is superior over existing real-time detectors, e.g., YOLO and its variants, on COCO and other benchmark datasets. Code and models are available at (https://github.com/Atten4Vis/LW-DETR).

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StrucTexTv3: An Efficient Vision-Language Model for Text-rich Image Perception, Comprehension, and Beyond

Text-rich images have significant and extensive value, deeply integrated into various aspects of human life. Notably, both visual cues and linguistic symbols in text-rich images play crucial roles in information transmission but are accompanied by diverse challenges. Therefore, the efficient and effective understanding of text-rich images is a crucial litmus test for the capability of Vision-Language Models. We have crafted an efficient vision-language model, StrucTexTv3, tailored to tackle various intelligent tasks for text-rich images. The significant design of StrucTexTv3 is presented in the following aspects: Firstly, we adopt a combination of an effective multi-scale reduced visual transformer and a multi-granularity token sampler (MG-Sampler) as a visual token generator, successfully solving the challenges of high-resolution input and complex representation learning for text-rich images. Secondly, we enhance the perception and comprehension abilities of StrucTexTv3 through instruction learning, seamlessly integrating various text-oriented tasks into a unified framework. Thirdly, we have curated a comprehensive collection of high-quality text-rich images, abbreviated as TIM-30M, encompassing diverse scenarios like incidental scenes, office documents, web pages, and screenshots, thereby improving the robustness of our model. Our method achieved SOTA results in text-rich image perception tasks, and significantly improved performance in comprehension tasks. Among multimodal models with LLM decoder of approximately 1.8B parameters, it stands out as a leader, which also makes the deployment of edge devices feasible. In summary, the StrucTexTv3 model, featuring efficient structural design, outstanding performance, and broad adaptability, offers robust support for diverse intelligent application tasks involving text-rich images, thus exhibiting immense potential for widespread application.

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Towards Unified Multi-granularity Text Detection with Interactive Attention

Existing OCR engines or document image analysis systems typically rely on training separate models for text detection in varying scenarios and granularities, leading to significant computational complexity and resource demands. In this paper, we introduce "Detect Any Text" (DAT), an advanced paradigm that seamlessly unifies scene text detection, layout analysis, and document page detection into a cohesive, end-to-end model. This design enables DAT to efficiently manage text instances at different granularities, including *word*, *line*, *paragraph* and *page*. A pivotal innovation in DAT is the across-granularity interactive attention module, which significantly enhances the representation learning of text instances at varying granularities by correlating structural information across different text queries. As a result, it enables the model to achieve mutually beneficial detection performances across multiple text granularities. Additionally, a prompt-based segmentation module refines detection outcomes for texts of arbitrary curvature and complex layouts, thereby improving DAT's accuracy and expanding its real-world applicability. Experimental results demonstrate that DAT achieves state-of-the-art performances across a variety of text-related benchmarks, including multi-oriented/arbitrarily-shaped scene text detection, document layout analysis and page detection tasks.

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PLIP: Language-Image Pre-training for Person Representation Learning

Language-image pre-training is an effective technique for learning powerful representations in general domains. However, when directly turning to person representation learning, these general pre-training methods suffer from unsatisfactory performance. The reason is that they neglect critical person-related characteristics, i.e., fine-grained attributes and identities. To address this issue, we propose a novel language-image pre-training framework for person representation learning, termed PLIP. Specifically, we elaborately design three pretext tasks: 1) Text-guided Image Colorization, aims to establish the correspondence between the person-related image regions and the fine-grained color-part textual phrases. 2) Image-guided Attributes Prediction, aims to mine fine-grained attribute information of the person body in the image; and 3) Identity-based Vision-Language Contrast, aims to correlate the cross-modal representations at the identity level rather than the instance level. Moreover, to implement our pre-train framework, we construct a large-scale person dataset with image-text pairs named SYNTH-PEDES by automatically generating textual annotations. We pre-train PLIP on SYNTH-PEDES and evaluate our models by spanning downstream person-centric tasks. PLIP not only significantly improves existing methods on all these tasks, but also shows great ability in the zero-shot and domain generalization settings. The code, dataset and weights will be released at~\url{https://github.com/Zplusdragon/PLIP}

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Automated Multi-level Preference for MLLMs

Current multimodal Large Language Models (MLLMs) suffer from ``hallucination'', occasionally generating responses that are not grounded in the input images. To tackle this challenge, one promising path is to utilize reinforcement learning from human feedback (RLHF), which steers MLLMs towards learning superior responses while avoiding inferior ones. We rethink the common practice of using binary preferences (i.e., superior, inferior), and find that adopting multi-level preferences (e.g., superior, medium, inferior) is better for two benefits: 1) It narrows the gap between adjacent levels, thereby encouraging MLLMs to discern subtle differences. 2) It further integrates cross-level comparisons (beyond adjacent-level comparisons), thus providing a broader range of comparisons with hallucination examples. To verify our viewpoint, we present the Automated Multi-level Preference (AMP) framework for MLLMs. To facilitate this framework, we first develop an automated dataset generation pipeline that provides high-quality multi-level preference datasets without any human annotators. Furthermore, we design the Multi-level Direct Preference Optimization (MDPO) algorithm to robustly conduct complex multi-level preference learning. Additionally, we propose a new hallucination benchmark, MRHal-Bench. Extensive experiments across public hallucination and general benchmarks, as well as our MRHal-Bench, demonstrate the effectiveness of our proposed method. Code is available at https://github.com/takomc/amp.

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Towards Lightweight Super-Resolution with Dual Regression Learning

Deep neural networks have exhibited remarkable performance in image super-resolution (SR) tasks by learning a mapping from low-resolution (LR) images to high-resolution (HR) images. However, the SR problem is typically an ill-posed problem and existing methods would come with several limitations. First, the possible mapping space of SR can be extremely large since there may exist many different HR images that can be super-resolved from the same LR image. As a result, it is hard to directly learn a promising SR mapping from such a large space. Second, it is often inevitable to develop very large models with extremely high computational cost to yield promising SR performance. In practice, one can use model compression techniques to obtain compact models by reducing model redundancy. Nevertheless, it is hard for existing model compression methods to accurately identify the redundant components due to the extremely large SR mapping space. To alleviate the first challenge, we propose a dual regression learning scheme to reduce the space of possible SR mappings. Specifically, in addition to the mapping from LR to HR images, we learn an additional dual regression mapping to estimate the downsampling kernel and reconstruct LR images. In this way, the dual mapping acts as a constraint to reduce the space of possible mappings. To address the second challenge, we propose a dual regression compression (DRC) method to reduce model redundancy in both layer-level and channel-level based on channel pruning. Specifically, we first develop a channel number search method that minimizes the dual regression loss to determine the redundancy of each layer. Given the searched channel numbers, we further exploit the dual regression manner to evaluate the importance of channels and prune the redundant ones. Extensive experiments show the effectiveness of our method in obtaining accurate and efficient SR models.

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Unsupervised Pre-training with Language-Vision Prompts for Low-Data Instance Segmentation

In recent times, following the paradigm of DETR (DEtection TRansformer), query-based end-to-end instance segmentation (QEIS) methods have exhibited superior performance compared to CNN-based models, particularly when trained on large-scale datasets. Nevertheless, the effectiveness of these QEIS methods diminishes significantly when confronted with limited training data. This limitation arises from their reliance on substantial data volumes to effectively train the pivotal queries/kernels that are essential for acquiring localization and shape priors. To address this problem, we propose a novel method for unsupervised pre-training in low-data regimes. Inspired by the recently successful prompting technique, we introduce a new method, Unsupervised Pre-training with Language-Vision Prompts (UPLVP), which improves QEIS models' instance segmentation by bringing language-vision prompts to queries/kernels. Our method consists of three parts: (1) Masks Proposal: Utilizes language-vision models to generate pseudo masks based on unlabeled images. (2) Prompt-Kernel Matching: Converts pseudo masks into prompts and injects the best-matched localization and shape features to their corresponding kernels. (3) Kernel Supervision: Formulates supervision for pre-training at the kernel level to ensure robust learning. With the help of our pre-training method, QEIS models can converge faster and perform better than CNN-based models in low-data regimes. Experimental evaluations conducted on MS COCO, Cityscapes, and CTW1500 datasets indicate that the QEIS models' performance can be significantly improved when pre-trained with our method. Code will be available at: https://github.com/lifuguan/UPLVP.

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RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting

We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a compact Gaussian representation and a highly efficient on-the-fly Gaussian optimization scheme. We force each Gaussian to be either opaque or nearly transparent, with the opaque ones fitting the surface and dominant colors, and transparent ones fitting residual colors. By rendering depth in a different way from color rendering, we let a single opaque Gaussian well fit a local surface region without the need of multiple overlapping Gaussians, hence largely reducing the memory and computation cost. For on-the-fly Gaussian optimization, we explicitly add Gaussians for three types of pixels per frame: newly observed, with large color errors, and with large depth errors. We also categorize all Gaussians into stable and unstable ones, where the stable Gaussians are expected to well fit previously observed RGBD images and otherwise unstable. We only optimize the unstable Gaussians and only render the pixels occupied by unstable Gaussians. In this way, both the number of Gaussians to be optimized and pixels to be rendered are largely reduced, and the optimization can be done in real time. We show real-time reconstructions of a variety of large scenes. Compared with the state-of-the-art NeRF-based RGBD SLAM, our system achieves comparable high-quality reconstruction but with around twice the speed and half the memory cost, and shows superior performance in the realism of novel view synthesis and camera tracking accuracy.

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Training-Free Unsupervised Prompt for Vision-Language Models

Prompt learning has become the most effective paradigm for adapting large pre-trained vision-language models (VLMs) to downstream tasks. Recently, unsupervised prompt tuning methods, such as UPL and POUF, directly leverage pseudo-labels as supervisory information to fine-tune additional adaptation modules on unlabeled data. However, inaccurate pseudo labels easily misguide the tuning process and result in poor representation capabilities. In light of this, we propose Training-Free Unsupervised Prompts (TFUP), which maximally preserves the inherent representation capabilities and enhances them with a residual connection to similarity-based prediction probabilities in a training-free and labeling-free manner. Specifically, we integrate both instance confidence and prototype scores to select representative samples, which are used to customize a reliable Feature Cache Model (FCM) for training-free inference. Then, we design a Multi-level Similarity Measure (MSM) that considers both feature-level and semantic-level similarities to calculate the distance between each test image and the cached sample as the weight of the corresponding cached label to generate similarity-based prediction probabilities. In this way, TFUP achieves surprising performance, even surpassing the training-base method on multiple classification datasets. Based on our TFUP, we propose a training-based approach (TFUP-T) to further boost the adaptation performance. In addition to the standard cross-entropy loss, TFUP-T adopts an additional marginal distribution entropy loss to constrain the model from a global perspective. Our TFUP-T achieves new state-of-the-art classification performance compared to unsupervised and few-shot adaptation approaches on multiple benchmarks. In particular, TFUP-T improves the classification accuracy of POUF by 3.3% on the most challenging Domain-Net dataset.

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GP-NeRF: Generalized Perception NeRF for Context-Aware 3D Scene Understanding

Applying NeRF to downstream perception tasks for scene understanding and representation is becoming increasingly popular. Most existing methods treat semantic prediction as an additional rendering task, \textit{i.e.}, the "label rendering" task, to build semantic NeRFs. However, by rendering semantic/instance labels per pixel without considering the contextual information of the rendered image, these methods usually suffer from unclear boundary segmentation and abnormal segmentation of pixels within an object. To solve this problem, we propose Generalized Perception NeRF (GP-NeRF), a novel pipeline that makes the widely used segmentation model and NeRF work compatibly under a unified framework, for facilitating context-aware 3D scene perception. To accomplish this goal, we introduce transformers to aggregate radiance as well as semantic embedding fields jointly for novel views and facilitate the joint volumetric rendering of both fields. In addition, we propose two self-distillation mechanisms, i.e., the Semantic Distill Loss and the Depth-Guided Semantic Distill Loss, to enhance the discrimination and quality of the semantic field and the maintenance of geometric consistency. In evaluation, we conduct experimental comparisons under two perception tasks (\textit{i.e.} semantic and instance segmentation) using both synthetic and real-world datasets. Notably, our method outperforms SOTA approaches by 6.94\%, 11.76\%, and 8.47\% on generalized semantic segmentation, finetuning semantic segmentation, and instance segmentation, respectively.

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TryOn-Adapter: Efficient Fine-Grained Clothing Identity Adaptation for High-Fidelity Virtual Try-On

Virtual try-on focuses on adjusting the given clothes to fit a specific person seamlessly while avoiding any distortion of the patterns and textures of the garment. However, the clothing identity uncontrollability and training inefficiency of existing diffusion-based methods, which struggle to maintain the identity even with full parameter training, are significant limitations that hinder the widespread applications. In this work, we propose an effective and efficient framework, termed TryOn-Adapter. Specifically, we first decouple clothing identity into fine-grained factors: style for color and category information, texture for high-frequency details, and structure for smooth spatial adaptive transformation. Our approach utilizes a pre-trained exemplar-based diffusion model as the fundamental network, whose parameters are frozen except for the attention layers. We then customize three lightweight modules (Style Preserving, Texture Highlighting, and Structure Adapting) incorporated with fine-tuning techniques to enable precise and efficient identity control. Meanwhile, we introduce the training-free T-RePaint strategy to further enhance clothing identity preservation while maintaining the realistic try-on effect during the inference. Our experiments demonstrate that our approach achieves state-of-the-art performance on two widely-used benchmarks. Additionally, compared with recent full-tuning diffusion-based methods, we only use about half of their tunable parameters during training. The code will be made publicly available at https://github.com/jiazheng-xing/TryOn-Adapter.

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DreamSalon: A Staged Diffusion Framework for Preserving Identity-Context in Editable Face Generation

While large-scale pre-trained text-to-image models can synthesize diverse and high-quality human-centered images, novel challenges arise with a nuanced task of "identity fine editing": precisely modifying specific features of a subject while maintaining its inherent identity and context. Existing personalization methods either require time-consuming optimization or learning additional encoders, adept in "identity re-contextualization". However, they often struggle with detailed and sensitive tasks like human face editing. To address these challenges, we introduce DreamSalon, a noise-guided, staged-editing framework, uniquely focusing on detailed image manipulations and identity-context preservation. By discerning editing and boosting stages via the frequency and gradient of predicted noises, DreamSalon first performs detailed manipulations on specific features in the editing stage, guided by high-frequency information, and then employs stochastic denoising in the boosting stage to improve image quality. For more precise editing, DreamSalon semantically mixes source and target textual prompts, guided by differences in their embedding covariances, to direct the model's focus on specific manipulation areas. Our experiments demonstrate DreamSalon's ability to efficiently and faithfully edit fine details on human faces, outperforming existing methods both qualitatively and quantitatively.

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Open-sourced Data Ecosystem in Autonomous Driving: the Present and Future

With the continuous maturation and application of autonomous driving technology, a systematic examination of open-source autonomous driving datasets becomes instrumental in fostering the robust evolution of the industry ecosystem. Current autonomous driving datasets can broadly be categorized into two generations. The first-generation autonomous driving datasets are characterized by relatively simpler sensor modalities, smaller data scale, and is limited to perception-level tasks. KITTI, introduced in 2012, serves as a prominent representative of this initial wave. In contrast, the second-generation datasets exhibit heightened complexity in sensor modalities, greater data scale and diversity, and an expansion of tasks from perception to encompass prediction and control. Leading examples of the second generation include nuScenes and Waymo, introduced around 2019. This comprehensive review, conducted in collaboration with esteemed colleagues from both academia and industry, systematically assesses over seventy open-source autonomous driving datasets from domestic and international sources. It offers insights into various aspects, such as the principles underlying the creation of high-quality datasets, the pivotal role of data engine systems, and the utilization of generative foundation models to facilitate scalable data generation. Furthermore, this review undertakes an exhaustive analysis and discourse regarding the characteristics and data scales that future third-generation autonomous driving datasets should possess. It also delves into the scientific and technical challenges that warrant resolution. These endeavors are pivotal in advancing autonomous innovation and fostering technological enhancement in critical domains. For further details, please refer to https://github.com/OpenDriveLab/DriveAGI.

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TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization

This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optimal viewpoint selection strategy, that finds the most miniature set of viewpoints covering all the faces of a mesh. Our viewpoint selection strategy guarantees the completeness of a generated result. We propose a recursive optimization pipeline that optimizes a UV texture at increasing resolutions, with an adaptive denoising method that re-uses existing textures for new texture generation. Through extensive experimentation, we demonstrate the superior performance of TexRO in terms of texture quality, detail preservation, visual consistency, and, notably runtime speed, outperforming other current methods. The broad applicability of TexRO is further confirmed through its successful use on diverse 3D models.

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Gradient-based Sampling for Class Imbalanced Semi-supervised Object Detection

Current semi-supervised object detection (SSOD) algorithms typically assume class balanced datasets (PASCAL VOC etc.) or slightly class imbalanced datasets (MS-COCO, etc). This assumption can be easily violated since real world datasets can be extremely class imbalanced in nature, thus making the performance of semi-supervised object detectors far from satisfactory. Besides, the research for this problem in SSOD is severely under-explored. To bridge this research gap, we comprehensively study the class imbalance problem for SSOD under more challenging scenarios, thus forming the first experimental setting for class imbalanced SSOD (CI-SSOD). Moreover, we propose a simple yet effective gradient-based sampling framework that tackles the class imbalance problem from the perspective of two types of confirmation biases. To tackle confirmation bias towards majority classes, the gradient-based reweighting and gradient-based thresholding modules leverage the gradients from each class to fully balance the influence of the majority and minority classes. To tackle the confirmation bias from incorrect pseudo labels of minority classes, the class-rebalancing sampling module resamples unlabeled data following the guidance of the gradient-based reweighting module. Experiments on three proposed sub-tasks, namely MS-COCO, MS-COCO to Object365 and LVIS, suggest that our method outperforms current class imbalanced object detectors by clear margins, serving as a baseline for future research in CI-SSOD. Code will be available at https://github.com/nightkeepers/CI-SSOD.

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GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos

In this paper, we present a novel method that facilitates the creation of vivid 3D Gaussian avatars from monocular video inputs (GVA). Our innovation lies in addressing the intricate challenges of delivering high-fidelity human body reconstructions and aligning 3D Gaussians with human skin surfaces accurately. The key contributions of this paper are twofold. Firstly, we introduce a pose refinement technique to improve hand and foot pose accuracy by aligning normal maps and silhouettes. Precise pose is crucial for correct shape and appearance reconstruction. Secondly, we address the problems of unbalanced aggregation and initialization bias that previously diminished the quality of 3D Gaussian avatars, through a novel surface-guided re-initialization method that ensures accurate alignment of 3D Gaussian points with avatar surfaces. Experimental results demonstrate that our proposed method achieves high-fidelity and vivid 3D Gaussian avatar reconstruction. Extensive experimental analyses validate the performance qualitatively and quantitatively, demonstrating that it achieves state-of-the-art performance in photo-realistic novel view synthesis while offering fine-grained control over the human body and hand pose. Project page: https://3d-aigc.github.io/GVA/.

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GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time

This paper presents GGRt, a novel approach to generalizable novel view synthesis that alleviates the need for real camera poses, complexity in processing high-resolution images, and lengthy optimization processes, thus facilitating stronger applicability of 3D Gaussian Splatting (3D-GS) in real-world scenarios. Specifically, we design a novel joint learning framework that consists of an Iterative Pose Optimization Network (IPO-Net) and a Generalizable 3D-Gaussians (G-3DG) model. With the joint learning mechanism, the proposed framework can inherently estimate robust relative pose information from the image observations and thus primarily alleviate the requirement of real camera poses. Moreover, we implement a deferred back-propagation mechanism that enables high-resolution training and inference, overcoming the resolution constraints of previous methods. To enhance the speed and efficiency, we further introduce a progressive Gaussian cache module that dynamically adjusts during training and inference. As the first pose-free generalizable 3D-GS framework, GGRt achieves inference at $\ge$ 5 FPS and real-time rendering at $\ge$ 100 FPS. Through extensive experimentation, we demonstrate that our method outperforms existing NeRF-based pose-free techniques in terms of inference speed and effectiveness. It can also approach the real pose-based 3D-GS methods. Our contributions provide a significant leap forward for the integration of computer vision and computer graphics into practical applications, offering state-of-the-art results on LLFF, KITTI, and Waymo Open datasets and enabling real-time rendering for immersive experiences.

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SSMG: Spatial-Semantic Map Guided Diffusion Model for Free-form Layout-to-Image Generation

Despite significant progress in Text-to-Image (T2I) generative models, even lengthy and complex text descriptions still struggle to convey detailed controls. In contrast, Layout-to-Image (L2I) generation, aiming to generate realistic and complex scene images from user-specified layouts, has risen to prominence. However, existing methods transform layout information into tokens or RGB images for conditional control in the generative process, leading to insufficient spatial and semantic controllability of individual instances. To address these limitations, we propose a novel Spatial-Semantic Map Guided (SSMG) diffusion model that adopts the feature map, derived from the layout, as guidance. Owing to rich spatial and semantic information encapsulated in well-designed feature maps, SSMG achieves superior generation quality with sufficient spatial and semantic controllability compared to previous works. Additionally, we propose the Relation-Sensitive Attention (RSA) and Location-Sensitive Attention (LSA) mechanisms. The former aims to model the relationships among multiple objects within scenes while the latter is designed to heighten the model's sensitivity to the spatial information embedded in the guidance. Extensive experiments demonstrate that SSMG achieves highly promising results, setting a new state-of-the-art across a range of metrics encompassing fidelity, diversity, and controllability.

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